Piers Anthony - Xanth 16 -Demons don' t Dream

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1
COMPANION
Dug was exasperated. "Forget it, Ed! I'm not interested in any silly computer
game. They all claim to be so easy to play and so exciting, and every one of
them has a squintillion stupid things you have to do just to get started, and
then the games are just awkward figures on painted backdrops, and you have the
May-I syndrome."
"The whatr
"You know. No matter what you do, you get an error message and you have to
start over, because you forgot to say 'May I?' or something just as idiotic
before you did it. Computers are great at that. They figure you're supposed to
know everything before you start, and they're going to make you do it over and
over until you finally figure out what they want, by which time you're sick of
it all. I don't want to waste my time."
But his friend Edsel had the annoying fault of being too persistent. 'Til bet
I can find you a game you'll really like. No May-I syndrome. No dull
backdrops. Real adven-
2 PIERS ANTHONY
ture. Something you'll get into easy and never want to leave."
"And I'll bet you can't There is no such game, because real people don't
program them, just computer scientists who lost touch with reality decades
ago."
"It's a bet," Ed said immediately. "What're the stakes?"
Dug refused to take it seriously. "My girlfriend against your motorcycle."
"Done! I always liked your girlfriend anyway. Give me a week to get the game
in, and you can kiss her goodbye meanwhile."
"Hey, I wasn't really—" Dug protested. But Edsel was gone. Oh, well. It wasn't
as if there was any real risk. Dug wouldn't take his friend's motorcycle
anyway.
Now it was time to get into his homework. So he called Pia instead. "Hey, I
just made a bet with Ed. The stakes are you against his motorcycle."
She laughed. "You better hope you lose, because that cycle needs work."
"I know. I won't really take it."
"But he'll really take me if you lose. He likes me."
Suddenly Dug was nervous. "You mean, if—you'd—T
"A bet's a bet, Dug. You have to make good on it. You know that." She hung up.
Shaken, he stared at his unopened books. She had hardly seemed surprised, and
not at all annoyed. Had he been set up?
It didn't take a week; Edsel had the game Saturday morning. "You crank this
into your computer, and call me when you're sick of it. If you don't call in
an hour, I'm calling Pia for a date, because I'll know I won."
"Aren't you going to stay and help me get the thing loaded? You know it's
going to take time just to—"
"Nan. The bet is that you can do it yourself, with no hassle, and you'll
really like it. So if I'm right, you won't need me at all, or care that I'm
not around. If I'm wrong, you'll be on the phone within an hour to let me
know."
DEMONS DON'T DREAM 3
"Half hour, more likely," Dug said grimly.
"Whatever. So try it and find out." Ed departed.
He seemed so sure of himself! But Dug had never met a computer program he
liked, other than the one that blanked the screen after five minutes, and he
seriously doubted that he would like this one. But if it was easy-loading,
he'd give it a fair try, and still be on time with the phone call.
He looked at the package as he went upstairs to his room. COMPANIONS OF XANTH.
This appeared to be a silly fantasy setting, exactly the kind Dug didn't much
tike. How could Ed think he'd go for this, even if it wasn't too hard to get
going? Then he looked again. There was a picture of a young woman of truly
comely face and figure, in an outfit resembling the sinuous contours of a
serpent. Wouldn't it be something to meet a creature like that! Maybe she was
the inducement; they figured that some poor sap like him would buy the game in
the hope that she was in it. If she was, it would be only as an animated flat
picture. A ripoff in spirit if not in technicality.
He settled himself by his computer table and turned the system on. While it
wanned up and went through its ritual initial checks and balances, he opened
the package. There were no instructions, just a disk. There wasn't even the
usual warning note forbidding anyone to copy it. Just the words INSERT DISK—
TYPE A:\XANTH-TOUCH ENTER. He had to admit that was simple.
He inserted the disk, typed the mysterious word, and touched ENTER. There was
a momentary swirl on the
-: screen. Then a little man appeared, almost a cartoon figure. The figure
looked at Dug and spoke. His words ap-
•. peared in type in a speech balloon above his head. "Hi! I'm Grundy Golem.
