Douglas Niles - Forgotten Realms - Viperhand

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Ib Dirk Miles, in memory of the Bighorns
VIPERHAND
Copyright e!990 TSR, Inc. All flights Reserved.
This book is protected under the copyright taws of the United Stales of
America. Any reproduction or other unauthorised use of the material or artwork
herein is prohibited without the express written permission of TSR, Inc.
Distributed lo Ihe book Irade in the United Stales by Random House, Inc., and
in Canada by Random House of Canada, Lid.
Distributed in the United Kingdom by TSR Ltd
Distributed to the toy and hobby trade by regional distributors.
FORGOTTEN REALMS, PRODUCIS OF YOUR IMAGINATION. ADA.D, TSR. DRAGONLANCE, and
the TSR logo are trademarks owned by TSR, Inc.
First Printing, August, 1990
Printed in Ihe United Stales of America.
Library of Congress Catalog Card Number: 89-51885
987654321
ISBN: 0-88038-907-9
All characters in Ihis book are fictitious. Any resemblance lo actual persons,
living or dead,
is purely coincidental.
TSR, Inc. TSR Lid,
P.O. Box 756 120 Church End, Cherry Hinton
Lake Geneva, Wl 53147 Cambridge CB1 3LB
U.S.A. United Kingdom
VALLEY OF NEXAL
*-.^.; Grasshopper Spring
SACRED PLAZA OF NEXAL
marketplace
N
1,000 FEET
3. T«mpte of Zattec
4. THnpte and Pyramid of Qotal
5. Nattecona's Palace
6. AxaH's Palace
PRoIogcie
The gods grew complacent in the sameness of their immortal lives, content to
accept the worship of mortals and to rule their lordly domains. Eternal
imperturbable, they passed the centuries in sublime disregard of the
flesh-bound world below.
But occasionally the actions of a god's worshipers brought that deity into
conflict with his fellows. Such a collision of godhood inevitably spelled
chaos, even complete doom, for the peoples in the divine one's fold.
So it was with Helm the Vigilant, patron god of the Golden Legion. His
faithful, the crusading soldiery of that legion, carried his banner forward
into new lands—lands of great riches and beauty, but of dark savagery as well.
Willingly, eagerly, Helm followed. Now he faced gods from beyond his ken—gods
with an apparently unquenchable thirst for human hearts, human blood.
So, too, with Zaltec the Terrible, one of those thirsty lords. The ravenous
god of war consumed the hearts offered by his priests with relish. Lordly
master of Maztica, he faced the invading forces of Helm with a burning
increase in his own hunger. Zaltec needed more hearts, more blood.
And with Qotal, once hailed as preeminent among the gods of Maztica. The
Plumed One, however, had long since been banished from the True World by those
who thought gods could only be worshiped with the shedding of blood and the
taking of lives. Qotal sought to smooth the confluence of peoples and gods,
but his power was weak, his presence all but unknown.
And also, below them all, seething with the darkness of her hatred and evil,
so it was with another god—a god whose presence and interest the deities of
Maztica did not
*£>*
DOUGLAS NILES
even suspect. Lolth, the spidery essence of darkness and evil, dwelled far
from the others, in the infernal reaches themselves. Queen of the dark
elves—the drow—Lolth's hatred now focused against those of her children who no
longer held her name in awe.
To Lolth, to them all, the Sand called Maztica was a gaming board, a table
upon which lay the pieces of their immortal contest. It required but a
thoughtless breath, or the casual flick of a limb, to sweep the board clean.
THE HOUSE OF TEZCA
Halloran felt certain they would die here in this miserable, waterless waste.
The sun assaulted them from all sides, searing their skin, parching their
dusty mouths, blinding their eyes with an unceasing glare.
His tongue swelling in his throat, Hal looked about, only dimly aware of the
infernal surroundings. He and his two companions trudged wearily across the
House of Tezca, the great desert named for Maztica's god of the sun. Harsh
yellow shards of rock jutted from the sandy ground, and low, windswept ridges
marked the horizon on all sides. In the far distance, purple mountains, capped
with blinding snowfields, loomed against the skyline, taunting them with their
unattainable promise of cool heights and rapid, icy streams.
