R. A. Salvatore - The Spearwielder's Tales - 03 - Dragonslayer's Return

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V1.0 Scanned by Faile, still needs a complete proofread
This completes the trilogy which was begun by some other guy who scanned volumes 1 and
2. Since volume 3 didn’t seem to be coming from him, I thought it would be a good thing to
finally release it
Prelude
The October wind bit hard, tossing leaves, yellow and brown and red, into a swirling vortex and sweeping
them past the man standing solemnly at the top of the hill, near to the road and the spiked green fence that
marked the boundary of the cemetery. Cars buzzed along Lancaster Street just beyond that fence, the bustle of
the living so near to the quiet cemetery. White flakes danced in the air, an early-season flurry. Just a few
flakes, and fewer still ever seemed to reach the ground, carried along on the wind's continual ride.
Gary Leger, head bowed, hardly noticed any of it, the snow, the wind, or the cars. His black hair, longer now
than usual for lack of attention, whipped about into his stubbly face, but that, too, he didn't notice. The feel of
the day, that classic New England autumn melancholy, was in Gary, but the details were lost—lost in the
overwhelming power of the simple words on the flat white stone set in the ground:
Pvt. Anthony Leger
Dec. 23, 1919-June 6, 1992
World War II Veteran
That was it. That was all. Gary's dad had spent seventy-two years, five months, and fifteen days alive on this
Earth, and that was it.
That was all.
Gary consciously tried to conjure memories of the man. He remembered the cribbage games, remembered the
great blizzard of '78, when his dad, the stubborn mailman, was out at five in the morning, trying to shovel his
car out of the driveway.
Gary snorted, a sad chuckle at best, at that recollection. The weatherman had forecasted a few inches, and
Gary had awakened with the hopes that school would be canceled. Yeah, right. Gary peeked through the side
of his shade, and saw that it had indeed snowed. Perspectives were all askew that February morning fifteen
years before, though, and when Gary looked down to the driveway beneath his window, trying to gauge how
much snow had fallen, all he saw was a black circle a few inches in diameter. He thought it was the driveway,
thought his car, his precious '69 Cougar with the 302 Boss and the mag wheels, had been stolen.
Gary ran downstairs in just his underwear, screaming, "My car!" over and over.
The car was still there, the embarrassed young man soon learned, standing practically naked in front of his
mother and older sister; the black spot he had seen was not the driveway, but the vinyl roof of his car!
And there was his father, stubborn Dad, at the end of the driveway, plunging the shovel upward—up above
his shoulders!—into a snowdrift, trying to get his car out so that he could get to work. Never mind that the
city snowplows hadn't even been able to climb up the Florence Street hill; never mind that the snowdrift went
on and on, down the street and even down the main road.
Gary could see it all so clearly, could even see the cemetery, across the street and across their neighbor's yard.
Even in that memory, Gary could see the statue marking his father's family grave, the virgin with her arms
upraised to the gray sky.
Just like now. Just like forever. The plaque that marked his father's grave was a few feet behind that same
statue, and Gary's eyes wandered to the virgin's back, followed its lines and upraised arms into the sky, full of
dark clouds and white clouds, rushing along on the westerly breeze. Gary's chuckle was gone, replaced by a
single tear that washed from his green eye and gently rolled down his cheek.
Diane, leaning on the car twenty feet away, noted the glisten of that tear and silently bit her bottom lip. Her
eyes, green like Gary's, moistened in sympathy. She was helpless. Totally helpless. Anthony had been gone
four months and in that short time, Diane had watched her husband age more than in the seven years they had
been together.
But that was the thing with death, the helplessness. And as much as Diane felt it in looking at wounded Gary,
Gary felt it ten times more in looking down at the simple words on the simple stone in the wind-strewn
cemetery.
Gary had always been a dreamer. If a bully pushed him around at school, he would fantasize that he was a
martial arts master, and in his mind he would clobber the kid. Whatever cards the real world had dealt to him,
he could change his hand through his imagination. Until now, looking down at the grass covering his father.
There were no "conquering hero" daydreams for this reality.
Gary took a deep breath and looked back to the stone marker. He didn't come to the cemetery very often; he
didn't see the point. He carried his father's memory with him every minute of every day—that was his homage
to the man he had so loved.
