TOWARDS THE GAUSSIANITY OF RANDOM ZECKENDORF GAMES JUSTIN CHEIGH GUILHERME ZEUS DANTAS E MOURA RYAN JEONG JACOB LEHMANN DUKE WYATT MILGRIM STEVEN J. MILLER PRAKOD NGAMLAMAI

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TOWARDS THE GAUSSIANITY OF RANDOM ZECKENDORF GAMES
JUSTIN CHEIGH, GUILHERME ZEUS DANTAS E MOURA, RYAN JEONG, JACOB LEHMANN
DUKE, WYATT MILGRIM, STEVEN J. MILLER, PRAKOD NGAMLAMAI
Abstract. Zeckendorf proved that any positive integer has a unique decomposition as
a sum of non-consecutive Fibonacci numbers, indexed by F1= 1, F2= 2, Fn+1 =Fn+
Fn1. Motivated by this result, Baird, Epstein, Flint, and Miller [3] defined the two-player
Zeckendorf game, where two players take turns acting on a multiset of Fibonacci numbers
that always sums to N. The game terminates when no possible moves remain, and the final
player to perform a move wins. Notably, [3] studied the setting of random games: the game
proceeds by choosing an available move uniformly at random, and they conjecture that as
the input N→ ∞, the distribution of random game lengths converges to a Gaussian.
We prove that certain sums of move counts is constant, and find a lower bound on the
number of shortest games on input Ninvolving the Catalan numbers. The works [3] and
Cuzensa et al. [5] determined how to achieve a shortest and longest possible Zeckendorf game
on a given input N, respectively: we establish that for any input N, the range of possible
game lengths constitutes an interval of natural numbers: every game length between the
shortest and longest game lengths can be achieved.
We further the study of probabilistic aspects of random Zeckendorf games. We study
two probability measures on the space of all Zeckendorf games on input N: the uniform
measure, and the measure induced by choosing moves uniformly at random at any given
position. Under both measures that in the limit N→ ∞, both players win with probability
1/2. We also find natural partitions of the collection of all Zeckendorf games of a fixed input
N, on which we observe weak convergence to a Gaussian in the limit N→ ∞. We conclude
the work with many open problems.
Contents
1. Introduction 2
1.1. Prior Work 2
1.2. Notation and Conventions 3
1.3. Main Results 4
2. Structural Results 5
2.1. Combinatorial Observations 5
2.2. Shortest Games 8
3. The Set of Possible Game Lengths Constitute An Interval 10
4. Winning Odds in the Limit N→ ∞ 15
4.1. Overview 15
4.2. Partitioning the Collection of Possible Games 15
4.3. Analysis 17
4.4. Extending the Partition on ΩN22
5. Weak Convergence of Random Game Lengths as N→ ∞ 24
6. Open Problems 26
6.1. Other Two-Player Games Based on Recurrences 26
1
arXiv:2210.11038v1 [math.CO] 20 Oct 2022
2 CHEIGH, DANTAS E MOURA, JEONG, LEHMANN DUKE, MILGRIM, MILLER, NGAMLAMAI
6.2. Towards Gaussianity: Other Approaches 27
6.3. Towards Gaussianity: Mixing 27
Acknowledgements 28
References 28
1. Introduction
The Fibonacci numbers are widely considered to be the most interesting and well-known
recursive sequence in mathematics. In this article, we shall index the Fibonacci numbers by
F1= 1, F2= 2, and for general n3, Fn=Fn1+Fn2. Zeckendorf proved the following
fundamental theorem: the decomposition in the proceeding theorem is referred to as the
Zeckendorf decomposition of the positive integer N.
Theorem 1.1 ([9]).Every positive integer Ncan be decomposed uniquely into a sum of
distinct, non-consecutive Fibonacci numbers.
Inspired by this result, the authors of [3] constructed the two-player Zeckendorf game.
Definition 1.2 ([3]).Given input NN, the Zeckendorf game is played on a multiset of
Fibonacci numbers, initialized at S={FN
1}. On each turn, a player can act on the multiset
by performing one of the following moves if it is available.
(1) If we have two consecutive Fibonacci numbers Fk1, Fkfor some k2, then we can
replace them by Fk+1, denoted Fk1FkFk+1.
(2) If we have two instances of the same Fibonacci number Fk, then
(a) If k= 1, we can play F1F1F2.
(b) If k= 2, we can play F2F2F1F3.
(c) If k3, we can play FkFkFk2Fk+1.
The two players alternate turns until no playable moves remain. The last player to move
wins the game.
Observe that the moves of the game are consistent with the Fibonacci recurrence: we
either combine two consecutive terms, or split terms with multiple instances. Perhaps more
intuitively, we can understand the game as acting on a row of bins, with bin kcorresponding
to the Fibonacci number Fkand its height being the multiplicity of Fkin the multiset.
1.1. Prior Work. The article [3] introduces the two-player Zeckendorf game, determine
upper and lower bounds on the length of a game on input N(showing in particular that
the game always terminates), and shows non-constructively that Player 2 has the winning
strategy for all N2. In particular, they provide the following explicit formula for the length
of the shortest Zeckendorf game on input N, achieved by only playing combine moves.
