Richard Awlinson - The Avatar Trilogy 3 - Waterdeep

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Richarad Awlinson
The Avatar Trilogy 3
Waterdeep
PRoJogae
The patrol had been from Marsember, charged with protecting the coastal farms
around the tear-shaped grove called Hermit's Wood. The sergeant, Ogden the
Hardrider, was one of Cormyr's best, well known for keeping his sector free of
brigands.
Twelve riders had served under Ogden. They were typical soldiers: a half-dozen
youthful good-for-nothings, two drunks, two good men, and two murderers. Ogden
gave the dangerous assignments to the murderers. Predictably, the pair was
insubordinate and had made a pact to add Ogden to their short list of
victims—though neither one had ever gathered the courage to attack the
sergeant.
Now, they would never have the chance. Ogden's patrol lay a hundred yards
north of Hermit's Wood, dead to the last horse. The Purple Dragon, the crest
of King Azoun IV, still glimmered on their shields, and their armor still
gleamed whenever the moonlight slipped past the stormclouds and played over
their corpses.
Not that spit and polish mattered now. The jackals and crows had come
yesterday, leaving a gruesome mess in their wake. Ira's ears were gone.
Phineas's toes had been gnawed off. Ogden had lost an eye to the crows. The
rest of the patrol had fared worse. Parts of their bodies were scattered all
over the field.
Even without the scavengers, the patrol would have been a grisly sight. They
had been riding through the field when the ground started belching poisonous
black gas. There had been no reason for the deadly emission. The field wasn't
located close to any volcanoes, near any fens or bogs, or even within a
hundred miles of a cavern where fumes might collect, The black vapor was
simply one more example of the chaos plaguing the Realms.
That had been two hot days ago, and the patrol had been lying in the heat
since. Their limbs were bloated and swollen, sometimes twisted into odd shapes
where the riders had broken them. The sides of the bodies closest to the
ground were black and puffy with settled blood, while the sides closest to the
heavens were doughy gray. The only sign of life that remained in Ogden's
patrol was the unsettling red tint that burned in their eyes.
Because their spirits had not yet departed, the soldiers were completely aware
of their condition. Being dead was not at all what they had expected. They had
been prepared to take positions with the glorious hosts of Tempus, God of War,
or to find eternal sorrow beneath the cold lash of the Maiden of Pain, the
goddess Loviatar. They hadn't expected their consciousness to linger in their
corpses while their flesh slowly decomposed.
So, when Ogden received the command to rise and form a line, he and his
soldiers were relieved to find that they could obey. The men and the horses
stood, stiffly and without grace, but they stood. The soldiers took the reins
of their dead mounts and arranged themselves into a perfect row, just as they
would have done had they been alive.
The command to rise had come from the city of Water-deep, where ninety
apostles of wickedness and corruption kneeled in a dimly lit temple. The room
was just large enough to hold them all, and looked more like the inside of a
moldy crypt than a temple. Its stone wails were black with mildew and slime.
The room was lit only by two oily torches set into sconces behind the huge
stone altar.
The apostles wore brown ceremonial robes of filthy, coarse material. They
stared at the floor, so fearful of disturbing the figure at the bloody altar
that they scarcely dared to breathe.
The man at the altar was tall, emaciated, and leprous. His deformed face was
lined by deep wrinkles and covered with lumpy lesions. Where minor injuries
had destroyed the diseased skin, patches of stinking gray flesh hung off his
face and hands. He had made no attempt to hide his condition. In fact, he
cherished his maladies and left his affliction exposed for all to see.
This unusual attitude toward disease wasn't surprising, though, for the figure
at the altar was Myrkul, God of Decay and Lord of the Dead. He was deep in
concentration, tele-pathically spanning the continent to give his orders to
Ogden's patrol. The effort was taxing on Myrkul's strength, and he had been
forced to take the spirits of five faithful worshipers to give him the power
he needed. Like the other deities of the Realms, Myrkul was no longer
omnipotent, for he had been exiled from the Planes and forced to take a human
host—an avatar—in the Realms.
The reason was that someone had stolen the Tablets of Fate, the two stones
upon which Lord Ao, overlord of the gods, recorded the privileges and
responsibilities of each deity. Unknown to the other gods and Ao, Myrkul and
the late God of Strife, were the ones who had stolen the two tablets. They had
each taken one and concealed it without revealing its hiding place to each
other. The two gods had hoped to use the confusion surrounding the tablets'
disappearance to increase their power.
