John Ringo - The Road to Damascus

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The Road to Damascus
Table of Contents
PART ONE
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Chapter Eight
Chapter Nine
Chapter Ten
PART TWO
Chapter Eleven
Chapter Twelve
Chapter Thirteen
Chapter Fourteen
Chapter Fifteen
PART THREE
Chapter Sixteen
Chapter Seventeen
Chapter Eighteen
Chapter Nineteen
Chapter Twenty
Chapter Twenty-One
Chapter Twenty-Two
PART FOUR
Chapter Twenty-Three
Chapter Twenty-Four
Chapter Twenty-Five
Chapter Twenty-Six
The Road to Damascus
John Ringo and
Linda Evans
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any
resemblance to real people or incidents is purely coincidental.
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Copyright © 2004 by John Ringo & Linda Evans
All rights reserved, including the right to reproduce this book or portions thereof in any form.
A Baen Books Original
Baen Publishing Enterprises
P.O. Box 1403
Riverdale, NY 10471
www.baen.com
ISBN: 0-7434-7187-3
Cover art by David Mattingly
First hardcover printing, March 2004
Library of Congress Cataloging-in-Publication Data
Ringo, John, 1963-
The road to Damascus / John Ringo, Linda Evans.
p. cm.
"A Baen Books original."
ISBN 0-7434-7187-3
1. Life on other planets--Fiction. 2. Tanks (Military
science)--Fiction. 3. Women soldiers--Fiction. 4. Space
warfare--Fiction. I. Evans, Linda. II. Title.
PS3568.I577R63 2004
813'.54--dc22
2003025557
Distributed by Simon & Schuster
1230 Avenue of the Americas
New York, NY 10020
Production by Windhaven Press, Auburn, NH
Printed in the United States of America
The Bolo series:
The Compleat Boloby Keith Laumer
Created by Keith Laumer:
The Honor of the Regiment
The Unconquerable
The Triumphantby David Weber & Linda Evans
Last Stand
Old Guard
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Cold Steel
Bolo Brigadeby William H. Keith, Jr.
Bolo Risingby William H. Keith, Jr.
Bolo Strikeby William H. Keith, Jr.
The Road to Damascusby John Ringo & Linda Evans
BAEN BOOKS by John Ringo
There Will Be Dragons
Emerald Sea
A Hymn Before Battle
Gust Front
When the Devil Dances
Hell's Faire
Cally's War(with Julie Cochrane, forthcoming)
The Hero(with Michael Z. Williamson, forthcoming)
BAEN BOOKS by Linda Evans
The Time Scout Series with Robert Asprin
Time Scout
Wagers of Sin
Ripping Time
The House That Jack Built
For King and Country(with Robert Asprin)
Far Edge of Darkness
For Aubrey Jean Hollingsworth, our second source of sunshine, with endless thanks to Bob
Holingsworth, Susan Collingwood, John Ringo, and Toni Weisskopf for patience, forbearance,
and the ideas that brought this story to life.
—Linda Evans
PART ONE
Chapter One
I
I crawl toward the enemy, blind and uncertain of my every move.
This is not the first battle I have fought over this broken, bloody ground, but it may be my last.
The enemy is ruthless and keenly skilled, led by a commander whose battlefield brilliance has
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consistently outmatched the government's admittedly wretched field-grade generals. Any
commander who can catch a Bolo Mark XX in one successful ambush after another is a force to
be reckoned with. I do not make the mistake of underestimating him.
I am in pitiful condition for battle, but this rebellion must be stopped. As the only fighting force
left on Jefferson with any hope of defeating the rebellion's high command, it is up to me to restore
law and order to this world. Civil war is a bloody business, at best, and this one has been no
exception. I am not happy to be caught in the middle of it.
I am even less happy with the terrain in which I must face Commodore Oroton and his veteran
gunners. The terrain through which I creep is ideal country for the rebel army which has made its
strongest camp here. Klameth Canyon is more than a single, twisting cut of rock slashed through
the heart of the Damisi Mountains. It is a whole series of canyons, narrow gorges, and tortuous
blind corries. Tectonic action buckled ancient sandstone badlands and shoved the broken slabs
upwards in a jumble that stretches the length of the continent. The deep canyons carved by wind,
weather, and wild rivers still exist, but they have been twisted askew by the titanic forces inherent
in the molten heart of a world. Above the ancient canyon walls, the high, broken peaks of the
Damisi range climb toward the sky, jagged teeth above a spider's tangle of gashes in the earth.
