虚拟现实技术03-物理仿真-2024

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2025-01-13 0 0 2.33MB 81 页 5.9玖币
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1
粒子系统及弹簧粒子系统
(Particle systems & mass-spring)
第三讲 物理仿真
2
outline
Introduction
Basic idea of Particle system
Equations of Motion
Forces
Collision
Advanced particle system
Mass-spring
Cloth simulation
3
Kinematics and Dynamics
Kinematics
Considers only motion
Determined by positions, velocities, accelerations
Dynamics
Considers underlying forces
Compute motion from initial conditions and physics
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Passive vs. Active Dynamics
5
Types of dynamics
Point
Rigid body
Deformable body
(include clothes, fluids, smoke, etc.)
Animation by Mark Carlson
6
Today we focus on point dynamics
But we use tons of points
Particles systems
7
Videos
Fireworks
Fire
Smoke Water
8
outline
Introduction
Basic idea of Particle system
Equations of Motion
Forces
Collision
Advanced particle system
Mass-spring
Cloth simulation
9
Particle Systems
A particle is a point mass
Mass
Position
Velocity
Acceleration
Color
Lifetime
Use lots of particles to model complex
phenomena
Keep array of particles
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Particle Systems
For each frame:
Create new particles and assign attributes
Delete any expired particles
Update particles based on attributes and physics
Render particles
摘要:

1粒子系统及弹簧粒子系统(Particlesystems&mass-spring)第三讲物理仿真2outline•Introduction•BasicideaofParticlesystem•EquationsofMotion•Forces•Collision•Advancedparticlesystem•Mass-spring•Clothsimulation3KinematicsandDynamics•Kinematics–Considersonlymotion–Determinedbypositions,velocities,accelerations•Dynamics–Considers...

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分类:计算机 价格:5.9玖币 属性:81 页 大小:2.33MB 格式:PDF 时间:2025-01-13

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