Theorem 1.3 ([3]).The number of combine moves in any Zeckendorf game on input Nis
is NZ(N). Furthermore, any such shortest game terminates in NZ(N) moves, where
Z(N) is the number of terms in the Zeckendorf decomposition of N.
The works [7] and [5] successively improved the upper bound of [3] on the length of a
Zeckendorf game on fixed input N; the former article finds a deterministic game which has
longest possible length for input N, while the latter generalizes this paradigm. We frequently
TOWARDS THE GAUSSIANITY OF RANDOM ZECKENDORF GAMES 3
make use of the following two results from [5] in our arguments. We note that although the
following result provides a strategy to achieve a longest game, finding a convenient closed
form for the length of the longest game for non-Fibonacci input Nremains open (with the
case of Fibonacci input treated by [5]).
Theorem 1.4 ([5]).The longest game on any Nis achieved by applying split moves or
combine 1s (in any order) whenever possible, and, if there is no split or combine 1 move
available, combine consecutive indices from smallest to largest.
Theorem 1.5 ([5]).A Zeckendorf game on input Ncan be played with strictly splitting
and combine 1 moves if and only if N=Fk1 for some k2.
Finally, we remark that analogous two-player games have been developed for other recur-
rences: the work [2] extends [3] by defining and studying such games for recursive sequences
defined by linear recurrence relations of form Gn=Pk
i=1 cGni(c=k1 = 1 yielding
the Fibonacci numbers), again giving lower and upper bounds on game lengths (including
showing termination) and showing non-constructively that Player 2 has a winning strategy,
while [4] similarly studies recurrences of form an+1 =nan+an1.
1.2. Notation and Conventions. We let C1denote the combine move F1F1F2, and
(for k2) let Ckdenote the combine move Fk1FkFk+1. Let S2denote the splitting
move 2F2F1F3, and (for k3) let Skdenote the splitting move 2FkFk2Fk+1.
We prefix a particular type of move with Mto denote the number of such moves (e.g. MC1
denotes the number of C1’s in a game).
We let Z(N) denote the number of terms in the Zeckendorf decomposition of N. We
loosely refer to the number of instances of Fkas the height of bin k, denoted hk; it will
usually be clear from context at which point in the game the quantity hkrefers to. When
discussing the height of bin kafter a specific number mof moves in the game, we notate
this by hk(m). For λN, we shall also occasionally use the shorthand [λ] = {1,2, . . . , λ}.
In this work, we shall generally work under the assumption that FnN < Fn+1 for some
nN(i.e., nis the index of the largest Fibonacci number that is no larger than N)1. While
proving Theorem 1.9, we occasionally refer to moves C1, S2, . . . , Sn1as Type A moves,
and all other moves (namely, moves Ckfor k2) as Type B moves. The work [5] also
achieved an understanding of precisely when playing strictly Type A moves throughout the
whole game is possible.
Finally, the present article furthers the study of random Zeckendorf games. Here, we let
Ndenotes the (finite) collection of all Zeckendorf games on input N, with FN= 2Nthe
associated σ-algebra, and express a given Zeckendorf game G Nas a (finite) sequence of
λmoves, written as G= (M1, M2, . . . , Mλ). We study two probability measures to complete
the space (ΩN,FN): the uniform measure µN, defined by
µN(G) = 1
|N|for all G N
and the probability measure PNinduced by choosing, at every configuration along a given
game, uniformly at random among available moves, defined by
PN(G) =
λ
Y
k=1
1
num. playable moves after (M1, . . . , Mk1)for G= (M1, M2, . . . , Mλ)N.
1This is why we have elected to deviate from notation traditionally used in papers concerning this game.
4 CHEIGH, DANTAS E MOURA, JEONG, LEHMANN DUKE, MILGRIM, MILLER, NGAMLAMAI
All of the results we derive in this context apply to both probability spaces.
1.3. Main Results. The work [5] determines an upper bound on the length of a game on
input N. We improve this upper bound using similar techniques as in the work [3].
Theorem 1.6. The length of a Zeckendorf game on input Nis upper-bounded by
ϕ2NZI(N)2Z(N)+(ϕ1)
where ZI(N) represents the index sum of the Zeckendorf decomposition of N. Furthermore,
the bound is sharp for infinitely many N.
Much of our work was inspired by the following conjecture (the only one still unresolved
in the paper it was introduced in), initially posed by [3], which concerns distributional
properties of the length of random Zeckendorf games on input Nin the limit N→ ∞.