Long since discarded, Halloran's steel helmet and breastplate were now lashed
to the saddlebags of Storm, his once-proud war-horse. The sturdy charger
plodded listlessly, sometimes tripping or stumbling. A few more hours without
water, Halloran knew, and the steed would collapse.
Reluctantly, blinking against the pain, he looked to the man and the woman who
were his companions. They, too, could last but a matter of hours unless they
found water.
Poshtli, the Eagle Knight, seemed least affected. The proud warrior led the
way, maintaining his steady stride across the rocky, undulating terrain of the
desert. For days, Poshtli's strength had guided and propelled them. He had
brought them to the desert—for good reasons, Hal understood—but now the
torched landscape had become a trap. Burdened by this responsibility, the
warrior drove himself mercilessly, leading the way without a backward look.
11
DOUGLAS MILES
Erixitl, the beautiful young woman who had showed him so many wonders of her
land, seemed but a distant memory to Hal now. It broke his heart to see her in
this wasteland that must soon claim them all.
She looked at him now, her eyelids swollen by sun and dust. Her lips, cracked,
sunburned, and bleeding, could no longer smile. She had not spoken since the
merciless sun had risen uncounted hours earlier. If even her exuberant spirit
had been broken, Halioran knew, their doom must be imminent.
For more countless hours, they marched, seeking shelter that could not be
found. Their last water gone, consumed at the end of the previous day's march,
they all understood that their only hope lay in continuous, desperate search.
"I have failed," Poshtli croaked finally as they crested yet another sharp,
parched ridge. "It was a mistake to seek the desert dwarves. We would have
done better to brave the lands of Pezelac and Nexal. There, at least, we would
have found food and drink to sustain us."
Hal shook his head weakly. "But enemies, too. They would kill us before we
could ever reach the city."
Erixitl stumbled past, as if she did not hear. But she did. She knew that she
was the cause of their ill-chosen path, selected to avoid human habitation and
the bloodthirsty priests who strived to place her lithe body across a gruesome
sacrificial altar. Every tiny village had a temple devoted to this god of war,
and any one of the priests to be found there would strive mightily for the
chance to offer this girl's heart to Zaltec. She did not know why the priests
of Zaltec sought her death so unceasingly, but she understood that their
hatred was implacable.
Before entering the desert, they had slain one of these agents of death—not a
priest, but rather one of the black-robed leaders of the cult of Zaltec known
as the Ancient Ones. Even the priests of Zaltec looked to the Ancient Ones for
leadership and direction. Halioran had told her that these beings were known
as drow, or dark elves, in other parts of the world. Everywhere—on the Sword
Coast, in Maztica, or beneath the surface of the land—they were hateful and
malicious.
12
VlPERHAND
But the drow represented only one of the enemy's tentacles. The savage priests
of Zaltec, the god of war, sought Erix's heart for their bloodstained altars.
And unlike the dark elves, the priests of Zaltec would be encountered in every
town, every small village, that lay in their path.
Another cause of their flight lay in Hal's former comrades, now his enemies,
who fought under the golden banner of Captain-General Cordell. The mercenaries
of the Golden Legion had sailed from the Sword Coast, the most populous shore
on the continent of Faerun, in search of the gold and spices of Kara-Tur. They
had found, instead, this land called Maztica, where gold aplenty awaited their
depredations.
But his former swordmates now sought Hal as a fugitive and traitor. Betrayed
by Bishou Domincus, the dour cleric who spoke for the legion's warlike god,
Hal had fled into the interior of this strange land. Pursued by the
frightening elf-wizard Darien, Halioran knew that either the wizard or the
cleric would slay him at the first opportunity. He had only the company of
these two loyal companions to keep him from a plight of complete solitude.
Their only hope of sanctuary, the trio had decided, lay in the great city of
Nexal, the Heart of the True World. There they would seek the protection of
the great Naltecona, Revered Counselor and ruler of all Nexal, and, perhaps
more to the point, the uncle of the Eagle Knight Poshtli.
Hal and Poshtli looked across the bleak landscape from the crest of the low
ridge. No trace of greenery gave the promise of water. The war-horse, Storm,
hung his head listlessly. The faithful steed's eyes were glassy, his flanks
covered with dust.
