Obtrusive Subtleness and Why We Should Focus on Meaning not Form in Social Acceptability Studies

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Obtrusive Subtleness and Why We Should Focus on Meaning,
not Form, in Social Acceptability Studies
Alarith Uhde
alarith.uhde@uni-siegen.de
University of Siegen
Siegen, Germany
Tim zum Ho
tim.zumho@uni-siegen.de
University of Siegen
Siegen, Germany
Marc Hassenzahl
marc.hassenzahl@uni-siegen.de
University of Siegen
Siegen, Germany
ABSTRACT
Nowadays, interactive technologies are used almost everywhere.
As a result, designers need to increasingly make them “socially
acceptable”. Previous work recommends “subtle” forms of interac-
tion to increase social acceptability and avoid negative experiences.
Although often appropriate, such uniform recommendations ne-
glect the variety of social situations. We demonstrate this limitation
in an experiment (N=35), by comparing the observer experience
of dierent forms of interaction in “face-to-face conversations”, a
social situation rarely studied. Here, the typically recommended
form of interaction (“subtle”) led to a more negative observer expe-
rience than the usually deprecated form (“suspenseful”), in terms of
aective experience and product perception. It also made the user
appear less extraverted. We conclude by positioning interactions
with technology not as separate from the social situation in which
they are performed, but as a constitutive part of it that meaningfully
relates to other situated activities.
CCS CONCEPTS
Human-centered computing HCI theory, concepts and
models;Interaction techniques;Empirical studies in HCI .
KEYWORDS
social acceptability, subtle, suspenseful, social situation, social con-
text, gesture-based interaction, design for the social
ACM Reference Format:
Alarith Uhde, Tim zum Ho, and Marc Hassenzahl. 2022. Obtrusive Subtle-
ness and Why We Should Focus on Meaning, not Form, in Social Accept-
ability Studies. In 21th International Conference on Mobile and Ubiquitous
Multimedia (MUM 2022), November 27–30, 2022, Lisbon, Portugal. ACM, New
York, NY, USA, 11 pages. https://doi.org/10.1145/3568444.3568457
1 INTRODUCTION
Technology is often used in social situations. For example, people
interact with their smartphones in public, and it is often inevitable
that others observe or witness such interactions in some way. The
presence of others adds the challenge for designers to make inter-
acting with technology “socially acceptable”. This is particularly
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https://doi.org/10.1145/3568444.3568457
dicult, because the specic social situations we encounter in ev-
eryday life vary considerably: People, their activities, social and
cultural norms, and the technology itself, all come together to form
a wide variety of potential social situations. Often, users are in-
tuitively aware of the dierences between social situations and
adapt their interactions with technology accordingly, if possible.
They know, for example, that speaking loudly on the phone is not
appreciated in a library, but quite acceptable on a busy shopping
street. Given the complex and nuanced dierences between social
situations, it seems evident that depending on the particularities of
each, dierent forms of interaction may have dierent impact on
people’s experiences.
However, current recommendations in Human-Computer Inter-
action (HCI) for socially acceptable interactions are quite uniform.
Social acceptability guidelines mostly recommend inconspicuous
or hidden forms of interaction to make them as unobtrusive as
possible. For example, Koelle and colleagues [
15
] found that the
most common strategy to design for social acceptability is to make
interactions “subtle”, that is, unobtrusive, not drawing attention,
and possibly disguised as everyday activities [
26
,
30
]. In some cases,
the interaction can even be designed to be entirely invisible to
“observers” (i.e., from other people’s point of view), as a way to
increase social acceptability. Yet another approach is to hide the
interactive devices in accessories or jewelry [
24
,
29
]. Of course,
such unobtrusive and subtle forms of interaction seem compelling,
because they can be used across many social situations. At best,
they are not even registered by others, and thus do not oend any-
one (i.e., neither in the library nor the shopping street). But this
also leads to a general design trend to remove the interaction from
social situations, rather than explicitly addressing and catering for
them. In other words, instead of “designing for the social”, current
social acceptability guidelines to a large extend follow a strategy to
“design despite the social”.
