Dan Parkinson - Dwarven Nations 01 - The Covenant of the Forge

VIP免费
2024-12-23 0 0 562.35KB 183 页 5.9玖币
侵权投诉
To Randy and Jenny Scott
DRAGONLANCE® Saga Dwarven Nations
Volume One
The Covenant of the Forge
© 1993 TSR, Inc. All Rights Reserved.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely
coincidental.
This book is protected under the copyright laws of theUnited States of America . Any reproduction or
other unauthorized use of the material or artwork contained herein is prohibited without the express
written permission of TSR, Inc.
Random House and its affiliate companies have worldwide distribution rights in the book trade for
English language products of TSR, Inc.
Distributed to the book and hobby trade in theUnited Kingdom by TSR, Lid. Distributed lo the toy and
hobby trade by regional distributors. Cover art by Tim Hildebrandt. Interior art by Valerie Valusek.
DRAGONLANCE and GEN CON are registered trademarks owned by TSR, Inc. The TSR logo is a
trademark owned by TSR, Inc.
First Printing: February 1993
Printed in the United Stales ofAmerica .
Library of Congress Catalog Card Number: 92-61078
987654321 ISBN: 1-56076-558-5
With special thanks to Pat McGilligan for his patience, to Harold Johnson for sharing his knowledge
of the dwarves of Krynn, and to Sue Weinlein for a touch of sunshine.
TSR, Inc.P.O. Box 756Lake Geneva,WI53147U.S.A.
TSR, Ltd.
120 Church End, Cherry Hinton
CambridgeCB1 3LB
United Kingdom
eveRBAR&IM
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
Prologue
A 6Umpsc of Prophecy
€xccpt for tb« dragons, tt»bo sprang from the roorlo itself, tb< prst people of Krynn were the elves.
This was a conclusion reached by Mistral Thrax early in his search for certainties among the complexities
of an uncertain world.
Few would recall his early pronouncements regarding the sequence of origins, because in those days
Mistral Thrax was considered to be full of strong ale and vagaries, and because few among the people of
the high mountains really cared about such things as who came first and why. Such thoughts were for the
very old, who had nothing better to do than think them. Even then, when he began his studies of lore after
being maimed in a rockfall, Mistral Thrax was more than two hundred years of age.
r>RA6OnCAnce t>n>An>cn nations
Thus little note was made of his reckonings. But the logic of his conclusions satisfied Mistral Thrax and
led him onward in his studies.
The elves, he believed, were the first attempts of the gods—particularly of Reorx the Life-Giver—to
create people of their own design upon the world which before that time had only its own creatures, the
dragons, and the animals which were their prey.
So the gods discussed it and created the elves. The elves were beautiful, Mistral Thrax admitted, in an
elvish way, but it was his belief that the gods grew disappointed after a time because the elves—being
elves—were essentially decorative but not particularly functional. They were content simply to live long
lives and to exist. They did nothing of real value, in the opinion of Mistral Thrax. In all his studies, the old
dwarf found only one thing that the elves had done that was worthy of note. They had claimed the forests
of Silvanesti as their home, thereby upsetting the dragons, many of whom considered Silvanesti as their
own.
This, according to Mistral Thrax, was why so much of history was punctuated by periodic skirmishes
and at least one full-scale war, starting with dragon attacks against the elves.
In their concern for proper balance, the gods tried again. This time, they created the ogres. And again,
as time passed, they grew disappointed. The ogres had been a promising race—though unimaginative
and boring—but with time they began to deteriorate in their culture and eventually they became the ogres
of the present—great sullen, surly brutes who were at best a nuisance and could be a real threat.
Various gods, Mistral Thrax decided, had then tried their hands at designing a better kind of people.
Which gods might have originated such monstrosities as goblins and minotaurs and the like was a
question Mistral Thrax ignored, on the assumption that those particular gods were probably ashamed of
what they had done, and it was not his business to lay blame.
Cbc CopcrtAnt of the
But Reorx the Life-Giver seemed to have recognized the problems besetting his world and turned his full
attention to designing the perfect race of people. As Mistral Thrax viewed it, Reorx must have created
humans next, using the basic model of the elves but instilling within the new creatures great energies,
driven by the realization of short life spans. Again, in Mistral's opinion, it was a good try but not yet
perfect. Humans proved to be far too chaotic a race for Reorx's taste, he was sure, and somehow even
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
managed to so distort their basic strengths that some of them turned into gnomes and, possibly, even
kender (though there was some evidence, Mistral conceded, that kender might have originated from
some unexpected deviation among the elves).