A sense of despair dropped over them like a black cloth. What could they hope
for, besides a slow, parched death? Earlier, Poshtli's goal—to reach the
desert dwarves that he knew dwelled somewhere in this rocky wasteland—had
seemed like a hopeful alternative to death by magic or sacrifice. But now that
hope faded, for they had seen no sign of any living creature for many days.
Suddenly Erix turned toward them, her face brightening with faint vitality.
"Listen!" she croaked through her parched lips.
13
DOUGLAS NILES
"What?" asked Poshtli, tensing.
"I dont hear anything" Hal said numbly.
"You must'" she snapped. "There! There it is again!"
"A cry ... it sounds human," Poshtli whispered, his black eyes darting around
the horizon. Halloran had still heard nothing.
"This way!" Erix declared, her voice full of sudden hope. She hastened down
the sandy ridge, the men stumbling hurriedly behind her. Hal felt beyond hope,
past depair, only noting dimly that they moved again. Erixitl's trail swung to
the right, and they came around a rough shoulder of rock. "There!"
The woman pointed to a green splash of color against the brown rocks. At
first, Hal thought she had found some succulent plant, but then the greenery
took to the air with a beat of powerful wings, trailing its bright-plumed tail
behind it.
"A macaw," breathed Poshtli. "A bird of the jungle! But here, in the desert?"
"He must have water nearby," Erix replied.
The bird flew upward and circled them for a moment. Then it dove away, coming
to light on another ridge that lay beyond the low rise they had just
traversed. Eagerly, with a desperate sense of hope, they started toward the
bird.
It sat still, regarding them with bright, unblinking eyes as they shuffled
forward as quickly as total exhaustion allowed. It squawked once, chopping its
hooked beak. The macaw's large yellow claws shifted awkwardly on its stony
perch, but still it stared at them.
Erix led the way. Suddenly she was no longer stumbling. Scrambling up the
shallow slope, she almost reached the bird before, with a sudden flip of its
wings, it again took to the air.
The macaw darted up and over the top of the slope, diving out of sight down
the far side. Halloran shook off an irrational fear that Erix would fly away
with the bird, disappearing from his life.
"Hurry!" Erix called excitedly, nearly sprinting to the top.
The others joined her at the rocky crest, gasping for breath. Even Storm
lumbered along, almost trotting,-until
14
VlPEHHAND
they all stopped and stared in amazement.
Before them lay a shallow valley, rocky, not as sand-covered as the
surrounding desert. Steep shelves of crumbling stone plummeted to the floor of
the depression, which resembled a great yellow bowl, perhaps half a mile
across. It was so deep that they could not have seen inside it unless they
were standing upon its rim as they now did.
At the bottom of the valley, a small blue pool, surrounded by green ferns,
grass, and a few stunted palm trees, reflected the suddenly softened rays of
the sun. A gentle wisp of wind formed ripples across its smooth surface, and
from them, the sunlight glinted like cool diamond.
Shrouded in dark cloth, the Ancestor approached the caldron of the Darkfyre.
The slender figure moved slowly, but with none of the stiffness common to an
elderly human. In a sudden gesture, he threw back his hood, allowing the
crimson light of that infernal blaze to wash over his stark, pinched face.
His dark features stretched taut over his narrow skull, and his white hair
clung to his scalp, too thin to conceal the shiny black skin below. The
Ancestor's nostrils flared with his breathing, and his thin lips parted
slightly to reveal white teeth in red, clearly visible gums. His arms and legs
seemed nothing more than bone, covered with tight skin. He was an image of
death, a gaunt, skeletal figure propped up by some unseen force.
Except for his eyes. All of his energy seemed to focus in those wide, white
orbs, reflecting the dim glow of the Darkfyre and amplifying it with heat of
their own. He stared in relish at the unnatural blaze.
"The fire of true power!" hissed the ancient drow, his voice rasping like wind
through dry leaves.
He watched the Harvesters now, as they fed hearts to the blaze. The Harvesters
were young drow, not yet ready for the exalted order of the Ancient Ones, but
dedicated to the attainment of that rank. Now they worked diligently,
tele-porting nightly across the land of Maztica to the sacrificial altars of
bloody Zaltec, reaping the hearts torn from human
15
DOUGLAS NILES
victims in the sunset rites.