Although the current recommendation for subtle, unobtrusive, or
even hidden forms of interaction may at rst seem like a safe choice,
we believe that it comes with its own problems. First, by removing
the interaction from the social space, we abandon its potential to
create or promote positive social experiences, or to contribute to
positive social change. Second, the variety of social situations we
encounter in everyday life can be overwhelming. Designers might
choose to take such standard recommendations as a shortcut to
avoid engaging with this variety, and resort to boilerplate solutions,
assuming that unobtrusiveness will at least create no harm. But
in fact, there may be social situations where the seemingly unob-
trusive forms of interaction are actually experienced negatively.
It simply seems implausible that the same forms are appropriate
arXiv:2210.14325v1 [cs.HC] 25 Oct 2022
MUM 2022, November 27–30, 2022, Lisbon, Portugal Alarith Uhde, Tim zum Ho, and Marc Hassenzahl
across all social situations and activities, from libraries to rock con-
certs, and from family dinners to face-to-face conversations with
friends about hobbies. After all, “non-technical” forms of activities
in these dierent situations also vary considerably, and it is unclear
why the rules for interactions with technology should be dierent.
Of course, the current recommendation for subtleness is based
on empirical ndings, from social situations where subtleness con-
sistently turned out to be a good design strategy. Thus, the main
contribution of our paper is an experimental study from a dierent,
specically selected social situation, where subtleness may not be
the best choice. In fact, in our study a subtle interaction led to a
more negative experience, compared to an alternative, open and
outgoing form of interaction, which is described as especially prob-
lematic in the literature (i.e., a “suspenseful” interaction, explained
in detail below). This contradicts the current recommendations for
subtle and against these “suspenseful” and more expressive forms
of interaction. The second contribution is a critical reection on
the apparent empirical contradiction between our ndings and pre-
vious work. Generally speaking, we think that focusing more on
the situated meaning of forms of interaction, and less on the forms
themselves, could move the eld forward and allow us to more
specically cater for a broader range of social situations.
In the following, we rst review the crucial literature concerned
with social situations and how they relate to technology-mediated
experiences. We then present our experimental study in which
we compared the eects of dierent forms of casual interaction
on the non-interacting partners (“observers”) during a face-to-face
conversation. Finally, we discuss our ndings in light of the previous
work and sketch a conceptual model with a focus on co-located,
meaningfully interrelated activities.
2 BACKGROUND
2.1 Understanding Social Situations
In the late 1950s, Erving Goman developed still highly inuential
theoretical work about social situations [
10
]. He described people
as “performers”, who attempt to leave a positive impression on
others, that is, their “audience”. Goman looked at how people
strategically control their behavior in public and private situations.
He argued that in public situations (e.g., a restaurant or a park),
people perform for each other to leave positive impressions. In
contrast, private situations (e.g., a home) allow them to perform
less attering activities, and to prepare their public performances.
He also described a few cases where the public and the private
overlap, for example when having guests at home. Nowadays, due
to current communication technologies, overlaps of the public and
the private have become the norm. For example, people use social
media in their bedroom or stream videos from their living room,
making these situations “public in private”. Conversely, texting
makes private conversations possible even in public, surrounded
by strangers [
18
]. Thus, the public and the private are increasingly
dicult to tell apart.
Given the sheer variety of potential public and, thus, social situ-
ations, it is dicult to identify the situational aspects relevant for
design. In HCI, two broad approaches to understanding the relevant
situational factors can be distinguished [
6
]. The rst one under-
stands social contexts or situations as a “representational problem”.
Its proposed solution is to capture all the details of a social situation
as separate pieces of information in the sense of attributes. In this
view, a social situation can be represented as “a bar with 30 people,
dim light, background music, and table service”. Technology is then
supposed to make use of this information and, for example, to adapt
itself to the situation (e.g., through “context-awareness” [4, 31]).
The other approach understands situation as an “interactional
problem”. In this line of thinking, a social situation is marked by
the relations between the activities performed by all the people
involved. In contrast to the representational approach, interactions
with technology do not happen “within” a social situation, but the
activities themselves constitute the situation, thereby becoming
an inseparable part of it. For example, imagine the same bar as
above. People sit, chat, and drink. At some point, someone turns
the music louder and a few people start to dance, others join in.
