Loss of Percolation Transition in the Presence of Simple Tracer-Media Interactions Ofek Lauber Bonomo1and Shlomi Reuveni1 1School of Chemistry Center for the Physics Chemistry of Living Systems Ratner Institute for Single Molecule Chemistry

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Loss of Percolation Transition in the Presence of Simple Tracer-Media Interactions
Ofek Lauber Bonomo1,and Shlomi Reuveni1,
1School of Chemistry, Center for the Physics & Chemistry of Living Systems, Ratner Institute for Single Molecule Chemistry,
and the Sackler Center for Computational Molecular & Materials Science, Tel Aviv University, 6997801, Tel Aviv, Israel
(Dated: December 27, 2022)
Random motion in disordered media is sensitive to the presence of obstacles which prevent atoms, molecules,
and other particles from moving freely in space. When obstacles are static, a sharp transition between con-
fined motion and free diffusion occurs at a critical obstacle density: the percolation threshold. To test if this
conventional wisdom continues to hold in the presence of simple tracer-media interactions, we introduce the
Sokoban random walk. Akin to the protagonist of an eponymous video game, the Sokoban has some ability to
push away obstacles that block its path. While one expects this will allow the Sokoban to venture further away,
we surprisingly find that this is not always the case. Indeed, as it moves — pushing obstacles around — the
Sokoban always confines itself to a finite region whose mean size is uniquely determined by the initial obstacle
density. Consequently, the percolation transition is lost. This finding breaks from the ruling “ant in a labyrinth”
paradigm, vividly illustrating that even weak and localized tracer-media interactions cannot be neglected when
coming to understand transport phenomena.
More than a century after their introduction to the readers of
Nature by Karl Pearson [1], random walks continue to fasci-
nate and draw attention [2, 3]. While initially motivated by the
theory of gambling [4] and financial speculation [5], random
walks became important in the natural sciences following the
pioneering works of Einstein [6] Smoluchowski [7] and others
[8] on diffusion of atoms and molecules. In the time following
the publication of these seminal works, random walks were
further established as a versatile modelling tool [9–14], with
applications in physics [15–21], chemistry [23–28], biology,
[29–33] movement ecology [34–39], finance and economics
[40, 41].
One paradigmatic random walk is the “ant in a labyrinth”
[42], which was introduced by Pierre-Gilles de Gennes, as
a simple model for diffusion in disordered media [43–45].
Consider an ant walking on a two-dimensional square lattice,
where a fraction ρof the lattice sites are occupied with ob-
stacles, and all other sites are empty. Each time unit, the ant
takes a step onto an empty neighbouring site that is chosen
randomly. Given a specific lattice size and density ρ, one
can ask how does the mean squared displacement (MSD) of
the ant depend on time? When ρis small, i.e., most sites
are empty, the ant’s motion is almost unobstructed. In this
case, the MSD scales linearly with time. On the other ex-
treme, when ρis large, most sites are occupied by obstacles
and the ant’s motion is highly restricted. In this limit the ant
will find itself caged in the labyrinth, resulting in an MSD
that saturates asymptotically. As it turns out, for large enough
systems, the transition between restricted motion and free dif-
fusion is sharp, occurring at a critical density 0 <ρc<1 [46].
The basic assumption in de Gennes’ model is that obsta-
cles comprising the media are immobile. Namely, it is as-
sumed that the ant’s motion has no effect on the distribution
of obstacles around it. Yet, this assumption is often violated,
e.g. when considering active particles that burn energy and ex-
ert strong forces on their surroundings. Ironically, the ant —
which can lift many times its body weight — is a quintessen-
tial example of such an active particle. Assuming immobile
c
b
a
FIG. 1. The Sokoban random walk. Panel (a): Laws of motion.
The walk has two feasible moves: (i) it can step into an unoccupied
site; (ii) it can step into an occupied site by pushing away an ob-
stacle that occupied it one site forward, in its direction of motion.
Only one obstacle can be pushed at a time. Thus, two occupied sites
in a row create a block. At each time step, the walker chooses be-
tween all feasible moves with equal probability. Panel (b): Initial
configuration of a 15 ×15 arena. Arenas are generated by randomly
distributing obstacles, such that each site has probability ρto be oc-
cupied. White squares indicate unoccupied sites. Black and gray
squares indicate obstacles (these are identical, but distinguished here
for clarity). Panel (c): A possible trajectory of the Sokoban random
walk. Gray squares indicate obstacles that were pushed during the
course of the walk.
obstacles is thus fair when considering a hydrogen atom dif-
fusing in a solid, but the validity of this assumption is ques-
tionable for animals and microorganisms plowing their way
through crowded environments. Validity is also questionable
on the microscopic scale where one may encounter immobile
obstacles that cannot be nudged by thermal fluctuations (on
relevant time scales), but may nevertheless be pushed around
by active particles in the media. Yet, to date, little is known
arXiv:2210.04343v2 [cond-mat.stat-mech] 24 Dec 2022
2
on if and how transport properties are affected as a result.
The model.—We introduce a minimalist model to show that
tracer-media interactions from the type mentioned above re-
sult in a drastic, qualitative, change of transport properties. To
this end, we consider a random walker that has some ability
to push away obstacles that block its path. We imagine an
n×nsquare arena where a fraction ρof the available sites are
occupied by obstacles. Taking nto be odd, we place a ran-
dom walker at the center of this arena. The random walk then
takes place according to the following rules which are illus-
