William H. Keith Jr - Decision at Thunder Rift

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Note: I've placed the Glossary at the front of the e-book so those who
haven't read the incredibly popular and well written novels that helped create
a game. You don't have to know anything about the game other than in the
future wars are fought primarily by a single "Knight" who is encased in his 30
meter "armor". The Armor is called a BattleMech or simply a 'Mech and is
studded with all sorts of evil and nasty weapons mostly built to fight other
'Mechs. Smaller 'Mechs such as a Wasp or Stinger don't have heavy armor
plating or other heavy weapons and use their speed for defense.
This book, Decision at Thunder Rift, was the first novel to be set in
the BattleMech world. It was written in 1986 by one of the most gifted
writers for this genre, William H. Keith, Jr.. Mr. Keith has since gone on to
write some of the best "game set" novels and has a way of breathing life into
a premade game such as BattleMech. There are two more novels in the series
that deal with the building of a 'Mech Legion from the ground up after being
betrayed.
A second trilogy I'll be scanning in is one by Michael Stackpole,
another gifted author. After reading his series it really brings to life the
human characters that inhabit the future and the Kings, Queens, Dictators, and
Lords who all want to rule all of known space.
So this is the first book of the Succession Wars and the horrors of the
people caught in the middle.
GLOSSARY
Autocannon: A rapid-firing, auto-loading cannon mounted on some 'Mechs
and weapons carriers. Light vehicle autocannon have calibers ranging from 30
to 90 mm, while heavy 'Mech autocannon may be 80 to 120 mm or more. The weapon
fires high-explosive or armor-piercing shells. Because of the limitations of
'Mech targeting technology, its range is limited to less than 600 meters.
Company: A tactical military unit consisting of three BattleMech
Lances or, for infantry, three platoons with a total of SO to 100 men.
Infantry companies are generally commanded by a captain.
Crawler: A tracked, military vehicle. Various designs carry troops,
cargo, or weapons.
Crusader: A heavy BattleMech, weighing 65 tons, with a top speed of 65
kph. It is heavily armed even for a 'Mech, mounting a laser, a heavy machine
gun, and massed LRM batteries in each arm, and six SRM launch tubes on each
leg. ECM: Short for "Electronic Countermeasures", this is broadcast
interference to disrupt enemy radar, radio, or other electronic equipment.
Hovercraft: A vehicle that travels several centimeters above the
ground on a cushion of air created by large fans inside a rubber or light
metal-skirted plenum chamber. Hovercraft may be designed as scouts,
transports, or weapon carriers. They are fast, highly maneuverable, and can
travel over land or water, but are hampered by rough or broken terrain. They
are also called skimmers or GEVs (Ground Effect Vehicles).
HVT: Hovercraft Transports are a military hovercraft used to carry
personnel or cargo.
HVWC: The Hovercraft Weapons Carrier is a military hovercraft, smaller
than a transport, mounting a missile battery, PPC, or other heavy weapon.
IFF: Short for "Identification Friend or Foe," this is a system of
signals from an on-board transponder that can be detected and used to identify
the vehicle, especially in combat.
Inferno: A special, shoulder-launched missile designed as an
anti-'Mech weapon. It explodes several meters from the launch tube, spraying
the target with white phosphorus or a similar flammable compound in a jelly
base. Infernos are not carried aboard 'Mechs because of their flammability.
IR: Infrared is light at wavelengths too long to be seen by the human
eye. Infrared radiation is emitted by heat sources such as running engines or
living bodies, and can be detected by equipment designed for use in the dark.
Lance: A BattleMech tactical combat group, usually consisting of four
'Mechs.
Laser: An acronym for "Light Amplification through Stimulated Emission
of Radiation." As a weapon, it damages the target by concentrating extreme
heat on a small area. BattleMech lasers are designated as small, medium, and
large. Lasers are also available as shoulder-fired weapons operating from a
portable backpack power unit. Certain range finders and targeting equipment
employ low-level lasers as well.
Locust: A light, non-humanoid scout BattleMech designed for extreme
speed and maneuverability. Weighing 20 tons, it has a top running speed of 130
kph. It is armed with one medium laser and a pair of heavy machine guns.
LRM: Abbreviation for "Long-Range Missiles," indirect-fire missiles
with high-explosive warheads. They have a maximum extreme range of several
kilometers, but are accurate only between about 150 and 700 meters.