Their collective behavior transforms the bar into something like a
club. Initially, everything else remains unchanged, except for the
volume of the music. But this new attribute alone (i.e., “loud music”)
does not change much. It only renders some activities more likely
(e.g., dancing) and discourages others (e.g., conversing), paving
the way for the activities themselves to transform the situation in
an emergent process. According to the interactional approach, the
solution to understanding social situations and peoples’ experiences
lies in an awareness of the interplay of such situated activities.
Following this interactional perspective, Uhde and Hassenzahl
[36]
argued that the “social t” of a technology-mediated activity
(e.g., a phone call) to a certain location (e.g., a library) is not so
much a consequence of attributes of the library. Instead, “library”
should better be understood as shorthand for a situation in which
people read, and noisy “phone calls” are usually incompatible with
“reading”. A more lenient example is a rock concert, which promotes
dancing and shouting. Here, some incompatible activities, such as
reading, are unlikely yet usually not forbidden (although they would
seem a little weird), because they do not strictly conict with the
central concert activities. But they are uncommon. If a reader nds
herself at a concert, she might bewilder people, and she will have
a hard time trying to convince them to be silent. More generally,
Uhde and Hassenzahl argue that such (in-)compatibilities between
co-located activities lead to dierent types of situations. In this
sense, incompatible activities (e.g., loud chatting in a library) are
not unacceptable per se, but solely because of their incompatibility
with other activities (e.g., reading).
In both examples, the library and the rock concert, the location
and time imply an expected activity (i.e., reading and dancing, re-
spectively). In many other cases, this is less clear and needs to be
negotiated ad hoc among the people in the particular situation.
This makes apparent that whether a technology-mediated activity
“ts” or not, is neither a matter of the activity, nor of location, time,
people, technology, or environmental attributes as such. Instead, it
is primarily a matter of the emerging obstructing and facilitating
relationships between the activities performed concurrently [
6
,
36
].
In this view, a technology-mediated activity, such as a phone call,
is not simply performed against the backdrop of a surrounding
audience and location (i.e., “in context”), but in relation to other
activities concurrently performed by many performers. Taken to-
gether, the central takeaway from this interactional perspective is
that a closer look at what people do in a certain situation and how
Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies MUM 2022, November 27–30, 2022, Lisbon, Portugal
these activities relate to each other gives us a better understanding
about which activities “t”, are “acceptable, or even appreciated.
2.2 Technology-Mediated Experiences in Social
Situations
Reeves and colleagues [
28
] provided an early taxonomy to describe
technology-mediated experiences in social situations. More specif-
ically, they focused on the experience from the “spectator’s” per-
spective (similar to the “audience” in Goman’s work or “observers”
elsewhere, e.g., [
2
,
7
]). Reeves and colleagues distinguished between
four main categories of interaction, based on the visibility of their
manipulations and eects to spectators. Interactions with visible
manipulations (e.g., pressing a big red button) and eects (e.g., a
light ashes) fall into the expressive category. If only the eects are
visible, the interaction is magical. In contrast, if only the manipu-
lation is visible, the interaction is suspenseful. Finally, interactions
with invisible manipulations and eects fall into the secretive cate-
gory. This taxonomy makes it easier for designers to think about
what parts of the interaction should be revealed or hidden from
other people. However, from an interactional perspective, one of
its shortcomings is that it does not account for the spectator’s own
activity or other activities performed by surrounding people. As a
consequence, the taxonomy does not capture, for example, whether
a spectator is reading a book or dancing as potentially relevant
factors to describe their experience of someone else’s phone call—
although we might intuitively expect very dierent experiences.
Nonetheless, the model can be useful from an interactional perspec-
tive as well, because it emphasizes that parts of the interaction need
to be at least perceptible to have an eect on others. For example, in
expressive and suspenseful interactions, visible manipulations can
become obtrusive for the spectator’s activity and clearly reveal the
user as the “culprit”. In contrast, magical and secretive interactions
keep the attention away from the user.
Empirical comparisons of the four categories found especially
suspenseful interactions (i.e., manipulation visible, eects invisible)
to be experienced as “awkward” by observers and recommended
using the other forms instead [
7
,
11
,
22
,
23
]. For example, Monk et al
.
[22]
studied phone calls at bus stops and on trains and found that
observers were annoyed by more suspenseful types of interaction.