But the pair had not foreseen the extent of their overlord's anger. Upon
discovering the theft, Ao had banished the gods to the Realms and stripped
them of most of their power. He had forbidden his subjects to return to the
Planes without the tablets in hand. The only deity spared this fate was Helm,
God of Guardians, whom Ao charged with guarding the Celestial Stairways
leading back to the Planes.
Myrkul was now a mere shadow of what he had been before the banishment. But,
relying upon the spirits of sacrificial victims for energy, he could still use
his magic. At the moment, he was using that magic to inspect the patrol of
dead Cormyrians, and he liked what he saw. The soldiers and their horses,
which were beginning to decompose nicely, were clearly corpses. But they were
not exactly inanimate. Myrkul had been lucky, for he had discovered the patrol
before their spirits strayed from their bodies. These zombies would be more
intelligent and more graceful than most, since they had died a relatively
short time ago. If the soldiers were to accomplish what Myrkul wanted, they
would need those extra advantages.
Myrkul had Ogden point toward Hermit's Wood, then gave the patrol its orders
telepathically. There are two men and a woman camped in that grove. In the
saddlebags they carry, there is a stone tablet. Kill the men, then bring me
the woman and the tablet.
The tablet was, of course, a Tablet of Fate. It was the one Bane had hidden in
Tantras, which was in turn discovered easily by another god and a few humans.
The Black Lord had desperately tried to regain the artifact by mobilizing his
army. This grand scheme was his downfall. Bane's marauding hosts had alerted
his enemies, who gathered their forces and defeated the God of Strife—
permanently.
Myrkul was determined to pursue a safer course. Where Bane had used an army to
retrieve the tablet, Myrkul would send a patrol to recover it. Nor would
Myrkul make the mistake of believing that once the tablet was in his grasp,
keeping it would be an easy matter. At this very moment, the trio bearing
Bane's tablet was being pursued by a ruthless betrayer. This traitor would
stop at nothing to steal the tablet from them or even from Myrkul's zombies.
But the Lord of the Dead knew of the cutthroat's plans, and he had already
sent an agent to discourage the traitor.
As Myrkul pondered all these things and more, a golden, shimmering disk of
force appeared in a part of Waterdeep far removed from Myrkul's moldy temple.
The immaculate tower stood nearly fifty feet tall, and was built entirely -of
granite blocks. Even near the top, it had no visible entrances or windows, and
resembled nothing quite so much as a pillar of polished stone.
An ancient man stepped out of the golden disc, then turned and dispersed the
portal with a wave of his hand. Despite his age, the man appeared robust and
fit. A heavy maroon traveling cloak hung off his bony shoulders, not quite
disguising the leanness of his form. His face was sharp-featured and thin,
with alert, dancing eyes and a long straight nose. He had a head of thick
white hair, and a beard as heavy as a lion's mane.
"Whom may I say is calling?" The imperious voice came from the tower's base,
though no speaker was visible.
The old man regarded the tower with distaste, then said, "If Khelben no longer
knows his teacher, then perhaps I've come to the wrong place."
"Elminster! Welcome!" A black-haired man stuck his head and shoulders right
through the tower's second story wall. He had a neatly trimmed black beard,
steady brown eyes, and handsome features. "Come in! You remember where the
entrance is?"
"Of course," Elminster responded, walking to the base of the tower and
stepping through the wall as if it was a door. He stopped in a neatly arranged
sitting room cluttered with dragon horns, iron crowns, and other trophies from
the wizard's adventures. Elminster withdrew his meerschaum pipe from his
cloak, lit it from a burning candle, then sat down in the room's most
comfortable chair.
A moment later, Khelben "Blackstaff" Arunsun rushed down the stairs, hurriedly
pulling a purple cloak over the plain robe of white silk he usually wore while
alone in his tower. The dark-haired mage wrinkled his nose at the overly sweet
odor from the pipe, then took a seat in the chair usually reserved for guests.
"Welcome back to Water-deep, my friend. What brings you—"
"I need thy help, Bfackstaff," Elminster said, pointing his pipe stem at tbe
younger wizard.
Blackstaff grimaced. "My magic's not been—"
"Don'tye think I know that?" the old sage interrupted. "It's the same all
over. Not a month ago, my favorite pipe blew up in my face when I used a
pyrotechnics spell on it, and the last time I tried a rope trick I had to cut
myself loose."
Blackstaff nodded sympathetically. "I contacted Piergeiron the Paladinson
telepathically and ended up broadcasting our thoughts to the entire city of
Waterdeep."
Elminster stuck his pipe back in his mouth and puffed on it several times.
