VP-SLAM A Monocular Real-time Visual SLAM with Points Lines and Vanishing Points Andreas Georgis

2025-05-06 2 0 645.86KB 5 页 10玖币
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VP-SLAM: A Monocular Real-time Visual SLAM
with Points, Lines and Vanishing Points
Andreas Georgis
School of ECE, NTUA
Athens, Greece
georgisandreas@gmail.com
Panagiotis Mermigkas
School of ECE, NTUA
Athens, Greece
p.mermigkas@gmail.com
Prof. Petros Maragos
School of ECE, NTUA
Athens, Greece
maragos@cs.ntua.gr
Abstract—Traditional monocular Visual Simultaneous Local-
ization and Mapping (vSLAM) systems can be divided into three
categories: those that use features, those that rely on the image
itself, and hybrid models. In the case of feature-based methods,
new research has evolved to incorporate more information from
their environment using geometric primitives beyond points, such
as lines and planes. This is because in many environments,
which are man-made environments, characterized as ”Manhattan
world”, geometric primitives such as lines and planes occupy
most of the space in the environment. The exploitation of these
schemes can lead to the introduction of algorithms capable of
optimizing the trajectory of a Visual SLAM system and also
helping to construct an exuberant map. Thus, we present a real-
time monocular Visual SLAM system that incorporates real-time
methods for line and VP extraction, as well as two strategies
that exploit vanishing points to estimate the robot’s translation
and improve its rotation.Particularly, we build on ORB-SLAM2,
which is considered the current state-of-the-art solution in terms
of both accuracy and efficiency, and extend its formulation to
handle lines and VPs to create two strategies the first optimize
the rotation and the second refine the translation part from the
known rotation. First, we extract VPs using a real-time method
and use them for a global rotation optimization strategy. Second,
we present a translation estimation method that takes advantage
of last-stage rotation optimization to model a linear system.
Finally, we evaluate our system on the TUM RGB-D benchmark
and demonstrate that the proposed system achieves state-of-the-
art results and runs in real time, and its performance remains
close to the original ORB-SLAM2 system.
I. INTRODUCTION
Visual SLAM (vSLAM) systems try to estimate a robot’s
location based on the multi-view geometry of the scene,
combined with computer vision algorithms, while generating
a 3D map of the environment. It is a critical tool for 3D
reconstruction, image refinement, 3D holographic application,
visual place recognition, AR/VR reality, and autonomous
vehicles like micro air vehicles (MAVs). Various vSLAM
approaches have been created based on various sensors such
as single camera, stereo camera, RGB-D camera and event-
camera. Moreover, feature-based approaches have traditionally
attracted the most attention, since, they rely on well-suited
computer vision algorithms to extract features and are more
resistant to changes in light than direct methods. However, in
low-textured or man-made environments where the extracted
point features are not well-distributed or sufficient, incorporat-
ing other geometric primitives from multi-view geometry into
the system, such as lines planes, or VPs (Vanishing Points)
can boost the robustness of these systems. [1], [2], [3], [4].
On the other hand, most applications in practice work on
certain scenarios, such as man-made environments.In these
environments, to boost the performance of the vSLAM system,
the hypothesis of the Manhattan World (MW) is used [5]. The
MW, is a man-made environment with significant structural
regularity, and with most areas of surrounding environment
being described as a box world with three mutual orthogonal
dominant directions. As a result, each MW is associated with
a frame, which is denoted as Manhattan Frame (MF) and can
be inferred from the VPs, which is the intersection of the
image projections of the 3D parallel lines in MW. As a result,
employing the VPs can lead to a reduction in pose drift [6],
[7].
Motivated by the insights made above, we present a vSLAM
system that integrates simple computer vision algorithms for
extracting lines, and VPs to reduce the drift in pose and
optimize it. More specifically, the main contributions of this
paper are summarized below::
Employ real-time computer vision algorithms for extract-
ing lines and VPs..
An optimization strategy of absolute rotation based on
VPs.
A simple linear system for estimate translation.
II. RELATED WORK
Next we briefly review the related works on vSLAM system
with the focus on features and on leveraging the structural
regularity to improve system performance. First, we have
ORB-SLAM2 [8] which is a popular feature-based monocular
vSLAM system, that extends the multi-threaded and keyframe-
based architecture of PTAM [9]. It uses ORB features, builds a
co-visibility graph and performs loop closing and localization
tasks.To improve the robustness of point-based methods, the
authors in [9] extracted lines from the environment and pro-
pose an algorithm to integrate them into a monocular Extended
Kalman Filter SLAM system (EKF-SLAM). Finally, in PL-
SLAM [1] points and lines extracted concurrently into a point-
based system.
On the other hand, we have vSLAM systems based on
the MW assumption, like [6] which proposes a 2 stage MF
tracking to estimate the rotation of the pose based on the
arXiv:2210.12756v2 [cs.RO] 28 Oct 2022
摘要:

VP-SLAM:AMonocularReal-timeVisualSLAMwithPoints,LinesandVanishingPointsAndreasGeorgisSchoolofECE,NTUAAthens,Greecegeorgisandreas@gmail.comPanagiotisMermigkasSchoolofECE,NTUAAthens,Greecep.mermigkas@gmail.comProf.PetrosMaragosSchoolofECE,NTUAAthens,Greecemaragos@cs.ntua.grAbstract—Traditionalmonocula...

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