Until June 6, things had been going well for Gary Leger. He and Diane had been married for almost two
years, and they were starting to talk about children. Both were building careers, following the paths that
society said was proper. They had lived with Gary's parents for a short while after their wedding, saving for
an apartment, and had only been out on their own for a few months.
And then Anthony had died.
His time had come. That was the proper cliche for it, the most fitting description of all. Anthony had always
been the most responsible of men; Anthony would dig at that towering snowdrift because by doing so, he was
making progress towards fulfilling his responsibilities. That was Anthony's way. Thus, when Gary, the baby
of the family, youngest of seven, had moved out of the house, Anthony's responsibilities had come to their
end. His children were out and on their own; his daughters and his sons had made their own lives. The time
had come for Anthony to sit back and relax, and pass the time in quiet retirement.
Anthony didn't know how to do that.
So Anthony's time had come. And though he felt none of the I-wish-I-had-told-him-while-he-was-alive guilt,
for his relationship with his dad had been truly wonderful, Gary couldn't help thinking, in the back of his
mind, that if he had stayed at home, Anthony would have stayed responsible. Anthony would have stayed
alive.
Gary felt that weight this chill and windy autumn day. But more than that, he felt pure and unblemished grief.
He missed his dad, missed having him down at third base, coaching softball, missed watching TV, sharing
grumbling sessions at the always bleak daily news.
As that summer had begun to wane, Diane had talked about children again, but her words seemed ultimately
empty to Gary Leger. He wasn't ready yet for that prospect, for the prospect of having children that his dad
would never see.
All the world was black to him.
All the world, except one sliver of hope, one memory that could not be dulled by any tragedy.
When the grief threatened to engulf him, overwhelm him and drop him listless to the leaf-covered ground,
Gary Leger turned his thoughts to the mystical land of Faerie, the land of leprechauns and elfs, of a dragon he
had slain and an evil witch who would soon be free—or perhaps already was free, bending the land's
independent people under her iron-fisted rule.
Gary had been there twice, the first time unexpectedly, of course, and the second time after five years of
wishing he could go back. Five years in this world had been just a few weeks in Faerie, for time between the
lands did not flow at the same rate.
For a fleeting instant, Gary entertained a notion of somehow getting back to Faerie, of using the time
discrepancy to come back to a living Anthony. If there was some way he could get back on the night
Anthony's heart had stopped, some way he could be beside his father, so that he might call the emergency
medics . . .
Gary dismissed the wild plan before it could even fully formulate, though, for he understood that the time
discrepancy did not involve any backward time travel. Anthony was gone, and there was not a thing in all the
world that Gary could do about it.
Still, the young man wanted to get back to Faerie. He wanted to get back to Mickey McMickey the
leprechaun, and Kelsey the elf, and Geno Hammerthrower, surly Geno, the dwarf who never seemed to run
out of fresh spittle. Gary had wanted to go back, off and on, in the four years since his last adventure, and that
desire had become continuous since the moment he saw his dad lying on the hospital gurney, since the
moment he realized that there was nothing he could do.
Maybe his desire to return was merely a desire to escape, Gary fully realized.
Maybe Gary didn't care.
1 Crumbling Bridges
The three unlikely companions—leprechaun, elf, and dwarf—crouched behind a vine-covered fence,
watching the ranks of soldiers gathering to the south. Five thousand men were in the field, by their estimate,
with hundreds more coming in every day. Infantry and cavalry, and all with helms and shields and bristling
weapons.
"Kinnemore's to march again," said Mickey McMickey, the leprechaun, twirling his tam-o'-shanter absently
on one finger. Only two feet tall, Mickey didn't need to crouch at all behind the brush, and with his magical
pot of gold safely in hand (or in pocket), the tricky sprite hardly gave a care for the clumsy chase any of the
human soldiers might give him.
"Suren it's all getting tired," Mickey lamented. He reached into his overcoat, gray like his mischievous eyes,
and produced a long-stemmed pipe, which magically lit as he moved it towards his waiting mouth. He used
the pipe's end to brush away straggly hairs of his brown beard, for he hadn't found the time to trim the thing in
more than three weeks.