"And that's not the worst of it. Chaos is running rampant through the land.
The birds of Shadowdale have started digging burrows, and the River Arkhen is
full of boiling blood."
"It's the same here in Waterdeep," the younger wizard said. "The fishermen
won't leave the harbor. Schools of mackerel have been sinking their boats."
The old sage absent-mindedly blew a green smoke ring, then said, "Ye know the
reason for all of this trouble?"
Blackstaff looked uncomfortable. "I know it started when Ao cast the gods out
of the Planes for stealing the Tablets of Fate. I've had trouble learning more
than that."
Elminster sucked on his pipe thoughtfully, then said, "Fortunately, I haven't.
Shortly after the Arrival, I was sought out by a company of four adventurers—a
female mage named Midnight, a cleric called Adon of Sune, a fighter named
Kelemvor Lyonsbane, and a thief who went by the name of Cyric. They claimed
they had rescued the goddess Mystra from Bane's grasp. Afterward, Mystra had
tried to return to the Planes, but had perished when Helm refused to let her
pass. With her dying breath, they claimed, Mystra had sent them to warn me
that Bane would attack Shadow-dale, and to seek my help in finding the Tablets
of Fate.
"At first I didn't believe them," Elminster continued, pausing to puff on his
pipe twice more. "But the woman presented a pendant that the goddess had given
her. And, as they had promised, Bane attacked Shadowdale. The four comported
themselves very well in the dale's defense."
The sage purposely left out any mention of the hardship the heroes had
suffered as a result of his own disappearance during the Battle of Shadowdafe.
The townsfolk had accused Midnight and Adon of murdering him. Fortunately,
that matter had been cleared up.
"In any case," Elminster noted, "I soon learned that one of the tablets was in
Tantras. After briefly being separated as a result of the Battle of
Shadowdale, I once again met Midnight, Kelemvor, and Adon in Tantras."
"What of the thief — Cyric, did you say?" Blackstaff asked. He was a keen
listener and had not missed the fact that Elminster had left Cyric's name out
of his last statement.
"The thief left the party on their journey to Tantras. I'm not sure what
happened, but it seems he may have betrayed his fellows. In any case, he's not
important to what came next. Bane followed Midnight and her friends to
Tantras, then tried to recover the tablet himself. The god Thrm, who had taken
up residence in the city, met Bane in combat. The resulting battle threatened
to destroy Tantras, but Midnight rang the Bell of Aylan Attricus — "
"She what?" Blackstaff interrupted, rising to his feet. "Nobody can ring the
bell— not even me!"
"Midnight did," Elminster confirmed. "And she activated the anti-magic shield
surrounding the city. The avatars of both gods were destroyed." The old sage
sat quietly puffing on his pipe.
After a moment, Blackstaff asked, "And then what?"
Elminster blew a series of smoke rings. "And that is where we begin," he said
at last. "Midnight and her friends are bringing the tablet to Waterdeep."
The younger wizard considered this for a long time, looking for some reason
for making such a long and hazardous journey. Finally, he could find none and
asked, "Why?"
Elminster smiled. "For two reasons," he explained. "First, there is a
Celestial Stairway nearby. Second, because the other tablet is here and we
need both of them to return the gods to the Planes."
"A tablet is in Waterdeep?" Blackstaff asked. "Where?"
"That's why I need you," the sage said. "All I could learn was that I might
find a tablet by going to Waterdeep."
The younger mage rolled his eyes. " Waterdeep's a big city."
Elminster put his pipe away. "Then let's get started. I'd like to find the
tablet by the time Midnight arrives."
VisitoRs
Midnight's eyes, as dark and deep as the night, followed the shadow as it
moved behind the upturned roots of a toppled willow tree. A strong wind
whispered through the dark forest, rustling bushes and shaking tree limbs,
filling the wood with dancing silhouettes of ambiguous form and size.
Overhead, the clouds of a passing storm raced by the moon, dragging heavy
shadows through the tangled grove like silent warriors.
Midnight and two companions were camped at the south end of a tear-shaped
wood. Her friends were sleeping in a small lean-to shelter erected between two
trees. One of the men, Kelemvor, was snoring with deep soft rumbles that
sounded like a growling wolf.
While her companions rested, Midnight sat twenty yards away, keeping watch.
Not yet thirty and gifted with a lean body, she was a woman of sultry charms.
Eyebrows as thin and black as painted lines hung over her eyes, and a long
braid of jet-black hair trailed down her back. Her only flaw, if it could be
called that, lay in the premature worry lines furrowed over her brow and
etched around her mouth.
