R.A. Salvatore - The Dark Elf Trilogy

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2024-12-05 0 0 1.6MB 710 页 5.9玖币
侵权投诉
Homeland
By R.A. Salvatore
Part 1
Station
Station: In all the world of the drow, there is no more important word. It is the
calling of their, of our religion, the incessant pulling of hungering heartstrings.
Ambition overrides good sense and compassion is thrown away in its face, all in
the name of Lloth, the Spider Queen.
Ascension to power in drow society is a simple process of assassination. The
Spider Queen is a deity of chaos, and she and her high priestesses, the true
rulers of the drow world, do not look with ill favor upon ambitious individuals
wielding poisoned daggers.
Of course, there are rules of behavior, every society must boast of these. To
openly commit murder or wage war invites the pretense of justice, and penalties
exacted in the name of drow justice are merciless. To stick a dagger in the back
of a rival during the chaos of a larger battle or in the quiet shadows of an alley,
however, is quite acceptable, even applauded. Investigation is not the forte of
drow justice. No one cares enough to bother
Station is the way of Lloth, the ambition she bestows to further the chaos, to keep
her drow "children" along their appointed course of self imprisonment. Children?
Pawns more likely, dancing dolls for the Spider Queen, puppets on the
imperceptible but impervious strands of her web. All climb the Spider Queen's
ladders; all hunt for her pleasure, and all fall to the hunters of her pleasure.
Station is the paradox of the world of my people, the limitation of our power within
the hunger for power. It is gained through treachery and invites treachery against
those who gain it. Those most powerful in Menzoberranzan spend their days
watching over their shoulders, defending
against the daggers that would find their backs.
Their deaths usually come from the front.
-Drizzt Do'Urden
Part 1
Chapter 1
Menzoberranzan
To a surface dweller, he might have passed undetected only a foot away. The
padded footfalls of his lizard mount were too light to be heard, and the pliable
and perfectly crafted mesh armor that both rider and mount wore bent and
creased with their movements as well as if the suits had grown over their skin.
Dinin's lizard trotted along in an easy but swift gait, floating over the broken floor,
up the walls, and even across the long tunnel's ceiling. Subterranean lizards, with
their sticky and soft three-toed feet, were preferred mounts for just this ability to
scale stone as easily as a spider. Crossing hard ground left no damning tracks in
the lighted surface world, but nearly all of the creatures of the Underdark
possessed infravision, the ability to see in the infrared spectrum. Foot-falls left
heat residue that could easily be tracked if they fol-
lowed a predictable course along a corridor's floor.
Dinin clamped tight to his saddle as the lizard plodded along a stretch of the
ceiling, then sprang out in a twisting descent to a point farther along the wall.
Dinin did not want to be tracked.
He had no light to guide him, but he needed none. He was a dark elf, a drow, an
ebon-skinned cousin of those sylvan folk who danced under the stars on the
world's surface. To Dinin's superior eyes, which translated subtle variations of
heat into vivid and colorful images, the Underdark was far from a lightless place.
Colors all across the spectrum swirled before him in the stone of the walls and
the floor, heated by some distant fissure or hot stream. The heat of living things
was the most distinctive, letting the dark elf view his enemies in details as
intricate as any surface dweller would find in brilliant daylight.
Normally Dinin would not have left the city alone, the world of the Underdark was
too dangerous for solo treks, even for a drow elf. This day was different, though.
Dinin had to be certain that no unfriendly drow eyes marked his passage.
A soft blue magical glow beyond a sculpted archway told the drow that he neared
the city's entrance, and he slowed the lizard's pace accordingly. Few used this
narrow tunnel, which opened into Tier Breche, the northern section of
Menzoberranzan devoted to the Academy, and none but the mistresses and
masters, the instructors of the Academy, could pass through here without
attracting suspicion.
Dinin was always nervous when he came to this point. Of the hundred tunnels
that opened off the main cavern of Menzoberranzan, this one was the best
guarded. Beyond the archway, twin statues of gigantic spiders sat in quiet
defense. If an enemy crossed through, the spiders would animate and attack,
and alarms would be sounded all throughout the Academy.
Dinin dismounted, leaving his lizard clinging comfortably to a wall at his chest
level. He reached under the collar of his piwafwi, his magical, shielding cloak,
and took out his neck purse. From this Dinin produced the insignia of House
Do'Urden, a spider wielding various weapons in each of its eight legs and
emblazoned with the letters "DN"' for Daermon N'a'shezbaernon, the ancient and
formal name of House Do'Urden.