I'm from the Land of Xanth, and I speak your language. I'm your temporary
Companion. If you don't like me you can get rid of me in just a minute. But
first listen a bit, okay? Because I'm here to take your hand and lead you
through the preliminaries without con-
; fusion. Any questions you have, you just ask me. You do
4 PIERS ANTHONY
that by touching the Q key, or clicking the right side on your mouse. So go
ahead—ask."
Why not? Dug touched Q.
There was a ding. A huge human finger appeared and nudged Gnmdy on the
shoulder so hard that he stumbled to the side. "Hey, not so hard!" Dug had to
smile. "Okay, so you have a question. You have one of those primitive Mundane
keyboards, right? So you have two ways to do it You can type the question so I
can see it, or you can touch ENTER and it will bring up me list of the ten
most common questions at this stage. Then you can use your arrow keys to
highlight the question you want, and touch ENTER again, or just shortcut it by
typing the number of the question you want I'll wait while you decide. If you
want me to resume without waiting, touch ESCAPE." Grundy took a step back,
twiddling his tiny thumbs.
Dug found himself intrigued despite his cynicism. He touched ENTER.
Grundy reached down and caught hold of a bit of string at the bottom of the
screen. He pulled it up, and a scroll of print unrolled. There were numbered
questions.
1. HOW DO I GET OUT OF THIS CRAZY GAME?
2. HOW CAN I SHORTCUT TO THE ACTION?
3. WHO IS THAT CREATURE ON THE COVER?
4. CAN I GET MY MONEY BACK IF I QUIT NOW?
5. HOW DO I GET A BETTER COMPANION?
6. HOW DO I SAVE MY PLACE SO I CAN TAKE A PEE BREAK AND PICK UP WHERE I LEFT
OFF?
7. WHAT MAKES YOU THINK THIS GAME IS SO GREAT?
8. CAN A FRIEND PLAY TOO?
9. WHAT'S THE PRIZE FOR WINNING?
DEMONS DON'T DREAM 5
O. HOW MANY PRINTED QUESTIONS ARE THERE, AND CAN I CALL THEM UP ANYTIME?
Dug smiled. It seemed they had had some player input He touched 0, which he
took to be 10; he realized mat it couldn't be listed as 10 because when a
player touched the 1 it would take him to 1 without giving him a chance to
complete the number. That was one of the things computers did: pretending not
to know what the player really wanted.
The question highlighted. Grundy came* to life. "There are a hundred questions
hi this edition of the Companions of Xanth Game, and mere may be more in
future editions as we get more player feedback. You can call up the list
anytime by touching HELP and paging down. For two-digit numbers you can hold
down the first number while you touch the second, and both digits will
register. But it's probably easier just to ask me."
It probably was. But Dug decided to play with the list a bit more. The
questions were still on the scroll. So he touched 1.
Grundy animated again. "To quit this game, touch ALT ESCAPE and turn off the
set. But I hope you don't quit yet; you haven't given us a fair chance. We
hardly know you."
They hardly knew him? As if they were real and he was a mocked-up player! That
seemed arrogant. But also intriguing. Dug touched 2. "To shortcut directly to
the action, touch SHIFT ESCAPE. But I strongly advise against this, because
mere's more you have to do, like checking in, and you'll be stuck with me as
your Companion. Once you know the ropes, you can skip this whole scene, but
please don't do it this time,"
Fair enough. So far mere had been no confusion, and he had not yet gotten into
the game proper. He could skip ahead and look at it, but it made sense to give
the Golem his chance. He touched 3.
6 PIERS ANTHONY
"That creature on the cover is Nada Naga, Xanth's most luscious eligible
princess. She is one of the available Companions." Grundy cocked an eye at
him. "Maybe it's time you asked about Companions, if that isn't clear yet"
So Dug typed WHAT ABOUT COMPANIONS?
"I'm so glad you asked about Companions!" Grundy said. "That is of course the
name of this game, and the main thing that distinguishes it from others. In
this game you are never left to flounder helplessly, guessing at the
procedures. You have a Companion to guide you through. Anything you need to
know, you can ask your Companion, and if he (or she, if you select a female)
doesn't know the answer, he'll give you a responsive guess. He will also warn
you when you are going wrong, and in general be a true friend to you. You can
trust your Companion absolutely—except for one thing. Touch Y or ENTER if you
want to know about that one thing."
