Walter Jon Williams - City on Fire

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2024-12-20
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City on Fire (Sequel to Metropolitan)
Walter Jon Williams
ONE
The car shoots through the InterMet tunnel, flying beneath the world-city as
if propelled by the breath of a god. Drowsing on the car as it flies beneath
the world, Aiah dreams of the Burning Man.
He stands tall above the neighboring buildings, a figure of fire. A whirlwind
surrounds him, a spiral blur of tortured air, flying debris, swirling ash.
Holocausts leap into being at his approach; buildings explode into flame
merely at his passage. A torrent of fire flies from his fingertips, turning
to cinders everything it touches.
Unwilling, unable to help herself, knowing somehow it is a duty, Aiah
approaches the Burning Man. A scream comes from the hollow throat, a cry
mixed of terror and rage, and Aiah realizes that the giant figure is a woman.
As she comes a little closer, Aiah looks full into the face of the raging
figure and sees that the Burning Woman is herself.
She wakes with a start and finds herself in motion, in the pneuma car that
hisses along beneath the world. Sweat plasters her collar to her neck. She
swabs her throat with a handkerchief and again closes her eyes. Fire pulses
on the insides of her eyelids.
The arrow-straight tunnel of the pneuma is surrounded by the eternal weight
of the city . . . brick and stone, steel and iron and alloy, concrete and
glass, rising from bedrock and stretching toward the Shield far above. The
mass of it all is beyond comprehension. So is the power it creates.
All that is human is a generator—every building, every foundation, every
conduit or sewer or elevated trackline. All the world-city, every frame and
stone of it, produces and stores plasm, the foundation of geomantic power.
Power which, for a moment or two of brilliant comprehension, Aiah had held in
her mind. She had possessed its possibilities, its glories. Felt it change
her. Felt herself change the world. Felt its fires scorch her nerves.
Those certainties are gone now, replaced by confusion, hesitation, danger. If
she can get the power back, she thinks, even for a moment, all will become
clear.
If.
If.
If she can somehow get the power back.
MARTIAL LAW STILL IN FORCESURVIVING KEREMATHS DENOUNCE COUP FROM EXILEBy the
time she gets to Caraqui, Aiah has almost talked herself out of it. Foolish,
she's decided, to leave her place in Jaspeer, foolish to run, foolish to think
that the new government in Caraqui would give her a place. No Barkazils here—
she will be even more a foreigner here than in Jaspeer. And Constantine will
not give her anything—he did not love her—he had only used her for what she
could give him, the keys to power, and could not possibly have any further
interest in her.
But the police had been after her, the Plasm Authority creepers, and sooner or
later they would have found something that would put her in prison. It was
time to leave Jaspeer. In her mind she had already leaped a hundred
borders—crossing them physically was almost an afterthought.
And once exiled, once that leap has been taken, where else is there to
go?Caraqui. Where the New City, consigned to ashes years ago, might undergo
an unscheduled rebirth.
Caraqui. Where her future waits.
Assuming, of course, it waits anywhere.
LORDS OF THE NEW CITY BREAKS RECORDS THIRD SMASH WEEKEND FOR BIO-CHROMOGravity
tugs at Aiah's inner ear as the InterMet brakes, drops out of the system,
comes with a hum of electromagnets to a stop at the platform. A banner
splashed with red letters hangs against a bright mosaic on the back of the
platform.
Welcome to Free Caraq . . . The last letters are obscured by the banner's
dangling upper corner, come loose and fallen across the message.
And that's it. There is no one on the platform, just the message on the
banner.
Somehow Aiah had expected more.
Pneumatics hiss as the car's doors swing open. The other two occupants
disembark. Aiah rises, takes her bag from the overhead rack, and carries it
out onto the platform. The bag is light—she had left all her belongings
behind as she fled, and only bought a few things in Gunalaht on her way.
There is only one heavy thing in her bag, a book, red plastic leatherette
binding with gilt letters. Her legacy to her new home.
As she walks past the mosaic she realizes that it's political, a noble-looking
man wearing a kind of uniform and gazing off into the far distance. My father
made the political revolution, it promises. / will make the economic
revolution.
Covered now by the banner of the real revolution.
