EFFECT OF SOCIABILITY AND CURIOSITY OF SENIOR DEVELOPERS IN BUILDING AGILE SCRUM TEAM COMPETENCY

2025-04-26 0 0 625.53KB 12 页 10玖币
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International Journal of Software Engineering & Applications (IJSEA), Vol.13, No.5, September 2022
DOI: 10.5121/ijsea.2022.13501 1
EFFECT OF SOCIABILITY AND CURIOSITY OF
SENIOR DEVELOPERS IN BUILDING AGILE
SCRUM TEAM COMPETENCY
Ravi Kalluri
Department of Engineering Management & Systems Engineering,
Old Dominion University, Norfolk, Virginia, USA
ABSTRACT
This paper aims to investigate the mechanisms that contribute to propagation of competence in an Agile
Scrum team. This study seeks to challenge the traditional view of bounded rationality (BR). An Agile Scrum
team (Team) is expected to build problem solving competence quickly as the expected ramp up time
continues to shrink. But the team has a mixture of expertise, competence and sociability levels that affect
out-of-the-box performance. The objective is to expand BR into the social realm and see how teams can
self-organize and reconfigure to allow effective problem solving. Studies have shown that agent-based
computational simulation is an appropriate technique to explore this point from a theoretical perspective.
(Fioretti, 2013) (Secchi, 2015). The first step is to define the problem, discuss how senior team members
exhibit high curiosity and apply sociability and cognitive resources to develop overall team competence.
This dynamic is modeled and simulated in NetLogoR and the results are analyzed. Finally, some key
findings are presented and discussed.
KEYWORDS
ABS, Agent Based Modeling, NetLogo, Teams, Agile, Scrum, Knowledge Management
1. INTRODUCTION
This study explores how the curiosity and sociability traits, if present in the senior developers of
an Agile Scrum team, can improve team wide problem-solving competence. This paper
introduces a refined version of Bounded Rationality (BR) that is socially oriented (Simon, 1993).
In particular, it makes the distinction between senior developers who operate within the
boundaries of their team (i.e. sociable) and those who extend their reach outside of those
boundaries and norms (i.e. curious). An existing agent-based simulation model is repurposed
where agents represent developers and user stories. A key trait for agent developer is competence
while a key trait for agent story is difficulty.
The curiosity and sociability traits of a senior developer are expected to combine team member
competences in a way that makes problem solving more efficient. This is due to the
understanding that the integration of knowledge from the various team members is done non-
linearly, i.e. exponentially increasing or decreasing the original knowledge base of the curious
senior developers. Conversely, other non-curious senior developers would combine competences
in a linear fashion, and this makes knowledge integration more directly dependent on the existing
competences (preferred to be at higher level). In other words, curiosity may add an emergent
element to team competence that is not included in the original knowledge base of each team
member. This synergy has the potential to dramatically increase the efficiency of knowledge
integration and resilience in an Agile Scrum team when dealing with complex problems.
International Journal of Software Engineering & Applications (IJSEA), Vol.13, No.5, September 2022
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The paper shows how the traits of sociability and curiosity enable senior members in an Agile
Scrum team to collaborate with junior team members in completing user stories and in the
process raise the overall team competence. It shows that BR can be considered as a social process
and the simulation of team dynamics reveals how social attitudes can aid in problem solving.
The paper is structured as follows. Section 1 provides an introduction. Section 2 presents the
theoretical background and literature review relevant to the study, supporting reasons for inquiry,
and contextual background. Section 3 discusses the Agent Based Simulation model. Section 4
describes the procedures, data analysis and simulation results. Section 5 discusses the
implications, future work and concludes the paper. This is followed by references and an
appendix.
2. RELATED WORK
2.1. Bounded Rationality (BR)
Simon (1955, 1997) posited that rationality is always bounded in the sense that a decision is made
regardless of all the alternatives that are available. That is because of the inherently limited
alternatives available in any given situation (March, 1994) (Simon, 1997). The limitations forced
upon our rationality by our inherent boundedness prevent us from selecting the optimal set of
means (Secchi, 2016). This limits our ability to effectively solve complex problems. The result is
we end up creating new problems. For example, figuring out how to increase cooperation in a
team is a complex goal. According to Simon, it is not possible to take the goal and work
backwards to derive the sequence of the right means, as the traditional view on BR would
assume. The manner in which the team members need to engage with each other and with the
environment has to be atypical in order to find a potential solution. (Chia and Holt, 2009)
(Secchi, 2016).
Simon (1955, 1997) suggests that engagement with the environment is central to BR as a source
of resources. There is a tendency exhibited by certain agents (members of a team) who rely more
on gaining competency through social channels by watching the senior team members. The
context of “social channels” has changed with the advent of the internet (Secchi, 2011) (Magnani
et al., 2007). Competency can be gained by direct consultation with a team member or by