These grisly tokens of Zaltec's faith were brought here to feed the infernal
appetite of the Darkfyre. The god's hunger, dictated to the priests by the
Ancient Ones, brought an endless stream of captives, slaves, failed
warriors—even faithful volunteers—to the altars. And as the hearts fed the
fire, so did the power of Zaltec grow.
The caldron and the cavern itself, the central meeting chamber of the drow,
actually lay far above the surface of most of Maztica, excavated and eroded
into the towering summit of Mount Zatal. The volcanic peak dominated the
valley of Nexal, overlooking that great city. Now the volcano rumbled, as if a
giant belch signified Zaltec's pleasure with his meal. The sensation of power
as the rock trembled beneath his feet pleased the Ancestor.
Finally the Harvesters finished, and the Ancestor took his seat, alone in the
cavern. From his great throne, he studied the circular stone depression before
him. Some twenty feet across, its lip even with the cavern floor, the caldron
glowed with a crimson, evil flame. The fresh hearts gleamed like red coals,
though they shed little heat. Most of their power seethed downward, into the
heart of the mountain and the soul of Zaltec himself.
This is might, the Ancestor realized. Zaltec is might! The worship of the god
of war is a faith of true vibrancy and great power! Known to the Mazticans
even before the coming of the drow, Zaltec had not achieved his current
influence until the Ancient Ones arrived. Spreading his cult of sacrifice,
they had fed the war god as never before. Soon Zaltec's power would be
supreme, unstoppable.
The Ancestor thought for a moment of Lolth, the spider goddess of the drow,
deified by others of his folk, in other parts of the world. The
personification of evil, Lolth was a cruel mistress, promising power to those
who followed her faithfully.
Once the Ancient Ones had numbered among those faithful, devoting their
strength and their lives to the spider goddess.
"Bah!" he exclaimed, sneering. The other drow were fools. Lolth had forsaken
the drow of Maztica, had turned
VlPEHHAND
her back upon them when the Rockfire wracked the land. Splitting the very
earth, tearing the bedrock itself asunder, that convulsion had cut off the
Ancestors' tribe from the rest of the dark elf race. Now that tribe had become
the Ancient Ones, spokesmen for the cult of Zaltec, revered by the peoples of
Maztica. Lolth and her pathetic minions, separated from Maztica by vast
stretches of land, counted for less than nothing here.
Zaltec alone became their life and their future.
The Ancestor stared again at the hot, crimson hearts, glowing like coals in
their vast hollow. Zaltec would rule the land! The priests of that dark god,
following the teachings of the Ancient Ones, worked to convert warriors to
their cause, marking them with the snake's-head brand. The cult of the
Viperhand had begun to flourish, and this was the perfect instrument for the
drows' work.
Another perfect tool sat on the throne of Nexal itself, the venerable drow
reflected. The great Naltecona, Revered Counselor of the Nexala and virtual
emperor of Maztica, served nicely as a figure to be held in awe. The ruler
himself didn't see how willingly he forwarded the cause of the Ancient Ones.
Yet Naltecona's death had long been foretold, and in his passing, he would
create a void of power across the land. Maztica would require new masters. And
the Ancient Ones, through the cult of the Viperhand, would be ready.
Two matters still caused the Ancestor some concern. One was the landing of the
Golden Legion in Maztica. These warlike strangers threatened to destroy all
the preparations of the Ancient Ones. With their steel and their magic, the
invaders were a formidable foe. Still, the Ancestor had anticipated the
invasion and had taken a precautionary step, some ten years ago, to counter
it. That step had come to fruition, and it might be that it would turn the
Golden Legion into a powerful, if unwitting, ally.
The other, more vexing, matter was that of the girl, Erix-itl. She still,
somehow, eluded them.
Recalling the vision that had chilled him decades ago, the Ancestor faced his
grim knowledge. Zaltec had sent him a warning, in the form of a white,
gleaming star. In the draw's
DOUGLAS NILES
vision, that star touched upon them just as Zaltec's mastery came to fruition.
The resulting cataclysm wracked the dark elves, bringing the tribe to ruin. As
an insignificant side effect, the continent of Maztica suffered horrible
ravages from the force of the same convulsions.