His intention and his vow — in his two hundredth year — had been to devote the rest of his life to the
study of lore. Thus, a hundred years later, being still alive, he was still at it. Copious armloads of scrolls
did Mistral Thrax produce through those years, dwelling on the mysteries of the world and dealing with
them one by one, using good, dwarven logic. But the thread through all of his theories was that Reorx,
once determined to create the proper race of people, did not stop trying until he had done so.
The true race — the masterpiece of the life-giver — was all that any god could have wanted in a chosen
people. Not as tall and awkward as humans, and neither as short-lived as humans nor as indecently
long-lived as elves, the new race was equipped with all the skills people needed. They made fine tools
and excelled in using them. Sturdy and strong of limb, they could hew stone as other races might hew soft
wood. They had the imagination and inventiveness that ogres lacked, the sense of progress and stubborn
determination that elves lacked, and the continuity of purpose that humans lacked.
Through trial and error, Reorx in his wisdom had finally created the proper people for the world of
Krynn — the race of dwarves. Legends held that Reorx was so pleased with his best people that,
originally, he named them all Smith,
nations
though that proved so confusing that they gave themselves other personal names as needed, and
eventually none of them—so far as Mistral Thrax knew—were named Smith.
Thus did Mistral Thrax clarify the origin of the dwarven race, for any who cared to consider it.
From there, being now more than three hundred years old and still alive, he went on to summarize the
history of the world to date.
The dwarves in the early times had scattered over the face of the land, seeking the highest places, and
tribes had become separated. There were legends of a place called Kal-Thax, where many had settled,
and maybe other such places as well, but the dwarves of Mistral Thrax's acquaintance—the Calnar—had
all wound up in the realm of Thorin and had been there for a very long time.
Fact and legend became very confused on many points, but some things were clear:
—The race of humans had spread and multiplied until no one knew who or where they all were.
—The race of elves had clung to the forests of Silvanesti through a dozen dragon sieges and one
full-scale war, though some elves had migrated to the west and now lived somewhere else.
—There were still ogres here and there, including a large colony to the south of Thorin, at a place called
Bloten. The original architecture of Thorin was of ogre design, but had been abandoned long ago, and
after a few skirmishes with the Calnar, the ogres tended nowadays to leave the dwarves alone.
—And somewhere in the now-distant past—at least four hundred years ago, by the reckoning of Mistral
Thrax— magic had been introduced upon Krynn. Some said that Reorx himself had done it, led astray
by other gods. Some said magic came in the form of a gray gemstone that descended upon the world and
was captured for a time by humans, then released by gnomes. There was even a legend of a brave and
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
tragic dwarven fisherman who had
the Copetunt of the
stood in the path of the source of magic and had tried to stop it by knocking it down with his spear.
But wherever it came from, magic had come upon Krynn, and for the dwarves it was the ultimate
abomination — a power without logic, a force without the rational, comfortable rules of stone and metal,
light and dark, moons and mountains, and the rhythm of hammers and drums.
The dwarves wanted no part of magic, and they ignored it. But its effects were felt.
This latest dragon war in distant Silvanesti, for example, was far worse than the any of the previous
disputes there. This time, the dragons had attacked using magic, and the results were widespread. Little
was known in Thorin about the war itself, except that as the elves clung to their forest and fought back,
the war spread to other realms. Everywhere now, throughout the known lands, great migrations were
under way, and the dwarves and their neighbors were much concerned. Evil was afoot, and everyone
knew it.
On a spring evening, when the light from the sun tunnels began to dim, Mistral Thrax pondered over his
scrolls and what they all might mean. Within the threads of fact and legend which he attempted to weave
— as one might weave a tapestry of many colors in order to see the pictures it would reveal — were
puzzling, disturbing hints of more to come. Mistral Thrax had attempted to capture history, and in
grasping it realized that it went both ways — back through time to what had been and forward somehow
to hint at what might yet be. And not all of what he saw there pleased him.
He sensed that change was at hand — a change that would be painful for all of his people. He sensed
that, somehow, magic might touch the lives of the Calnar, and that nothing would ever again be the same.
High-dwellers, their human neighbors called the Calnar. People of the high peaks. In the dwarven
manner of speech, the word for that was Hylar, and somehow that
t>n>.\rt>cn nations
word held special meaning in the threads leading toward the future.
That, and a tiny piece of legend he had found, which seemed to fit nothing in the past and therefore
tasted prophetic — a legend that somewhere, some time, someone very important was to be named
Damon. That, the legend said, would be the name of the Father of Kings.
