LODUS A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World

2025-05-02 0 0 2.37MB 9 页 10玖币
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LODUS: A Multi-Level Framework for Simulating
Environment and Population - A Contagion
Experiment on a Pandemic World
Gabriel Fonseca Silva, Vin´
ıcius Cassol,
Amyr Borges Fortes Neto, Andre Antonitsch,
Diogo Schaffer, Soraia Raupp Musse
Virtual Humans Simulation Laboratory
Graduate Course in Computer Science
School of Technology
Pontifical Catholic University of Rio Grande do Sul
http://www.inf.pucrs.br/vhlab
Rodrigo de Marsillac Linn
Office of the Chief Information Officer
Municipal Secretary of Planning and Management
Porto Alegre City Hall - RS
https://prefeitura.poa.br/smpg
Abstract—Nowadays we are experiencing a way of life that
never existed before. The pandemic has sharply changed our
habits, customs, and behavior. In addition, a lot of work was
suddenly requested for city managers challenging them to develop
strategies to try stopping the pandemic progression. Urban
environments must be dynamic and managers need fast decisions
when working on crisis situations. In this paper we present
LODUS, a framework able to simulate urban environments on
a multi-level approach, combining macro and micro simulation
information in order to provide accurate information about
population dynamics. Furthermore, the framework LODUS is
a powerful tool when performing an urban viability study, since
the simulation results are able to highlight and predict attention
points prior to an urban environment to be built.
I. INTRODUCTION
1A smart city is an urban area that can use electronic sensors
to capture information about the population and functioning
of spaces. With this information, resources and services can
be managed to improve people’s quality of life. Besides, the
urban ecosystem is constantly evolving and it is important
to predict situations which can request immediate actions in
order to avoid issues. The use of technology is a powerful
partner when used to help designing, planing and managing a
city. In particular, simulations in virtual environments are able
to reproduce specific situations to support strategic planning
decisions.
Eid and Eldin [1] discuss that simulation systems can be
useful in the simulation of urban areas such as choice of
residential locations, problems of transport, etc. In particular,
managers are interested in the human behavior associated with
the urban planning [2]. Usually, simulation tools are specific
to contexts, for instance the mobility study and impact of
people’s life [3]. One of the challenges that urban simulation
tools present concerns with the level of detail of data and
scenarios to be simulated. For instance, if one manager wants
1Draft version made for arXiv: https://arxiv.org/
to simulate a new route in a public transportation in a city,
or inter-state, the data to be included in terms of environment
and population changes. So, it is desirable to have a framework
where managers can decide the level of detail data that should
be present in order to answer the required questions.
This paper aims to present our framework named LODUS,
to simulate, with multi level of details, a virtual urban en-
vironment taken into account the environment structure and
the population who lives on it. We propose a multi-level of
detail so the managers are able to see the information about
space with the desired detail to take decisions. In addition,
we propose and included in LODUS a model to simulate
contagion among people in the various levels of details, as
a try to help with current situation of COVID-19 pandemic
situation.
II. RELATED WORK
In this section we present the related work which supports
our research focusing on environment creation and population.
In addition, we also explore contagion related research since
the population dynamic in the world is currently being affected
by the pandemic.
Parish and M¨
uller [4] work presented the first model for
procedurally generating different elements of a city, includ-
ing streets and parcels. The model uses an extension of L-
Systems [5] to search for local optimal successors for each
rule applied. Talton et al. [6] presented an extension of this
model to allow the parameterization of L-System rules and
terminal symbols. The model uses a Markov Chain Monte
Carlo (MCMC) method to approximate the ideal values for
each parameter to create the desired environment. However,
this work has presented limited results for larger cities, being
limited to a single point of view and requiring a well-defined
likelihood function to evaluate each iteration fitness.
Due to the limiting nature of L-Systems modeling of non-
organic elements, different models have been presented to
arXiv:2210.03060v1 [cs.MA] 6 Oct 2022
allow higher artistic control following the inverse procedural
modeling concept used by Talton et al. [6]. Vanegas et al. [7]
presented a model for combining behavioral modeling (e.g.
population density distribution, job distribution, high access,
land usage) and geometric modeling (e.g. road width and
number of lanes, building area, number of floors), allowing
the changes made in a certain parameter to impact on every