Marauder: A heavy, non-humanoid assault BattleMech, weighing 75 tons,
with a top speed of 65 kph. It is heavily armed, mounting a heavy PPC and a
medium laser in each arm, and a 120 mm autocannon over its back. Marauders are
extremely well-armored and difficult to knock out, particularly favored for
the psychological advantage conveyed by their fearsome appearance.
PBI: Short for "Poor Bloody Infantry," this is BattleMech slang for
non-'Mech troops.
Phoenix Hawk: A medium BattleMech weighing 45 tons, with a top speed
of 100 kph. It mounts one medium laser and a heavy machine gun integral to
each arm, and carries a heavy laser in an arm rifle mount. It is a
particularly useful blend of speed and maneuverability in BattleMech combat.
Platoon: A tactical military unit typically consisting of 50 to 60
men, commanded by a lieutenant or a platoon sergeant. A platoon may be divided
into two sections.
PPC: Short for "Particle Projection Cannon," a magnetic accelerator
firing high-energy proton or ion bolts, causing damage both through impact and
high temperature. They are among the most effective weapons available to
BattleMechs. Though they have a theoretical range limited only by
line-of-sight considerations, the technology available for focusing and aiming
the bolt limits effective range to less than 600 meters.
Regiment: A military unit consisting of two to four battalions, each
consisting of three or four companies. A regiment is commanded by a colonel.
Rifleman: A medium BattleMech weighing 60 tons, with a top speed of 65
kph. It mounts one autocannon and a heavy laser in a twin-barrel assembly on
each arm, and a pair of lasers in the torso.
Shadow Hawk: A medium BattleMech weighing 55 tons, with a top speed of
85 to 90 kph. It mounts a medium laser on its right arm, five LRM launchers in
its torso, a pair of SRM launch tubes on either side of its head, and a
backpack-mounted, over-the-shoulder, large-caliber autocannon.
SRM: Abbreviation for "Short-Range Missiles", direct-trajectory
missiles with high-explosive or armor-piercing explosive warheads. They have a
range of less than one kilometer, and are accurate only at ranges of less than
300 meters. They are more powerful, however, than LRMs.
Stinger: A light scout BattleMech, the Stinger weighs 20 tons, with a
top running speed of 100 kph. It is armed with one medium laser and two heavy
machine guns.
T.O. & E: Abbreviation for "Table of Organization and Equipment," the
breakdown of a unit's personnel, order of battle, and equipment, including
vehicles and weapons.
UV: Ultraviolet light is radiation at wavelengths too short to be seen
by the eye. Special scanning equipment can see by UV light.
Wasp: A light scout BattleMech, weighing 20 tons, with a top running
speed of 100 kph. The Wasp is armed with one medium laser and a pair of SRM
launch racks.
Wolverine: A medium BattleMech weighing 55 tons, with a top speed of
85 kph. It mounts a heavy-caliber autocannon in its right arm, and six SRM
tubes in its torso. High on its chest, just below the head, is a ball turret
mounting a medium laser.
PROLOGUE
Ten thousand years of organized warfare have culminated in that
fabrication of arms and armor, mobility and strength called the BattleMech.
Standing ten to twelve meters tall, the typical 'Mech is vaguely
humanoid, an armored giant of myth and legend come to life. The lightest weigh
20 tons, the heaviest 75 or more, and even the smallest 'Mech bristles with
lasers, particle cannons, long- and short-range missile launchers, autocannon,
or machine-guns. A 'Mech is striding, thundering death for any unarmored army
crazy enough to stand and fight, and a formidable foe even for heavily-armored
conventional units.
Traditional military tactical thought holds that the best way to fight
a 'Mech is to send in another 'Mech, preferably one bigger, stronger, and more
heavily armored. When matched, the monster machines can pound away at one
another for hours, each waiting for that one fatal mistake by his opponent.
Each waiting for that inevitable, critical failure of nerve or machine, that
instant's lapse in guard or tactics that will leave the way open for a fatal
strike.
This same kind of military balance exists between the five major
Houses of the Successor States of the early 31st century as they war among
themselves for control of known space. On one side is the Capellan
Confederation of House Liao, the Free Worlds League of House Marik, and the
Draconis Combine of House Kurita. Against them stands the uneasy alliance of
House Davion's Federated Suns and the Lyran Commonwealth of House Steiner.
