
and be Counted.
They did not go all the way to the great capital city of Ware, but to the little walled town of Tregon
Marus.
The Counting was always a great occasion. Tregon Marus would double in size and importance
overnight as tribal tents were pitched outside its walls. There was a horse market, and a five-day fair, old
friends to be met, and a flood of news to be exchanged.
And there was the Counting itself. New names were added to the crackling scrolls which, the people
like to believe, were taken to Ware, even to the Great Palace of the Emperor himself. The Dumii clerks
laboriously wrote down how many pigs and goats and tromps everybody had, and one by one the
people shuffled on to the next table and paid their taxes in furs and skins. That was the unpopular part.
So the queue wound round Tregon Marus, in at the East Gate, through the postern and stables, across
the market square, and through the countinghouse. Even the youngest babies were carried past the
clerks, for the quill pens to wobble and scratch their names on the parchment. Many a tribesman got a
funny name because a clerk didn't know how to spell, and there's more of that sort of thing in History
than you might expect.
On the fifth day the Governor of the town called all the tribal chieftains to an audience in the market
square, to hear their grievances. He didn't always do anything about them, but at least they got heard,
and he nodded a lot, and everyone felt better about it at least until they got home. This is politics.
That was how it had always happened, time out of mind.
And on the sixth day the people went back to their homes, along the roads the Dumii had built. They
went east. Behind them the road went west, until it came to the city of Ware. There it was just one of the
many roads that entered the city. Beyond Ware it became the West Road, becoming narrower and more
winding until it reached the furthermost western outpost of Rug.
Such was the Dumii Empire. It covered almost all of the Carpet from the Woodwall to the wasteland
near Varnisholme in the north.
In the west it bordered Wildland and the uttermost fringes of the Carpet, and southwards the roads
ran as far as the Hearthlands. The painted people of the Wainscot, the warlike Hibbolgs, even the
fire-worshippers of Rug, all paid their tribute to the Emperor.
Some of them didn't like the Dumii much, usually because the Empire discouraged the small wars and
cattle raids which, in the outlying regions, were by way of being a recreational activity. The Empire liked
peace. It meant that people had enough time to earn money to pay their taxes. On the whole, peace
seemed to work.
So the Munrung tribe went east, and passed out of the chronicles of the Empire for another ten years.
Sometimes they quarrelled among themselves, but on the whole they lived peacefully and avoided having
much to do with history, which tends to get people killed.
Then, one year, no more was heard from Tregon Marus ...
Old Grimm Orkson, chieftain of the Munrungs, had two sons. The eldest, Glurk, succeeded his father
as chieftain when old Orkson died.
To the Munrung way of thinking, which was a slow and deliberate way, there couldn't have been a
better choice. He looked just like a second edition of his father, from his broad shoulders to his great
thick neck, the battering centre of his strength. Glurk could throw a spear further than anyone. He could
wrestle with a snarg, and wore a necklace of their long yellow teeth to prove it. He could lift a horse with
one hand, run all day without tiring, and creep up so close to a grazing animal that sometimes they'd die
of shock before he had time to raise his spear. Admittedly he moved his lips when he was thinking, and
the thoughts could be seen bumping against one another like dumplings in a stew, but he was not stupid.
Not what you'd call stupid. His brain got there in the end. It just went the long way around.