element of the city layout. Vanegas et al. [8] presented a
model where, given an initial city model, adjustments using an
MCMC method are made to approximate a set of parameters
(e.g. parcel average area, road curvature, building height)
defined by the user. The model presented by Aliaga et al.
[9] allows the user to draw the distribution on land usage
(e.g. urban regions, agricultural regions, bodies of water) on
the base terrain to create weather simulations. Roads and
buildings for urban regions are adjusted using a Metropolis-
Hastings algorithm [10], [11], an MCMC method, to explore
the search space and find similar results to the user-specified
weather. Specifications can include cloud coverage per region,
humidity, rain distribution, and city temperature. Mustafa et
al. [12] presented a model for the generation of urban layouts
that passively reduce water depth during flood scenarios. This
work combines a procedural generation model with a hydraulic
model to evaluate water flow characteristics for the created
region. A neural network is used to identify relationships
between the urban layout and the flow of water during floods,
which are used as input to an MCMC model, adjusting
the environment. The evaluation takes into consideration the
desired building coverage and average water depth, etc.
Populations and crowds can be simulated with varying
levels-of-detail, with a trade-off between accuracy and compu-
tational performance. While a microscopic crowd simulation
offers individual characteristics and decision making for each
agent, it can be prohibitively computationally demanding when
simulating an environment such as an entire city. Macroscopic
crowd simulation models group up agents to reduce the
granularity of the simulation and simulate larger crowds. One
of such models is BioClouds [13], a crowd simulation model
which offers collision avoidance based on space discretization
and competition. BioClouds models crowds as clouds, i.e.,
groups of similar minded agents, which have a desire for a
certain density, speed and goal. Clouds compete for space
amongst each other, and occupy the environment in a manner
that tries to keep their desired densities respected.
If on one hand, BioClouds simulate macroscopically groups,
sometimes the microscopic simulation of people is needed.
The crisis caused by the new Corona Virus and the global
spread of COVID-19 cases turned the attention of scientific
community to the spreading disease problem. Some research
groups are focusing on SIR [14] (further formulated in Sec-
tion III-B) and SEIR [15] mathematical models to attempt
to predict when the flatten of contagion curves will occur. It
is of major importance to predict those curves, given every
scenario [16]. Authorities must be able to decide when to
open schools, stores and shopping centers with the objective
to protect children education and jobs, minimizing the risk of
endangering public health.
In this paper we use the model proposed by Antonitsch [13],
where we do not simulate individuals, but groups, in a
macroscopic level. Therefore, we also propose to include in
LODUS a microscopic simulation using BioCrowds in order
to have individuals. Our goal is to customize BioCrowds
to program agents to attempt to keep recommended social
distance. Then, we extract information about social distancing
simulation to estimate contagion rates for micro-environments,
then we extrapolate those data for macroscopic simulation.
III. LODUS: LEVEL-OF-DETAIL ON URBAN SIMULATION
The ability to predict and analyze urban dynamics scenarios
is a key and distinctive support for the work of city managers
and urban planners. This paper presents LODUS, a framework
able to simulate virtual urban environments with various levels
of details. LODUS main goals is to provide information
in order to collaborate on the challenge of city planning
and management. Figure 1 illustrates the architecture of the
proposed framework.
Fig. 1. LODUS Architecture.
LODUS is a multi-level model able to be configured in two
ways: i) reproducing scenarios of real world or ii) simulating
urban dynamics before the introduction of changes in real
life. In both cases, it is important that environment and
population could be coherently simulated. The next sections
describe in details every module which compose our multi-
level framework.
A. Environment
This module allows the representation of an environment
with different levels of abstractions. At each level, a more
detailed representation of the environment may be defined. As
a deeper level is included, more detailed information can be
computed. Such details store different data, such as population
distribution, road system, buildings’ geometry or even internal
buildings setups. Figure 2 presents the steps performed on the
environment construction.
摘要:

LODUS:AMulti-LevelFrameworkforSimulatingEnvironmentandPopulation-AContagionExperimentonaPandemicWorldGabrielFonsecaSilva,Vin´ciusCassol,AmyrBorgesFortesNeto,AndreAntonitsch,DiogoSchaffer,SoraiaRauppMusseVirtualHumansSimulationLaboratoryGraduateCourseinComputerScienceSchoolofTechnologyPonticalCatho...

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