Around these giants also swarm lesser houses, powers, alliances, merchants,
fronts, and out-and-out bandits, whom the Successor Lords try to woo, bribe,
or force to assist them when they can.
And yet, after centuries of warfare, no clear gains have ,been made by
any single House, no fatal flaw uncovered. War continues, with the giants
struggling among the ruins of what once had been a proud, galactic
civilization. Like well-matched BattleMechs, the forces seemed too evenly
balanced for any one to gain that vital, decisive edge.
But the powers behind the war understood a maxim of war as old as war
itself. What cannot be won by force of arms can often be achieved through
cunning, deceit, or by a concealed blade slipped into an enemy's back.
-Nicolai Aristobulus Terror's Balance: A History of the Succession
Wars
BOOK I
The traitor slid out from under the tangle of cables and hard-wired
circuit boards, wiping grease-stained fingers across the front of his
coveralls. The watch officer behind the console above him frowned. "Aren't you
done in there yet?"
"It's a peripheral circuit, boss," the traitor said. "I can't get it
from here. I'll have to check the cameras down in the Repair Bay." He reached
back into the circuitry access and flicked a row of switches from on to off
with precise deliberation. "Your monitors'll be down for a bit."
"How long?"
"Oh, not long." He began gathering his tools and stuffing them into
his canvas shoulder bag. "Fifteen minutes."
The watch officer glanced at his wristcom. "Make it fast," he said,
penning a notation on the clipboard in his hand.
"Don't worry," the other man replied. "It will be."
The traitor was an astech and a native Trell, his sharp-chiseled
features and black, curly hair typical of Trellwan's small native population,
his complexion extraordinarily pale due to the world's UV-poor sun. The
watch-station door passed the man at a touch of his fingertips to the security
scanner plate, then hissed shut at his back. As he moved down the stone-walled
passageway, the clatter of his footsteps echoed hollowly.
Cold stone steps led down and down, through deserted corridors and
past rooms guarded by grey uniformed sentries. Twice, the Trell had to show
his pass, a holographic ID pinned high on his shoulder. Other astechs passed
him in stony silence or with nodded greeting. His coveralls and heavy toolbag
were pass enough to get him through most doorways, as there were few areas in
the Castle where a native astech could not go.
The Repair Bay was part artifice and part natural cavern, a
high-vaulted room whose lingering gloom was broken by isolated pools of light.
One wall was brown-rusted and corroded with age. At the Bay's center,
crisscrossed by spotlight pools and the snaking coils of power feeds and
compressor lines, the 55-ton hulk of a partly disassembled 'Mech lay sprawled
across an elevated rack. A Tech bawled orders and gestured from the deck at a
pair of astechs working on the behemoth's chest. Wearily, they stooped above
the actinic flare of a wielding laser. Armor plates weighing half a ton apiece
dangled above in a tangled webwork of lines and scaffolding.
The traitor looked around at the four 'Mechs that were the heart and
soul of Carlyle's Commandos. Armored, ten-meter monsters, BattleMechs were all
but invincible against troops or conventional armor, so powerful that only
another 'Mech of equal or greater firepower had any chance at all of bringing
one down. The Trell smiled to himself, thinking how he had accomplished just
that with merely a forged maintenance order and fifteen minutes' work.
Disabling the Lance's Shadow Hawk had been the first part of his
two-pronged mission. He had been given explicit instructions and training, as
well as a replacement circuit board to be slipped into a 'Mech's
servo-electronics control nexus if he got the chance. He'd found that chance,
and the board had crippled every power feed in the 'Mech's leg servo-actuator
series before melting itself into an anonymous lump of slag, all traces of
sabotage erased. Now the Lance had but three 'Mechs-the Captain's Phoenix Hawk
and the two 20-ton Wasps. Without the Shadow Hawk's particular balance of
heavy firepower and maneuverability, the garrison would be crippled if it
found itself in an all-out fight.
The Trell clutched his tool bag tighter under his arm, and hurried
past to the rattletrap metal steps that led in dizzying zigzags to the Bay
Control Center, a windowed booth suspended from the back wall fifteen meters
above the stone floor.
The Repair Bay Officer of the Watch looked up from the glow of a
monitor, lowered his feet from the console, and set his mug of chava aside.
"Yes?"
"Maintenance, sir," said the small, dark man, turning his shoulder so
that the officer could see his astech's card without rising from his chair.