"Stupid Gary Leger," remarked the sturdy and grumpy Geno Hammerthrower, kicking at the brush—and
inadvertently snapping one of the fence's cross-poles. The dwarf was the finest smithy in all the land, a fact
that had landed him on this seemingly unending adventure in the first place. He had accompanied Kelsey the
elf's party to the dragon's lair to reforge the ancient spear of Cedric Donigarten, but only because Kelsey had
captured him, and in Faerie the rules of indenture were unbending. Despite those rules, and the potential loss
of reputation, if Geno had known then the ramifications of the elf's quest, from freeing the dragon to
beginning yet another war, he wouldn't have gone along at all. "Stupid Gary Leger," the dwarf grumped again.
"He had to go and let the witch out of her hole."
"Ceridwen's not free yet," Kelsey, tallest of the group— nearly as tall as a man—corrected. Geno had to
squint as he regarded the crouching elf, the morning sun blinding him as if reflected off. Kelsey's lustrous and
long golden hair. The elf's eyes, too, shone golden, dots of sunlight in an undeniably handsome and angular
face.
"But she's soon to be free," Geno argued—too loudly, he realized when both his companions turned nervous
expressions upon him. "And so she is setting the events in motion. Ceridwen will have Dilnamarra, and likely
Braemar and Drochit as well, in her grasp before she ever steps off her stupid island!"
Kelsey started to reply, but paused and stared hard and long at the dwarf. Unlike most others of his mountain
race, Geno wore no beard, and with a missing tooth and the clearest of blue eyes, the dwarf resembled a
mischievous youngster when he smiled—albeit a mischievous child bodybuilder! Kelsey was going to make
some determined statement about how they would fight together and drive Kinnemore, Ceridwen's puppet
King, and his army back into Connacht, but the elf couldn't find the words. Geno was likely right, he knew.
They had killed Robert the dragon, the offsetting evil to Ceridwen, and with Robert out of the way, the witch
would waste little time in bringing all of Faerie under her darkness.
At least, all of Faerie's human folk. Kelsey's jaw did firm up when he thought of Tir na n'Og, his sylvan forest
home. Ceridwen would not conquer Tir na n'Og!
Nor would she likely get into the great Dvergamal Mountains after Geno's sturdy folk. The dwarfish Buldre-
folk were more than settlers in the mountains. They were a part of Dvergamal, in perfect harmony with the
mighty range, and the very mountains worked to the call of the Buldrefolk. If Ceridwen's army went after the
dwarfs, their losses would surely be staggering.
And so Faerie would be as it had once been, Kelsey had come to believe. All the humans would fall under the
darkness, while the dwarfs and elfs, the Buldrefolk of Dvergamal and the Tylwyth Teg of Tir na n'Og, fought
their stubborn and unending resistance. After quietly reminding himself of the expected future, the elf's visage
softened as he continued to stare Geno's way. They would be allies, like it or not (and neither the dwarfs nor
the elfs would like it much, Kelsey knew!).
A horn blew in the distant field, turning the three companions back to the south. A force of riders, fully
armored knights, charged down onto the field on armored warhorses, led by a lean man in a worn and
weathered gray cloak.
"Prince Geldion," Mickey remarked sourly. "Now I've not a doubt. They'll start for Dilnamarra all too soon,
perhaps this very day. We should be going, then," he said to Kelsey. "To warn fat Baron Pwyll so that he
might at least be ready to properly greet his guests."
Kelsey nodded gravely. It was their responsibility to warn
Baron Pwyll, for whatever good that might do. Pwyll could not muster one-tenth the force of Connacht, and
this army was superbly trained and equipped. By all measures of military logic, the Connacht army could
easily overrun Dilnamarra, probably in a matter of a few hours. Kelsey's allies had one thing going for them,
though, a lie that had been fostered in rugged Dvergamal. After the defeat of the dragon, Gary Leger had
returned to his own world, and so the companions had given credit for the kill to Baron Pwyll. It was a
calculated and purposeful untruth, designed to heighten Pwyll's status as a leader among the resistance to
Connacht.