Those worry lines had grown deeper over the last few days. Adon, Midnight, and
Kelemvor had been aboard a small galley bound for the port city of Ilipur,
where they intended to find a caravan bound for Waterdeep. As the vessel
entered the final leg of its journey, through a sheltered sea called the
Dragonmere, an unnatural storm rose out of the calm waters and almost tore the
ship to pieces. The storm had lasted for three nerve-wracking days, and the
galley had only been saved by the valiant efforts of its crew.
The superstitious captain, already nervous about a Zhent-ish trireme that had
been following them, had blamed his bad luck on his passengers. When the storm
finally let up, the captain had immediately turned toward the nearest land and
put the three companions ashore.
A rustle sounded from the lean-to and Midnight turned to see Adon creeping
toward her. In his right hand, the cleric carried a mace he had bought from a
sailor. With his left, he held a set of saddlebags. One bag contained a flat
stone about a foot wide and a foot and a half high—the Tablet of Fate their
company had recovered in Tantras.
Even now, in the middle of the night, Adon's sandy hair was meticulously
brushed. His build was slight, though muscular enough and well proportioned,
and his green eyes sparkled with a light of their own. Adon's other features
were symmetrical if somewhat plain, save for the red scar that traced a dark
path from the left eye to his jawiine.
The scar was a grim reminder of the personal crisis that the cleric had
suffered over the past few weeks. On the night of the Arrival, when Ao had
cast his gods from the Planes, all of the clerics in the Realms had lost their
power. Unless they were within a mile of their deity, their prayers for spells
simply went unanswered. At first, this had not shaken the optimistic Adon, and
he had remained faithful to his deity, Sune, the Goddess of Beauty.
Then, near Tilverton, he had been scarred in an ambush. At first, Adon had
feared the blemish was punishment for some unknown offense against his
goddess. This feeling had grown steadily stronger. Finally, during the Battle
of Shadowdale, Elminster suffered an accident and Adon found himself powerless
to help the ancient sage. The cleric then fell into a catatonic depression.
When he finally recovered, several weeks later, his faith in Sune had been
lost. Instead, the cleric had focused his fervor and dedication on his fellow
man.
"Why are you awake?" Midnight asked, whispering loud enough to make herself
heard over the wind. Crouching next to her, Adon answered in a whisper, "Who
can sleep with that racket in his ear?" He nodded at Kelemvor's slumbering
form, then offered, "I'll take over if you're tired."
"Not yet," Midnight said. She turned back to the toppled willow tree. The
shadow she had observed earlier was still crouched behind the tree's upturned
roots.
"Is something wrong?" Adon asked, noting Midnight's interest in the willow. He
followed her gaze and noted the dark form skulking behind the tangle. "What's
that?"
Midnight shrugged and replied, "A shadow I've been watching."
The moon poked its face through the clouds and cast a silvery light into the
grove. On the top of the shadow, Midnight could see the silhouette of a head
and shoulders.
"It looks like a man," Adon observed, still whispering.
"So it does."
The cleric looked toward the lean-to. "We should wake Kelemvor."
Adon's suggestion made sense. Neither the cleric nor Midnight were at full
strength. Like the abilities of all mages, Midnight's powers had become
unstable since the fall of the gods. Adon's condition was no better. Even if
he had still believed in his deity, Sune was certainly too distant for him to
call upon her power.
But Midnight wanted to let Kelemvor snore a while longer. She was not
convinced the shadow was dangerous, and if it was, the mage didn't want to
alarm it with a sudden flurry of activity. Besides, even without their spells,
she and Adon were capable fighters. "We can take care of ourselves if need
be," she said. "But I don't think there's any danger."
A cloud covered the moon again, plunging the wood back into darkness. Adon
squinted at the root mass, puzzled by Midnight's assertion. "Why not?"
"If that's a man, he means us no harm. He'd have done something by now if he
did," Midnight answered. "He wouldn't be sitting there watching us."
"If he didn't mean us harm, he would have come into camp by now," Adon
countered.
"Not necessarily," Midnight said. "He might be afraid to."
"We hardly look like thieves," Adon said, waving his hand at himself and the
magic-user. "Who'd have reason to fear us?"
Midnight did not answer immediately and avoided the cleric's gaze. As soon as
Adon had asked his question, it had occurred to her that the shadow might
belong to Cyric, the trio's missing comrade. It had been only a few weeks
since the thief had disappeared on the River Ashaba, but already it seemed
that he'd been gone for years. She missed his grim wit, his aloof bearing,
even his dark temper.
