She watched the center of the crystal ziggurat where colors, shapes and groupings shifted in
response to energy pulses from each player’s computer. She bet only enough to keep her seat
while she sorted out the various energies permeating the ziggurat. The pulses were so minute that
grasping them was difficult. She was accustomed to working with much stronger forces.
The game’s markers—the colored shapes—were composed of energy, making telekinesis an
unlikely, if not an impossible, form of cheating. The computer could probably be bribed, but it
would take more time and credits than Rheba had to find out. Several of the players at various
levels were in illegal collusion, setting up complex resonances that could only be defeated by
chance or the end of the cycle. At least one player was an illusion. She could not determine which
player was projecting the illusion, or why.
After several rounds of play, one of the many collusions was challenged and broken up. She
began to feel more at ease with the tiny currents that created the colored markers. Slowly,
discreetly, while credits flowed out of her OVA, she began to manipulate the game’s markers,
using a fire dancer’s intuitive grasp of energy rather than her own computer.
It was a difficult way to cheat. Intense concentration made the swirling patterns on her hands
burn and itch. Slowly, a red triangle changed to green, upsetting a fifth-level player’s program
and costing him 10,000 credits. The man swore at his bad luck and switched from building fives
of green triangles matched with reds to building threes of yellow squares balanced on greens.
No one but the computer noticed that Rheba was several hundred credits richer for the man’s
misfortune. Rubbing the backs of her hands, she studied the shifting markers, placed her bet,
programmed her computer, and went to work with her mind, shortening wavelengths of energy,
shifting red to blue.
It was easier this time. Within minutes a red triangle blinked and was reborn as blue. The victim
was a fourth-level woman. She stared around with harsh white eyes, as though she sensed that
cheating rather than chance had unraveled her careful program.
Rheba was 300 credits richer. She used it as leverage against a third-level player who was barely
able to hang onto his seat. His orange circles paled to yellow; he had no blues to balance them
and no credits to buy what he needed. His circlet chimed and informed him that his credit balance
could not sustain a third or even a second-level ante.
In silence the man switched places with Rheba, who had bet against him. She had 1,200 credits
now, enough for three rounds—if no one raised the ante or bet against her one-on-one.
Her progression from entry to third level attracted little attention. There were sixty players on the
first three levels, and they changed rapidly. When she progressed to the fourth level, however,
there was a stir of interest. Only twelve players were on that level, three seated on each side of
the ziggurat, well above the heads of the crowd.
Twelve minutes and 46,000 credits later, Rheba settled into the fifth level, one of only eight
players on that level. The players were seated two to each side of the ziggurat. Three of the