
roll of toilet paper. (There was no roll there now, of course—but there had been for years after people
stopped using the horrid stuff. Nana Fish had insisted on it. Even after she had broken down and
accepted modern plumbing, Nana had insisted on keeping a roll of the Stone Age tissue handy, "just in
case." She went back to the days when machinery used to fail all the time.) Every time Rhea saw that
roller, she wanted to giggle.
The room was, in fact, almost a microcosm of the town around it. From its earliest days, Provincetown
had always conceded as little as possible to the passing of years, changing only with the greatest
reluctance and even then pretending not to. That had been the town's—most of Cape Cod's—stock in
trade for centuries now . . . and a good living there was in it, too. Even in these days, when "progress"
was no longer quite as dirty a word as it had once been, there were still people who would pay
handsomely for the illusion of an allegedly simpler time. P-Town, as the natives called it, was tailor-made
for the role.
She stepped into the bathroom and let the door close behind her. No terminal in here, no phone, rotten
ventilation—it was possible to make the mirror steam up—and nothing in the room accepted voice
commands. In here, all three avatars of the house's AI were blind, deaf, mute and impotent. The wind
outside was clearly audible through the walls. Rhea loved this bathroom more than even she suspected.
She had plotted out at least three books here, and worked on a thousand poems, songs, articles and
stories. At age fifteen, she had renounced Catholicism forever in this very room . . . sitting on that same
oaken toilet seat over there!
Just like that, a perfectly good story idea popped into her head—
She gave it a lidded glance, not wanting to seem too interested, and sauntered to the toilet. It followed
her, and her pulse quickened. Studiously ignoring the idea, she urinated, let the commode cleanse and dry
her, and went to the sink. Again it was at her shoulder. She used her dental mouthwash, making a rude
production of it, and spat noisily into the porcelain sink. The idea did not take offense.
She continued to ignore it, studied herself in the mirror. Still a couple of years to go before her fortieth
birthday. Black hair, black eyes that others called "flashing," coffee-with-cream complexion. Exotic
high-cheeked Portuguese features that always reminded Rhea of old 2-D pictures of Nana Fish as a girl,
back in the twentieth century, an impression reinforced by the old-fashioned nightgown and robe she
wore now. She ran water and splashed some on her face, rubbing especially at her eyes and cheeks and
lips as though her makeup could be washed off, a childhood habit so trivial it wasn't worth unlearning.
Colly was asleep, and Rand was not expecting her back in the bedroom any time soon so far as she
knew; there was time to dally at least briefly with the idea. She studied it out of the corner of her eye: a
short-story idea probably, really no more than a situation—but one she knew she could do something
good with.
For Rhea's kind of writer, plot and theme and even character were always secondary, mere
craftsmanship, constructed as needed to flesh out the story. For her, the heart of a story, the first flash
that impelled and enabled her to dream up all the rest, was always that special suffering called "antinomy."
"Conflict between two propositions which seem equally urgent and necessary," as a professor of hers had
once defined it. The juncture between a rock and some hard place. The place right out at the very tip of
the sharpest point on the horns of a dilemma. Give someone an impossible choice, andthen you had a
story. Once the Muse revealed to you a deliciously impossible choice, you could begin deciding what
sort of person would squirm most revealingly when confronted with it, and from that you could infer your
theme, which gave you your plot.
This idea, for instance . . .