toothed maw was well suited to such a meal.
And now the dragon's many slaves did all the work, bringing it food and heeding to its every desire.
The day would come when they would need the power of the dragon again, and Shimmergloom would be
ready. The huge mound of plundered treasures beneath it fueled the dragon's strength, and in this respect,
Shimmergloom was surpassed by none of its kind, possessing a hoard beyond the imagination of the
richest kings.
And a host of loyal minions, willing slaves to the dragon of darkness.
* * * * *
The chill wind that gave Icewind Dale its name whistled across their ears, its incessant groan
eliminating the casual conversation the four friends usually enjoyed. They moved west across the barren
tundra, and the wind, as always, came from the east, behind them, quickening their already strong pace.
Their posture and the determined drive of their strides reflected the eagerness of a newly begun quest,
but the set of each adventurer's face revealed a different perspective of the journey.
The dwarf, Bruenor Battlehammer, leaned forward from his waist, his stocky legs pumping mightily
beneath him, and his pointed nose, poking out above the shag of his wagging red beard, led the way. He
seemed set in stone, apart from his legs and beard, with his many-notched axe held firmly before him in
his gnarled hands, his shield, emblazoned with the standard of the foaming mug, strapped tightly on the
back of his overstuffed pack, and his head, adorned in a many-dented horned helm, never turning to
either side. Neither did his eyes deviate from the path and rarely did they blink. Bruenor had initiated this
journey to find the ancient homeland of Clan Battlehammer, and though he fully realized that the silvery
halls of his childhood were hundreds of miles away, he stomped along with the fervor of one whose long-
awaited goal is clearly in sight.
Beside Bruenor, the huge barbarian, too, was anxious. Wulfgar loped along smoothly, the great strides
of his long legs easily matching the dwarf's rolling pace. There was a sense of urgency about him, like a
spirited horse on a short rein. Fires hungry for adventure burned in his pale eyes as clearly as in
Bruenor's, but unlike the dwarf, Wulfgar's gaze was not fixed upon the straight road before them. He was
a young man out to view the wide world for the first time and he continually looked about, soaking up
every sight and sensation that the landscape had to offer.
He had come along to aid his friends on their adventure, but he had come, as well, to expand the
horizons of his own world. The entirety of his young life had been spent within the isolating natural
boundaries of lcewind Dale, limiting his experiences to the ancient ways of his fellow barbarian
tribesmen and the frontier peoples of Ten-Towns.
There was more out there, Wulfgar knew, and he was determined to grasp as much of it as he possibly
could.
Less interested was Drizzt Do'Urden, the cloaked figure trotting easily beside Wulfgar. His floating
gait showed him to be of elven heritage, but the shadows of his low-pulled cowl suggested something
else. Drizzt was a drow, a black elf, denizen of the lightless underworld. He had spent several years on
the surface, denying his heritage, yet had found that he could not escape the aversion to the sun inherent
in his people.
And so he sunk low within the shadow of his cowl, his stride nonchalant, even resigned, this trip being
merely a continuation of his existence, another adventure in a life-long string of adventures. Forsaking
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