After Midnight did not respond to his question for several moments, Adon
turned toward the lean-to. The magic-user grasped his shoulder to keep him
from leaving. "It might be Cyric," she whispered.
Spinning around to face Midnight, Adon hissed, "Cyric! It couldn't be!"
"Why not?" Midnight asked, glancing back at the shadow. "The trireme that
worried our ship captain did seem to be following us."
"That's still no reason to think Cyric was aboard," Adon countered. "How could
he have known we were leaving Tantras, much less which ship we were on?"
"Cyric has his ways," Midnight said grimly.
Adon frowned and squeezed his mace until his knuckles turned white. "Yes, he
proved that in Tantras."
Both Midnight and Adon turned to look at Kelemvor. The fighter had seen Cyric
last, in Tantras. A Zhentish assassin had attacked Kelemvor, but failed to
kill him. When the battle was over, he spotted Cyric in the crowd, watching
the attempted murder.
Removing Midnight's hand from his shoulder, Adon declared, "I'm getting
Kelemvor."
"But he'll kill Cyric," Midnight said, concern creeping into her voice.
"Good," Adon responded. The cleric again turned toward the lean-to.
"How can you say that?"
"He's joined the Zhentilar," Adon snapped over his shoulder. "Or have you
forgotten?"
According to rumor, Cyric had been with one of the Zhentish armies that had
come to attack Tantras. Given Cyric's presence at the attempt on Kelemvor's
life, Adon believed the rumor.
"What did you expect?" Midnight inquired, still unconvinced of her friend's
betrayal. "Cyric's a schemer. Faced with joining Bane's Zhentilar or dying,
he'd join. That doesn't mean he's betrayed us."
"That doesn't mean he didn't," Adon said, still speaking over his shoulder.
The wind gusted, whipping the grove into a clamor of rattling branches.
"A few weeks ago, Cyric was a trusted friend and a good ally," Midnight said.
"Or have you forgotten that he was the one who saved our lives in Shadowdale?"
"No," Adon admitted, finally turning around to face Midnight again. "And I
haven't forgotten that Cyric would have left me for the executioner's axe if
you hadn't refused to abandon me."
Midnight didn't know what to say, for the cleric was right. After Elminster
disappeared during the Battle of Shadow-dale, the people of the town had
convened a hasty trial and accused Adon and Midnight of the old sage's death.
Unfortunately, Elminster's disappearance had also been the event that
triggered Aden's catatonic depression, so he was un-abie to say anything in
his own defense. He and Midnight were quickly found guilty and condemned to
death.
The night before the scheduled execution, Cyric had come to rescue Midnight.
The thief had been disgusted by Aden's collapse during the trial, however, and
had taken the cleric along only upon Midnight's insistence. Then, as the trio
had fled down the River Ashaba, Cyric had treated Adon like an unwanted dog,
speaking to the cleric only to insult him, and occasionally even hitting him.
Midnight had been forced to intervene on Aden's behalf many times.
As the magic-user remembered the unpleasant journey, the moon appeared again
and pale light bathed the forest. This time, it looked as though the moon
would shine for a while, for the only clouds near it were the ones the wind
had just blown past.
Adon took the opportunity to look squarely into Midnight's eyes. "I owe Cyric
nothing," he said. "As far as I'm concerned, I'm indebted to you for saving me
at Shadow-dale."
"Then I want you to pay back that debt," Midnight responded, returning Adon's
stare. "Don't assume that Cyric has betrayed us just because he's treated you
badly in the past."
"You don't know Cyric like Kel—"
Midnight held her hand up to silence the cleric. "Are you going to honor your
debt or not?" she demanded.
Adon frowned angrily. "I'll never trust Cyric."
"I'm not asking you to," Midnight responded, looking back toward the shadow.
"All I ask is that you give Cyric the benefit of the doubt. Don't kill him on
sight."
Adon's face betrayed his frustration and he looked away. "All right. .. but
you'll never convince Kelemvor."
Midnight breathed a sigh of relief. "We'll handle that problem when we come to
it. First, I think I'd better find out what Cyric wants."
Without waiting for a reply. Midnight began crawling toward the willow roots.
Soggy leaves cushioned her knees and hands, muffling what would otherwise have
been a loud rustle.
"Wait!" Adon hissed. "You don't even know if that's him."
"We've got to find out, don't we?" Midnight responded, pausing only an
instant. "You can wake Kelemvor if it isn't."
Sighing in frustration, Adon slung the saddlebags over his shoulder and
prepared to rush to the mage's aid if the need arose.