Apparently the lie had worked, for the people of Dilnamarra had flocked about their heroic Baron, promising
fealty unto death. Connacht's army was larger, better trained, and better armed, but the King's soldiers would
not fight with the heart and ferocity of Baron Pwyll's people, would not hold the sincere conviction that their
cause was just. Still, Kelsey knew that Dilnamarra could not win out; the elf only hoped that they might
wound Connacht's army enough so that the elves of Tir na n'Og could hold the line on their precious forest
borders.
"And what of you?" Kelsey asked Geno, for the dwarf had made it clear that he would soon depart when this
scouting mission was completed.
"I will go back with you as far as the east road, then I'm off to Braemar," Geno answered, referring to the fair-
sized town to the north and east, under the shadows of mighty Dvergamal. "Gerbil and some of his gnomish
kin are waiting for me there. We'll tell the folk of Braemar, and go on to Drochit, then into the mountains, me
to my kin at the Firth of Buldre and Gerbil to his in Gondabuggan."
"And all the land will know of Ceridwen's coming," Kelsey put in.
"For what good it will do all the land," Mickey added dryly.
"Stupid Gary Leger," said Geno.
"Are ye really to blame him?" Mickey had to ask. Geno had always remained gruff (one couldn't really expect
anything else from a dwarf), but over the course of their two adventures, it seemed to Mickey that the dwarf
had taken a liking to Gary Leger.
Geno thought over the question for a moment, then simply answered, "He let her out."
"He did as he thought best," Kelsey put in sternly, rising to Gary's defense. "The dragon was free on the wing,
if you remember, and so Gary thought it best to shorten Cerid-wen's banishment—a banishment that Gary
Leger alone had imposed upon her by defeating her," he pointedly added, staring hard Geno's way. "I'll not
begrudge him his decision."
Geno nodded, and his anger seemed to melt away. "And it was Gary Leger who killed the dragon," the dwarf
admitted. "As was best for the land."
Kelsey nodded, and the issue seemed settled. But was it best for the land? the elf silently wondered. Kelsey
certainly didn't blame Gary for the unfolding events, but were the results of Gary's choices truly the better?
Kelsey looked back to the field and the swelling ranks of Ceridwen's mighty hand, an evil hand hidden behind
the guise of Faerie's rightful King. Would it have been better to fight valiantly against the obvious awfulness
of Robert the dragon, or to lose against the insidious encroachment of that wretched witch?
Given the elf's bleak predictions for Faerie's immediate future, the question seemed moot.
Gary's first steps off the end of Florence Street were tentative, steeped in very real fears. He had grown up
here; looking back over his shoulder, he could see the bushes in front of his mother's house (just his mother's
house, now) only a hundred or so yards and five small house lots away.
The paved section of Florence Street was longer now. Another house had been tagged on the end of the road,
encroaching into Gary's precious woods. He took a deep breath and looked away from this newest intruder,
then stubbornly moved down the dirt fire road.
Just past the end of the back yard of that new house, Gary turned left, along a second fire road, one that soon
became a narrow and overgrown path.
A fence blocked his way; unseen dogs began to bark.
Somewhere in the trees up above, a squirrel hopped along its nervous way, and the lone creature seemed to
Gary the last remnant of what had been, and what would never be again.
He grabbed hard against the unyielding chain links of the fence, squeezing futilely until his fingers ached. He
thought of climbing over, but those dogs seemed quite near. The prospect of getting caught on the wrong side
of a six-foot fence with angry dogs nipping at his heels was not so appealing, so he gave the fence one last
shake and moved back out to the main fire road, turned left and walked deeper into the woods.
Hardly twenty steps farther and Gary stopped again, staring blankly to the open fields on his right, beyond the
chain-link fence of the cemetery.
Open fields!
This fence had been here long before Gary, but the area inside it, these farthest reaches of the cemetery, had
been thickly wooded with pine and maple, and full of brush as tall as a ten-year-old. Now it was just a field, a
huge open field, fast filling with grave markers. It seemed a foreign place to Gary; it took him a long time to
sort out the previous boundaries of the cleared regions. He finally spotted the field where he and his friends
had played football and baseball, a flat rectangular space, once free of graves and lined by trees.
Now it was lined by narrow roads and open fields, and rows of stone markers stood silent and solemn within
its sacred boundaries. Of course, Gary had seen this change from the cemetery's other end, the higher ground
up near the road, where the older family graves were located.
Where his father was buried.