She doesn't know precisely who the figure on the mosaic is supposed to be, but
she knows it has to be one of the Kere-maths, the family that had ruled
Caraqui for generations. The promise of economic revolution had been a
lie—during their years of power the Keremaths ruled by kleptocracy, a
government by gangsters bent on looting their own economy, their own people.
They were mostly dead now, the Keremaths. Constantine's revolution had killed
them, and it had been Aiah who had, against every law, given Constantine the
plasm necessary to accomplish their destruction.
It is a matter of more than casual interest to discover how grateful
Constantine will prove. Especially as she now has nothing to offer him, and
gratitude is all she can expect.
The book in Aiah's bag bangs against her hip as she walks down a short
corridor lined with adverts—familiar posters for the new Lynxoid Brothers
chromoplay, the Inter-Metropolitan Lottery, Gulman Shoes ("Meet for the
Street"), all alongside more exotic promotions for Sea Mage Motor Craft and
the New Theory Hydrogen Company. Then suddenly she's out of the tunnel and
into the main body of the station, and her heart leaps as she sees armored
soldiers with their guns out, sets of goggled eyes gazing at her.
Mercenaries, she thinks, because half of them have the black skins of the
veteran Cheloki exiles who have been following Constantine for years.
The masked eyes pass over Aiah without pause. They're not interested in
arrivals. They're clustered around the departure platforms.
They're interested in people trying to escape.
There are counters for customs officials to interview arriving passengers, but
no one is there: perhaps they haven't shown up for work. Outside Aiah finds
herself on a promenade overlooking a canal. A pair of ascetics, bearded and
grimy, sit on beds of nails before their begging bowls. One of them
brandishes a handmade poster about the "Uniting of the Altogether." The canal
water is bright green with algae. There is salt in the air and bobbing
rubbish in the water. Caraqui, except for a strip of mainland here and there
and some islands, is built across its sea on huge, ancient concrete pontoons,
all linked together by bridges, cables, and anchors.
From atop the worn promenade rail allegorical bronze statues, weathered,
pitted, and green, gaze down at Aiah from ruined, pop-eyed faces. She is
uncomfortable under their gaze, but isn't certain where to go from here.
She looks up as shining silver-blue letters track across the gray sky: There
is no need for alarm. All fighting is over. The curfew has ended. The
revolutionary government encourages citizens to go about their normal
business.
An elderly female lottery seller, going about her normal business, shuffles
toward Aiah on bare, swollen feet. She was probably selling tickets at the
height of the fighting. Aiah buys one.
For luck, she thinks.
There's a sign pointing down some steps, with the legend Water Taxis. She
follows it.
The taxi is a small outboard with a tattered red plastic awning, driven by a
weathered man of middle years. The hand that reaches for her bag is missing
the first two fingers. A handwritten sign next to the meter says, We take
foreign currency.
Aiah has read a guide to Caraqui on the Wire, and knows the name of a hotel
near the government center. She had tried to call to make reservations but
the lines were down.
"Hotel Ladaq," she says.
He helps her into the boat with his clawed hand. "Can't do that, miss," the
driver says. "Hotel Ladaq's full of soldiers.”
"Do you know another hotel in the area?”
"All full of soldiers, miss.”
"Get me as close to Government Harbor as you can.”
He starts the meter. "Right away, miss.”
But it doesn't happen right away. The driver casts off, but then he can't
start the outboard, and as the wind pushes the water taxi broadside down the
canal he has to take the cover off the motor and tinker with it, and then try
to start it again, then tinker some more. Several taxis leave from the
station in the meantime, and Aiah's taxi rocks in their wake.
The meter, Aiah notices, is still running. She points this out to the driver,
but he affects to be too busy with the engine to notice.
He tries to start the engine and fails. Aiah points out the meter is still
running, but the driver starts kicking the motor and screaming.
It's a chonah, Aiah thinks. The driver's a confidence rigger and there
probably isn't anything really wrong with the engine.
If she were home she'd know what to do. But the fact she's a stranger in this
place makes her hesitate.
Finally Aiah steps forward and turns off the cab's meter. The driver is
stern.
"Can't do that, lady. It's government regulation. Only the driver can touch
the meter.”
He steps forward to turn it on again. She keeps her hand over the button.