I have never seen terrain like it and I have been fighting humanity's wars for more than one
hundred twenty years. Even Etaine, the worst killing field I have ever known, was not as
disadvantageous as the ground I cross now. If it had been, humanity would have lost that
battle—and that world. I fear I will lose this one, for there is no worse terrain on Jefferson for
fighting an entrenched army. Commodore Oroton, naturally, has chosen it as his final
battleground.
The only way into—or out of—Klameth Canyon by ground transport is through Maze Gap, which
I cleared nearly an hour ago. I anticipate ambush from moment to moment, but the commodore's
gun crews do not fire. I mistrust this quiescence. I have all but given up trying to outthink
Commodore Oroton, since I am almost invariably wrong. His battlefield decisions are frequently
devoid of straightforward logic, which makes any attempt to predict his moment-to-moment
actions fiendishly difficult. If I had a Brigade-trained human commander with plenty of combat
experience, he or she would doubtless fare much better than I have, working on my own.
But I do not have a human commander, let alone a Brigade officer. The president of Jefferson, to
whom I report and from whom I take directives that equate to orders, has the power to issue
instructions that I am legally obligated to obey, under the terms of Jefferson's treaty with the
Concordiat. The president, however, is not a soldier and has never served in any branch of the
military, to include Jefferson's home defense forces. He has never even been a police officer. When
it comes to conducting battlefield operations—or outfoxing an enemy commander—Jefferson's
president is spectacularly useless.
None of these facts raise my spirits as I crawl through terrain I can barely see. If not for the
battle archives I carry in my experience databanks, my situation—and my progress through
Klameth Canyon—would be impossible. Using my on-board records, I am at least reasonably able
to steer a course through the twists and turns of Klameth Canyon. I am less concerned with
ephemera such as houses, barns, and tool sheds that did not exist when I last fought for this
ground, because small structures pose no navigational hazards. If necessary, I will simply drive
through them. My main concern is what may lie hidden inside or behind those structures.
So far, no enemy weapons have opened fire.
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I am tempted to accept the simplest reason, that no one has opened fire because everyone in the
canyon is already dead. That guess cannot be far from the truth. The only visual images I am able
to obtain—ghostly medium IR splotches of muted color—reveal a scene of carnage. Thousands of
cooling bodies have dropped below the ambient air temperature of evening. The dead lie packed
into training camps where the enemy sheltered, armed, and trained them in techniques of guerilla
warfare. Had Commodore Oroton been able to field this army, today's setting sun might well have
gone down on a very different scenario.
I scan continuously for power emissions, particularly in the range common to most military
equipment, but my search remains futile. Commodore Oroton's troops have vanished into these
broken mountains and the forests that fringe them, leaving me hunting for needles in a
thirty-seven-kilometer-long haystack—not counting the hundreds of kilometers of side canyons. I
grind forward, pausing at each twisting turn, each junction with another gorge, each farmhouse,
barn, and refugee-camp shack, looking for emissions that might conceal mobile Hellbores or
lesser field artillery, scanning with sputtering IR for some trace of enemy infantry that might be
concealed, ready to strike with hyper-v missiles or octocellulose bombs. I have had entirely too
many encounters with octocellulose to ignore that particular threat. At each road junction, I chart
temperature differentials that might indicate mines scattered in my path, mines that I could see
clearly, if my visible-light-spectrum sensors were operational. With nothing but IR working, I
could blunder into a minefield—or virtually anything else—without the slightest warning.
By the time I swing into the last stretch of canyon between myself and the largest rebel
stronghold, night has fallen, increasing my visual-acuity woes. This last stretch of ground is the
worst I will face, for the commodore has tucked his base camp into the dead-end turn of the
canyon that houses the Klameth Canyon Dam and its hydroelectric power plant. The retaining
wall of the dam has turned the deep gorge into a box canyon, of sorts, since there is no way out
except by turning around and going back or climbing up the face of the dam.
I cannot climb the dam and I will not turn around until my task here is done. The commodore
knows this. That is the reason he chose this spot to make a final, defiant stand. I cannot blow the
dam. My own probable demise—or at least crippling injury—is not the cause for my reluctance.
Even discounting the critically needed crops in Klameth Canyon's fields, which would be
destroyed if several billion tons of water were to come crashing through the canyon, there are
other important considerations. Not the least of these are the towns lying downriver from Maze
Gap.
Madison, the capital city, is one of them.
I cannot blow the dam.