He had seen how the cemetery had grown from that distant perspective, but he hadn't realized the impact. Not
until now, standing in the woods out back. Now Gary understood what had been lost to the dead. He looked at
the playing field of his youth, and saw the marker of his future.
Breathing hard, Gary pushed deeper into the woods, and could soon see the back of the auto body shop on the
street that marked the eastern end of the trees. Somewhat surprised, Gary looked back to the west, towards
Florence Street. He could see the light-shingled roof of the new house! And he could see the auto body shop!
And across the open cemetery, across the silent graves, he could see the tops of the cars moving along the
main road.
Where had his precious woods out back gone? Where were the thick and dark trees of Gary Leger's childhood
eye? He remembered the first time he had walked all the way through these woods, from Florence Street to
the auto body shop. How proud he had been to have braved that wilderness trek!
But now. If he and Diane had kids, Gary wouldn't even bother taking them here.
He cut left again, off the fire road and into the uncleared woods, determined to get away from this openness,
determined to put all signs of the civilized world behind him. Up a hill, he encountered that stubborn chain-
link fence again, but at least this time, no dogs were barking.
Over the fence Gary went, and across the brush, growling in defiance, ready to pound any dog that stood to
block him. He was in the back lot of the state-run swimming pool, another unwanted encroachment, but at
least this section of land hadn't been cleared. Beyond this stretch, Gary came into the blueberry patch, and he
breathed a sincere sigh of relief to see that this magical place still existed, though with the trees thinned by the
season, he could see yet another new house to the west, on the end of the street running perpendicular off the
end of Florence Street. That road, too, had been extended—quite far, apparently. Now Gary understood where
the dogs were kept chained, and predictably, they took to barking again.
Gary rubbed a hand over his face and moved across the blueberry patch, to the top of the mossy banking that
settled in what was still the deepest section of the diminishing wood. Here, he had first met the sprite sent by
Mickey McMickey, the pixie who had led him to the dancing fairy ring that had sent him into the magical
land.
He moved down the steep side, out of sight of anything but trees, and removed his small pack, propping it
against the mossy banking as a pillow.
He stayed for hours, long after the sun had gone down and the autumn night chilled his bones. He called
softly, and often, for Mickey, pleading with the leprechaun to come and take him from this place.
No sprites appeared, though, and Gary knew that none would. The magic was gone from here, lost like the
playing field of his youth, dead under the markers of chain-link fences and cement foundations.
2 Say It Loud and Say It Often
Prince Geldion stomped across the muddy field, cursing the rain, cursing the wind, cursing the night, and
cursing the impending war. Head down and thoroughly consumed by his anger, the volatile Prince walked
right into one guard, who started to protest until he recognized the perpetrator. Then the common soldier
stood straight and silent, eyes wide and not even daring to blink or breathe!
Geldion's dark eyes bored into the frightened man, the Prince's well-earned reputation for ferocity making the
look more ominous indeed. Geldion said not a word—didn't have to—just let his imposing stare linger over
his shoulder as he sloshed away.
He wished a star would come out, or the moon. Anything but these clouds. Geldion hated riding in the mud,
where with every stride his horse took he felt as if they would slip sideways and pitch over. And this coming
ride would be forced, he knew, driven by his father's insatiable desire to put Dilnamarra under Connacht's
widening thumb.
Dilnamarra, and all of Faerie. Kinnemore had always been ambitious and protective of his realm, but now
those feelings had reached new heights. Geldion wasn't sure what had changed, beyond the reforming of
Cedric Donigarten's spear and the slaying of the dragon. So Robert was gone, but when was the last time
anyone had seen the wyrm out of his distant mountain hole anyway? And so the spear was whole, but who
might wield it, and even if such a hero might be found, what grudge would he hold against Connacht? To
Geldion's thinking, the politics remained the same. Kin-nemore was still King and as far as the Prince knew,
the people of all the communities still swore fealty to him. True, the army of Connacht, led by Geldion, had
skirmished with the folk of Braemar and Drochit, but that had been an excusable faux pas, an indiscretion
born on dragon wings as Robert the Wretched had terrorized the land. Diplomacy would certainly calm the
realm and put all back in line.
That didn't seem good enough for King Kinnemore.