"Start the engine first," she says. "Then you can start the meter.”
The driver shrugs. With showy, large gestures, he tinkers with the engine
again. Puts the cover on. Starts it without so much as a cough.
Aiah is entertained. She's a Barkazil, one of the Cunning People. Her
ancestors have rigged chonahs for thousands of years. This sort of thing is
in her blood.
The pontoons and barges are old in this district, layered with barnacles
beneath the waterline. The buildings on the pontoons are old as well, and as
layered, new structures barnacled atop the old, until the form and shape and
function of the original building has been completely obscured.
When she arrives at her hotel, she tries to calculate exchange rates, and
gives the driver what she thinks is the correct amount in Gunalaht dalders.
She knows, from the driver's sudden bright grin, that she's overpaid.
Suddenly he's pressing a plastic business card into her hand.
"My name is Callaq, miss! Please call at any time! I will show you the sights,
the Aerial Palace, the place where all the battles were fought, anything!”
"Maybe.”
"Please call! I'll take you anywhere!”
"Thank you, Callaq.”
She carries her bag up corroded marble steps slippery with sea slime. Beggars
hold out cupped hands on the stairs. From the top she turns to look back at
this strange metropolis, sees the taxi churning away, an old moored tugboat
that probably hasn't moved in years and is flying a string of laundry, a
flock of scabrous waterfowl staring at her with agate eyes.
And then, in the air above the canal, there forms a pattern, lines and colors
interlinking, the pattern flowing like water. ... It bursts so swiftly in
the sky, like a flower opening in time-lapse photography, that she can only
catch a fragment of the wholeness, a curve, a maze, a wonderment. Aiah stares
openmouthed.
"The Dreaming Sisters," says a strange male voice.
The colors fade, leaving an imprint on Aiah's vision, which glows for a few
seconds like the afterburn of a photographer's flash.
She turns to see who was speaking, her tongue poised to ask more questions;
but it's a businessman, sallow and sleek, and from the glint of his eye she
can tell he'd like nothing more than a frolic with a strange woman, so she
merely nods, then takes her bag indoors.
NEW GOVERNMENT CALLS FOR EXILES TO RETURN"WE NEED YOUR SKILLS TO REBUILD
CARAQUI," SAYS TRIUMVIR DRUMBETHThe hotel is an ancient place that has seen
better days. Prostitutes cruise the lobby, either shockingly young or
shockingly aged. Ribbed plastic sheeting protects old, broken tiles that were
once bright with abstract designs dating from the old Geoform movement.
Aiah's room has a lovely plastered ceiling with a life-size figure of the
immortal Khomak brandishing his assault rifle overhead and riding that
fabulous animal, the sea horse . . . but from the sea horse hangs a wire,
and on the end of the wire is a naked bulb. The bed has a cheap steel frame
and the bedsprings squeak. There is no other furniture. Over the sink hangs
a sign: Hot Water Available 05:00-07:00.
It's 10:31, according to Aiah's watch. She guesses she's missed her bath for
the day.
There is a communications jack but no telephone. Aiah finds she can rent
one by the hour and does so. It's an unusual piece, with a pair of heavy
brass earphones and a trumpet-shaped mouthpiece braced up in front of her face
by a butter-smooth brass prop in the shape of a human arm.
Constantine, she knows, is Minister of Resources in the new government. She
calls the ministry in Government Harbor, but all they will do is take a
message, so she phones the Aerial Palace and asks to be connected to his
suite. She can't even get anyone who will promise to take a message to him.
"Not unless you're on the list," she's told.
"Can I speak to Mr. Khoriak, then?”
"Who's he?”
"He's a member of Constantine's suite." One of his guards.
"I'll see.”
Aiah waits for ten minutes, hoping that Khoriak wasn't killed in the fighting.
"This is Khoriak.”
Relief pours through Aiah, relieving tension she hadn't realized she'd
possessed.
"Khoriak, this is Aiah. Aiah from Jaspeer. You remember?”
"Of course.”
Of course. Idiot. It had only been a few days since she'd seen him.
"I'm in Caraqui. Hotel Oceanic. I would like to see the Metropolitan
Constantine, but I can't seem to reach him.”