"They sent me down from Central Control to find a fault in the security camera
circuitry. I think it's a bad line in here somewhere."
The officer nodded. "Damn junk," he said. "Like everything else on
this sand-rotten ..." Realizing too late that he was talking to a Trell, he
bit off whatever else he'd been about to say and pointed at a row of dead
monitors, "Access is back here," he said, then propped his feet back up and
returned to the single live monitor on the console. The traitor glanced over
the officer's shoulder, and noted that the monitor showed the spaceport, empty
ferrocrete broken by overlapping patches of shadow and light under a chill,
starry sky.
So they weren't down yet. He glanced at his wristcomp silently
counting out the minutes and seconds that remained, and began laying out his
tools. It wouldn't be long now.
Grayson Death Carlyle had long ago given up being sensitive about his
grim middle name. He'd inherited it, so to speak, from an ancestor, Lord
Grayson Death Thomas. Lord Grayson, it was said, had changed the pronunciation
of his middle name's vowel from a long to short "e" after he became the Victor
of Lysander and a landholder so powerful no one dared care how he pronounced
his name. In a warriors' society that revelled in the deeds and exploits of
heroes, the younger Grayson's name drew little more than occasional wry
heckling from the other members of his father's Lance.
As soon as he stepped from the electric runabout that had brought him
back to the Castle, Grayson knew he was in trouble. Shedding his cold-weather
gear, he dropped it into the arms of a waiting Trell orderly who said
nervously, "The Weapons Master's been looking for you, sir."
Grayson glanced at his wristcomp and winced at the time. "Yes, I
expect he has."
"He seemed a bit upset," the orderly went on, sounding like someone
who feared being caught any minute near ground zero of a long-expected blast.
Grayson shrugged, then turned to the electric heater the Vehicle Bay
watchstanders had rigged to take the edge off the bitter air that came in
whenever the Bay's outer doors were opened. Amid the grime-smeared walls of
the arena-sized hall, about 20 other House troopers were about, either
standing in the heater's glow, lounging with books, or playing card games.
Grayson rubbed his numbed hands briskly to restore circulation. It was a
typical Secondnight, 20° below, with a low-keening wind that plunged the
wind-chill to -40° Centigrade or worse. Sergeant Griffith's reprimand was
going to be worse than the cold, he decided, but the memory of Mara's
caresses, the lingering warmth of her kisses, made up for it all.
A voice broke into his thoughts. "So! Master Death has deigned to join
us." "Hello, Griff," he said amicably. "Sorry I'm late."
The shadow resolved itself into the unit's Warrant Weapons Master,
Sergeant Kai Griffith. The harsh overhead lights gleamed from his hairless
scalp and seemed to highlight the savage blue scar that twisted down his jaw
close to his right ear.
" 'Sorry,' the boy says! 'Sorry!' " Griffith's face, with its drooping
mustache, wore a studied sneer. "What I want to know is wherein the bloody
blue hell have you been?"
To mask his anger at being called "boy," Grayson continued to smile,
but his voice was chill. "With friends," he said, thinking that someday
Griffith would go too far.
" 'Friends!' Off-base again, then. Seeing that Trell girl, I suppose?"
"Aw, Griff . . ."
"Don't give me that! You were scheduled for weapons practice four
hours ago, and you're supposed to be in the Command Center observing right
this minute. What the hell are you playing at, boy?"
Grayson touched fingertips to his shock of pale blond hair in mock
salute. "Reprimand received, Sergeant Griffith."
"Your father'll receive it too, son." The bald head moved slowly from
side to side, the scar rippling as jaw muscles clenched. "I can't perform my
duty if you persist in ignoring yours."
Grayson turned from the heater and started up the ramp toward the
Castle's main central passageway. "Look, Griff, I figured this might be my
last chance to see her. We're pulling out in three days ..."
The bald sergeant fell into step beside him. "We'll pull out if these
negotiations come off. Until then, you'll attend your duty, Mister, or I'll
know the reason why!"
Grayson scowled. He was now 20 standard years old, and the Weapons
Master had been his personal instructor in the military arts since he'd
formally joined the Lance as a warrior apprentice at ten. The older he got,
the less he appreciated Kai Griffith's sharp tongue or his interference in his
private life. After all, Grayson wasn't a child any longer, and was both son
and heir to a Mech Warrior. The Weapons Master would not order his life
forever.