As Midnight advanced, the hiss of the wind muffled Kelemvor's snoring, though
the soft growl did remain audible. The magic-user gripped her dagger tightly,
realizing that the farther away from her friends she crawled, the more she
exposed herself to attack. As Adon had pointed out, they could not be sure the
man behind the root tangle was Cyric. It could just as easily be a thief or a
Zhentish spy who had trailed them from Tantras. But Midnight did not see that
she had any choice except to go out and see.
Twenty feet later, the mage put her hand on a stick and snapped it. The shadow
didn't stir, but as Midnight glanced back, Kelemvor rolled over, found his
swordhilt, then returned to his snoring. She turned back toward the willow
roots and advanced another ten feet.
The wind suddenly calmed, leaving the grove eerily quiet. To the north, the
pop and crack of snapping sticks rang through the wood. Alarmed, Midnight
stopped and looked in the direction of the commotion. Several large
silhouettes were moving through the undergrowth.
"Get Kelemvor," Midnight called to Adon. "Something's coming!" She glanced
back at the willow's roots and saw that the shadow was gone.
Two hundred feet to the north, thirteen Cormyrian soldiers—once the patrol
under Ogden the Hardrider— were slowly riding south, still searching for
Midnight and her companions. Most of the men were missing ears, fingers,
noses, even whole hands or feet. Jagged wounds laced their torsos where
carrion eaters had torn them open in search of an easy meal. The horses were
no better off, with great strips of hide ripped away and the tender portions
of their bodies gnawed away, Back at the lean-to, Adon put his hand over
Kelemvor's mouth, then shook the fighter's shoulder. The brawny warrior woke
with a start, then instinctivelv thrust Adon aside, knocking the cleric onto
his back. A moment later, the fighter realized that it had been Aden's hand on
his face and pulled his friend back into a sitting position—not thinking to
apologize for knocking him over.
Kelemvor's appearance was as rugged as his manner. Standing just shy of six
feet tall, he was heavily muscled and broad-shouldered. Three days' growth of
black beard covered the chiseled features of his face, and his green eyes were
hidden beneath a frowning brow. The warrior moved
with a feline grace that was the only remaining trace of the lycanthropic
curse of which he had recently freed himself.
"What is it?" Kelemvor asked, rubbing the sleep from his eyes.
"Something's coming from the north," Adon replied, slinging the saddlebags
over his shoulder and hefting his mace. "Midnight didn't say what." The cleric
did not mention the shadow that might or might not have been Cyric, for he had
promised not to kill the thief on sight. Informing Kelemvor of Cyric's
presence would amount to the same thing.
"Where is she?" Kelemvor asked, kneeling.
Adon turned back toward the willow roots. Midnight was nowhere in sight. "She
was here a minute ago," he said.
Kelemvor cursed and pulled his sword out of its scabbard. "We'd better find
her."
At that moment, Midnight had just crawled to within a hundred and fifty feet
of the shadows north of camp. She could see the silhouettes of eight mounted
men, though the mage heard the sounds of other riders behind them. The eight
riders that she could see were moving slowly toward the lean-to, so the
magic-user began looking for a place to hide.
By the time she found it, pressed against the back side of an alder tree,
Kelemvor and Adon had begun their search for her. The fighter had crawled
behind a fallen tree's tangled roots and was looking for signs of her there.
Adon was crouched halfway between the lean-to and the roots.
"Midnight?" the cleric whispered. "Midnight, where are you? Are you safe?"
Though she could barely hear Adon's queries, Midnight did not answer. The
horsemen were only a hundred feet away, and she feared they would hear her
reply. She gripped her dagger tightly, praying the riders had entered the wood
by coincidence and intended no harm. But as they came closer, Midnight saw two
dozen red eyes burning out of the darkness and doubted her prayer would be
answered.
The magic-user pressed herself closer against the tree, hoping to fade into
the shadows against its trunk. She rummaged through her cloak pockets, taking
an inventory of spell components. This battle, she feared, would not be won
without magic.
While Midnight prepared a spell, the riders continued advancing. In the pale
light of the moon, the first sign of life they saw was Adon crouched between
the willow roots and the lean-to. The two point riders charged. Behind them, a
second wave of six horsemen spread out through the wood and trotted forward,
trying to flush Midnight and Kelemvor from their hiding places. The other five
riders remained deep in the forest, still hidden from Midnight's sight.
The two point riders made straight for Adon. They did not see the dark figure
lurking fifty feet beyond the cleric, hidden beneath a broad-leafed bush.