"You will await my return" Dinin whispered to the lizard as he waved the insignia
before it. As with all the drow houses, the insignia of House Do'Urden held
several magical dweomers, one of which gave family members absolute control
over the house pets. The lizard would obey unfailingly, holding its position as
though it were rooted to the stone, even if a scurry rat, its favorite morsel, napped
a few feet from its maw.
Dinin took a deep breath and gingerly stepped to the archway. He could see the
spiders leering down at him from their fifteen-foot height. He was a drow of the
city, not an enemy, and could pass through any other tunnel unconcerned, but
the Academy was an unpredictable place, Dinin
had heard that the spiders often refused entry viciously,even to uninvited drow.
He could not be delayed by fears and possibilities, Dinin reminded himself. His
business was of the utmost importance to his family's battle plans. Looking
straight ahead, away from the towering spiders, he strode between them and
onto the floor of Tier Breche.
He moved to the side and paused, first to be certain that no one lurked nearby,
and then to admire the sweeping view of Menzoberranzan. No one, drow or
otherwise, had ever looked out from this spot without a sense of wonder at the
drow city. Tier Breche was the highest point on the floor of the two-mile cavern,
affording a panoramic view to the rest of Menzoberranzan. The cubby of the
Academy was narrow, holding only the three structures that comprised the drow
school: Arach Tinilith, the spider-shaped school of Lloth, Sorcere, the gracefully
curving, many-spired tower
of wizardry, and Melee Magthere, the somewhat plain pyramidal structure where
male fighters learned their trade. Beyond Tier Breche, through the ornate
stalagmite columns that marked the entrance to the Academy, the cavern
dropped away quickly and spread wide, going far beyond Dinin's line of vision to
either side and farther back then his keen eyes could possibly see. The colors of
Menzoberranzan were threefold to the sensitive eyes of the drow. Heat patterns
from various fissures and hot springs swirled about the entire cavern. Purple and
red, bright yellow and subtle blue, crossed and merged, climbed the walls and
stalagmite mounds, or ran off singularly in cutting lines against the backdrop of
dim gray stone. More confined than these generalized and natural gradations of
color in the infrared spectrum were the regions of intense magic, like the spiders
Dinin had walked between, virtually glowing with energy. Finally there were the
actual lights of the city, faerie fire and highlighted sculptures on the houses. The
drow were proud of the beauty of their designs, and especially ornate columns or
perfectly crafted gargoyles were almost always limned in permanent magical
lights.
Even from this distance Dinin could make out House Baenre, First House of
Menzoberranzan. It encompassed twenty stalagmite pillars and half again that
number of gigantic stalactites. House Baenre had existed for five thousand years,
since the founding of Menzoberranzan, and in
that time the work to perfect the house's art had never ceased. Practically every
inch of the immense structure glowed in faerie fire, blue at the outlying towers
and brilliant purple at the huge central dome.
The sharp light of candles, foreign to the Underdark, glared through some of the
windows of the distant houses. Only clerics or wizards would light the fires, Dinin
knew, as necessary pains in their world of scrolls and parchments.
This was Menzoberranzan, the city of drow. Threnty thousand dark elves lived
there, twenty thousand soldiers in the army of evil.
A wicked smile spread across Dinin's thin lips when he thought of some of those
soldiers who would fall this night.
Dinin studied Narbondel, the huge central pillar that served as the timeclock of
Menzoberranzan. Narbondel was, the only way the drow had to mark the
passage of time in aworld that otherwise knew no days and no seasons. At the
end of each day, the city's appointed Archmage cast his magical fires into the
base of the stone pillar. There the spell lingered throughout the cycle a full day
on the surface and gradually spread its warmth up the structure of Narbondel
until the whole of it glowed red in the infrared spectrum. The pillar was fully dark
now, cooled since the dweomer's fires had expired. The wizard was even now at
the base, Dinin reasoned, ready to begin the cycle anew.
It was midnight, the appointed hour.
Dinin moved away from the spiders and the tunnel exit and crept along the side
of Tier Breche, seeking the "shadows" of heat patterns in the wall, which would
effectively hide the distinct outline of his own body temperatures. He came at last
to Sorcere, the school of wizardry, and slipped into the narrow alley between the
tower's curving base and Tier Breche's outer wall.
