clutches. By the farmer's words, Regis was still alive, and Drizzt was certain that Entreri did
not mean to harm the halfling before getting to Calimport.
Harkle Harpell would not have sent them to this place without good reason.
"Do we put up for the night?" asked Wulfgar. "By my word, we'd ride back to the road
and to the south. Entreri's horse carries two and may have tired by now. We can gain on him
if we ride through the night."
Drizzt smiled at his friend. "They have passed through the city of Waterdeep by now," he
explained. "Entreri has acquired new horses, at the least." Drizzt let the issue drop at that,
keeping his deeper fears, that the assassin had taken to the sea, to himself.
"Then to wait is even more folly!" Wulfgar was quick to argue.
But as the barbarian spoke, his horse, a horse raised by Harpells, snorted and moved to the
small pond, pawing the air above the water as though searching for a place to step. A
moment later, the last of the sun dipped under the western horizon and the daylight faded
away. And in the magical dimness of twilight, an enchanted tower phased into view before
them on the little island in the pond, its every point twinkling like starlight, and its many
twisting spires reaching up into the evening sky. Emerald green it was, and mystically
inviting, as if sprites and faeries had lent a hand to its creation.
And across the water, right below the hoof of Wulfgar's horse, appeared a shining bridge
of green light.
Drizzt slipped from his mount. "The Tower of Twilight," he said to Wulfgar, as though he
had seen the obvious logic from the start. He swept his arm out toward the structure, inviting
his friend to lead them in.
But Wulfgar was stunned at the appearance of the tower. He clutched the reins of his horse
even tighter, causing the beast to rear up and flatten its ears against its head.
"I thought you had overcome your suspicions of magic," said Drizzt sarcastically. Truly
Wulfgar, like all the barbarians of Icewind Dale, had been raised with the belief that wizards
were weakling tricksters and not to be trusted. His people, proud warriors of the tundra,
regarded strength of arm, not skill in the black arts of wizardry, as the measure of a true man.
But in their many weeks on the road, Drizzt had seen Wulfgar overcome his upbringing and
develop a tolerance, even a curiosity, for the practices of wizardry.
With a flex of his massive muscles, Wulfgar brought his horse under control. "I have," he
answered through gritted teeth. He slid from his seat. "It is Harpells that worry me!"
Drizzt's smirk widened across his face as he suddenly came to understand his friend's
trepidations. He himself, who had been raised amidst many of the most powerful and
frightening sorcerers in all the Realms, had shaken his head in disbelief many times when
they were guests of the eccentric family in Longsaddle. The Harpells had a unique - and
often disastrous - way of viewing the world, though no evil festered in their hearts, and they
wove their magic in accord with their own perspectives - usually against the presumed logic
of rational men.
"Malchor is unlike his kin," Drizzt assured Wulfgar. "He does not reside in the Ivy
Mansion and has played advisor to kings of the northland."
"He is a Harpell," Wulfgar stated with a finality that Drizzt could not dispute. With
another shake of his head and a deep breath to steady himself, Wulfgar grabbed his horse's
bridle and started out across the bridge. Drizzt, still smiling, was quick to follow.
"Harpell," Wulfgar muttered again after they had crossed to the island and made a
complete circuit of the structure.
The tower had no door.
"Patience," Drizzt reminded him.
They did not have to wait long, though, for a few seconds later they heard a bolt being