No, not Kinnemore, Geldion decided, and a hiss escaped his lips as he continued on his trek around the
muddy perimeter of his encampment. Not his father, because his father made no independent decisions
concerning the kingdom. Not anymore. This impending war was driven not from Connacht, but from Ynis
Gwydrin, the Isle of Glass, the home of Ceridwen the witch.
"A place yous ne'er been," a raspy voice remarked, and the Prince skidded to a stop, went down into a crouch,
and peered all around, his hand on the hilt of his belted dirk. A moment later, with nothing in sight, he
straightened. A puzzled expression crossed Geldion's face as he came to realize that whoever, or whatever,
had spoken to him had apparently read his mind.
Or had it been merely the drifting words of a distant, unrelated conversation?
"Nay, I was spaking to yous, Princes Geldion," the voice replied, and Geldion whipped out his dirk and fell
back into the crouch once more.
"Above yous," croaked the voice. Geldion looked up to watch the descent of a bat-winged monkey, its torso
nearly as large as his own and with a wingspan twice his height. The creature landed quietly in the mud before
the Prince and stood at ease, showing no fear of or respect at all for Geldion's waving dirk.
"Who are you, and where are you from?" Geldion demanded.
The monkey bat smiled, showing a wicked row of sharpened fangs. "Where?" it echoed incredulously, as
though the answer should have been obvious.
"Ynis Gwydrin," Geldion reasoned. He saw some movement to the side and behind the monkey bat, his
soldiers rushing to the scene. As the creature chuckled its confirmation that it was indeed a messenger of
Ceridwen, the Prince held up his free hand to keep the soldiers at bay.
"Come from Ceridwen for Geldion," the monkey bat rasped. "The Lady would see Geldion."
"I am to ride . . ." the Prince started to ask.
"To fly," the monkey bat interrupted and corrected. "To fly with me." It held out its clawed hands towards the
Prince, inviting him into an embrace.
An involuntary shudder coursed along Geldion's spine, and he eyed the creature skeptically, not replacing his
weapon on his belt. His mind soared down several possibilities, not the least of which was warning him that
Ceridwen, sensing his doubts and his anger at his father, might" be trying to get him out of the way. He didn't
replace the dirk on his belt; he'd not walk into such a trap.
But the witch had apparently expected his resistance. There came a sudden flurry from above, and a second
monkey bat dropped down atop the Prince's shoulders, clawed feet and hands catching a tight hold on
Geldion's traveling cloak. Geldion was off the ground before he could react, and with the cloak bundling
about his shoulders, his overhead chop with the dirk did little damage.
Soldiers cried out and charged; the first monkey bat leaped away, pounding wings quickly taking it above the
reach of the soldiers' long pikes and swords.
Geldion continued to struggle, freed up one arm and half turned to get into a striking posture.
"Would yous fall?" came a question from the darkness, from the first monkey bat, Geldion realized.
Those sobering words forced the Prince to look down and consider his position. He was already fully thirty
feet from the ground and climbing rapidly. He could stick his captor, but a wound on this monkey bat would
result in a drop that was not appealing.
"The Lady would see Geldion," the first monkey bat said again, and off they soared, through the driving rain
and wind. There were more than two of the creatures, the Prince soon learned; there were more than twenty.
Ceridwen was never one to take chances.
Half the army was roused by that time, torches sputtering to life against the rain all across the muddy field.
Hosts of archers bent their great yew bows skyward. But the night was dark and their efforts futile. Word
went immediately to Kinnemore, but the King, apparently not surprised by Ceridwen's visitors, brushed away
his soldiers' concerns and bade them go back to their watch and their sleep.
* * * * *
Prince Geldion saw little from his high perch in the dark sky. Every so often, the winged caravan would pass
over a hamlet, nestled in the rolling fields east of Connacht, and the lights from windows would remind the
abducted man of just how high he was.
Then the monkey bats fast descended, touching down on the wet grass, where they were met by a second
group.
Again the Prince was scooped up, and off the fresher couriers flew. There came a second exchange, and then
a third, and not so long after that, with the sky still dark in the throes of night, Geldion saw great looming
shadows all about him.
