ANIMETAB A NEW GUITAR TABLATURE DATASET OF ANIME AND GAME MUSIC Yuecheng Zhou

2025-04-27 0 0 4.88MB 8 页 10玖币
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ANIMETAB: A NEW GUITAR TABLATURE DATASET OF ANIME AND
GAME MUSIC
Yuecheng Zhou
Communication University of China
Yaolong Ju
Mcgill University
Lingyun Xie
Communication University of China
ABSTRACT
While guitar tablature has become a popular topic in MIR
research, there exists no such a guitar tablature dataset that
focuses on the soundtracks of anime and video games,
which have a surprisingly broad and growing audience
among the youths. In this paper, we present AnimeTAB,
a fingerstyle guitar tablature dataset in MusicXML format,
which provides more high-quality guitar tablature for both
researchers and guitar players. AnimeTAB contains 412
full tracks and 547 clips, the latter are annotated with musi-
cal structures (intro, verse, chorus, and bridge). An accom-
panying analysis toolkit, TABprocessor, is included to fur-
ther facilitate its use. This includes functions for melody
and bassline extraction, key detection, and chord label-
ing, which are implemented using rule-based algorithms.
We evaluated each of these functions against a manually
annotated ground truth. Finally, as an example, we per-
formed a music and technique analysis of AnimeTAB us-
ing TABprocessor. Our data and code have been made
publicly available for composers, performers, and music
information retrieval (MIR) researchers alike.
1. INTRODUCTION
As one of the guitar score notations, tablature can be traced
back in 16th century, when it is originally known as Cifra,
meaning something written in code in Arabic [1]. Cifra
uses numbers on horizontal lines to represent fret posi-
tions on guitar fingerboard, and it has gradually evolved
into today’s guitar tablature. This simple and intuitive
way of notation enables beginners to play the instrument
easily, without requiring complicated music theory knowl-
edge. Interestingly, we found an overlap between finger-
style guitar players and Japanese anime fans [24]. While
not a popular field in the world-music pantheon, Japanese
pop music, anime, and video games have a surprisingly
broad and growing audience among Asia youths especially
young guitar players.
In recent years, researchers have also shown interest in
guitar music and tablature [511]. However, high-quality
symbolic guitar tablature is not easy to obtain, especially
for anime music, and this limitation has likely limited the
computational study of guitar tablature to date. Table 1
lists all the open-source symbolic guitar score datasets we
found [1216]. Sarmento et al. [12] presented a dataset
of about 26,000 band scores in GuitarPro 1and encoded
1https://www.guitar-pro.com/
Figure 1. An example of staff and guitar tablature with
special tuning and capo.
format, named DadaGP. However, the encoding tool they
released is only suitable for GuitarPro 3, GuitarPro 4, and
GuitarPro 5, which have long since ceased to be used (the
latest version has been released to GuitarPro 8), and most
tracks of DadaGP are for full bands rather than individ-
ual fingerstyle players. Chen et al. [15] proposed a new
dataset named EGDB, which contained transcriptions of
the electric guitar performance of 240 tablatures rendered
with different tones. Xi et al. [13] presented a guitar music
transcription dataset: GuitarSET, which including styles
of rock, bossa nova and jazz. Burlet et al. [14] compiled
two ground-truth datasets for polyphonic transcription and
guitar tablature arrangement from manual transcriptions.
Kehling et al. [16] presented a novel dataset of electric
guitar recordings with extensive annotation of note param-
eters. As shown above, none of them focus on fingerstyle
arrangements for Japanese anime music or provide musical
structure annotations. To this end, we propose a new gui-
tar tablature dataset and an accompanying analysis toolkit.
Three main contributions are presented in this paper:
We introduce AnimeTAB, a dataset of fingerstyle
guitar tablature in MusicXML format, to provide
more high-quality guitar tablature for both guitar
players and researchers. It contains 412 full tracks
of guitar tablature from anime or video game music.
We choose 202 tablature from all the 412 tracks and
segment them into 547 clips, labeling each with a
start/end bar number and one of four musical struc-
tures: intro, verse, chorus, and bridge. These anno-
tations can be used for a variety of MIR tasks, such
as musical structure segmentation, music similarity,
and automatic composition.
We also present TABprocessor, an analysis toolkit
for AnimeTAB. This contains several rule-based al-
gorithms to identify keys, chords, melodies, and
arXiv:2210.03027v1 [cs.SD] 6 Oct 2022
Table 1. Information of open-source guitar symbolic datasets.
Name Size Type Genre Format
DadaGP [12] 26000 symbolic 739 different genres GP3/GP4/GP5
GuitarSet [13] 30 symbolic/audio rock/jazz/funk/bossa nova JAMS