"I'll attend to my duty," Grayson retorted, "but my private life is my
own!"
"Still playing the loner, Master Carlyle? That attitude is going to
buy you a world of trouble before you end your apprenticeship. Look, can't you
get it through your skull that the damned Trells aren't our friends?"
"This one is. C'mon! I just wanted to say goodbye!"
Griffith shook his head disapprovingly. ' 'The daughter of old Stannic
himself, no less!"
"What has that got to do with anything?" Grayson broke in. It was true
Mara was the daughter of Trellwan's chief minister, but so what?
"You keep sneaking off to play with your girl in town, and you're
going to end up dead!"
Remembering a fragment of the evening's fun, Gray-son only smiled and
shrugged. Kai Griffith shared the prejudice of most old-time garrison soldiers
against the local civilians they were supposed to protect. He would never
understand.
They paused at a massive steel door set into a wall of rough-cut
stone, guarded by a gray-uniformed trooper holding his submachine gun at a
stiff port arms. The door was decorated with the design of a clenched, mailed
fist against a sky-blue background. Griffith shook his head resignedly,
knowing the stubbornness of this boy staring at him with pale gray eyes.
"We haven't finished with this, Master Carlyle. You're being trained
to con a BattleMech someday, to be a Mech Warrior of Carlyle's Commandos. But
warriors have to learn a damn sight more than how to pilot a walking metal
mountain. Get me?"
Grayson had heard the lecture and all its variations before-about
discipline and dedication to the unit and working as a part of a team. He made
himself look attentive as he stifled an insistent yawn. There hadn't been much
sleep for him during the past rest period.
Griffith finally stopped when he realized Grayson was simply tuning
him out. "C'mon, son," he said, gesturing at the door. "Let's get in there and
watch the reception."
The Combat Command Center was a bare-walled room lined with consoles
and carpeted with enough power-feeds and cables to make footing hazardous.
Clusters of gray-uniformed men stood or lounged here and there, some talking
quietly over cups of dew or hot chava, others studying the pale flicker of
monitor screens or the eerie green glow of radar trackers. From somewhere
overhead, a woman's amplified voice announced, "Mai-lai DropShip now entering
atmosphere. Her captain confirms presence of the Oberon representatives on
board. Estimate time to grounding at eleven minutes."
Two men sat at one near console. One was a dark-eyed Senior Tech in
official gray-and-blue coveralls and the other a slight, swarthy-skinned man
wearing a high-collared, richly worked civilian tunic. Beside them stood
another civilian, silver-haired and erect, a silver-chased quarter cloak
fashionable on the Inner Worlds draped across his left shoulder.
The dark-haired civilian looked up sharply at Grayson. Though his eyes
were angry, he said nothing. Grayson knew Nikolai Aristobulus was keeping his
reprimand silent only because of the outsider standing behind him.
"Hello, An," Grayson said, as though he neither saw nor felt his
tutor's disapproval.
"Master Carlyle," Ari replied stiffly, with only the slightest
inclination of his dark head. "You're late."
"What's Carlyle's boy doing here?" the silver-haired civilian asked,
turning toward Griffith. "These negotiations are extremely delicate."
It was Ari who replied. "He is here at my request, my Lord, and at the
direct order of Captain Carlyle."
"Indeed? And since when does a battlelance tutor set staff policy?"
"When he is charged with training the CO's successor ... my Lord."
Ari's hostility was barely restrained. "The boy may have to handle this
someday."
"Let him stay, my Lord," Griffith interjected, nodding toward the
monitor. "That trader DropShip's almost in."
Lord Olin Vogel scowled, then moved away to another monitor console,
trailing his ruffled dignity. Behind Vogel's back, Griffith made a face at
Ari. Seated at the communications console next to the tutor, Chief Tech
Riviera could not conceal his own grin.
Grayson was completely uninterested in politics, but found
Representative Vogel's presence with the Lance annoying. He had arrived from
Tharkad 80-some standard days before, brimming with plans to forge an alliance
with the nearby stellar empire of a troublesome Bandit King. None of the men
or women in Carlyle's Commandos liked the stiff-necked and arrogant viscount,
and the necessary formal etiquette of dealing with Katrina Steiner's personal
emissary often failed to veil their black looks. Few in the unit agreed with
Vogel's plan for pacifying this sector.