"I'll tell him.”
Half an hour later, she's on Constantine's private launch.
Fast work. She's been in Caraqui less than two hours.
TRIUMVIR PARQ CALLS FOR DAY OF PRAYERDALAVANS TO FAST ON FRIDAYThe launch
seems to have been liberated from the Kere-maths or their supporters: the hull
is a shiny black polymer composite with silver trim—not chrome but actual
silver, kept bright by the endless polishing of the crew, or perhaps through
some hermetic process.
There is a deep whine as the boat accelerates, hydrogen burning through its
turbines. It clearly has a lot of power to spare.
The captain is a black-skinned Cheloki, a newcomer. He drives the boat well
but doesn't know the territory: he constantly refers to the map pinned to the
chart table next to the wheel. There is a soldier who places a fine white
wine and a basket of sandwiches atop the table on the fantail. He is clearly
uncomfortable in the role of servant—less than a week ago he was probably in
combat—but he's gracious enough, all things considered. Aiah realizes she
hasn't eaten since second shift yesterday, and she tries not to bolt the
sandwiches.
The sleek motorcraft arrows neatly through the green water. The pontoons that
loom on either side are painted with fading slogans and the images of dead
Keremaths. Our family is your family—the slogan arches above dead, flaking
faces. Aiah finds herself looking for dolphins—she had met one once, and
spoken with him, and she knows they inhabit these waters. But no pale
dolphins break the surface of the water.
Aiah is startled to see a large tram car float overhead along a set of cables.
The green car, with its rounded, aerodynamic corners, is big as a bus, and
obviously serves the same purpose.
Practical, Aiah thinks. It avoids congestion on the bridges, or building
expensive tunnels underwater for pneuma and trackline transport.
Images of the Blue Titan and the Lynxoid Brothers brighten the sky, a plasm
advert for the new chromoplay. .. .
The buildings grow nicer as the boat approaches the Aerial Palace: expensive
apartments, tinted glass and jutting balconies with fancy gingerbread
scrollwork on the rails, and broad-shouldered office buildings crouching on
their pontoons like animals ready to spring. Buildings don't reach as high
here as in Jaspeer, because it would make the pontoons top-heavy.
And then the boat passes through a battlefield, and the contrast is shocking:
a series of squat blackened buildings, roofs fallen in, piles of rubble
spilled in the street. Barges rock silently at the quayside, filled with
slick plastic body bags. Priests with surgical gauze over their lower faces
process the dead as they are brought from the rubble.
Come to mourn! a sound truck cries. Come to mourn the dead!The Burning Man
had appeared here, a firestorm of plasm in human shape. He had been fighting
for Constantine, trying to stop a government counterattack; but the mage had
been inexperienced and everything had gone out of control.
Twenty-five thousand dead. Including the mage. Several thousand soldiers.
The rest civilians.
Aiah, in the coup's headquarters, had watched it happen, had tried to stop
it.. . too late.
Her fault. She had provided the plasm.
Come to mourn the dead!There are people hanging, she sees, from the ruined
buildings. Hanging in what look like sacks, feet sticking out the bottom, the
sacks swinging free on lines secured to broken rooftops. They are not dead
people, not casualties—they have hung themselves there since the burning.
Mad people? Mourners? Aiah cannot tell—they are all too far away.
Blowing soot brings tears to Aiah's eyes. She dabs at them with her sleeve.
Then fantastic architecture of the Aerial Palace appears on the horizon, all
swoops and spirals like the path of a falcon traced through the air.
Shieldlight shimmers off the arabesques of the building's collection web,
bronze patterns set into the building's exterior and designed to absorb and
defuse any plasm attack, defense and ornament in one. The burnished bronze
adds lovely bright accents to the building's design, but its defense aspect
failed drastically—the building is scarred, pocked by machine guns and
punctured by rockets. Plastic sheeting is tacked up over shattered windows.
The Keremaths lived here, and they died here, too. When the assault teams
fought their way up the stairways they found only corpses.
Jewels appear in the air behind the Palace. An advertisement for diamonds.
Surprise moves through Aiah as she sees people hanging here as well,
dangling from sacks set into niches in the building. When she comes close,
however, she sees they are not real people, but statues.
