The eastern*fringe of the Gaean Reach is bounded by a remarkable pocket of emptiness: the Great Hole.
The region is virtually untraveled: spacemen find no inducement to enter, while beyond hangs Zangwill
Reef, a flowing band of stars with a baleful reputation. The Great Hole, therefore, is a lonely place.
At the very center of the Great Hole hangs the star Mora. Two of its attendant worlds, Maske and Skay,
constitute that celestial oddity, a double planet; in tandem Maske and Skay orbit Mora, swinging around
each other in ponderous epicycles.
Both Skay and Maske are inhabited. No one knows how many waves of human migration have crossed
the Great Hole to Mora; perhaps no more than two. The most recent arrivals, a fourteen-ship contingent of
Credential Renunciators from the world Diosophede, discovered upon Maske and Skay a population of
great antiquity, human but considerably diverged fromhomo gaea : the Saidanese, of a species which
became known ashomo mora .
With Zangwill Reef barring the way beyond, the fourteen ships landed upon Maske. They expelled the
Saidanese from a region to which they gave the name Thaery, after Eus Thario, Explicator of the True
Credence. The company of the thirteenth ship would not concede the ‘Triple Divinity’ of Eus Thario and
was banished to Glentlin, a spare and stony peninsula west of Thaery. The ‘Irredemptibles’ of the
fourteenth ship refused to acknowledge either the Credence or the sublimity of Eus Thario; they were
driven away from Thaery.
The ‘Irredemptibles’ of the fourteenth ship refused to acknowledge either the Credence or the sublimity
of Eus Thario; they were driven away from Thaery. The ship crashed into the mountains of Dohobay,
apparently after attack by a pair of Credential pinnaces, and so disappeared from history.
The Twelve Companies parceled Thaery into twelve districts and organized a state in strict conformity to
the Credential Precepts. Diosophede, their world of origin, became an exemplar of everything to be
avoided. Diosophede was urbanized; Thaery would be bucolic. The Diosofids controlled natural forces
and preferred artificial environments; the Thariots dedicated themselves to natural landscapes and natural
substances. The Diosofids were frivolous, cynical, disrespectful of authority, addicted to novelty, artificial
sensation and vicarious emotion. The Thariots pledged themselves to duty, simplicity, respect for status.
In Glentlin the company of the thirteenth ship, adapting to their harsh environment, isolated themselves
from the Thariots, and became the Glints. Each saw the other in terms of caricature. In Thaery, ‘Glint’
became synonymous with ‘boorish’, ‘crude’, ‘boisterous’, while for a Glint ‘Thariot’ meant ‘devious’,
‘secretive’, ‘oversubtle’.
Many Glints took to sailing the Long Ocean; gradually these mariners evolved the concept of ‘Sea
Nationalism’. Other Glints, notably those ilks resident in the High Marcatives, became bandits, raiding
the depots of Isedel, and even Swange and Glistelamet, for tools, fabric and wealth. The Thariots
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