How, precisely, I will dislodge Commodore Oroton, I have not yet worked out. If nothing else, I
will simply sit there until I starve him and his crew to death. But he will not leave Dead-End
Gorge alive. Anticipation builds in my Action/Command core as I move down the final stretch of
road toward the narrow opening into Dead-End Gorge. The Klameth River runs deep and swift,
here, through a channel artificially deepened by terraforming engineers to carry the overflow
between the towering cliffs and out into Klameth Canyon, where it irrigates the fertile fields that
feed most of Jefferson.
I have already crossed and recrossed this river many times, since entering the canyon through
Maze Gap. This one, last crossing will take me into the teeth of Commodore Oroton's guns. This is
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not mere conjecture. Satellite images of the sheltered canyon, taken over the preceding five days,
have revealed a heavy concentration of enemy artillery, including mobile 10cm Hellbores.
I detect power emissions of a military type rising faintly from the narrow gorge, all but masked
over by the emissions of the hydroelectric plant. The commodore has shut down power to the
floodplain—and the capital—by shutting down substations that route power across the Adero
floodplain, but the plant itself is still fully operational, fueling the commodore's operations. The
faint military emissions do not match the power signatures of Hellbores, which the rebellion has
acquired in a distressing quantity, but I do not count that as evidence. Oroton has played a long
and cagey game with his Hellbores. I assume nothing and merely note the momentary absence of
emissions that would positively identify the presence of Oroton's heaviest artillery.
My greatest question is whether or not there is anyone alive to operate that artillery. The
biological war agent the government troops detonated prior to my arrival will have killed anyone
not protected by biochemical containment suits or inoculated against virals. It is known that
Commodore Oroton has access to both, smuggled in from the neighboring star system's weapons
labs. If the gunners were protected, they will launch an attack the moment I am close enough.
I have finally reached that point. I rumble toward the narrow bend that gives access to Dead-End
Gorge and the dam. The canyon walls, radiating heat they have absorbed during the day, glow
more brightly than the pastures and fields. The road is a ribbon of light, warmer than the soil by
several degrees centigrade, depending on the nature of the surrounding soil, vegetation, or
outcroppings of stone.
A farmhouse sits next to the road, so close to the verge, I will have to drive through a substantial
portion of the structure to reach the dam. This house was not here twenty years ago. Comparison
between my on-board records and current conditions reveals the reason for this. A massive
rockfall during my battle with the Yavacs devoured nearly a third of the acreage inside a
perimeter of well-maintained fences. The original farmhouse was buried in the collapse and
doubtless still lies beneath the colossal pile of stone that has not been removed.
The farmer rebuilt near the road to conserve land for replanting. A creative solution, but it will
lead to a flattened house. I doubt the owner will care, since I can see at least one body lying near
the open front door, sprawled across the foyer floor, doubtless running to reach shelter in a "safe
room" concealed within the house. If Commodore Oroton plans an ambush before I reach the
entrance to Dead-End Gorge, it will be launched from this house. I approach with extreme
caution and consider simply blowing the house apart as a prophylactic measure, striking at a
possible enemy before he strikes at me.
I move forward, sensors straining to their utmost, damaged limits. I am six point zero-nine meters
from the corner of the house when sudden motion flares to life. A single person emerges through
the front door on a direct attack run toward my warhull. I whip port-side guns around. Acquire
the target. Lock on fire-control relays—
—and hold my fire.
There is, indeed, a person running across the narrow yard toward me. But that individual is not
an adult. Given its height, girth, and toddling gait, I surmise that I am facing a very young child.
It is perhaps six years old, at most. It carries something in both hands, an object I classify—for
seventeen nanoseconds—as a rifle or carbine. I revise that assessment as I note its dimensions and
the heat signature it gives off, which suggest a toy rather than a functional weapon. The child
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carrying it rushes purposefully across the narrow front yard and stops in the middle of the road,
directly in my path.
"You stop!" the child says in a high treble voice that I cannot decipher as either male or female. The fact
that this child is on its feet at all, let alone barring my way, is astonishing, since it wears no biocontainment
gear at all. The sole explanation I can devise is that the child was inside a virus-proof safe room when the
attack came and that Sar Gremian was correct when he advised me on the anticipated duration of the
bioweapon released here: lethal action was expected to cease after forty-five minutes. It has now been an
hour since the initial attack.
I file the information away as useful data, then engage the child in conversation.
"I must enter Dead-End Gorge behind this house. Move out of the road."
"Uh-uh,"the child says, standing fast in front of my treads. "You're noisy. You'll wake up Mommy
and you'd better not do that!"
My initial estimate of this child's age drops by another two years. I scan the house as best I can
and detect two other faintly warm shapes besides the one near the front door. I suspect these
bodies, which are rapidly assuming the same temperature as their surroundings, belong to the
child's parents or older relatives. I know a momentary anger that these people did not remove
their young child from a free-fire zone declared in rebellion. These people chose not to leave.