Suddenly, the figure rose to his knees, lifted a short bow, and twanged the
bowstring. The arrow took the first horseman in the throat, knocking him out
of his saddle. The rider landed on his left arm, rolled four times, and came
up holding his sword. With the arrow still protruding from his throat, he
rushed into the forest to search for the archer.
Unaware of his companion's fate, the second point rider continued toward Adon.
The cleric dove for cover beneath a fallen log that was ten feet to the left
of the root mass. The rider hung off his saddle, his shoulder only three feet
off the ground, and lifted his sword.
As the horseman rode past, Kelemvor leaped from behind the root tangle. His
blade flashed once, and the rider's head bounced along beneath his mount's
hooves. The warrior immediately slipped back behind the roots, his thoughts
occupied by the arrow that had knocked the first horseman out of the saddle.
Kelemvor knew Adon had not fired the arrow, for the cleric had been right in
front of him. The warrior also doubted that Midnight had fired it, for he had
never seen her use a bow and arrow.
The fighter's deliberations were interrupted when the second wave of riders
approached. Five of the horsemen rode past Kelemvor's hiding place without
slowing down, but one stopped ten feet in front of the willow roots.
The overwhelming stench of rotten flesh forced the air
from Kelemvor's lungs. The fighter staggered and nearly dropped his guard.
Then he saw the rider's red eyes and knew that he couldn't let his attacker's
odor put him off guard.
In order to fight through the willow roots, the decaying horseman dismounted,
being careful to keep his mount between him and Kelemvor. Then the rider
stepped around his horse and quickly thrust his sword through the tangle of
roots. Kelemvor sidestepped the blade, then plunged his own sword back through
the tangle. The tip bit into the attacker's spongy flesh, but the rider paid
the wound no attention. It was then that Kelemvor decided he was fighting a
corpse.
As the zombie attacked Kelemvor, Adon rolled out from beneath his tree,
leaving ihe saddlebags—and the Tablet of Fate—hidden there. He scrambled to
his feet and rushed toward the fight, hefting his mace. The cleric's first
blow caught Kelemvor's undead assailant in the back of the head. Though the
attack caused the zombie no pain, it knocked the thing off its feet. Kelemvor
rushed around the root tangle, then he and Adon hacked and smashed the body
into a dozen different pieces.
While the lone zombie fell to Kelemvor and Adon, the other five riders of the
second wave were searching the forest for the elusive archer. So far, they had
seen no sign of the woman they were supposed to capture. Incorrectly assuming
she had been the one who had fired the arrows, they were determined to capture
her before she escaped into the forest.
In actuality, Midnight was still standing next to the tree where she had taken
refuge when the battle began. In her hands, she held a pinch of dust and her
water flask. If Adon and Kelemvor had not destroyed their attacker, she would
have used the components to create a magical ice storm. With luck, the
resulting hail would have pounded the riders into bits—provided, of course,
the spell had not misfired disastrously. Fortunately, however, Midnight had
not been forced to risk using magic.
Like Kelemvor, Midnight was curious about the identity of the archer who had
knocked the first zombie out of its saddle. She suspected the archer was
Cyric, but if so, did not understand why the thief had not revealed his
presence before the battle had begun. Perhaps he had overheard the discussion
between her and Adon, and had decided to wait for a safer opportunity to
present himself.
As Midnight contemplated the archer's identity, four more riders thundered
past her tree and went to attack Adon and Kelemvor. Adon had retrieved the
saddlebags from where he had dropped them, and he and the fighter were again
searching for Midnight.
"Midnight?" Kelemvor yelled. "Where in Myrkul's realm are you?"
When Kelemvor and Adon heard the pounding of more hooves, the pair turned
toward the reinforcements. The cleric draped the saddlebags holding the tablet
over his shoulder, then he and Kelemvor slipped behind the fallen tree's root
mass. They intended to force the riders to dismount in order to attack.
Before the riders reached the two men, however, Midnight stepped away from her
tree, in her hands, she still held the components for the magical ice storm.
"Kelemvor, Adon!" she yelled. "Take cover!"
She poured some water onto the dust, then cast the spell. Immediately, her
head began to spin in pain, her limbs went limp with fatigue, and her body
started jerking in convulsions. A hundred silver streaks flashed from her
fingertips, then, twenty feet behind the horsemen, abruptly gathered into a
small cloud and rose into the treetops. An instant later, tiny balls of flame
began falling from it. The cloud drifted toward Kelemvor and Adon, setting
fire to everything below it-Within seconds, a wall of flame separated Midnight
from her friends. The magic-user's spell had misfired.
