from the design community. Secondly, we examine some early attempts from the HCI field of applying AI assistance
in creative activities. Built on the experiences and learnings, future opportunities and concerns are proposed.
Thirdly, we review the ways of planning and studying creative writing processes from creative writing scholars.
2.1 Tools, Strategies in Creating Design Fictions with Non-experts
Design researchers have made great attempt to develop tools and processes to better craft design fictions for both
design experts and non-experts. Recently, increasing efforts are on engaging non-experts in the participatory design
fiction process [37] . The common context is the co-design workshop with a specific design investigation of a yet-
to-exist technology in which non-designers such as future users or citizens, stakeholders, or company partners are
invited. However, it is especially challenging for non-designers to imagine beyond their daily lived experiences.
Therefore, in co-design workshops, a wide range of prompts are provided to feed or spark imagination, such as
related articles, clips of TV shows or movies [7], questionable design concepts [58], and narratives of imaginary
technologies [2]. Moreover, the provision of backdrop has been found useful for participants to take a leap from the
present, enter the fictional world, and get sensitised with the futuristic ambiance. For instance, in Baumann et al.’s
[4] co-design project of envisioning future neighbourhood with urban technologies, researchers carefully
embedded design brief in ‘what if’ prompts for participants, like ‘what if self-driving shuttles replaced privately
owned vehicles?’. Another strategy is seen in Wu et al.’s [62] work which envisions a future of autonomous shipping
in 2035. The co-design workshop with company partners was structured based on the storyline that experts and
company developers ‘travelled’ to a year when the automated system of shipping had been implemented and
influenced the society. In addition, Cheon & Su [12] applied the technique of ‘autobiography’ that invited
participants to explain how the story was developed from the present.
When facilitation materials are various, participants’ ways of contributing to the creation process are also
different. For instance, participants co-compose their imagined futures [2], develop the half-finished storyline with
role-playing [62], or give opinions to the written fictions by experts [1, 57, 58]. Lately, a more performative and
interventionist approach is experimented [11]. Noortman et al. [43] gave participants a prototype of remote care
device and asked them to play the role of a caregiver for dementia patients. Similarly in the topic of elderly care, Ng
et al. [42] built a fictional online shopping page of a social robot for the Spring Festival of 2035 and asked users
about their purchase decisions and further stories.
2.2 AI Assisted Tools in Creativity Support
The advancement in artificial intelligence (AI) enables AI to play an increasingly significant role in creative work
such as drawing and music. The enquiries of applying AI in art and design activities and human-AI collaboration
have been of the interest of the HCI community. However, the design for better human-AI interaction is full of
challenges across the design process [63]. For instance, the unpredictability of AI’s capability, outcome, and error
makes designers difficult to ideate functions, plan use scenarios, or test prototypes. Despite of the challenges and
difficulties, the rapid development in AI such as learning algorithm [46] or large-scale models [9] brings new
possibilities that researchers cannot resist. In recent years, there are emerging early attempts that explore AI
support in creativity such as creative writing [15, 35, 44], drawing [21, 47, 65], design ideation [30, 31, 34]. As
Chung et al. [14] observe that the HCI field has developed more tools to support vision-oriented activities of idea
generation rather than skill-improvement such as revision or implementation.