After years of study, meditation, and sacrifice, the nature of the white star
had become clear: A human girl held the seed of potential disaster. Not until
much later had this girl been identified, again through the flaming picture of
the Darkfyre, as Erixitl of Palul. She had been a mere decade old at the time,
but orders for her death had instantly gone forth. Somehow she had escaped all
his agents of murder-priests. Jaguar Knights, and finally even the drow
Spiral!, who had been slain by Poshtli and Halloran. Erixitl still lived, and
while she lived the Ancient Ones' machinations remained in peril. She must
die!
Then the mastery of Maztica would be assured.
Erixitl had never tasted anything sweeter than the water from the lonely
desert pool. The macaw squawked, approvingly she thought, from one of the palm
trees as the three humans and the horse slaked their thirst in the shallow,
clear pond.
They collapsed in the shade of the palm trees and said nothing for a time as
the sun sank toward the horizon and long shadows stretched across the little
vale. The clear sky offered no sheltering cloud, and the desert heat still
baked them. For now, it was enough to live, to know that their throats would
not crack from lack of moisture, or their lungs parch from the dry air.
"We'll head north from here," Poshtli said after a while. "That should bring
us into the south of Nexal, away from the surrounding cities. I'm sure we can
carry enough water to make it that far."
"What then?" asked Halloran. Erix noted that his command of the Nexalan tongue
grew with each passing day. Though she had learned his language—aided by
magic—the trio conversed in Nexalan, which they all understood.
"We will see my uncle, Naltecona," explained the warrior.
18
VlPEHHAND
"I expect that he will grant his protection, though there is no way to be
certain of that. Some of his advisors will surely urge your harm. After
Ulatos, bad blood will flow hot among the warriors."
The defeat of the nation of Payit by the forces of the Golden Legion had
included a bloody rampage by the invading forces. The legion had attacked the
Payit at their capital city of Ulatos. It had been the first, but probably not
the last, violent conflict between the legion and the warriors from a nation
of Maztica.
"But Halloran didn't aid his comrades at Ulatos!" objected Erix. "He saved me
from them!"
"The great Nattecona will hear this, and we must have faith in his wisdom,"
answered Poshtli.
"I'll take that chance," said Hal. "For one thing, it seems we have few other
choices—save constant flight. It runs against my nature to flee my enemies
rather than to face them."
"Well said," Poshtli agreed. "Though we do well to choose a battle on our own
terms."
"Agreed." Halloran nodded. "When it comes, it can't be any worse than some of
the other fixes I've gotten myself into over the years. I've had battles
against pirates and desert nomads, been surrounded by ogres ..."
"Ogres?" asked Poshtli. "What are these 'ogres?"
Halloran looked at him in surprise. "Well, they're fierce and huge—kind of
like humans, but bigger and dumber, and very savage. They're monsters, of a
type similar to ores and trolls. Dont you have creatures like that in
Maztica?"
Poshtli shook his head. "These monsters, manlike but savage, do not exist
here. We have the hakuna, the fire lizard, and other dangers. But for a lack
of ogres and ores, it seems we should be grateful."
Erixitl listened to the men talk of monsters and warfare, feeling the
weariness creeping over her even before the sky had completely darkened. She
wished that these minutes of peace might last into hours, or days, though she
feared this was impossible. Nevertheless, the prospects of future dangers
could not overcome her present contentment.
In minutes, she slept. But sleep offered no peace on this night.
19
DOUGLAS NILES
Erixitl became a bird, soaring above the expanse of Maz-tica. Or perhaps she
was the wind itself, the warm embodiment of life-giving air, sweeping across
the True World with a cleansing caress. She swirled above snowy peaks, whisked
among green forests and heavy jungles. She knew a sense of freedom and power
that had never been hers before.
Across Maztica she soared, over the lands of the Payit and the Kultakans, and
finally, at the center of the continent, the realm of mighty Nexal. The twin
volcanoes of Zatal and Popoi barred her way, but the wind broke up and over
the massif unchecked. She swept into the streets of the city of Nexal, and
though she had never seen the great city, she recognized it—indeed, she knew
it well. Beneath the cool wash of a full moon, hanging low against the eastern
horizon, she darted around towering pyramids, along myriad canals, until
finally she soared into the palace of Naltecona himself.
But here something was wrong.