They had come to Penllyn, the mountainous region surrounding Loch Gwydrin, the Lake of Glass. Geldion
had never been here before—few had—but he knew many tales of the place. Everyone in Faerie had heard
tales of the witch's home.
The sun was just peeking over the eastern rim, in their faces, as the troupe flapped through a pass between
two towering peaks and came in sight of the still waters of the famed mountain lake.
Slanted rays touched upon its surface, turning the waters fiery golden. Geldion watched unblinking as the
light grew and the scene unfolded. Ynis Gwydrin, the isle, came into sight, and then, the witch's castle, a
crystalline palace of soaring spires that caught the morning light in a dazzling display of a million
multicolored reflections.
Despite his general surliness, and his more pointed anger at being abducted, the helpless Prince could not hide
his awe at the magnificent sight. No tales could do Ynis Gwydrin justice; no paintings, no sculptures, could
capture the magic of this place and this crystalline castle.
Geldion took a deep breath to compose himself, and to whisper a reminder that the magic of Ynis Gwydrin
was surely* tainted by danger. This was Ceridwen's island, Ceridwen's castle, and a single wrong word would
ensure that he never left the place alive—at least, not as a human. Ceridwen had a reputation for turning
people into barnyard animals.
With that disquieting thought in mind, Geldion stepped down onto the isle, on a stone path through the sand
that led to the crystalline castle's towering front doors. The monkey bats herded him towards the door, and he
offered no resistance. (Where did they think he might run?) At the portal, he was met by a group of goblins,
ugly hunched creatures with sloping foreheads and overgrown canines curling grotesquely over saliva-wetted
lips that seemed too stretched for their mouths. Their skin was a disgusting yellow-green in color and they
smelled like raw meat that had been too long in the sun.
"Geek," one spindly-limbed goblin explained, poking a gnarly finger into its small chest. The goblin reached
out to take Geldion's arm, but the Prince promptly slapped the dirty hand away.
"I can offer no resistance on Ynis Gwydrin," Geldion explained. "If you mean to lead me to Ceridwen, then
lead on. Else moveaway, on threat of your life!"
Geek sputtered and shook his ugly head, muttering something uncomplimentary about "peoples." He
mentioned the name of Ceridwen, his "Lady," as Geldion had expected, and motioned for the Prince and the
goblin guards to follow.
Inside the castle, they moved swiftly along mirrored corridors, and Geldion soon lost all sense of direction.
He didn't much care, though, for he had no expectations of escape. He was in the lair of mighty Ceridwen, the
sorceress, and in here, he knew well, he could only leave when Ceridwen allowed him to leave.
Geek stopped at a large wooden door and tentatively clicked the knocker a couple of times.
Geldion understood the goblin's nervousness. The guards shuffled uneasily behind him, and he got the distinct
feeling that they did not want to be in this place.
The door swung in, apparently of its own accord, and suddenly Geek and Geldion were standing alone in the
corridor, for the other goblins had taken full flight back the way they had come.
A warm glow emanated from beyond the opened door, the tinge of an inviting, blazing fire. From the
corridor, Geldion could see only a portion of the room. A pair of overstuffed chairs were set on the end of a
thick bearskin rug, and rich tapestries hung on the far wall. One Geldion recognized as a scene of the court in
Connacht, though the work was old and Geldion did not know any of the men and women depicted.
Geek nervously motioned for Geldion to lead the way. If the Prince held any doubts that Ceridwen was in
there, they were gone now, considering the goblin's truly fearful expression. Geldion took a deep breath,
trying to fully comprehend what was at hand. He had never actually met the witch, though he had spoken
several times to the talking crows that were Ceridwen's messengers. His father certainly had sat with
Ceridwen, on many occasions, but Kinnemore rarely spoke to anyone of the meetings.
摘要:

V1.0ScannedbyFaile,stillneedsacompleteproofreadThiscompletesthetrilogywhichwasbegunbysomeotherguywhoscannedvolumes1and2.Sincevolume3didn’tseemtobecomingfromhim,Ithoughtitwouldbeagoodthingtofinallyreleaseit☺PreludeTheOctoberwindbithard,tossingleaves,yellowandbrownandred,intoaswirlingvortexandsweeping...

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R. A. Salvatore - The Spearwielder's Tales - 03 - Dragonslayer's Return.pdf

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