trated in Fig. 1a. The walker can move into an unoccupied
neighbouring site, placed horizontally or vertically relative to
its position. In addition, even when a site is occupied by an
obstacle, the walker can move into this site while pushing the
obstacle one site forward, in its direction of motion. Yet, this
can only be done provided that the next site (in the direction
of motion) is vacant. Thus, the walker cannot push more than
one obstacle at a time. Finally, at each time step, the walker
chooses between all feasible moves with equal probability.
The model presented herein is inspired by the video game
Sokoban (Japanese for warehouse keeper), which was created
in 1981 by Hiroyuki Imabayashi. The premise of the game
is simple: The player, playing as the keeper, pushes boxes
around in a warehouse, in attempt to transport them to marked
storage locations. The rules of the game are similar to the rules
of the walk presented in Fig. 1. While being fairly simple
to play, solving Sokoban puzzles turns out to be a difficult
computational task. It was first proved to be NP-hard [47] and
was later shown to be PSPACE-complete [48].
An illustration of a trajectory of the Sokoban random walk
is given in panels (b) and (c) of Fig. 1. The initial configu-
ration of the arena is given in panel (b), and the trajectory of
the walk is illustrated in panel (c). Note that a simple random
walk, i.e., one that cannot push obstacles that stand in its path,
would have actually been caged by the initial configuration of
the arena. In contrast, the Sokoban was able to escape this
cage by pushing some of the obstacles surrounding it (high-
lighted in gray). More generally, we expect that the ability to
push obstacles will enable the Sokoban random walk to ven-
ture further away from its initial position when compared to
a simple random walk without this pushing ability (“ant in a
labyrinth”).
Monte Carlo simulations.—To test this hypothesis, we sim-
ulate the Sokoban and simple random walks, for a large num-
ber of randomly generated and sufficiently large arenas, so
as to completely avoid boundary effects. In Fig. 2a we plot
the mean squared displacement, given by MSD(t) = hr2(t)i,
where r(t)is the Euclidean distance to the initial position at
time t, and h·i indicates an ensemble average over all gen-
erated walks. Plots are made for the Sokoban (purple) and
simple (yellow) random walks at three different obstacle den-
sities. As expected, in the long time limit, the MSD of the
Sokoban is significantly higher compared to the MSD of the
simple random walk. As a result, the Sokoban explores larger
portions of the arena as illustrated by the trajectories given in
Fig. 2b. Further illustration of the Sokoban walk is provided
Start
25 Sites
ρ = 0.50
a b
SOKOBAN
1 100 104106
1
10
100
1000
104
105
106
Time
MSD
Simple
ρ = 0.50
ρ = 0.45
ρ = 0.55
SOKOBAN
Simple
FIG. 2. Sokoban vs. simple random walk. Panel (a): Mean squared
displacement (MSD) of a simple random walk (yellow) and the
Sokoban random walk (purple) as a function of time, for three dif-
ferent obstacle densities: ρ=0.45,0.5,0.55. In the long time limit,
the MSD of the Sokoban is orders of magnitude higher compared to
the MSD of the simple random walk. Panel (b): Trajectories of the
simple (yellow) and Sokoban (purple) random walks, starting in an
identical arena with ρ=0.5. The difference in MSD is evident.
in a supplementary video (SV1.avi).
All densities in Fig. 2 were taken to be above the 2D site-
percolation threshold, namely, the critical density ρc'0.407
[49], above which the simple random walk eventually be-
comes restricted (caged). The fact that for these densities the
Sokoban was able to explore larger portions of the arena, hints
that the critical density for this walk should be higher than, or
equal to, the percolation threshold; allowing the Sokoban to
roam unbounded when the density of obstacles drops below
ρc. However, when simulating the Sokoban for ρ<ρc, we
surprisingly find that its MSD still saturates in the long time
limit. An example is given in panels (a-c) of Fig. 3, where
we take ρ=0.4, and present a time evolution of a typical
Sokoban trajectory. Snapshots are taken for t=105,106and
107. For t>
107the walk does not visit new sites, indicating
it is indeed confined (see Fig. S1 [50]).
Further evidence that the Sokoban random walk dynami-
cally confines itself at densities lower than the percolation
threshold comes from extensive numerical simulations that
we perform for this system. Defining the exploration radius
r=limtpMSD(t), i.e., the level at which the square root
of the MSD saturates, we plot this quantity as a function of
ρfor the Sokoban and simple random walks (Fig. 3d). As
expected, for the simple random walk rdiverges when ρap-
proaches ρc'0.407 from above; indicating the existence of a
critical density beyond which the walk is no longer confined.
However, for the Sokoban random walk we find that ris fi-
nite for all values of ρsampled.
The results presented in panels (a-d) of Fig. 3 assert that the
critical density of the Sokoban random walk cannot be higher
than the percolation threshold. Thus, if such critical density
even exists, it must be lower than the percolation threshold.
Alternatively, it is possible that the Sokoban random walk
does not have a critical density and that this walk dynami-
cally confines itself at every positive obstacle density ρ>0.
One way to try and find out will be to simulate this system for
摘要:

LossofPercolationTransitioninthePresenceofSimpleTracer-MediaInteractionsOfekLauberBonomo1;andShlomiReuveni1;†1SchoolofChemistry,CenterforthePhysics&ChemistryofLivingSystems,RatnerInstituteforSingleMoleculeChemistry,andtheSacklerCenterforComputationalMolecular&MaterialsScience,TelAvivUniversity,6997...

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Loss of Percolation Transition in the Presence of Simple Tracer-Media Interactions Ofek Lauber Bonomo1and Shlomi Reuveni1 1School of Chemistry Center for the Physics Chemistry of Living Systems Ratner Institute for Single Molecule Chemistry.pdf

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