A mystery. When she finds an opportunity she will ask.
The colossal structure is built on a raft made of several pontoons, and the
motor launch drives between two pontoons into a narrow, watery alley lit with
bright sodium floods both above and below the water. Aiah looks down into the
milky water for dolphins and finds none.
The motor launch pulls into a slip alongside other, equally flamboyant craft.
The soldier/steward jumps onto the floating pier and holds out a hand.
"This way, miss.”
There are soldiers patrolling up and down the quay in dark gray uniforms and
helmets—Constantine's Cheloki again. Constantine isn't trusting the local
troops that had actually captured the place: they'd changed sides once, and
could again.
There are probably telepresent mages scoping the place as well. It would be
the safe thing to do.
The door leading into the pontoon, Aiah sees, is an airlock, but it doesn't
look as if the heavy steel portal has been shut in a long time. Inside is a
gold-rimmed desk where Aiah is checked in and given a badge.
"Someone is coming down to escort you," Aiah is told.
The someone appears a moment later, and she recognizes him and smiles. He
doesn't smile back: he looks as if she's a problem he doesn't want.
"Mr. Martinus," she says.
"Miss Aiah.”
He is a huge man, one of Constantine's bodyguards, not only trained for war
but bred for it. His genes are twisted to produce a massive, muscled body and
catlike reflexes. His face looks like a helmet, eyes sunk beneath protective
plates of bone. Heavy slabs of callus ridge his knuckles.
"Welcome to Caraqui," he says.
"Thank you, sir.”
Martinus escorts Aiah into the elevator and presses the lever. There is a
smell of burning that lodges in the back of Aiah's throat, a souvenir of the
fighting. The elevator doesn't go straight up, but swoops as it rises to
match the building's architecture: the Aerial Palace, for all its
extravagance, is a generator of plasm, built to distill the essence of
mage-power. Its alloy structure is a maze of careful, intricate alignments,
intended to take advantage of geomantic relationships that increase plasm
generation.
The elevator doors open. The deep wine-red carpet is plush and the walls are
paneled with dark wood—genuine wood!—broken with diagonal stripes of brightly
patterned tile and solid gold wall fixtures in the shape of birds in flight.
A percentage of the latter seem to have been torn from the walls by looters.
The corridor is blocked at regular intervals by sliding glass doors set into
polished bronze frames. The doors open automatically on approach, though Aiah
sees that they can be locked if necessary. Crosshatched bronze wire winks
from inside the glass. It is part of the building's defense system: the huge
Palace is divided into sealed compartments to prevent a single attacking mage
from raging through the whole building.
Martinus opens a paneled door and ushers her in.
"Wait here, please.”
Aiah steps into the room. "How long will I have to wait?”
"I don't know.”
Martinus closes the door. Aiah looks about her. More wood paneling,
gold-framed mirrors, two huge oval windows miraculously undamaged by war. The
room is intended for meetings: there's a huge kidney-shaped table—more
wood!—and metal-and-leather chairs, gold frames with luxurious brown calfskin
cushions. Even the ashtrays, laid out two-by-two down the length of the
table, are solid gold.
The burning scent is here as well, like embers smouldering in the back of the
throat, and it won't go away.
Outside, a peregrine dives past the windows, a swift dark streak against the
opalescence of the Shield. Aiah steps to one of the windows and looks out,
hoping to find the falcon against the backdrop of the city. She doesn't see
it—perhaps it's already sitting on a ledge somewhere, eating the pigeon it's
just caught.
The room projects out from the Palace and gives Aiah an exemplary view of
the world-city, the buildings and towers and water-lanes that go on forever,
unbroken to the flat ocean horizon. One of the green aerial tramcars floats
in midair between two distant towers. I am on the water, she thinks, having
to remind herself of the fact....
The sky blossoms with a giant plasm-image, the stern face of the actor
Kherzaki hovering over the Caraqui, his expression commanding. An
advertisement for the chromoplay Lords of the New City, based on Constantine's
early life and career. Fire-petals unfold beside the image, become words
burning in air.
See it now.. ., the sky commands.
