Spinning switches on a wreath product Peter Kagey October 19 2022

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Spinning switches on a wreath product
Peter Kagey
October 19, 2022
Abstract
In this paper, we attempt to classify an algebraic phenomenon on
wreath products that can be seen as coming from a family of puzzles
about switches on the corners of a spinning table. Such puzzles have
been written about and generalized since they were first popularized by
Martin Gardner in 1979. In this paper, we provide perhaps the fullest
generalization yet, modeling both the switches and the spinning table as
arbitrary finite groups combined via a wreath product. We classify large
families of wreath products depending on whether or not they correspond
to a solvable puzzle, completely classifying the puzzle in the case when
the switches behave like abelian groups, constructing winning strategies
for all wreath product that are p-groups, and providing novel examples for
other puzzles where the switches behave like nonabelian groups, including
the puzzle consisting of two interchangeable copies of the monster group
M. Lastly, we provide a number of open questions and conjectures, and
provide other suggestions of how to generalize some of these ideas further.
1 Overview and preliminaries
This paper is organized into six sections. This section, Section 1 provides a
brief history of this genre of puzzles and introduces some of the first approaches
to generalizing the puzzle further. Section 2 models these generalizations in
the context of the wreath product, and formalizes the notation of puzzles being
solvable. Section 3 explores situations where the puzzle does not have a winning
strategy, and provides reductions that allow us to prove that entire families of
puzzles are not solvable. Section 4 constructs a strategy for switches that behave
like p-groups, and gives us ways of building strategies from smaller parts. Section
5 provides novel examples of puzzles that do not behave like p-groups, but still
have winning strategies. Lastly, Section 6 provides further generalizations, and
contains dozens of conjectures, open questions, and further directions.
1.1 History
Generalized spinning switches puzzles are a family of closely related puzzles
that were first popularized by Martin Gardner in a puzzle called “The Rotating
1
arXiv:2210.09408v1 [math.CO] 17 Oct 2022
Table” in the February 1979 edition of his column “Mathematical Games” [2].
Gardner writes that he learned of the puzzle from Robert Tappay of Toronto
who “believes it comes from the U.S.S.R.,” a history that is not especially
forthcoming.
My preferred version of the puzzle appears in Peter Winkler’s 2004 book
Mathematical Puzzles A Connoisseur’s Collection [16]
Four identical, unlabeled switches are wired in series to a light bulb.
The switches are simple buttons whose state cannot be directly ob-
served, but can be changed by pushing; they are mounted on the
corners of a rotatable square. At any point, you may push, simulta-
neously, any subset of the buttons, but then an adversary spins the
square. Show that there is a deterministic algorithm that will enable
you to turn on the bulb in at most some fixed number of steps.
(Winkler’s version will be a working example in many parts of this paper,
so it is worth keeping in mind. An illustration can be found in Figure 1.)
Over the last three decades, various authors have considered generalizations
of this puzzle. Here, we build on those results and go further. The first place
authors looked to generalize was suggested by Gardner himself. In his March
1979 column the following month, he provided the answer to the original puzzle
and wrote
The problem can also be generalized by replacing glasses with objects
that have more than two positions. Hence the rotating table leads
into deep combinatorial questions that as far as I know have not yet
been explored. [3]
In 1993, Bar Yehuda, Etzion, and Moran [17]. took on the challenge and
developed a theory of the spinning switches puzzle where the switches behave
like roulettes with a single “on” state. In this paper we take Gardner’s charge to
its logical conclusion and consider switches that behave like arbitrary “objects
that have more than two positions”.
Another generalization of this puzzle could look at other ways of “spinning”
the switches. In 1995, Ehrenborg and Skinner [1] did this in a puzzle they
call ”Blind Bartender with Boxing Gloves”, that analyzed this puzzle while
allowing the adversary to use an arbitrary, faithful group action to “scramble”
the switches. We analyze our generalized switches within this same context.
This puzzle was re-popularized in 2019 when it appeared in “The Riddler”
column from the publication FiveThirtyEight [11]. Shortly after this, in 2022,
Yuri Rabinovich synthesized Bar Yehuda and Ehrenborg’s results in a paper
that modeled the collection of switches as a vector space over a finite field, and
modeled the “spinning” or “scrambling” as a faithful, linear group action on
this vector space.
For more background, see Sidana’s [13] detailed overview of the history of
this and related problems.
2
Figure 1: An illustration of Winkler’s Spinning Switches puzzle and a two-switch
analog.
1.2 A solution to Winkler’s Spinning Switches puzzle
We will start by discussing the solution to Winkler’s version of the puzzle be-
cause the solution provides some insights and intuition for the techniques that
we use later. Before solving the four-switch version of the puzzle, we will make
Peter Winkler proud by beginning with a simpler, two-switch version.