Fortunately, that had nothing to do with Grayson. He peered across
Ari's shoulder at a console monitor. "So what's happening?"
"If you'd been here on time, you wouldn't have to ask. Your father is
at the spaceport. The Ami-LAN shuttle has entered atmosphere and should ground
in ... about ten minutes."
The monitor showed the spaceport's empty expanse of ferrocrete. The
image moved in peculiar, swaying bobs and dips caused by the lurching of the
transmitting camera, which rode on a BattleMech.
Grayson needed no explanation of the monitor scene. The camera
transmitting that ponderously shifting image was mounted on the unit's lead
BattleMech, a Phoenix Hawk, 45 tons of battle-scarred and endlessly patched
and rewired walking combat machine. And Grayson's father was at the con.
Griffith frowned at the image. "I still wish he'd been able to take
all four 'Mechs."
Riviera shrugged. "The Shadow Hawk's in the Repair Bay, and the
Captain wanted the Wasps on patrol in town, just in case." He made a slight
gesture toward Vogel still standing at a nearby console. "THAT one wasn't
going to see his plan sabotaged for anything!"
Griffith watched the government representative with narrowed eyes.
"Did we have to send both Wasps to patrol Sarghad?"
The Tech made an unpleasant face. "Who knows? The natives are none too
happy about this deal."
"I wouldn't be, either," Ari said. "The line between a legitimate
interstellar empire and a pack of bandits can be rather fine at times. The
Trells'll have to live with them when we're gone. They have a right to be
nervous about old Hendrik's . . . intentions."
The meeting this hour would seal the hard-fought pact between the
Lyran Commonwealth, which was using Carlyle's Commandos to garrison Trellwan,
and the new and blossoming empire of Hendrik, the Bandit King of Oberon VI. It
was unfortunate that the Trellwan natives had no love for Hendrik's legions,
but that did not affect the secret negotiations one single jot.
A deep voice blared from the overhead speakers. "I'm in position."
Riviera leaned forward and touched a console plate. "Riviera, private
channel. Your son's here, Captain."
Captain Durant Carlyle's voice emerged from the console's private line
speaker, and it was still uncomfortably loud in the hush that had fallen
across Combat Command.
"Oh, he is, is he? Tell him he's earned an extra five hours in the
simulator this week."
Riviera grinned as his eyes flicked back to Grayson. "Message
received, Captain."
Grayson frowned, but said nothing. It rankled that he was as subject
to discipline as any of the Lance's ground troops, but he'd learned not to
make a fuss about it. MechWarriors were, after all, the elite. They were like
modern-day knights who held the course of battles in their charge, and he was
in training to take his father's place at the con of a BattleMech one day.
THAT BattleMech, in fact-the Phoenix Hawk.
Anyway, simtime wasn't so bad, as punishments went. Grayson not only
enjoyed the simulator, he was good at it. It was the closest thing to piloting
a 'Mech in combat without actually being there. The only problem was that the
five hours would come out of his free time with Mara. But then, he'd already
said his goodbyes, hadn't he?
Funny how Mara had been so sure he wasn't going to be leaving Trellwan
after all, but she'd just have to get over him, poor kid. The next stop for
Carlyle's Commandos was the Commonwealth capital. Now THAT would be a piece of
decent duty, for a change! He'd never been to Tharkad, but the troopers who
had been were more than willing to yarn about the place. Cool and rocky the
world might be, but nightlife in the strip outside the capital's starport had
a decidedly warm reputation. He was looking forward to it.
Grayson had become very tired of Trellwan, with its endless succession
of long cycles of dark and light dragging through years so short that seasons
came and went in mere days. "Ari, my father has this pact of his pretty well
wrapped up, doesn't he? I mean . . . this means we'll be leaving Trellwan,
right?"
"This meeting'll make it official, Master Carlyle, with nothing more
to do but go through a ceremonial changing of the guard. It can't get any more
wrapped up than that."
Grayson watched the monitor image. "But could anything go wrong?"
Ari shrugged expressively. "When dealing with Periphery bandits, keep
one hand on your account files, and the other over your eyes."
"My eyes?"
White teeth flashed in Aristobulus' dark face. "So they don't rob you
blind."
"Better still, shoot the lot of 'em," Griffith said. He was obviously
and gloweringly displeased at the situation.
"That would take a lot of shooting, my muscle-massed friend. And maybe
with this treaty of Vogel's, we won't have to. Then you could spend your time
shooting Kuritists instead."