An advert, Aiah wonders, or a command from the ruling triumvirate? Should it
be See it now... or else?The door opens behind her, and she gives a start and
spins, a brief giddy disorientation eddying through her inner ear . . . and
as the whirling stops the false, burning mage in the sky is replaced with the
real Constantine, a far more dangerous commodity. He looks almost respectable
in modest white lace, black pipestem pants, and a black velvet jacket, and
Aiah knows right away that her having come here is a mistake. Her heart
sinks.
He doesn't love her. They had been lovers, yes, but that was an accident, the
chance result of a combination of unre-producible circumstances, a particular
time, a particular place, a particular urgency. ... If he gives her anything
it will be because of some horrid sense of obligation, not because he wants
her here, or has any real use for her.
"Miss Aiah," he says, and approaches. The voice is baritone, a rumble that
vibrates to her toes. Aiah remembers— remembers in her nerves, remembers deep
in her bones—the way he moves, the sense of power held barely but firmly,
consciously, in check, strength mixed oddly with delicacy.
"We find ourselves in the Owl Wing," Constantine says. Irony glints in his
voice as he steps around the big table. "Those windows"—gesturing—"are
supposed to be the eyes of an owl.”
Aiah is tall, but Constantine is taller, broad-shouldered, with powerful arms
and a barrel chest. His skin is blue- black, and his hair is oiled and
braided and worn over the left shoulder, tipped with the silver ornament of
the School of Radritha. He is over sixty years of age, but plasm rejuvenation
treatments have kept his body young and at the peak of health. His face is a
bit fleshy, a suggestion of indulgence that serves to make him more
interesting than otherwise, and his booted feet glide over the thick carpet
without a sound.
The deep voice rolls on, imitating the clipped delivery of a tour guide. "We
also have the Raptor Wing," he says, "the Swan Wing, with its luxury
apartments, and the Crane Wing. . . ." His eyes never leave hers, his
intent mind almost visible behind them, clearly considering subjects more
vital than a verbal tour of the palace.
The voice trails off as he comes within arm's reach. There is a touch of
caution in his fierce glance, a sense again of something withheld. A
decision, perhaps. Or judgment. Or both.
"May I ask why you are here?" he says.
Aiah's heart is a trip-hammer in her throat. Mistake, she thinks, mistake.
"To work, I suppose," she says.
He smiles, and Aiah concludes it's the right answer. A sudden wave of relief
makes her dizzy.
He opens his arms and folds her in them. His scent swirls through her senses,
and she realizes how much she's missed it.
Absurd to care so much, she thinks. Constantine is a great figure, a part of
something huge, much bigger than even he—he does not belong even to himself,
let alone to her.
Aiah tells herself this, and sternly.
But her lecture has nothing to do with her longings. Her longings are
self-contained, and happy within themselves.
Through the embrace Aiah can feel Constantine's weight shifting slightly, a
sign of restlessness. He is not a notably patient man. She releases him,
steps back.
Still he watches her, fierce intelligence afire within the gold-flecked brown
eyes. "The police?" he says. "Were they after you?”
"Yes," she says, then, "No. Maybe." She shrugs. "They knew I was a part of
it somehow, but I don't know if they could prove it. They had me under
surveillance.”
"You got away without trouble?”
"I got away." She hesitates. "I had some help. I think. It was easier than
I expected.”
"What of your young man? Gil?”
She straightens her shoulders, steels herself against the threat of sorrow.
"Over," she says.
"And your job at the Plasm Authority?”
"I wired them and told them I was taking time off." She shrugs. "I don't know
why I didn't resign outright.”
There is amusement in his glance. "You are cautious, Miss Aiah. Wise of you,
not to quit until you discover if you have a new job waiting.”
She looks at him. "And do I?”
"I think I have one that will suit your talents." He puts his hands in his
jacket pockets and begins to prowl around the table, his restless movement an
accompaniment to the uneasy movement of his thought.
"You know that the last government was worse than bad," he says. "They were
corrupt beyond . . . beyond reason." He waves a big hand. "Even granted
that they were thieves, that they wanted only enrichment and perquisites . .
. the scope of larceny that they permitted, against their own metropolis, was
irrational. The amount of plasm stolen is staggering. It constituted a vast
plundering of their own power, a threat to the security of their own state of
which they seemed unaware. Well." He plants a fist on the table and looks at
Aiah with a defiant glare. "Well, / am not so blind, not so unaware. The
theft of this most singular public resource must stop. But what force do I
have to enforce any new edicts—or even the old ones?”