Dug was tempted to touch the ESCAPE key instead, but was hooked. So he touched
ENTER.
"That is smart of you," Grundy said. "You see, your Companion is your truest
friend, ordinarily. But there is one chance in seven that he will be a False
Companion. That one will pretend to be your friend, but will lead you into
mischief and doom. So if you get that one, you must be wary, and not take his
bad advice. Unfortunately, there is no obvious way to tell a Fair Companion
from a False Companion, because they look and act the same—until some key
point in the game, when the False Companion will betray you. You must judge
only by assessing the quality of the advice you are given, and recognizing bad
advice. If you are able to identify your False Companion, you can not exchange
him for another; once you choose your Companion, you are stuck with him
throughout the game. You can ask him to go away, but then you will be alone in
the game without guidance and are likely to get eaten by a dragon, or suffer
some worse fate. It is better to keep him with you, but to be wary of him. It
is possible
DEMONS DON'T DREAM 7
to win the game with a False Companion, just a lot more difficult."
The Golem paused, so Dug typed in a related query. SUPPOSE I JUST QUIT THE
GAME, AND COME BACK NEW?
"If you try to leave the game and return, so as to get a new Companion, you
will find that the layout of the game has changed, so that not only are you
not certain whether your new Companion is True or False, you are not sure
whether paths which were safe before remain so. If you are well along in the
game, it is better just to continue. But it is your choice, of course."
This warning, rather than turning Dug off, intrigued him. So he could never
quite trust his Companion. That promised a special thrill of excitement that
would not have been there otherwise. He looked at the listed questions, and
touched 9.
'The prize for winning the game, which is not easy to do, is to receive a
magic talent, which will be yours in any future games you play. We do not know
what that talent is, but it will surely be a good one, that will be a great
advantage for you."
Sort of like getting a free pass to another game. Dug shrugged. He didn't care
much about fantasy anyway, so (his wasn't much of an inducement. He was
beginning to get bored with this, so he touched 5.
Grundy frowned. "I was hoping you would decide to stay with me. I can speak
the languages of animals and plants, and learn things that others can not."
Then he smiled. "But maybe you still will choose me. Here are the six other
Companions from which to choose." He pulled up another scroll.
This contained six names: Goody Goblin, Horace Centaur, Jenny Elf, Marrow
Bones, Metria Demoness, and Nada Naga. Dug recognized the last name: the
luscious creature of the cover. He didn't need to check the others. He
highlighted Nada Naga, and her description and a picture appeared.
8 PIERS ANTHONY
NADA NAGA, PRINCESS OF THE NAGA FOLK OF XANTH, WHICH ARE HUMAN/SERPENT
CROSSBREEDS, CAPABLE OF ASSUMING EITHER FORM OR ONE IN BETWEEN. AGE 21,
UNMARRIED, INTELLIGENT, NICE, BEAUTIFUL. ASSETS: MATURITY AND ABILITY TO
ASSUME FIGHTING FORM. LIABILITIES: PRINCESSLY LIMITATIONS.
Being a princess was a liability? Dug had to laugh. He was prepared to cope
with it. What fun it would be to have such a woman as his Companion! Without
hesitation, he touched RETURN.
The picture expanded, and Nada Naga stepped out onto the main screen. "Thank
you, Grundy," she said in a dulcet voice. Actually it was print in a speech
balloon, but Dug could almost hear it. "I shall take it from here."
Grundy sighed and walked off-screen. Nada turned to Dug. "Please introduce
yourself," she said appealingly. "Just type your name and description, so that
I can relate to you."
Eagerly he typed. DUG. MALE. AGE 16. So she was five years older; who cared?
This was only a game.
"Why, hello, Doug," she said. "I am sure we shall get along very well."
摘要:

1COMPANIONDugwasexasperated."Forgetit,Ed!I'mnotinterestedinanysillycomputergame.Theyallclaimtobesoeasytoplayandsoexciting,andeveryoneofthemhasasquintillionstupidthingsyouhavetodojusttogetstarted,andthenthegamesarejustawkwardfiguresonpaintedbackdrops,andyouhavetheMay-Isyndrome.""Thewhatr"Youknow.Noma...

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