MUM 2022, November 27–30, 2022, Lisbon, Portugal Alarith Uhde, Tim zum Ho, and Marc Hassenzahl
across all social situations and activities, from libraries to rock con-
certs, and from family dinners to face-to-face conversations with
friends about hobbies. After all, “non-technical” forms of activities
in these dierent situations also vary considerably, and it is unclear
why the rules for interactions with technology should be dierent.
Of course, the current recommendation for subtleness is based
on empirical ndings, from social situations where subtleness con-
sistently turned out to be a good design strategy. Thus, the main
contribution of our paper is an experimental study from a dierent,
specically selected social situation, where subtleness may not be
the best choice. In fact, in our study a subtle interaction led to a
more negative experience, compared to an alternative, open and
outgoing form of interaction, which is described as especially prob-
lematic in the literature (i.e., a “suspenseful” interaction, explained
in detail below). This contradicts the current recommendations for
subtle and against these “suspenseful” and more expressive forms
of interaction. The second contribution is a critical reection on
the apparent empirical contradiction between our ndings and pre-
vious work. Generally speaking, we think that focusing more on
the situated meaning of forms of interaction, and less on the forms
themselves, could move the eld forward and allow us to more
specically cater for a broader range of social situations.
In the following, we rst review the crucial literature concerned
with social situations and how they relate to technology-mediated
experiences. We then present our experimental study in which
we compared the eects of dierent forms of casual interaction
on the non-interacting partners (“observers”) during a face-to-face
conversation. Finally, we discuss our ndings in light of the previous
work and sketch a conceptual model with a focus on co-located,
meaningfully interrelated activities.
2 BACKGROUND
2.1 Understanding Social Situations
In the late 1950s, Erving Goman developed still highly inuential
theoretical work about social situations [
10
]. He described people
as “performers”, who attempt to leave a positive impression on
others, that is, their “audience”. Goman looked at how people
strategically control their behavior in public and private situations.
He argued that in public situations (e.g., a restaurant or a park),
people perform for each other to leave positive impressions. In
contrast, private situations (e.g., a home) allow them to perform
less attering activities, and to prepare their public performances.
He also described a few cases where the public and the private
overlap, for example when having guests at home. Nowadays, due
to current communication technologies, overlaps of the public and
the private have become the norm. For example, people use social
media in their bedroom or stream videos from their living room,
making these situations “public in private”. Conversely, texting
makes private conversations possible even in public, surrounded
by strangers [
18
]. Thus, the public and the private are increasingly
dicult to tell apart.
Given the sheer variety of potential public and, thus, social situ-
ations, it is dicult to identify the situational aspects relevant for
design. In HCI, two broad approaches to understanding the relevant
situational factors can be distinguished [
6
]. The rst one under-
stands social contexts or situations as a “representational problem”.
Its proposed solution is to capture all the details of a social situation
as separate pieces of information in the sense of attributes. In this
view, a social situation can be represented as “a bar with 30 people,
dim light, background music, and table service”. Technology is then
supposed to make use of this information and, for example, to adapt
itself to the situation (e.g., through “context-awareness” [4, 31]).
The other approach understands situation as an “interactional
problem”. In this line of thinking, a social situation is marked by
the relations between the activities performed by all the people
involved. In contrast to the representational approach, interactions
with technology do not happen “within” a social situation, but the
activities themselves constitute the situation, thereby becoming
an inseparable part of it. For example, imagine the same bar as
above. People sit, chat, and drink. At some point, someone turns
the music louder and a few people start to dance, others join in.
Their collective behavior transforms the bar into something like a
club. Initially, everything else remains unchanged, except for the
volume of the music. But this new attribute alone (i.e., “loud music”)
does not change much. It only renders some activities more likely
(e.g., dancing) and discourages others (e.g., conversing), paving
the way for the activities themselves to transform the situation in
an emergent process. According to the interactional approach, the
solution to understanding social situations and peoples’ experiences
lies in an awareness of the interplay of such situated activities.
Following this interactional perspective, Uhde and Hassenzahl
[36]
argued that the “social t” of a technology-mediated activity
(e.g., a phone call) to a certain location (e.g., a library) is not so
much a consequence of attributes of the library. Instead, “library”
should better be understood as shorthand for a situation in which
people read, and noisy “phone calls” are usually incompatible with
“reading”. A more lenient example is a rock concert, which promotes
dancing and shouting. Here, some incompatible activities, such as
reading, are unlikely yet usually not forbidden (although they would
seem a little weird), because they do not strictly conict with the
central concert activities. But they are uncommon. If a reader nds
herself at a concert, she might bewilder people, and she will have
a hard time trying to convince them to be silent. More generally,
Uhde and Hassenzahl argue that such (in-)compatibilities between
co-located activities lead to dierent types of situations. In this
sense, incompatible activities (e.g., loud chatting in a library) are
not unacceptable per se, but solely because of their incompatibility
with other activities (e.g., reading).
In both examples, the library and the rock concert, the location
and time imply an expected activity (i.e., reading and dancing, re-
spectively). In many other cases, this is less clear and needs to be
negotiated ad hoc among the people in the particular situation.
This makes apparent that whether a technology-mediated activity
“ts” or not, is neither a matter of the activity, nor of location, time,
people, technology, or environmental attributes as such. Instead, it
is primarily a matter of the emerging obstructing and facilitating
relationships between the activities performed concurrently [
6
,
36
].
In this view, a technology-mediated activity, such as a phone call,
is not simply performed against the backdrop of a surrounding
audience and location (i.e., “in context”), but in relation to other
activities concurrently performed by many performers. Taken to-
gether, the central takeaway from this interactional perspective is
that a closer look at what people do in a certain situation and how