"Student or master?" came the expected whisper.
"Only a master may walk out of house in Tier Breche in
the black death of Narbondel” Dinin responded.
A heavily robed figure moved around the arc of the structure to stand before
Dinin. The stranger remained in the customary posture of a master of the drow
Academy, his arms out before him and bent at the elbows, his hands tight
together, one on top of the other in front of his chest.
That pose was the only thing about this one that seemed normal to Dinin.
"Greetings, Faceless One" he signaled in the silent hand code of the drow, a
language as detailed as the spoken word. The quiver of Dinin's hands belied his
calm face, though, for the sight of this wizard put him as far on the edge of his
nerves as he had ever been.
"Secondboy Do'Urden" the wizard replied in the gestured
code. "Have you my payment?"
"You will be compensated" Dinin signaled pointedly, regaining his composure in
the first swelling bubbles of his temper. "Do you dare to doubt the promise of
Malice Do'Urden, Matron Mother of Daermon N'a'shezbaernon, Tenth House of
Menzoberranzan?"
The Faceless One slumped back, knowing he had erred.
"My apologies, Secondboy of House Do'Urden” he answered, dropping to one
knee in a gesture of surrender. Since he had entered this conspiracy, the wizard
had feared that his impatience might cost him his life. He had been caught in the
violent throes of one of his own magical experiments, the tragedy melting away
all of his facial features and leaving behind a blank hot spot of white and green
goo. Matron Malice Do'Urden, reputedly as skilled as anyone in all the vast city in
mixing potions and salves, had offered him a sliver of hope that he could not
pass by.
No pity found its way into Dinin's callous heart, but House Do'Urden needed the
wizard. "You will get your salve” Dinin promised calmly, "when Alton DeVir is
dead”
"Of course” the wizard agreed. "This night?"
Dinin crossed his arms and considered the question. Matron Malice had
instructed him that Alton DeVir should die even as their families' battle
commenced. That scenario now seemed too clean, too easy, to Dinin. The
Faceless One did not miss the sparkle that suddenly brightened the scarlet glow
in the young Do'Urden's heat-sensing eyes.
"Wait for Narbondel's light to approach its zenith” Dinin replied, his hands working
through the signals excitedly and his grimace seeming more of a twisted grin.
"Should the doomed boy know of his house's fate before he dies?" the wizard
asked, guessing the wicked intentions behind Dinin's instructions.
"As the killing blow falls” answered Dinin. "Let Alton
DeVir die without hope”
Dinin retrieved his mount and sped off down the empty corridors, finding an
intersecting route that would take him in through a different entrance to the city
proper. He came in along the eastern end of the great cavern, Menzoberranzan's
produce section, where no drow families would see that he had been outside the
city limits and where only a few unremarkable stalagmite pillars rose up from the
flat stone. Dinin spurred his mount along the banks of Donigarten, the city's small
pond with its moss-covered island that housed a fair-sized herd of cattlelike
creatures called rothe. A hundred goblins and orcs looked up from their herding
and fishing duties to mark the drow soldier's swift passage.
Knowing their restrictions as slaves, they took care not to look Dinin in the eye.
Dinin would have paid them no heed anyway. He was too consumed by the
urgency of the moment. He kicked his lizard to even greater speeds when he
again was on the flat and curving avenues between the glowing drow castles. He
moved toward the south-central region of the city, toward
the grove of giant mushrooms that marked the section of the finest houses in
Menzoberranzan.
As he came around one blind turn, he nearly ran over a group of four wandering
bugbears. The giant hairy goblin things paused a moment to consider the drow,
then moved slowly but purposefully out of his way.
The bugbears recognized him as a member of House Do'Urden, Dinin knew. He
was a noble, a son of a high priestess, and his surname, Do'Urden, was the
name of his house. Of the twenty thousand dark elves in Menzoberranzan, only a
thousand or so were nobles, actually the chil.
dren of the sixty-seven recognized families of the city. The
rest were common soldiers.
Bugbears were not stupid creatures. They knew a noble from a commoner, and
though drow elves did not carry their family insignia in plain view, the pointed and
tailed cut of Dinin's stark white hair and the distinctive pattern of purple and red
lines in his black piwafwi told them well enough who he was.