"Ah, well, there is that! You have a way of finding the bright side of
everything, Ari."
They laughed, but the Weapons Master was still troubled. Worry went
with his title and rank, of course, but the situation was tricky. Consider, as
Ari was fond of saying during his more pedantic moments, the Trell system
lying at the ragged boundaries of the Lyran Commonwealth, an isolated sentinel
against an unthinkably large and empty unknown. Inward was so-called civilized
space, the Inner Sphere, where the Commonwealth of House Steiner and four
other warring heirs to a sundered Star League jockeyed and scuffled for
fleeting advantage of arms or diplomatic position.
At their backs lay a wilderness of unknown or long-forgotten worlds,
the darkness of the void, the rabble of petty tyrants and Bandit Kings
scratching ragtag empires from the ruin of a war-shattered glory-that-was.
Hendrik III was one such bandit king, and his raids for water and
technological flotsam had savaged scores of worlds both in Lyran space and
among the other systems of the neighboring Draconis Combine. It was those
raids that had brought Carlyle's Commandos to Trellwan in the first place five
standard years before, and there'd been some sharp fights between bandit
raiders and Trellwan's garrison in the meantime.
Somehow, between raids, Hendrik had forged a tottering alliance of a
dozen Bandit Kings, an alliance that had made the man a power worthy of
recognition . . . and caution. The coalition, which was centered at Hendrik's
capital of Oberon VI, controlled the firepower and transport capacity of a
minor House. That was something mere bandits could not be trusted with.
Olin Vogel had arrived from Tharkad with a plan, a plan smoothed over
with the veneer of diplomatic tact. By treating Hendrik III as just another
Bandit King, making raid for raid and challenge for challenge, the
Commonwealth would simply get more raids and challenges, requiring more
garrisons strung along more dry and half-forgotten worlds clear across the
Commonwealth's Periphery. But treat Hendrik as a House ruler, treat him as
lord of an empire as legitimate as the Commonwealth by suggesting a mutual
defense pact with generous territorial inducements and guarantees . . . that
changed the situation, and for the better.
Vogel's maneuverings had taken the better part of two local years,
which was almost three standard months. As neither side trusted the other, a
local trading house,House Ami-LAN, had been hired to ferry the negotiators
between Trellwan and Oberon VI. Neither party was quite ready to allow
heavily-armed DropShips from the other side to ground on home territory.
Worse, Hendrik already had a treaty (or at least, a rough understanding) with
the Draconis Combine, and the Combine was at war with the Lyran Commonwealth.
Technically, this made Hendrik an enemy, though not a particularly active one.
It had taken time, and that most fleeting of human commodities-trust-but at
last a pact had been hammered out.
With the Trellwan Concord, Hendrik would become the Lyran
Commonwealth's partner and ally. It would now be Hendrik's JumpShips and 'Mech
battalions guarding the Commonwealth's peripheral worlds in this sector,
freeing up the Steiner garrisons there for duty in the Inner Sphere against
the latest maneuverings of the Draconis Combine. This would discourage further
bandit raids because the military arm of Oberon's minor empire was already
stretched to the limit.
It return, Hendrik would gain more worlds to rule, more resources to
tap. Trellwan was one of those worlds, a minor pawn in a political game played
out across light years. Trellwan's own native population was governed by a
kinglet named Jeverid, a man with fealty sworn to House Steiner and the
Commonwealth, but what of that? When worlds are traded, the wishes of
individuals do not count for much. Besides, Trellwan would still technically
belong to House Steiner. That was the agreement. The only difference was that
the outpost's 'Mechs and troopers would now be Hendrik's instead of the
Commonwealth's.
The negotiations for both sides had overcome severe obstacles to such
an agreement. In fact, the worst problem had come when word of the secret
negotiations had somehow leaked out to the Trells, who were the unsuspecting
objects of the planned transfer of power and real estate. Captain Carlyle's
staff had intended to keep the Trells ignorant of the deal until after it was
achieved. After all, nothing would change for them. One garrison Lance at the
Castle was pretty much the same as any other. But Hendrik had raided Trellwan
in the past, and the Concord might be interpreted badly by Jeverid and the
more shortsighted of his people if they got wind of it too soon.