Note, however, that the observers’ activities were not reported, so
we can only tentatively assume that they were performing relatively
independent “bus stop activities” (e.g., smoking, waiting) and “train
activities” (e.g., reading, sleeping). Montero and colleagues [
23
]
asked participants to imagine dierent types of interactions (based
on the categories by Reeves et al. [
28
]) with a smartphone in public
places versus at home. They also found suspenseful interactions to
be the least acceptable in public, although observer activities were
again not considered. Finally, Häkkilä and colleagues [
11
] found
suspenseful interactions with smart glasses in a supermarket and
on the beach (no observer activities reported) to be perceived as
potentially embarrassing. In sum, suspenseful interactions have
led to the most negative experiences among the four categories
in previous studies, albeit with the restriction that they focused
mostly on the user and the interactive technology, and not on what
other people were doing. Consequently, previous work recommends
alternative forms of interaction that keep the attention away from
the user and hide their manipulations (e.g., secretive or magical
interactions [15, 23]).
However, hiding an interaction completely (especially a manip-
ulation) is not always possible. Thus, a common suggestion to
overcome acceptability problems is to make relatively visible in-
teractions more subtle [
15
,
26
,
30
]. For example, manipulations can
take the form of inconspicuous everyday gestures, such as foot tap-
ping. Subtleness is an attempt to reduce obtrusiveness (compared to
suspenseful and expressive interactions) while preserving privacy
(compared to expressive and magical interactions). It is the most
frequently used strategy in the social acceptability literature [
15
],
and it seems to make sense in the locations studied—supermarkets,
streets, and trains. The situations typically related to these places
involve unrelated strangers performing mostly independent activi-
ties. Here, subtle interactions can avoid friction and thus negative
experiences for “observers”.
But things may be dierent in other social situations, such as face-
to-face conversations. A conversation is a co-performed activity,
which creates a particular relationship between the conversation
partners. Here, unobtrusiveness and privacy, the central advantages
of subtle interactions, may not be the main concerns of the people
involved. After all, they have already agreed to interact with each
other more or less openly. This notion is somewhat supported
by Ahlström and colleagues’ [
1
] ndings, although the authors
draw dierent conclusions. They tested spatial hand gestures of
dierent sizes to interact with a smartphone. The participants felt
comfortable with smaller (i.e., more subtle) hand gestures in front of
all “audiences”, including strangers. But large (i.e., more suspenseful
and potentially more obtrusive) gestures had high acceptance rates
as well, when performed around family, partners, or friends. We
often interact with these people in more intimate social situations
such as face-to-face conversations in enclosed spaces, and we co-
perform many activities. While Ahlström and colleagues generally
recommend the smaller gestures, we would argue that their ndings
do not strictly reject larger interactions across all social situations.
Later studies tentatively suggested possible negative side eects
of subtleness. Pohl and colleagues [
26
] note that subtleness intro-
duces a risk to be “uncovered”, which could breach trust in close
social interactions, such as intimate face-to-face conversations. Ens
and colleagues [
7
] presented an alternative design strategy to com-
municate the eects of otherwise “suspicious” interactions (e.g.,
with a smartphone) more openly, for example to communicate that
one is not distracted but looking up relevant information for the
current conversation.
Unlike subtle and secretive forms of interaction, expressive and
suspenseful interactions clearly communicate that something is
going on. Expressive interactions additionally communicate their
purpose transparently. They are self-contained and the interaction
itself can signal to others that no further intervention is needed.
In contrast, suspenseful interactions can be more dicult for ob-
servers to interpret. They may require more prior knowledge about
the interaction. This can be problematic in situations where people
perform independent activities among strangers, which has possi-
bly contributed to the general advice against them [
7
,
15
]. But in
closer, more direct social interactions, the observers (who are more
involved) might already have more knowledge about the user and
摘要:

ObtrusiveSubtlenessandWhyWeShouldFocusonMeaning,notForm,inSocialAcceptabilityStudiesAlarithUhdealarith.uhde@uni-siegen.deUniversityofSiegenSiegen,GermanyTimzumHofftim.zumhoff@uni-siegen.deUniversityofSiegenSiegen,GermanyMarcHassenzahlmarc.hassenzahl@uni-siegen.deUniversityofSiegenSiegen,GermanyABSTR...

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