The mission's urgency pressed upon Dinin, but he could not ignore the bugbears'
slight. How fast would they have scampered away if he had been a member of
House Baenre or one of the other seven ruling houses? he wondered.
"You will learn respect of House Do'Urden soon enough!" the dark elf whispered
under his breath, as he turned and charged his lizard at the group. The bugbears
broke into a run, turning down an alley strewn with stones and debris.
Dinin found his satisfaction by calling on the innate powers of his race. He
summoned a globe of darkness impervious to both infravision and normal sight in
the fleeing creatures' path. He supposed that it was unwise to call such attention
to himself, but a moment later, when he heard crashing and sputtered curses as
the bugbears stumbled blindly over the stones, he felt it was worth the risk.
His anger sated, he moved off again, picking a more careful route through the
heat shadows. As a member of the tenth house of the city, Dinin could go as he
pleased within the giant cavern without question, but Matron Malice had made it
clear that no one connected to House Do'Urden was to be caught anywhere near
the mushroom grove.
Matron Malice, Dinin's mother, was not to be crossed, but it was only a rule, after
all. In Menzoberranzan, one rule, took precedence over all of the petty others,
Don't get caught.
At the mushroom grove's southern end, the impetuous drow found what he was
looking for: a cluster of five huge floor-to-ceiling pillars that were hollowed into a
network of chambers and connected with metal and stone parapets and bridges.
Red-glowing gargoyles, the standard of the house, glared down from a hundred
perches like silent sentries. This was House DeVir, Fourth House of
Menzoberranzan.
A stockade of tall mushrooms ringed the place, every fifth one a shrieker, a
sentient fungus named (and favored as guardians) for the shrill cries of alarm it
emitted whenever a living being passed it by. Dinin kept a cautious distance, not
wanting to set off one of the shriekers and knowing also that other, more deadly
wards protected the fortress. Matron Malice would see to those.
An expectant hush permeated the air of this city section. It was general
knowledge throughout Menzoberranzan that Matron Ginafae of House DeVir had
fallen out of favor with Loth, the Spider Queen deity to all drow and the true
source of every house's strength. Such circumstances were
never openly discussed among the drow, but everyone who knew fully expected
that some family lower in the city hierarchy soon would strike out against the
crippled House DeVir.
Matron Ginafae and her family had been the last to learn of the Spider Queen's
displeasure ever was that Lloth's devious way and Dinin could tell just by
scanning the outside of House DeVir that the doomed family had not found
ample time to erect proper defenses. DeVir sported nearly
four hundred soldiers, many female, but those that Dinin could now see at their
posts along the parapets seemed nervous and unsure.
Dinin's smile spread even wider when he thought of his own house, which grew
in power daily under the cunning guidance of Matron Malice. With all three of his
sisters rapidly approaching the status of high priestess, his brother an
accomplished wizard, and his uncle Zaknafein, the finest weapon master in all of
Menzoberranzan, busily training
the three hundred soldiers, House Do'Urden was a complete force. And, Matron
Malice, unlike Ginafae, was in the Spider Queen's full favor.
"Daermon N'a'shezbaernon," Dinin muttered under his breath, using the formal
and ancestral reference to House Do'Urden. "Ninth House of Menzoberranzan!"
He liked the sound of it.
Halfway across the city, beyond the silver-glowing balcony and the arched
doorway twenty feet up the cavern's west wall, sat the principals of House
Do'Urden, gathered to outline the final plans of the night's work. On the raised
dais at the back of the small audience chamber sat venerable Matron Malice, her
belly swollen in the final hours of pregnancy. Flanking her in their places of honor
were her three daughters, Maya, Vierna, and the eldest, Briza, a newly ordained
high priestess of Lloth. Maya and Vierna appeared as younger versions of their
mother, slender and deceptively small, though possessing great strength. Briza,
though, hardly carried the family resemblance. She was
big- huge by drow standards-and rounded in the shoulders and hips. Those who
knew Briza well figured that her size was merely a circumstance of her
temperament, a smaller body could not have contained the anger and brutal
streak of House Do'Urden's newest high priestess.
"Dinin should return soon" remarked Rizzen, the present patron of the family, "to
let us know if the time is right for the assault."
"We go before Narbondel finds its morning glow!" Briza snapped at him in her
thick but razor-sharp voice. She turned a crooked smile to her mother, seeking
approval for putting the male in his place.
"The child comes this night” Matron Malice explained to her anxious husband.