He shrugs, adjusts the position of one of the gold ashtrays, begins to pace
again. "My soldiers are not suitable to police work. The local authorities
are as corrupt as their former masters, and it is hopeless to expect anything
from them until years of reform have done their work. For this purpose I must
build my own police force, my own power base. But the New City movement here
is limited to a few intellectuals, a few discussion groups—I have no cadre, no
organized group of followers ready to step into place. And . . ." He looks
up at Aiah, eyes challenging hers, and she feels ice water flood her spine.
"You," he says. "You will build this force for me. You have found plasm
thieves in the past, and in my service you were a plasm thief. I wish you to
find these thieves and return their power to the service of the state.”
Aiah blinks at him across the table. She doesn't know whether to laugh or
simply to be appalled by the suggestion.
"Metropolitan?" she asks. "Are you sure it's me you want?”
Cold amusement enters his glance. "Of course," he says. "Why not?”
"I'm a foreigner, for one thing.”
"That's an advantage. It means you're not part of the corrupt structure here
in Caraqui.”
"I've never done police work.”
"You will have people, qualified people, to do the work for you. But I want
you in charge. I need someone I can trust heading the department.”
"I'm twenty-five years old!" she says. "I've never run anything like this in
my life.”
He gives her a sharp look. "You have worked within a government department
concerned with plasm regulation. You know where it went right, went wrong.
You studied administration at university." He assesses her with his
gold-flecked eyes, then nods. "And I have faith in your abilities, even if
you do not. You have never disappointed me, Miss Aiah.”
"I wouldn't know where to start looking for plasm thieves.”
Constantine bares his teeth. "Start looking in my office. My waiting room is
full of people offering me bribes." He smiles. "I will give you a list.”
"And the Specials—the old political police—their records should be valuable.
The instant the fighting was over, Sorya led a flying squad to their
headquarters to seize their files. The records belong to us now, and . .."
Constantine gives a feral smile. "They're very useful.”
Aiah's spirit sinks at the thought of Sorya, Constantine's lover—or rather,
his official lover.
"Would I have to work with Sorya?" she says. "Because..." Words fail her.
"Well, I don't think she likes me.”
A touch of cold disdain twists Constantine's mouth. "It is in both your
interests," he says, "to cooperate on this project.”
"Yes," patiently, "I'm sure.”
Constantine's restless prowling has brought him around the table again,
standing next to Aiah. He picks up one of the gold ashtrays, holds it in both
hands. "The government will announce an amnesty for plasm thieves,"
Constantine says. "A month or so. It will take at least that long for you
and your team to set up operations, consolidate your files, make a few
preliminary investigations. And after that—" He smiles down at her, suddenly
warm. "You have always exceeded my expectations, Miss Aiah. I have no reason
to believe this will be different.”
Aiah sighs. "Yes," she says. "If that's what you want.”
"Gangsters, Miss Aiah," Constantine reminds. "What in Jaspeer you called the
Operation. Here they are the Silver Hand, and they are a threat to us and to
the New City, and they must be destroyed. Destroyed completely. And it is
best to do it as soon as possible, before the Handmen make ..." He frowns.
"Inroads. Inroads into the new structure.”
Aiah thinks of the Operation, the street captains with their stony, inhuman
eyes and their utter, perfectly human greed. Their dominance was difficult to
avoid; they had injured her family, and her hatred for them had burned long.
Damn Constantine for reminding her.
"I'll do it, if that's what you want," Aiah says, "but only if you want it
really done.”
His brown eyes challenge hers. "I said destroyed. Did I not?”
She nods. Fists clench at her sides, nails digging into palms. "Yes," she
says. "I can do that.”
He looks down at the gold ashtray in his hands, and her gaze follows his. His
massive hands and powerful wrists have twisted the ashtray, turned it into a
half-spiral of yellow metal, all without visible effort. He holds it up and
smiles.
"Too malleable," he comments. "I find myself disliking the useless
ostentation in this place more and more.”
Aiah looks at him. "I will bear that in mind, Metropolitan.”