Example 1. Suppose that we have two identical unlabeled switches on opposite
corners of a square table, as in Figure 1
Then we have a three-step solution for solving the problem. We start by
toggling both switches simultaneously, and allow the adversary to spin the table.
If this does not turn on the light, this means that the switches were (and still)
are in different states.
Next, we toggle one of the two switches to ensure that the switches are both
in the same state. If the light has not turned on, both must be in the off state.
The adversary spins the table once more, but to no avail. We know both
switches are in the off state, so we toggle them both simultaneously, turning on
the lightbulb.
In order to bootstrap the two-switch solution into a four-switch solution, we
must notice two things:
1. First, if we can get two switches along each diagonal into the same state
respectively, then we can solve the puzzle by toggling both diagonals (all
3
four switches), followed by both switches in a single diagonal, and lastly
both diagonals again. In this (sub-)strategy, toggling both switches along a
diagonal is equivalent to toggling a single switch in the two-switch analog.
2. Second, we can get both diagonals into the same state at some point by
toggling a switch from each diagonal (two switches on any side of the
square), followed by a single switch from one diagonal, followed by again
toggling a switch from each diagonal.
We will interleave these strategies in a particular way, following the notation
of Rabinovich [10].
Definition 2. Given two sequences A={ai}N
i=1 and B={bi}M
i=1, we can
define the interleave operation as
A~B= (A, b1, A, b2, A, . . . , bM, A) (1)
= (a1, . . . , aN
| {z }
A
, b1, a1, . . . , aN
| {z }
A
, b2, a1, . . . , aN
| {z }
A
, . . . , bM, a1, . . . , aN
| {z }
A
).(2)
which has length (M+ 1)N+M=MN +M+N.
Typically it is useful to interleave two strategies when Asolves the puzzle
given that the switches are in a particular state, and Bgets the switches into
that particular state. We also need Anot to “interrupt” what Bis doing. In
the problem of four switches on a square table, Bwill ensure that the switches
are in the same state within each diagonal, and Awill turn on the light when
that is the case. Moreover, Adoes not change the state within either diagonal.
Proposition 3. There exists a fifteen-move strategy that guarantees that the
light in Winkler’s puzzle turns on.
Proof. We begin by formalizing the two strategies. We will say that the first
strategy S1where we toggle the two switches in a diagonal together will consist
of the following three moves:
1. Switch all of the bulbs (A).
2. Switch the diagonal consisting of the upper-left and lower-right bulbs (D).
3. Switch all of the bulbs (A).
We will say that the second strategy S2where we get the two switches within
each diagonal into the same state consists of the following three moves:
1. Switch both switches on the left side (S).
2. Switch one switch (1).
3. Switch both switches on the left side (S).
4
Then the 15 move strategy is
S1~S2= (A, D, A, S, A, D, A, 1, A, D, A, S, A, D, A) (3)
We will generalize this construction in Theorem 21, which offers a formal
proof that this strategy works.
(It is worth briefly noting that S1~S2is the fourth Zimin word (also called
asequipower ), an idea that comes up in the study of combinatorics on words.)
1.3 Generalizing switches
Two kinds of switches are considered by Bar Yehuda, Etzion, and Moran in
1993 [17]: switches with a single “on” position that behave like n-state roulettes
(Zn) and switches that behave like the finite field Fq, both on a rotating k-gonal
table. We generalize this notion further by considering switches that behave like
arbitrary finite groups.
Example 4. In Figure 2, we provide a schematic for a switch that behaves like
the symmetric group S3. It consists of three identical-looking parts that need to
be arranged in a particular order in order for the switch to be on.
We could also construct a switch that behaves like the dihedral group of the
square, D8. This switch might look like a flat, square prism that can slot into a
square hole, such that only one of the |D8|= 8 rotations of the prism completes
the circuit.
Note 5. One subtlety of using a group Gto model a switch is that both the
“internal state” of a switch itself and the set of “moves” or changes are modeled
by G. Therefore it may be useful to think of the state as the underlying set of
Gwhere the moves act via a right group action of Gon itself.
The reason that it is appropriate to use a group to model a switch is because
groups have many of the properties we would expect in a desirable switch.
Note 6. The axioms for a group (G, ·)closely follow what we would expect from
a switch.
1. (Closure) The group (G, ·) is equipped with a binary operation, ·:G×G
G. That is, for all pairs of elements g1, g2Gtheir product is in G
g1·g2G. (4)
In the context of switches, this means that if the switch is in some state
g1Gand the puzzle-solver applies the move g2Gto it, then the
resulting state g1·g2Gis in the set of possible states.
5
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SpinningswitchesonawreathproductPeterKageyOctober19,2022AbstractInthispaper,weattempttoclassifyanalgebraicphenomenononwreathproductsthatcanbeseenascomingfromafamilyofpuzzlesaboutswitchesonthecornersofaspinningtable.Suchpuzzleshavebeenwrittenaboutandgeneralizedsincetheywere rstpopularizedbyMartinGard...

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