Growing chill, she glided up the walls, onto the roof of the palace. There she
saw the Revered Counselor, resplendent in a feathered headdress and his cape
of many colors. Men of the Golden Legion surrounded Naltecona. In alarm,
Erixitl coursed closer, noting the sharp shadows cast by the moon. The figures
stood in a circle, a tableau for her inspection.
She saw a metal-helmed figure with steely hard black eyes, and she knew this
was Cordell. With vague surprise, she noticed that Halloran, too, stood among
them, though his former comrades did not desire his presence. She understood
these things, even as she witnessed the frozen scene.
And around the palace, across the floor of a broad, enclosed plaza, glowered
thousands of warriors. Upon the chests of many, Erix saw, was the pulsating
crimson head of a living snake. The forked tongues of these vipers flickered
forth, sensing blood in the air.
Then the stillness on the palace roof broke as, with slow but deliberate
movements, the players came to life.
Under the glaring moon, slowly rising in the east, Naltecona fell dead. Erix
swept forward, too late for aught but a final circle around the bleeding
figure of the greafr ruler.
VlPEHHAND
The men of the legion staggered back in consternation at the killing. The
world turned dark, and chaos fell from the skies. The looming volcano rumbled.
And then black shadows spread across the face of Maztica. The land became a
great, gaping sore, and poison poured forth. It spread in a growing circle, to
the horizons of her vision, and it kept growing.
Erix knew that she was seeing the end of the world.
"It's called' steel,1" Halloran explained, showing Poshtli the gleaming edge
of his sword, Helmstooth. "It conies from a mixture of metals, combined under
great heat. Mostly iron."
He enjoyed talking to the warrior, and during their journey had come to
realize that he and Poshtli had much in common. At times, he almost forgot
that this man was the product of a savage, bloodthirsty society.
"Iron? Steel?" Poshtli repeated the foreign words, lisping them off his
tongue. He had seen Hal's weapons in action, had held and examined them
before, but now he took advantage of Hal's growing command of the language to
ask about them. "These must be metals of great power."
"Perhaps. They are strong materials, and hold a keen edge. You've seen them
splinter wooden weapons and stone blades."
"These are metals that do not dwell in the True World," explained the warrior,
a trifle wistfully.
"I think they do," Hal countered. "But you lack the tools— the 'powers'—to
pull them from the earth."
"Metals. Silver and gold, these are the metals known to us. They are
beautiful, even desirable. They have many uses— for art, for ornamentation.
Lords wear Up plugs and earplugs of these metals, and the dust of gold is used
for barter. It is easier to transport than a similar value of cocoa beans. Yet
these metals do not cause a hunger in us such as they seem to among your own
people. Tell me, Halloran, do you devour such metals?"
Hal laughed grimly. "No. We covet them, some of us, for they have come to
represent wealth. And wealth represents power in our lands."
DOUGLAS NILES
"We are of different worlds, different peoples," said Poshtli, with a slow
shake of his head. He looked up, staring frankly at Hal. "Yet I am glad that
our paths have crossed."
Hal nodded in agreement, surprised at the warmth of friendship he felt for
this warrior. "Without you, Erix and I would surely have perished by now," he
said sincerely. "I can only thank whatever gods watch over us that we have,
the three of us, been brought together."
They both looked at ErixitI, who rolled restlessly in her sleep. Tossing her
head, as if in sudden dismay, she threw a hand upward. Her long brown fingers
rested across her forehead, and Halloran was struck, as he had been struck so
many times before, by her serene beauty. The ravages of their march, soothed
now by rest and water, seemed to melt away from her.
Soon the men, too, settled back quietly. Poshtli quickly slumbered, but Hal
couldnt keep his eyes closed.
His mind was tormented by the confusing pictures of this land. He looked at
Erix and Poshtli, recognizing their nobility of character, the depths of their
friendship and loyahy. Each could certainly have fared better alone, rather
than to remain with him, a giant, white-skinned stranger from another world.
They showed him the strength, the fineness of Maztica.
Vet he also remembered the brutality of a cleric in Payit, a worshiper of
Zaltec who had torn the heart from a helpless woman held prostrate across his
vile altar while Halloran was restrained, helpless, scant feet away. He saw
images of that grim, warlike god, and thought with a shudder of this culture
that tolerated such a bestial religion. He wondered in amazement about such
people, that they could accept as a god's due the gruesome sacrifice of so
many of their own.