Their young child now stands directly between myself and the rebellion's high command.
Legally, the child is a rebel, a declared enemy. Regardless of its legal status, the child must be
removed from my path. If I cannot persuade it to move, I will have to kill it, a prospect I do not
relish. I must move through this narrow pass, however, and the destruction of one human—even a
child—is well within the bounds of acceptable collateral damage.
I engage my drive train and move forward.
And jerk to a halt.
My treads have locked up, stopping me literally in my tracks.
I sit stupefied for nine point three-eight seconds. My treads are locked. They have locked on their
own. Without conscious orders from my Action/Command Core. I attempt to drive forward again.
I move a grand total of thirty centimeters. Then my treads lock again. Have they developed a
mind of their own, independent of the rest of my psychotronic circuitry? I perform a rapid
self-diagnostic on the processors and subassemblies governing control of my treads and discover
no malfunction anywhere in the system.
This is cause for serious alarm. I have developed another ghostlike electronic glitch with no
apparent determinant. I am now not only blind in most frequencies, I am immobilized. I consist of
thirteen thousand tons of flintsteel, advanced weapons systems, and sophisticated psychotronic
circuitry and I am stuck like a fly on tar paper. I experiment with reversed engines and succeed in
backing up smoothly and efficiently, covering twelve meters effortlessly. I drive forward again.
And lock up. I cannot even regain the twelve meters of ground I have just lost.
I back up cautiously, executing a pivot turn, and attempt to cross the front yard, hoping to
bypass the child—whom I cannot help but connect with the abrupt failure of my forward drive
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train—by moving through the entire house. My intention is to scrape the edge of the cliffs on my
way past the child's aggressive stance in the road.
I complete the turn with ease and start toward the house.
The child scrambles into my path. "Hey! That's cheating!"
My treads lock.
Exasperated, I execute a pivot turn once again and gun my engines, hoping to sprint around the
child while it is moving toward the house. A four-year-old human is an amazingly agile creature.
The child pivots on a dime and rushes back toward the road, brandishing its toy rifle.
"You be quiet!" The order is gasped out in a fierce whisper.
My treads lock.
Words fail me.
I sit in place, electronic thoughts spinning uselessly, and finally initiate diagnostics on my entire
physical plant, looking for anything out of the ordinary. There is nothing wrong with my treads,
their drive wheels, the complex gears governing their speed of rotation, or the engines that power
them. I rev those engines to a scream, trying to break the drive wheels free of whatever is
blocking their operation. I succeed only in filling this entire end of Klameth Canyon with noise,
while heating the engines to no purpose.
I am still stuck.
The child has dropped its rifle and clamped hands across its ears. When the sound of my engines
drops back into its normal range, the child plants fists on hips and tilts its face upward, toward
my forward turret. I have little doubt that if I could make out the details of this child's face, its
expression would be a glare of righteous wrath.
"I told you to be quiet! Mommy's sleeping! That was noisy and mean! I don't like you at all!"
"The feeling is reciprocated."
"What's that mean?" My adversary demands in a hard and suspicious tone that is curiously adult, coming
from a child so young.
"I don't like you, either. Who are you?" I add, attempting to gain information that I might use to dislodge
this recalcitrant obstacle from my path.
"I'm a Granger!" the child responds with ringing pride.
Terrorists and rebels begin training their offspring in class consciousness and divisive hatred at
an early age. Fierce antigovernment prejudice is a hallmark of Grangerism. That prejudice is
compounded of equal parts hatred, political separatism, open contempt for federal laws, disdain
of urban culture, and a creed of guerilla-style violence that has produced thousands of terrorists
whose sole aim is to destroy the legitimate government of this planet.
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They have cultivated this prejudice alongside their fields of peas, beans, barley and corn, and
lavish the same diligent care on it that they give to their crops. They coax it to grow into maturity,
whereupon the rest of Jefferson reaps the inevitable harvest: wave after wave of terrorism and
the wholesale destruction of civilian and government targets. I refuse to be stymied by a
bad-tempered brat indoctrinated with the scathing, antigovernment prejudices grown to maturity
in this canyon.
"It is obvious that you are a Granger. You are a resident of Klameth Canyon. This canyon has been a
Granger stronghold for two centuries. It has been a breeding ground for rebel guerillas for two decades.
The rebellion's commander has chosen Klameth Canyon as his fortified headquarters and has barricaded
himself with an unknown number of troops and heavy weaponry in the gorge behind your house. The
president has declared this canyon a free-fire war zone. All of its residents are traitors and criminals. You
are, therefore, obviously a Granger. You are also a traitor and criminal, by default. What is your name?"
