
mother ships.
It could have been an attack, but was not.
The Musth clanmasters were assembling to decide what might be done with the humans occupying the
far-distant Cumbre system.
Or, at least the clanmasters who felt the matter of interest or value; perhaps twenty percent of the Musth
clans, no more. Others might choose to involve themselves later, might remain neutral.
To the Musth, The planet was held, in mythology, to be the homeworld, although most of their scientists
believed the race had simultaneously evolved on a dozen, perhaps more, planets; proof the universe
belonged to them, buttressed by the ease with which they had conquered their home cluster and
expanded beyond.
The planet was temperate, with large continents, low mountains, lakes, much of the land covered with
veldt, grassy plains interspersed with small forests. The sun was G-type, but the light was starker, more
blue, than a Ter-ran would feel comfortable under. Its climate was a bit chill for man, although it seldom
snowed. Rainfall was seasonal, sparse but heavy when it came.
It had not always been like that. Over the millennia, it'd been plowed, mined, deforested, and built up,
and then the Musth had gone out to the stars.
The planet, almost abandoned, was encouraged to revert to its natural state. Cities were leveled, and the
ravaged land contoured and planted, polluted rivers and lakes made to run clean, and the world was as it
had been, at the dawn of Musth time.
With population pressure gone, the few million Musth who chose to remain on The planet built
semi-underground villages, one clan holding each settlement.
Only one small continent still showed the Musth's technocracy. Here were military bases, great landing
fields, roboticized factories and yards, and the slender bureaucracy the Musth needed to administer their
thousand thousand worlds. This was Gathering.
In the center of it all was a two-kilometer-wide cylinder with a domed rotunda. This building, three
hundred meters high, was where the Musth came to deal with problems beyond the immediate reach of a
clanmaster, or to settle a feud when one or another of the warring groups requested intervention.
The building had no name, which the Musth found logical. As the only one in their empire used for these
purposes, it needed none.
There was a wry Musth proverb: "The only reason we Musth do not rule All-Cosmos is we need one
eye for our race's future, one eye for our personal destiny, and one eye to guard our backs, and the First
Cause only gave us two eyes each."
In the cylinder's walls were suites, each with a small landing platform wide enough for a pair of ships. A
clan-master could arrive, well guarded, and conduct whatever business was necessary without leaving his
suite, using the elaborate electronics array. Each suite was completely independent, with its own power
generator and available air supply for those who were worried about an enemy trying to gas them.
If the controversy was solved, then the masters, their subordinates, delegates or relatives, could choose
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