A knowing smile dances about his lips. His arm flies out, and the ashtray
gives a little metallic keen as it skids across the tabletop. It strikes
another ashtray with a clang and knocks it to the carpet before coming to a
halt, spinning lazily on the polished wood.
"I will find you an office," Constantine says. He takes her arm, guides her
to the door. "We can postpone discussions of salary, and so forth, for the
moment. Budgets," he smiles, "are in flux. But I will assign you an
apartment here in the Palace. I want you close by.”
His hand is very warm on her arm. Close by, she thinks, yes.
"Congratulations on your revolution, Metropolitan," she says.
Constantine opens the door. "We have had only a change in administration," he
says. "The revolution is yet to come.”
"Congratulations, anyway.”
"Thank you," he says, and smiles as she passes through the door.
LIFE EXTENSION WHAT'S WRONG WITH LIVING FOREVER? REASONABLE TERMS—PRIVACY
ASSUREDConstantine leaves Aiah to underlings who don't quite know what to do
with her. But by the end of first shift Aiah has an office in Owl Wing. It
has a receptionist's office (sans receptionist), a rather nicely finished
metal desk complete with bullet holes, and a communications array that doesn't
work. An Evo-Matic computer sits in the corner, brass with fins, but it
requires a three-prong commo socket and the office isn't wired for them. The
plastic sheeting tacked up over the window booms with every gust of wind.
The carpet is nice, though. Gray, with black patterns that look like
geomantic foci.
From this office she will direct a team that as yet does not exist, that has
no history, no personnel, no records, no budget; but which nevertheless is
charged with a task of awesome complexity and importance.
Gathering plasm. The most important element of power, because it can do
anything.
Mass transformed is energy—the most fundamental difference is not one of
matter, but of perspective. And mass, in the right configurations, can create
energy.
That's plasm.
And the science of configuring mass so as to produce plasm is geomancy.
And because plasm exists in a kind of resonance with the human will, it can be
used to create realities—create almost anything the human mind can conceive.
Cure disease, alter genes, destroy life, halt or reverse aging, creep into the
human mind to burn every neuron or, more subtly, to turn one emotion into
another, to create love or hate where neither existed before. Plasm can knock
tall buildings down, move objects from one place to another, build precious
metals from base matter. Or create base matter from nothing at all.
In Constantine's system of thought, plasm is the most real thing in the world.
Because it can make anything else real, or it can take something that exists
and uncreate it.
Making something real from nothing would now seem to be Aiah's job.
Create a police force.
What kind of magecraft is necessary for that? Absurd.
Aiah tries, sketching idly on paper, to make plans. It's usually easy enough
to find out who the big thieves are, but discovering where they keep the goods
is another matter.
You have always exceeded my expectations.
After a few hours, she wants to spit the words back in Constantine's face.
She throws down her pen, stands, paces the carpet while the plastic rattles in
the wind.
Welcome to Free Caraq—she thinks. Why is it up to her to fill in the missing
letters?And then Sorya is standing in the door, and Aiah's heart leaps.
"Hello, missy." Sorya walks into the room and holds out Aiah's bag. "This
was brought from your hotel.”
"Thank you." Aiah takes the offering. The cinders in the back of her throat
make her cough.
Deliberately, Sorya's green eyes rove the room. There is a languid smile on
her lips. She is balanced like a dancer, hips cocked forward, blond-streaked
hair framing her face. She usually clothes her panther body in brilliant
colors, apricot or green silk, the coiled muscle and curve of breast and hip
garbed brightly as a flower . . . but at the moment she wears a green
uniform with no insignia, a faded military greatcoat with brass buttons thrown
over her shoulders, a peaked cap set with deliberate nonchalance on the side
of her head. Not a flower, but something else.
A mage, a potent one. A warrior, a general. Powerful and intent on growing
more so.
"We paid you well for your services in Jaspeer," she says. "I was under the
impression we had said good-bye.”
"The cops were after me.”
"That was careless of you." She arches an eyebrow.
Sorya turns, walks to the door, pauses deliberately, and looks at Aiah over
her shoulder. "Let me take you to your suite in the Crane Wing.”
Aiah clears her throat, finds her voice. "Don't you have a more important job
to do?”
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