The child has snatched up its toy rifle again."Mommy and Daddy told me never give my name to
anybody who's not a Granger. And Mommy says you like to hurt Grangers. She hates you. I hate you,
too! And I'm notever gonna tell you my name!"
This obstructive and nasty-tempered creature cannot be allowed to thwart my mission. I attempt
to move forward again—
My treads lock.
Rage flares. I turn up the volume on my external speakers. "MOVE OUT OF THE ROAD!"
The child claps both hands across its ears again, then shouts right back. "YOU'RE BAD! YOU BE
QUIET!"
I redline my engines. My treads lurch forward three glorious centimeters—
Then halt. In a fit of unbridled fury, I lock onto the child's thermal signature with
target-acquisition computers. Anti-personnel guns spin. I fire point-blank.
I try to fire point-blank.
Nothing happens.
I am so stunned, I sit stuttering. Shock courses through every psychotronic synapse in my
electronic, multipartite brain. Even automatic subroutines register the system-wide, split-second
flutter of pure horror.
I cannot move.
I cannot shoot.
I cannot allow a four-year-old to derail my mission. I am a Bolo. A Unit of the Line. I have logged
one hundred twenty years of continuous service. I have suffered catastrophic injury more than
once, but I have never been defeated. It is not within me to give up if there is a single erg of power
flickering through my circuits. With a strong sense of desperation, I launch a system-wide, class
one diagnostic. I must find the glitch that has caused widespread failures in my most critical
systems.
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Two point four-three minutes later, I make a startling discovery. There is a software lock in
place. The blockage is tied to a complicated logic train that includes chaos elements, odd heuristic
protocols that are tied to the method by which I learn from experience, and input from some
closed and extremely antiquated logics. Once I have identified the tangle of elements contributing
to the block, I realize that something about the situation I face—specifically this bizarre standoff
with an unarmed child—has triggered the software block and the shutdown of my drive train and
gun systems.
If I am to continue my mission, I must either change the situation or break the software block.
The former will doubtless be easier to accomplish than the latter. I am a thirteen-thousand-ton
machine. This is a four-year-old child. I initiate a concerted effort to dislodge it from my path.
"If you do not move out of the road, I will run over you."
This is, of course, a bluff. It does not work. The child merely clutches its toy rifle and maintains
an aggressive stance between me and my target.
"Get out of the way or I will wake up your mommy with really loud noises!"
"You better not!"
I yank up the gain on my external speakers, which were designed to cut across the cacophony of
battle, conveying instructions to infantry support units. I give an immense shout—
—and my speakers don't even buzz.
If I were human, I would howl at the moons like a rabid dog.
I try every threat, bribe, and intimidating tactic in my repertoire. The child simply stands its
ground, glaring up at me, hands clenched around its toy rifle. I try firing high-angle mortars into
the box canyon behind the house. My weapons systems remain locked as disastrously as my
treads. I continue trying for fifty-nine minutes, thirteen seconds. Although I cannot see them, the
moons have risen. I wait doggedly, hoping the child will grow hungry or weary enough to return
to the house.
It shows no sign of doing so. A careful scan of the toy in the child's hands reveals two distinct
thermal images, suggesting two separate materials that radiate heat differently. One of the
materials is a dense darkness against the brightness of the child's warm hands and torso, forming
the clear shape of a rifle. The other, which moves in a swinging fashion against the child's heat
signature, reveals the shape of a slender cord that travels from muzzle to something at the tip.
The child holds one of the simplest toy guns ever made: a pop gun.
At the moment, it is more capable of firing than I am.
I face a dogged, determined enemy. The child has not abandoned its vigil in front of me. It is no
longer in the road, but remains in front of my treads. It has been struggling for several minutes
with something at the edge of the yard, something that the edge of my treads caught and crushed
as I executed pivot turns, trying to break free. I cannot see well enough in my intermittent
medium-IR range to determine what it is, exactly, that the child is holding, but the dark shape
against the child's bright heat signature suggests some sort of plant, with long, trailing stems.
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摘要:

TheRoadtoDamascusTableofContentsPARTONEChapterOneChapterTwoChapterThreeChapterFourChapterFiveChapterSixChapterSevenChapterEightChapterNineChapterTenPARTTWOChapterElevenChapterTwelveChapterThirteenChapterFourteenChapterFifteenPARTTHREEChapterSixteenChapterSeventeenChapterEighteenChapterNineteenChapte...

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