Now he journeyed to the city at the very heart of this world. Why? He asked
himself the question that tore at him, but he couldnt be satisfied with the
answer. True, he saw no other alternative. But he didn't belong here!
Everything around him brought home the alien nature of this land. The
barbarism of Maztican religion shocked and appalled him.
But where could he turn? Sitting up and shaking his head in frustration, he
thought of his former companionHn the
22
VlPERHAND
Golden Legion. Doubtless they all wanted him dead by now—certainly that was
the desire of the dour Bishou Domincus and the quiet, menacing elven mage,
Darien.
He thought of his escape from the legion's brig, where he had been sent by the
Bishou in the man's grieving rage over his daughter's death. Hal escaped,
seeking the chance to redeem himself on the field. There he had found Alvarro,
ready to trample Erix into dust, consumed by bloodlust.
The choice then, as now, had been clear. He saved her and they fled, though
the act must surely now have branded him a traitor.
So he remained with these true companions, accompanying them to Nexal, to this
great city about which they both talked so reverently. He had, in truth,
nowhere else to go. But there was more, much more, to it than that.
He remembered the Bishou's daughter, Marline, slain by the sacrificial knife.
At one time, he had thought he loved her. Now he knew that her beauty, her
smile, her pleasant attentions had been food for his vanity, nothing more. She
had been a shallow, selfish girl and he a foolish knave. Though that thought
relieved none of the pain of her death, it gave Halloran disturbing notions
about his own life.
Once again his eyes fell upon ErixitI. She still tossed restlessly, and he
longed to take her into his arms, to hold her. \et he feared her reaction, and
so he only watched, feeling more helpless than ever.
But he knew now that he loved her.
From the chronicles of Colon:
In silent worship of Qotal, the Plumed Father, I remain a faithful observer of
doom.
Like the venom of a snakebite on the leg or on the hand or arm, the various
seeds of catastrophe gather in the outlying realms of Maztica.
Already the Payit have been conquered, subjugated by the invading men and
their brutal warrior god called Helm. The venom gathers in Payit, and of
course it will How through the blood of Maztica.
DOUGLAS NILES
And the Ancient Ones work their wrack, leading the blind priests of Zaltec
closer and closer to their own bleak destiny. The brand of the Viperhand
becomes their symbol, and like the spreading inflammation of poison, it
infiltrates and festers in the body of the True World.
Everywhere fractious differences divide the land. Kulta-kans strive against
Nexal; Nexal strives to conquer all Maz-tica. This divisiveness, too, is
toxic.
So grows the power of destruction, venom in the muscle and bloodstream
ofMaztica. And as is the way of such poison, it flows through the body of the
land, until soon it will gather in the Heart of the True World.
24
THE CITY AT THE HEART OF THE TRUE WORLD
A small deer slipped between two encloaking ferns, silently pressing through
the deep jungles of Far Payit. The creature hesitated a moment, then darted
forward, sensing danger but unable to pinpoint the threat.
Suddenly a huge jaguar landed silently on the ground before it, fixing the
deer with a sharp, penetrating gaze. The smaller creature froze in terror,
staring into those unblinking yellow eyes. The only movement was the trembling
of the deer's thin legs, the quivering of its heaving flanks.
For long moments, the jaguar held the deer spellbound. Then, with a slow,
deliberate blink, the great cat dropped its lids over those bright eyes.
Instantly the deer leaped away, springing through the brush in a desperate
flight. So fast, so terrified was its escape that it failed to notice that the
cat offered no pursuit.
"Well done, Gultec." The speaker, an old man with long white hair and brown,
wrinkled skin, emerged from the brush and spoke to the jaguar.
Or to what had been the jaguar. Now, in the cat's place, stood a tall,
muscular man. Both men were clad in spotted loincloths and otherwise were
naked and unarmed.
"Thank you, Zochimaloc," said the younger man, bowing deeply to his companion.
When Gultec looked up, his handsome face wrinkled slightly in confusion. "But
tell me, Master, why do you bid me hunt thus, with no killing and no food?"