As he had so many times in the past when pondering such things, Mistral Thrax sighed and rubbed hard
old hands against his aching skull. Then he put away his scrolls, picked up his crutch, and turned down
the wick of his lamp. It was a long walk from his cubicle to Lobard's establishment on the main
concourse, but at the end of the walk little comforts awaited him, as they did each evening — a mug of
good ale, pot meat, and a half loaf of rich Calnar bread.
Never in all the years he had been searching had Mistral Thrax found real answers to his questions in the
ale at Lobard's, but it eased his aches and did no harm.
Cbc Drums Of Cborin
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
The Dwarven Realm ofThorinKhalkistMountains
Century of Wind
Decade of Oak
Year of Iron
Jitst Blood
Slefcgc Cn>o-$ires cisci> back on the reins AS tb« patrol enteredCrevicePass , and Piquin responded.
The big horse slowed his mile-eating trot to a fast walk, then slowed again as the silver bit on his tongue
retained its slight pressure. The oiled saddle on his back creaked softly, and the fine steel mesh of his
skirt whispered with the shift.
Behind Sledge Two-Fires, the others also slowed, turning bright-helmed heads as they studied the rising
slopes on either side of the trail. Just ahead, the slopes closed in and became the steep, brushy cliffs that
gave the pass its name. Sledge Two-Fires glanced back the way they had come. Late sunlight slanted
into the pass, and shadows were climbing the backtrail as the sun lowered toward the
t>RA<3On£AlK€ Dnuruen ttAtions
jagged peaks of the Suncradles in the distance.
Two hours of daylight remained, time enough to make it throughCrevicePass and make night camp on
the far side, where the sugar fields began. From there, in evening, the lights of Thorin would be visible
across theHammersongValley . Enough daylight remained, providing the ride through the narrow pass
was uneventful. But Sledge Two-Fires felt the hackles rising beneath his helmet and raised himself high in
his tall saddle to peer around, squinting and frowning. Something seemed out of place—something that
for a long moment he could not identify, then did. It was too quiet. On a bright midsummer evening like
this, with the sun above the Suncradles by the width of a fist, there should be sounds in the mountain
wilds. There should be eve-hawks wheeling and whistling above and cliff pigeons homing from the fields.
There should be squirrels a-chatter and rabbits scurrying through the brush—a whole chorus of muted
wilderness sounds.
But there was nothing. It was as though the world had gone silent, and the silence gave the closing cliffs
ahead an ominous feeling.
Sledge had never cared forCrevicePass. The place was perfect for ambush, a narrow defile where
enemies could lurk unseen above the trail and attack at will. Once, long ago, the Calnar themselves had
used it so. Still, not since those long-ago times had such a thing as ambush ever happened to a Thorin
border patrol.
After all, Sledge thought, who was there now to make an ambush? Ogres? One or two of the brutes
might conceive of such a thing, but despite their size and ferocity, no one or two ogres would be a match
for a mounted, armored dwarven patrol, and even the most vicious-tempered ogre would realize that.
Humans, then? There were humans everywhere these days, more all the time, it seemed. Thorin was
flanked by human realms north and south, but not in the memory of anyone had there been serious
conflict with Golash and Chandera. The people of those regions depended upon the dwarves of Thorin
for many of
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
Chc CopciiAnt of the
their commodities, just as the dwarves depended upon the humans for trade.
Wild humans? There were those, too, of course — traveling bands of nomads, occasional clots of
fugitives from some distant conflict or another. Sledge and his patrol had seen bands of humans in the
distance during the weeks of their patrol — more, it seemed, than ever before. But the wanderers had
kept their distance, and none seemed to pose any real threat. It was following and observing one such
group that had caused the patrol to be here now, miles north of the usual route. Normally, returning
patrols crossed the ridge atChandera Road , notCrevicePass.
Elves, then? All the elves that Sledge knew about were far away to the southeast, beyond the Khalkists.
In times past, a few of them had visited Thorin for Balladine, but not in recent years. The elves had their
hands full, it was said, fighting dragons for control of their beloved forests. Besides, there had never been
conflict between the elves and the Calnar. They were both intelligent races and had no reason to fight.
Still, a sense of foreboding hung about Sledge, seeming to come from the cleft ahead. It made his beard
twitch.
Agate Coalglow and Pierce Shard had eased their mounts forward to flank their leader. Now Agate
noticed the same thing that Sledge had noted a moment before. "It's quiet," the split-bearded dwarf said.