Carlyle's advisors had been correct. When news of the impending
agreement reached the people of Sarghad, at the base of the mountain where the
Castle stood guard, city-wide riots had broken out, and the fires had turned
that hot Firstnight to day. The Lance's two light 'Mechs had been tied down
with patrol duty in the city almost constantly since.
House Security still hadn't been able to track down the source of that
leak. It boded ill for the future, and added to Sergeant Griffith's worries.
"Odd," Riviera said, as he snapped a toggle switch back and forth.
"We've lost some security cameras."
"Eh? Where?"
"Repair Bay. I'm checking." He touched his right hand fingers to his
ear, listening to the tiny implanted speaker there. "Officer of the Watch
reports Maintenance shut those cameras down a few minutes ago. Something about
a fault in the circuitry."
Griffith looked worried. "I don't like it."
"You want the Captain?" Riviera reached for the communicator panel
again.
The Sergeant glanced at the monitor, where the trails of fusion flame
left by the descending DropShip were illuminating the sky. "No, don't jostle
him. Put out a warning to all watchstations. Internal security, yellow alert."
Grayson wondered how that would help. All stations were already on
alert, watching the descent of the Bhilai DropShip.
On their monitors, they could see the DropShip's stubby hydraulic legs
unfold as panels blossomed open across its broad base. In a final gush of
light and noise, it settled to the scorch-blackened ferrocrete 500 meters from
Carlyle's position. The vessel was roughly egg-shaped and very old.
Repeated patchings and dabs of brown sealant marred its once sleek
surface, and the blue X-and-circle crest of Bhilai House was the only bright
note on a hull faded and blistered from countless lifts and groundings.
Carlyle's voice came over the commlink. "I've got its landing ID
beacon. She checks out as the Bhilai freighter."
The shakiest part of the balance of trust between the two new allies
was in allowing DropShips to land on home ground. Because the vessels of the
major houses could mount formidable armament, could carry battalions of
BattleMechs and small armies of troops and heavy combat vehicles, that trust
had not been easily forged. There were weapons trained on the grounded vessel
now, of course, the laser turrets and heavy missile batteries that ringed the
spaceport and served as the station's inner line of defense. Nevertheless, the
base defenders let out a collective sigh of relief at the sight of Mai-lai's
newly-painted crest on the ship's curved hull plates, and at the
computer-coded twitter of the ship's ID beacon. There were beam turrets
nestled in the vessel's pitted armor, but not the heavy armament of a major
House warship. It was only a freighter, aged, battered, and bearing the
representatives of House Steiner's newest ally.
Grayson and the members of the Lance staff watched as their Captain's
Phoenix Hawk began striding across the ferrocrete toward the ship that loomed
above it.
In the Repair Bay, the traitor glanced over the top of the partly
disassembled console where he worked and saw the Watch Officer with his feet
still propped up, his back toward the astech. The monitor showed the spaceport
lights, the ponderous, side-to-side motion of a heavy 'Mech lurching across
the pavement, the settling bulk of the grounding DropShip on pillars of white
light. The Trell checked his wristcomp, and watched the last few seconds
flicker away to zero.
The moment for action had come.
The traitor pulled a small, back-portable generator from his shoulder
bag. Of itself, the device was innocent enough. Astechs often carried
generators with them for tasks requiring light and power in tight spaces. He
didn't put it on because the harness had been removed, but fastened it instead
to his tool belt so that it hung free at his right hip. One end of a power
feed snapped into a bayonet socket. The feed's other end clicked home at the
base of a slender cylinder. A twist of the cylinder snapped the blade open and
locked it down.
The Trell stood slowly, his eyes on the back of the watch officer's
neck. Blade in his right hand, he groped across his body for the power switch
with his free hand.
Sensing something wrong, some motion at his back, the watch officer
half-turned, then whirled to his feet at the sight of the astech and his blade
coming at him. As the officer's chair toppled noisily, the traitor's hand
found the power switch for his lead-gray blade, and a dry hum filled the
narrow room.
摘要:

Note:I'veplacedtheGlossaryatthefrontofthee-booksothosewhohaven'treadtheincrediblypopularandwellwrittennovelsthathelpedcreateagame.Youdon'thavetoknowanythingaboutthegameotherthaninthefuturewarsarefoughtprimarilybyasingle"Knight"whoisencasedinhis30meter"armor".TheArmoriscalledaBattleMechorsimplya'Mech...

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William H. Keith Jr - Decision at Thunder Rift.pdf

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