Conjecture 1.7 ([3,7]).In the limit N→ ∞, the distribution of the number of moves
in a random Zeckendorf game on input Nconverges to a Gaussian, with expectation and
variance approximately 0.215N.2
As such, many of our main results have largely arisen from attempting to understand those
aspects of Zeckendorf games which may potentially aid in resolving the aforementioned con-
jecture (and in striving to determine what such aspects are). First, we have the following
lower bound on the number of shortest Zeckendorf games of length N. Intuitively, if the
distribution of random game lengths were indeed Gaussian, this should be an extreme un-
derestimate compared to the number of ways to achieve other game lengths (shortest games
involve the fewest number of decisions, so one might naturally expect that the probability
of achieving one via a random game is larger than longer games), yet it still explodes in N.
Theorem 1.8. Let FnN < Fn+1. Then the number of shortest Zeckendorf games with
input Nis at least Qn2
k=1 Cat(Fk), where Cat(Fk) denotes the Fkth Catalan number.
The shortest game and longest game were studied in [3] and [5], respectively. It is natural
to ask whether every game length between the shortest and longest game length is achievable:
we resolve this in the affirmative.
Theorem 1.9. For any input Nto the Zeckendorf game, let Mdenote the length of the
longest Zeckendorf game with input N. Then for any msatisfying NZ(N)mM,
there exists a Zeckendorf game of length mon input N. In other words, the set of achievable
game lengths constitutes an interval in the natural numbers.
We also study the winning odds of players in the limit N→ ∞ of infinite input when
studying random Zeckendorf games, for which one might expect that both players win with
probability 1/2 in the limit if if Conjecture 1.7 holds as the variance of the conjectured
Gaussian grows with N. We establish that this is indeed true by proving a much more
general result: we can understand Theorem 1.10 as saying that in the limit of infinite input,
aZ-player random Zeckendorf game is fair, in the sense that all Zplayers have the same
probability of winning.
2The authors of [3] posed this conjecture based on numerical data gathered from 9,999 simulations of a
random game with n= 18. The authors of [7] gathered further numerical evidence with a sample of 1,000
games with n= 1,000,000. We ran a brute force enumeration over all possible games for n18 and found
the distribution of lengths appeared to be Gaussian. This is a slightly different problem than the random
game though is closely related.
TOWARDS THE GAUSSIANITY OF RANDOM ZECKENDORF GAMES 5
Theorem 1.10. For any integer Z1 and z∈ {0,1, . . . , M 1}, we have that
lim
N→∞ µN(Game length equals zmod Z) = lim
N→∞
PN(Game length equals zmod Z) = 1
Z.
Taking Z= 2 in Theorem 1.10 above yields the following result for the classical two-player
Zeckendorf game.
Theorem 1.11. For the two-player Zeckendorf game, in the limit N under both
probability measures µNand PN, Player 1 and Player 2 are equally likely to win. Explicitly,
lim
N→∞ µN(Player 1 wins) = lim
N→∞ µN(Player 2 wins) = 1
2,
lim
N→∞
PN(Player 1 wins) = lim
N→∞
PN(Player 2 wins) = 1
2.
Finally, we establish that there exist natural ways to partition the collection of Zeckendorf
games ΩNon input Nso that the distribution of game lengths over the corresponding
classes are nearly Gaussian with high probability in the limit N→ ∞. The construction of
the subsets RP
NNand RS
NN, and the sets AN(R), is elaborated in Propositions 4.8
and 4.9.
Theorem 1.12. For R∈RP
N, let FR
N(x):R[0,1] denote the distribution function
corresponding to game lengths in AN(R) over the conditional distribution induced by PN,
normalized to have expectation 0 and variance 1. Let Φ :R[0,1] denote the distribution
function of the standard normal. Then for any  > 0,
lim
N→∞
PN sup
xRFR
N(x)Φ(x)!= 0.
Similarly, for R∈RS
N, let FR
N(x):R[0,1] denote the distribution function corresponding
to game lengths in AN(R) over the conditional distribution induced by PN, normalized to
have expectation 0 and variance 1. Then for any  > 0,
lim
N→∞
PN sup
xRFR
N(x)Φ(x)!= 0.
The analogous results hold for the uniform measure µN.
2. Structural Results
In this section, we include some straightforward, but fundamental results concerning the
nature of the Zeckendorf game; some of these will be invoked in proofs of deeper theorems.
2.1. Combinatorial Observations. We begin by exploring some basic properties of the
Zeckendorf game, observable by studying deterministic subroutines of moves. The following
simple result mirrors techniques in [3]
Proposition 2.1. Consider any decomposition of Ninto a sum of (possibly non-distinct,
non-consecutive) Fibonacci numbers: this decomposition can be achieved via a sequence of
combine moves from the starting configuration of the Zeckendorf game.
摘要:

TOWARDSTHEGAUSSIANITYOFRANDOMZECKENDORFGAMESJUSTINCHEIGH,GUILHERMEZEUSDANTASEMOURA,RYANJEONG,JACOBLEHMANNDUKE,WYATTMILGRIM,STEVENJ.MILLER,PRAKODNGAMLAMAIAbstract.Zeckendorfprovedthatanypositiveintegerhasauniquedecompositionasasumofnon-consecutiveFibonaccinumbers,indexedbyF1=1;F2=2;Fn+1=Fn+Fn1.Motiva...

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