"No birds."
"None," Sledge agreed. "There may be someone in the Crevice."
"No sign of anyone," Pierce said, studying the rising banks.
"Probably nothing," the leader admitted. "I'm just feeling hunchy. If there were trouble, our scout would
have seen it and reported back."
"Not much that quick-eyed Dalin's fikely to miss," Agate nodded. "He's probably waiting for us right
now at the sugar fields. You have travel nerves, Sledge. It'll do us all good to get back home. Let
somebody else do border patrol next shift."
TT
nations
Sledge took one more hard look at the crevice ahead and shrugged. "You're right. Travel nerves." He
raised his hand and swept it forward. "By twos!" he called. "Tomorrow we'll be in Thorin Keep!"
Fiquin needed only the lightest heel-tap to pick up his long-legged gate, and the patrol trotted up the
incline as the crevice walls grew around them. The sun now was directly behind, and their long shadows
stretched out ahead, into the silent pass.
A mile went by, silently except for the echoes of their horses' shod hooves and the occasional rattle of
swords in their bucklers. Another mile, and the crest of the trail was in sight—the narrowest part of the
defile, where stepped stone walls stood above the strewn floor like ramparts, and clear sky shone
between them. From there, the pass would widen again, and the trail would be downhill all the way to the
outer ford, just above the roaring canyon where theBoneRiver joined the Hammersong.
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
Tomorrow they would cross the two rivers, with Thorin in sight. Tomorrow night they would sleep in
their own secure beds.
Nearing the crest, the dwarves felt a surge of relief. Sledge's mood had touched them all, and there had
been tension in the climb. But now the crest was just ahead, and beyond was the open sky where crevice
walls slanted away. The sky of Thorin. They were past the worst of the defile, and nothing had
happened.
"I'll pay for a keg of Lobard's best ale tomorrow evening," Agate Coalglow offered, turning to glance at
those behind him. "As soon as Sledge has given our report to Willen Ironmaul, I promise it. One full keg.
After that it's up to someone else to ease our patrol aches."
"I'll buy the second keg," Pierce Shard offered, "if that's the sort of ease you have in mind."
"I doubt if that's it," someone in the ranks chuckled. "Agate finds more comfort in the bright eyes of Lona
Anvil's-Cap these days than any of Lobard's ale can match."
12
Die Coociunt of the
"Mind your own bright eyes, and keep them sharp," Agate snapped. "We're not out of this crack yet."
At the very top of the trail's crest, Sledge Two-Fires scanned the towering banks above, then glanced
down as Piquin snorted. The dwarf's eyes went wide, and he hauled on the reins. "Arms!" he bellowed.
"Shields up! It's a trap!"
Just ahead, where the trail began its downward slope, lay two still forms. Dalin Ironbar would scout for
no more patrols. He was dead. A few feet away lay the body of his horse, a broken javelin protruding
from its ribs.
"Eyes high!" Sledge shouted. "Defend!"
But it was too late. Even as the word "defend" left his lips, an arrow flew from above to thud into his
exposed throat and downward into his chest.
In an instant, the air sang with the whines of arrows and bolts, the luffing whisper of thrown spears, and
the clatter of flung stones.
Agate Coalglow saw his leader fall and raised his own oval shield just in time to deflect a deadly arrow.
He dodged another, and a third buried its ripping head in his thigh just below his buckler. Two arrows
protruded from his horse's neck, and Agate flung himself from the saddle as the big animal began to pitch
and dance, blind with pain. He Tit hard on the stony trail, rolled, and slid behind a fallen boulder as other
arrows sought him, whining down from the steep slopes above.
There were men up there. Where moments ago there had been nothing, now the slopes were alive with
humans springing from hiding. A human voice, harsh and commanding, shouted, "Block that trail! Don't
let any of them escape! Kill the dwarves! Kill them all!"
Near at hand, Agate heard a familiar whirring sound and glanced around. Pierce Shard was still in his
saddle, his shield dancing here and there as his horse spun and pivoted. Pierce was blocking bolts
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
frantically, spinning his mesh sling while desperate eyes roved the slopes above. He found a target, let the
sling fly, and a fist-sized stone
——
DRA6Oft£AnC€ Dw&nwn nations
whistled upward. Above, someone screamed, and a rough-bearded human pitched outward from the
brushy face of the cliff to land in a sprawl not a dozen feet from where Agate huddled.