ROBOTABA [14] 75 symbolic/audio ultimate guitar top 100 list musicXML/MEI
EGDB [15] 240 symbolic/audio solo/arpeggios tablature and audio
IDMT-SMT-GUITAR [16] 64 symbolic/audio 6 different genres tablature and audio
AnimeTAB(Ours) 412 full/547 clips symbolic anime musicXML
basslines. These generated annotations are computa-
tionally inexpensive, and our experiments show that
they maintain a high degree of accuracy. Addition-
ally, we use TABprocessor to present different music
statistics of AnimeTAB, including frequency distri-
butions of keys, chords, fingering, and guitar tech-
niques.
This paper is structured as follows. Section 2 gives an
overview of some published guitar symbolic datasets, sec-
tion 3 introduces the basic information of our AnimeTAB
dataset; section 4 describes the principles and functions of
TABprocessor; section 5 details the use of TABprocessor
to analyze our dataset for an example, including analysis
of notes, harmonies and techniques. Conclusions are pre-
sented in section 6. We released all the tracks, demos, and
source code in [anonymized], where all the test results can
also be found.
2. ANIMETAB DATASET
AnimeTAB is a structure-labeled guitar tablature dataset
of anime and video game music, which can be used as
symbolic data for music generation, song classification and
recommendation, automatic accompaniment, phrase sepa-
ration, and other MIR tasks while satisfying the daily prac-
tice needs of anime fingerstyle guitar players. The dataset
consists of 412 scores and 547 labeled clips from anime
episodes and video game theme songs from the 1990s to
present. All tracks are collected from open-source scores
on the Internet, most of which are written and voluntar-
ily shared by the guitar players in anime fans community.
Anime lovers always have an exceptional enthusiasm to
share their preferences and productions, but the overall
quality of their sharing are sometimes unstable. We man-
ually checked every score to ensure the quality and con-
sistency, and corrected the wrong note, illegal notations,
inappropriate format, and other mistakes. Metamessages
like Due to the requirements of different tasks, the Ani-
meTAB dataset is divided into full scores, score clips, and
encoded scores, which will each be introduced in detail.
2.1 Part 1:Full Scores
The first part is a set of about 412 full scores. These are
derived from GuitarPro’s native GTP format and were ex-
ported to MusicXML format using GuitarPro 7. We faith-
fully recorded and retained all the aspects of these tracks
including special tunings, capo positions, and time signa-
tures for special requirements in the future. Since many of
the notations are specific for guitar techniques in GuitarPro
software, to reproduce the complete track information, we
do not recommend using other score editing software like
Musescore to open them.
2.2 Part 2:Score Clips
Instead of entire tracks, specific music phrases like verses
or chorus are more suitable in some special applications,
for example, soundtracks for short videos or game scenes.
The authors and another five students with background in
music have selected 202 from all 412 scores, extracting
specific music structures–intro, verse, bridge, and chorus–
and labeled them with their structure types and start-
ing/ending bar numbers. There are 4-16 measures in each
of these slices, meta messages from the origin songs were
retained. For the sake of data consistency in subsequent
analysis, we set the capo 2frets to zero for all clips while
maintaining the fingering. More specific information is
given in Table 2. Due to our careful selection, these score
clips can also serve as practice tracks for guitar players.
Structure Number Average bar number Average note number
Intro 82 8.07 51.86
Verse 203 13.07 88.54
Chorus 184 13.01 86.11
Bridge 78 9.08 60.46
Table 2. Information of musical structure clips.
2.3 Part 3:Preprocessed Scores
Well-known natural language processing (NLP) models
used in MIR fields, such as Transformer [17], BERT
[18],and GPT-2 [19], can regard encoded musical tokens
as actual texts for further processing. Moreover, Encoded
data can take up less space and circumvent copyright is-
sues. Precisely for these reasons, We extracted the pitch,
beats, and fingering information from the 547 clips and de-
signed this into the following format.
Pitch. In every note in MusicXML files, the step,
octave, and alter nodes under the pitch node
2A device used on the neck of a stringed (typically fretted) instrument
to transpose and shorten the playable length of the strings—hence raising
the pitch
摘要:

ANIMETAB:ANEWGUITARTABLATUREDATASETOFANIMEANDGAMEMUSICYuechengZhouCommunicationUniversityofChinaYaolongJuMcgillUniversityLingyunXieCommunicationUniversityofChinaABSTRACTWhileguitartablaturehasbecomeapopulartopicinMIRresearch,thereexistsnosuchaguitartablaturedatasetthatfocusesonthesoundtracksofanimea...

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