Zochimaloc sighed, sitting lightly on a moss-covered log. As he waited for a
reply, Gultec pondered his own ease with this strange, wizened man. Weeks
earlier, the concept of a "master" would have been one that the Jaguar Knight
could never have accepted. Indeed, death would have been pref-
25
DOUGLAS NILES
erable to his own servitude and devotion. But now the old man who had become
his teacher seemed the most important thing in the world to Gultec, and every
day seemed to bring more evidence of how very little the warrior actually
understood.
"Soon you will be ready to learn more," said the old man finally. "But not
yet."
Gultec accepted the statement with a nod, not questioning his teacher's
wisdom.
"Now let us return to Tulom-Itzi," said Zochimaloc. In a flash, the old man's
form changed as he became a brilliant parrot. With a quick thrust of his
wings, he took to the air, vanishing among the tree trunks and leaving Gultec
to follow on foot.
The Jaguar Warrior pushed his way through the jungle patiently, though he
couldn't help reflecting on the changes in his life that had brought him here.
He remembered his despair when the metal-skinned strangers had destroyed his
army and conquered the Payit—his nation. Then he recalled the freedom of his
flight into the jungle as a wild, hunting jaguar.
His flight had ended with the humiliation of capture by men who served
Zochimaloc; almost immediately his captivity gave way to the discipline of his
teacher's long hours of training.
Never before had Gultec learned so much or asked so many questions. He had
dwelled in the jungle lands all his life, yet Zochimaloc showed him how little
he really knew about those jungles. Gultec studied animals and plants, he
observed the patterns of the weather and the stars. Indeed, the pride of
Tulom-Itzi was a building erected for no other purpose than the study of the
heavens!
All of his studies, all the strength of his renewed discipline, his teacher
often hinted, would soon focus in a great purpose—the reason Gultec had been
brought to Tulom-Itzi. That purpose remained a mystery, but another trait the
warrior had developed was patience.
And soon enough, Gultec knew, this purpose would be made clear.
VlPERHAND
They came around the shoulder of the great mountain and then stopped suddenly,
all three of them frozen in awe. The blue waters of the lakes beneath them,
far below on the valley floor, glittered like turquoise in the sunlight. On a
flat island in the center of the largest lake lay the valley's gem: Nexal, the
magnificent city at the Heart of the True World.
"See the four lakes?" said Poshtli, pride thrumming in his voice. "Named for
the gods. Here before us, on the south, is broad Lake Tezca, for it lies along
the tracks to the sun god's desert."
He pointed to the right. "Tb the east, the largest—Lake Zaltec, named for the
war god. Largest, because war is man's grandest purpose, and no men are better
at war than the Nexal!" The warrior suddenly cast a sideways glance at
Halloran. He had recited, by rote, the lessons he had learned as a youth. Now
he thought of Hal's countrymen in the Golden Legion and no longer felt so
certain.
Quickly he pointed into the distance. "Lake Azul, deep and cold, named for the
god of rain. And here, to the west, is Lake Qptal"
The latter was a brackish brown in color, obviously shallow, since tufts of
grass and reeds extended far into the lake from its marshy shore. "The small
stagnant one," Poshtli said, a hint of sadness in his voice. "Named for the
absent god Qptal, who turned his back on his people and left them to the
hunger of the younger gods."
Halloran tried to absorb the vista before him. His exhaustion vanished in the
first moments of that stupendous view. The days of marching northward, finally
leaving the desert behind, the fatigue of the long climb up this mountain, all
disappeared in a sensation of reverent awe.
"Nothing you've said has prepared me for this," he noted haltingly, not
looking at Poshtli as he spoke.
"It is the place I have dreamed about," Erix added quietly.
Hal looked at the three blue lakes, a rich deep blue, remembering that each
was named for a bloodthirsty god of sacrifice. The fourth, the ugly brown one,
they dedicated to the "Plumed God," the one who had disappeared. Still, he
DOUGLAS NILES
had learned that many Mazticans, including Erixitl, believed the tales that
Qotal would one day return.
They lapsed into silence again, Halloran still staggered by the wonders below
them: the city of white buildings and colorful plazas, covering many miles in
breadth; the tall, terraced pyramids, gathered around and dwarfed by the
mountainous massif the Nexalans called the Great Pyramid. He looked upon
Nexal's sprawling palaces. He wondered at Nexal's great size, at the green
fringes surrounding the buildings, extending into the lakes themselves. These
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