Size Does Matter An Experimental Study of Anxiety in Virtual Reality

2025-04-24 0 0 667.62KB 2 页 10玖币
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Size Does Maer: An Experimental Study of Anxiety in Virtual
Reality
Junyi Shen
University of Tsukuba
Tsukuba, Japan
shen.junyi.xs@alumni.tsukuba.ac.jp
Itaru Kitahara
University of Tsukuba
Tsukuba, Japan
kitahara@ccs.tsukuba.ac.jp
Shinichi Koyama
University of Tsukuba
Tsukuba, Japan
skoyama@geijutsu.tsukuba.ac.jp
Qiaoge Li
University of Tsukuba
Tsukuba, Japan
li.qiaoge@image.iit.tsukuba.ac.jp
ABSTRACT
The emotional response of users induced by VR scenarios has be-
come a topic of interest, however, whether changing the size of
objects in VR scenes induces dierent levels of anxiety remains a
question to be studied. In this study, we conducted an experiment
to initially reveal how the size of a large object in a VR environment
aects changes in participants’ (N = 38) anxiety level and heart rate.
To holistically quantify the size of large objects in the VR visual
eld, we used the omnidirectional eld of view occupancy (OFVO)
criterion for the rst time to represent the dimension of the object
in the participant’s entire eld of view. The results showed that
the participants’ heartbeat and anxiety while viewing the large
objects were positively and signicantly correlated to OFVO. These
study reveals that the increase of object size in VR environments is
accompanied by a higher degree of user’s anxiety.
CCS CONCEPTS
Human-centered computing User studies
;
Empirical stud-
ies in interaction design;Virtual reality.
KEYWORDS
virtual reality, anxiety, large object, user experience
ACM Reference Format:
Junyi Shen, Itaru Kitahara, Shinichi Koyama, and Qiaoge Li. 2022. Size Does
Matter: An Experimental Study of Anxiety in Virtual Reality. In Proceedings
of 28th ACM Symposium on Virtual Reality Software and Technology (VRST
’22). ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/nnnnnnn.
nnnnnnn
1 INTRODUCTION
The emotional response is one of the most important factors in user
experience study of virtual reality products. Accordingly, research
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fee. Request permissions from permissions@acm.org.
VRST ’22, November 29-December 1, 2022, Tsukuba, Japan
©2022 Association for Computing Machinery.
ACM ISBN 978-x-xxxx-xxxx-x/YY/MM. .. $15.00
https://doi.org/10.1145/nnnnnnn.nnnnnnn
4.04%
(a) (b) (c) (d)
Equirectangular
image
Projection on unit
sphere OFVO
Binary map
Figure 1: Calculation of omnidirectional eld of view occu-
pancy (OFVO)
is actively being conducted on how VR environments aect users’
emotional responses, particularly anxiety and fear.
Picture size has been found to have a signicant eect on emo-
tional perception. Bigger pictures elicit greater emotional arousal
than smaller pictures [
1
]. However, it is still unknown whether big-
ger 3D objects in virtual reality environment could trigger higher
level of anxiety than smaller objects. We propose a hypothesis that
the increased size of objects in VR scenes triggers higher levels of
user anxiety.
In this study, we use a VR experiment to initially reveal how
the size of objects in a VR environment aects people’s anxiety
level and heart rate. We investigated the subjective units of distress
scale (SUDS)[
3
]through experiments in which users observe virtual
objects with varied sizes.
2 METHODS
38 participants (15 of which are female) volunteered to participate in
this study. The participants are aging from 22 to 31 (M= 25.84, SD =
3.33). All participants had normal or corrected normal visual acuity.
The virtual scenario was rendered on a standard windows PC and
displayed on a Head-Mounted Display (HMD) HTC Vive Pro Eye.
We applied the NISSEI HR-70 watch type photoelectric expression
pulse monitor PulNeo to record the heart beats of participants.
In our experimental setup, participants could rotate their heads
at will to observe the complete contour of the large object. Thus,
we designed a new method for quantifying the object’s size in
the participant’s eld of view called omnidirectional eld of view
occupancy (OFVO) for this task, supplemented by the traditional
horizontal and vertical viewing angles as the evaluation criteria
for quantifying the size of the object. Since each participant had
the same initial position in the VR scene, and we asked the partic-
ipants to sit on the chair and not to move, the view observed by
the participants could be approximated as a xed omnidirectional
arXiv:2210.06697v1 [cs.MM] 13 Oct 2022
摘要:

SizeDoesMatter:AnExperimentalStudyofAnxietyinVirtualRealityJunyiShenUniversityofTsukubaTsukuba,Japanshen.junyi.xs@alumni.tsukuba.ac.jpItaruKitaharaUniversityofTsukubaTsukuba,Japankitahara@ccs.tsukuba.ac.jpShinichiKoyamaUniversityofTsukubaTsukuba,Japanskoyama@geijutsu.tsukuba.ac.jpQiaogeLiUniversityo...

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