The pain in his thigh was excruciating, but Agate gritted his teeth, cleared his misted eyes, and drew his
steel sword. He broke off the shaft standing from his thigh and got to his feet. Deflecting an arrow with
his gauntlet, he staggered slightly and roared a war cry. Then, crouching, his sturdy legs pumping, he
headed up the nearest slope, directly into the face of the attack.
His charge caught some of the humans off guard. Arrows whisked past him, and then he was on a
narrow ledge in the midst of a gang of them, and his sword flew and danced in silver arcs that abruptly
turned bright red. A human fell from the ledge, then another and another as the raging dwarf continued his
charge, right into the thick of them.
Six ambushers fell from that ledge, their blood spraying in the light of the setting sun, before one of them
got behind Agate Coalglow and put a spear through his heart. Even then, with the spearhead thrusting
from his chest, Agate managed one more cut with his dripping sword, and a severed human hand
dropped into the shadows below.
He staggered then, dropping his sword and sinking to his knees. Dimly, he heard the sounds of combat
echoing back and back in the narrow crevice. Some of the Calnar, somewhere, were still fighting, making
the ambush as costly as they could for the humans who had sprung it. But there was no chance, and
Agate knew that as his world went dark. Too many humans! Fifty or more of them, at least. Maybe a
hundred, and only fourteen dwarves—or whatever number remained now.
"Thorin!" he tried to whisper as blood rushed from his mouth. "Thorin-Dwarfhome! Thorin-Everbardin .
.. hope and comfort, welcome this one home...."
Below, in the bottom ofCrevicePass , shadows crept
Ox CoDonAnt of tbc
across a tumble of carnage. Here a dwarf crouched behind his dead horse, still fending off attackers.
There, another — blood dripping from many cuts — used his shield as a weapon of attack in a last effort
to regain his fallen sword.
But it was over now, as howling humans boiled into the narrow pass to complete the work of slaughter.
The last of the Calnar to die was a fierce young defender named Tap Bronzeplate. As the final arrow
pierced him, he tried to say the words that Agate Coalglow had whispered. But only some of them got
past his lips.
"Thorin," he gasped. "Thorin-Everbardin!"
15
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
Song of the Drums
on tbc outer sb«lt>es of Chorin, lusb mcAOon>s cronmcd tb« gigantic, stair-step terraces carved into
the slopes of soaring mountainsides. Vast fields of grain formed curved mosaics, vivid patterns of color in
the late morning sunlight cresting saberlike peaks to the east. On the lower terraces, the fields were hues
of gold and deep red where early crops ripened. Above these were patterns of rich pastels, and higher
still—where the rising terraces flanked floral gardens—were greens as deep and rich as emeralds.
Here, more than anywhere else in the realm of Thorin, the landscape and the creature-works had the
look of ogre about them. Not like the brutish, dark lairs of the ogres who yet lurked among the wild
mountain passes, far
Iff
Cbe CotKtunt of the
beyond the neighboring lands of Thorin, Golash, and Chandera, but the solid, regimented design of
ancient times when the ogres — some said — had ruled all the lands of the Khalkists.
It was in the scope and breadth of the terracing, in the precise spacing of the rising ways between
terraces. Not in memory or certain lore had ogres dwelled here, and while ogres still were seen from time
to time — lurking on the distant slopes — they and their kind were not the original builders of Thorin.
The ogres now were primitive, often savage creatures, wild in their ways and in their surroundings. But
once there had been ogres of another kind. Ancient ancestors of the huge, brutish creatures of today,
those ogres of the distant past had hewn mountainsides to their liking and had delved their cold,
monotonous lairs into the very hearts of the peaks.
So said the wisest among the short, sturdy, energetic race that now occupied Thorin. This had once
been the home of ogres. But the ogres fell from power and lost their skills. Over time, what might once
have been a great civilization had deteriorated into savagery. What they left behind was theirs no more,
the ballads said. Delvings belong to those who live within them, who hold and improve them. Thorin
belonged now to the Calnar, by right of habitation and tradition.
Thorin now was Thorin-Everbardin, home of the Calnar.
On the outer shelves, the look of ancient ogre craft remained because the Calnar had found no need to
improve it. The vast, rich meadows ranking the slopes of the highest peaks of the Khalkists served the
purposes of the dwarves very nicely. Crops, flocks, and herds were rotated from level to level with the
seasons, an enterprise as bustling and busy as the foundries and crafters' halls within Thorin itself, deep in
the stone heart of the mountain. Not in memory had the Calnar — the people known to their neighbors of
other races simply as "the dwarves" — known famine.