technological instruments (i.e. smartphones) or services (i.e. social media like Facebook or
Twitter, Google search, etc.).
A senior developer (senior team member) who is sociable, prefers to make decisions assuming
the existence of a social group to refer to. (Bardone, 2011) (Secchi and Bardone, 2009, 2013).
Therefore, sociable individuals intrinsically take a more collaborative stance on decision-making.
When this sociability trait is exhibited by the senior team members, there is rapid diffusion of
competence to the novice team members. This enables faster build-up of overall team
effectiveness in solving problems (completing user stories).
Lalsing (2012) studied three different sized Agile teams developing products based on the same
technologies and using Scrum. Both objective and subjective measures were used and the results
are supported by a survey. The results clearly show that for agile methodologies to work well, it
is crucial to select the right people for the right team.
However, the variety of ways in which an agent (sociable, senior developer) may actually engage
with the other team members is not fully understood. The impact of sociability is well
substantiated when interactions within a group are stable and well-defined, but it is unclear how
International Journal of Software Engineering & Applications (IJSEA), Vol.13, No.5, September 2022
3
much this concept is useful when groups are formed ad hoc or when the decision maker reaches
out to members of other groups (the environment).
The motivation for creation is higher for the agent as it leads to competency gain and external
recognition. The internal sharing of information, on the other hand, develops the team as a whole
but eats into the time for personal advancement and also narrows the competency gap with more
junior developers. With such complex psychological forces at work, it is hard to assess whether
the notion of sociability can really have an impact on the way in which bounded agents may
really act. There is thus a need to define a more inclusive term curiosityfor the specific type of
engagement that the agent has with the environment and the team. A curious agent is
continuously learning by enquiry and openly exploring ideas and decisions with the team and
environment using the available social channels.
The notion of curiosity is not aligned with the extant view on BR because it prompts the agent to
learn from open-ended explorations of complex problems and to accept the complexity of
decision-making. Curiosity has been referred to as an “openness to cognitive diversity” (Klein
and Kozlowski, 2000) and cross-understanding” (Meslec and Graff, 2015). Curiosity allows the
team member (agent) to cross existing boundaries of cooperation to form new knowledge
associations for both personal and team interests.
2.2. Sociability and Curiosity
Sociability places importance on the information provided by social channels and an inclination
for individuals to share ideas with like-minded people and collaborate. (Simon, 1993) (Knudsen,
2003). But sociability refers to situations in which a person works with other people on
something that is mostly defined. Thomsen (2016) explains this concept with teams of medical
doctors and nurses in the emergency room of a hospital. The ER team members are sociable
individuals as they tend to work within boundaries that are set beforehand. This is a worldview
specifying already accepted templates of thinking along with the identification of specific and
well-defined problems and issues to deal with. Sociability can lead to formation of tight
couplings among team members and, possibly, an entire organization but there is a risk that the
organization becomes unfit to learn and adapt to the changing external environment (Rivkin,
2000), reaching what Siggelkow and Rivkin (2005) call “sticking points”.
Curiosity, on the other hand, breaks preset patterns of behavior and allows individuals to see
unexpected connections among apparently unrelated things (Bardone, 2011). From a social point
of view, curious individuals reach out to others to explore problems more broadly (beyond the
immediate team) and facilitate a solution (Secchi, 2011). The way these individuals interact with
others is oriented toward gaining a better understanding of the problem at hand. Their use of
information is not simply the sum of what is available from others but a restructuring of available
expertise to find the best solution. The focus is on gaining new knowledge and understanding by
interacting with the social environment. If sociability allows self-organization to emerge within a
team, curiosity has the potential to establish new consortiums, both within and outside the team.
This is necessary to build a resilient team. This is in contrast with the literature on shared
cognition” (Cannon-Bowers et al., 1993) (Cannon-Bowers and Salas, 2001) (McAvoy and Butler,
2007), where individuals share a mental model or group think to make the team more effective.
Curiosity requires openness to learning and engaging with other people regardless of their
background, position and role within an organization and may lead to better problem-solving.
From this perspective, curiosity serves as a catalyst to sociability and makes team self-
organization and resilience possible. The next section discusses how the sociability enhanced by
curiosity of senior team members (agents with high competence) helps in building overall team
摘要:

InternationalJournalofSoftwareEngineering&Applications(IJSEA),Vol.13,No.5,September2022DOI:10.5121/ijsea.2022.135011EFFECTOFSOCIABILITYANDCURIOSITYOFSENIORDEVELOPERSINBUILDINGAGILESCRUMTEAMCOMPETENCYRaviKalluriDepartmentofEngineeringManagement&SystemsEngineering,OldDominionUniversity,Norfolk,Virgini...

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