As the cloud drifted toward them, Adon and Kelemvor slowly rose to their feet.
When Midnight had warned them to take cover, both men had realized she was
risking a spell and had immediately dropped to the ground in fear.
The four horsemen stopped ten feet in front of the pair, then dismounted to
attack through the root tangle. As the walking corpses came forward, their
mounts fled into the forest to avoid the approaching rain of fire.
"Midnight's on the other side of the fire," the fighter said to Adon. "When I
say to, get out of here and run into the forest. We'll circle around the
flames, then take Midnight and go."
The cleric had no time to acknowledge Kelemvor's plan. The zombies had arrived
on the other side of the roots. Two of them immediately began poking their
swords through the tangle. The other two tried to circle around to attack
unobstructed.
Kelemvor moved to meet the corpses trying to get around the roots. Adon stayed
behind the tangle to keep the other two from climbing through. When the second
zombie jabbed its sword between the roots, the cleric brought his mace down on
the blade and smashed it. The corpse hissed, then threw itself at the roots,
pushing its arm through in an angry attempt to grab the cleric.
Meanwhile, Kelemvor met the other two zombies and prevented the pair from
flanking his position. The first corpse attacked and the warrior easily
parried, then lopped off its sword hand. The second one slashed at Kelemvor's
head, but he ducked and backed away.
Behind Kelemvor's attackers, the cloud began dropping tiny fireballs onto the
ground. The underbrush immediately caught fire and flames began licking at the
zombies' backs.
"Go!" Kelemvor yelled. The warrior kicked the armed zombie in the chest,
knocking it into the fire. In the same instant, the other zombie threw itself
at Kelemvor, flailing madly. The fighter met its charge with a shoulder, then
shoved it back into the fire beside its companion. Both zombies began to burn,
but resolutely started back toward Kelemvor. He turned and ran into the forest
on his right, confident the corpses would not catch him before being consumed
by fire.
Adon simply backed away from the root tangle and climbed over the fallen
tree's trunk. He fled in the opposite direction from Kelemvor. The corpses
that had been attacking him tried to climb the root tangle, then burst into
flame as the cloud passed over their heads.
On the other side of the fire, Midnight tried in vain to see what was
happening to her allies. Her limbs trembled and her head still throbbed from
the effects of her misfired spell. Finally, she called, "Kelemvor, Adon!"
The magic-user heard no response, but suspected her voice would not carry
through the noisy fire that separated them. The raven-haired mage didn't know
whether to try circling around the fire to meet her friends, or stay where she
was and hope they could reach her.
Then Midnight heard the muffled thunder of more hooves behind her. Without
turning around, the magic-user ran back to the shadows of her alder tree. The
rider hammered past, the smell of rancid meat riding its wake. Midnight could
not help gagging.
The zombie that was once Ogden the Hardrider drew up short and wheeled around
to face the magic-user. The mount snorted, expelling an odor so foul it could
only have come from the lungs of something dead and rotten.
Midnight presented her dagger in what she hoped was a threatening manner. She
thought about reaching for a spell component, but rejected the idea. It would
be impossible to use magic before the rider reached her. Besides, the
incantation probably wouldn't work.
The rider sheathed its blade, then walked its horse toward Midnight. Even in
the pale moonlight, the magic-user could see her attacker in detail. The
Purple Dragon of Cor-myr decorated its shield. Its helm gleamed with
reflections of the moon, and the zombie's leather breastplate shined with oil
and polish. But its gray skin hugged its cheekbones like shriveled leather,
and a single red eye bulged from a sunken socket.
The horse must have once been magnificent, powerfully muscled, and well
groomed. Now, the creature was more frightening than inspiring. Noxious black
fumes discharged from its nostrils every time they flared, and the bit drew
the beast's lips back to expose a row of huge teeth that seemed, fanglike and
sharp.
Midnight started to back around the tree, being careful not to turn away from
Ogden. The zombie urged its horse forward, quickly catching up to her. The
magic-user kept her dagger pointed at the corpse and did not turn to run. Her
chance of defeating the thing in combat was narrow, she knew, but her chance
摘要:

RicharadAwlinsonTheAvatarTrilogy3WaterdeepPRoJogaeThepatrolhadbeenfromMarsember,chargedwithprotectingthecoastalfarmsaroundthetear-shapedgrovecalledHermit'sWood.Thesergeant,OgdentheHardrider,wasoneofCormyr'sbest,wellknownforkeepinghissectorfreeofbrigands.TwelveridershadservedunderOgden.Theyweretypica...

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