17
Dn>An>en rations
Now midsummer's harvest was proceeding in the lower fields and among the orchards and vineyards
that flanked them. Now the drums had begun to speak on the sentinel crags above.
Colin Stonetooth, riding out from Thorin Keep to inspect the harvest, heard the talk of the drums and
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
drew rein to look upward, knowing the distances would show him nothing of the drummers. Thorin was
vast, and they were far above and far away. Yet their drums floated the muted thunder of the Call to
Balladine on the bright air of morning, and the sound was good to hear.
Handil would be up there with them, of course. It was always Handil's great vibrar that spoke first,
setting the deep rhythm of the call. Colin Stonetooth squinted against the high sun, and his eyes sought the
monolith of the First Sentinel. There, at the top of that mighty spire, was where Handil would be. Though
he could not see him there, Colin Stonetooth envisioned his first son—strong and sturdy, his kilt rippling
around his knees, his dark hair and trimmed beard giving him a feral look as he slung the great,
iron-bound drum that was of his own Grafting. The vibrar, designed and built by Handil, was like no
other drum when it struck the first thunders of the Call to Balladine.
Thinking of his eldest son, Colin Stonetooth felt the play of emotions that Handil always aroused in him.
Though still young, Handil had the breadth of chest of a seasoned delver, shoulders like the knotted boles
of mountain pines, and powerful hands on arms that rippled with strength.
At three inches over five feet, Handil was not as tall as Willen Ironmaul, Thorin's captain of guards, but
nearly so, and his bearing was as imposing as his father's had ever been—erect and sturdy, powerfully
muscled, with the natural grace of a born rock-climber. His features were strong, chiseled planes in a
wide face framed by a mane of dark hair and back-swept whiskers, trimmed short in the Cal-nar fashion.
Solemn, thoughtful gray eyes set wide apart above high cheekbones seemed always to see the world and
all within it as objects of curiosity.
Is"
OK CoDciunt of the
Handil resembled his father, they said, and Colin Stone-tooth was pleased at the comparison, though he
could not see it himself.
Of all his sons, Colin Stonetooth thought, Handil was the one best equipped to become chief among the
Calnar. A natural leader — even in his early youth, Handil had always chosen his own course and others
had always followed — the young dwarf had an inborn skill with tools of any kind and a cool, thoughtful
manner in all that he did.
Yet Handil had never displayed the slightest interest in chiefdom. He seemed devoid of leadership
ambition, preferring instead his crafts, his tinkering and inventing, and — above all — the music of the
drums.
Since his early youth, Handil had been called Handil the Drum by all who knew him, and he seemed
perfectly content with the name.
Colin Stonetooth gazed upward, hearing the drum-talk grow in volume and complexity as more and
more drums joined in — the harvest song of the Calnar, rumbling and rippling among the peaks. Its rising
echoes drifted back to add texture to the call. The Call to Balladine it was, reaching out beyond the
peaks and the slopes, out toward the human realms of Golash and Chandera. The people there would
hear the song, and they would pack their goods and come. Within a week they would be arriving, and
their encampments would fill the valleys below Thorin. It was the custom of the Calnar, the midsummer
Balladine. And it had become the custom of their human neighbors, as well.
It would be a time of trading, of exchanging news and views, of wrangling over borders and trading
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
摘要:

ToRandyandJennyScottDRAGONLANCE®SagaDwarvenNationsVolumeOneTheCovenantoftheForge©1993TSR,Inc.AllRightsReserved.Allcharactersinthisbookarefictitious.Anyresemblancetoactualpersons,livingordead,ispurelycoincidental.ThisbookisprotectedunderthecopyrightlawsoftheUnitedStatesofAmerica.Anyreproductionorothe...

展开>> 收起<<
Dan Parkinson - Dwarven Nations 01 - The Covenant of the Forge.pdf

共183页,预览37页

还剩页未读, 继续阅读

声明:本站为文档C2C交易模式,即用户上传的文档直接被用户下载,本站只是中间服务平台,本站所有文档下载所得的收益归上传人(含作者)所有。玖贝云文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。若文档所含内容侵犯了您的版权或隐私,请立即通知玖贝云文库,我们立即给予删除!
分类:外语学习 价格:5.9玖币 属性:183 页 大小:562.35KB 格式:PDF 时间:2024-12-23

开通VIP享超值会员特权

  • 多端同步记录
  • 高速下载文档
  • 免费文档工具
  • 分享文档赚钱
  • 每日登录抽奖
  • 优质衍生服务
/ 183
客服
关注