"We go no matter what news Dinin bears."
"It will be a boy child” groaned Briza, making no effort to hide her disappointment,
"third living son of House Do'Orden."
"To be sacrificed to Lloth” put in Zaknafein, a former patron of the house who
now held the important position of weapon master. The skilled drow fighter
seemed quite pleased at the thought of sacrifice, as did Nalfein, the family's
eldest son, who stood at Zak's side. Nalfein was the elderboy, and he needed no
more competition beyond Dinin within the ranks of House Do'Urden.
"In accord with custom” Briza glowered and the red of her eyes brightened. "To
aid in our victory!" Rizzen shifted uncomfortably. "Matron Malice” he dared to
speak, "you know well the difficulties of birthing. Might the pain distract you"
"You dare to question the matron mother?" Briza started sharply, reaching for the
snake-headed whip so comfortably strapped and writhing on her belt. Matron
Malice stopped her with an outstretched hand.
"Attend to the fighting” the matron said to Rizzen. "Let the females of the house
see to the important matters of this battle."
Rizzen shifted again and dropped his gaze.
Dinin came to the magically wrought fence that connected the keep within the
city's west wall with the two small stalagmite towers of House Do'Orden, and
which formed the courtyard to the compound. The fence was adamantite, the
hardest metal in all the world, and adorning it were a hundred weapon-wielding
spider carvings, each ensorcelled with deadly glyphs and wards. The mighty gate
of House Do'Orden was the envy of many a drow house, but so soon after
viewing the spectacular houses in the mushroom grove, Dinin could only find
disappointment when looking upon his own abode. The compound was plain and
somewhat bare, as was the section of wall, with the notable exception of the
mithril-and-adamantite balcony running along the second level, by the arched
doorway reserved for the nobility of the family. Each baluster of that balcony
sported a thousand carvings, all of which blended into a single piece of art.
House Do'Urden, unlike the great majority of the houses in Menzoberranzan, did
not stand free within groves of stalactites and stalagmites. The bulk of the
structure was within a cave, and while this setup was indisputably defensible,
Dinin found himself wishing that his family could show a bit more grandeur.
An excited soldier rushed to open the gate for the returning secondboy. Dinin
swept past him without so much as a word of greeting and moved across the
courtyard, conscious of the hundred and more curious glances that fell upon him.
The soldiers and slaves knew that Dinin's mission
this night had something to do with the anticipated battle.
No stairway led to the silvery balcony of House Do'Urden's second level. This,
too, was a precautionary measure designed to segregate the leaders of the
house from the rabble and the slaves. Drow nobles needed no stairs, another
manifestation of their innate magical abilities allowed them the power of
levitation. With hardly a conscious thought to the act, Dinin drifted easily through
the air and dropped onto the balcony.
He rushed through the archway and down the house's main central corridor,
which was dimly lit in the soft hues of faerie fire, allowing for sight in the normal
light spectrum but not bright enough to defeat the use of infravision. The ornate
brass door at the corridor's end marked the second boy's destination, and he
paused before it to allow his eyes to shift back to the infrared spectrum. Unlike
the corridor, the room beyond the door had no light source. It was the audience
hall of the high priestesses, the anteroom to House Do'Urden's grand chapel.
The drow clerical rooms, in accord with the dark rites of the Spider Queen, were
not places of light.
When he felt he was prepared, Dinin pushed straight through the door, shoving
past the two shocked female guards without hesitation and moving boldly to
stand before his mother. All three of the family daughters narrowed their eyes at
their brash and pretentious brother. You enter
without permission! he knew they were thinking. Would that it was he who was to
be sacrificed this night!
As much as he enjoyed testing the limitations of his inferior station as a male,
Dinin could not ignore the threatening glances of Vierna, Maya, and Briza. Being
female, they were bigger and stronger than Dinin and had trained all of their lives
in the use of wicked drow clerical powers and weapons. Dinin watched as
enchanted extensions of the
clerics, the dreaded snake-headed whips on his sisters' belts, began writhing in
anticipation of the punishment they would exact. The handles were adamantite
and ordinary enough, but the whips' lengths and multiple heads were living
serpents. Briza's whip, in particular, a wicked six-headed device, danced and
squirmed, tying itself into knots around the belt that held it. Briza was always the
quickest to punish.
Matron Malice, however, seemed pleased by Dinin's swagger. The secondboy
knew his place well enough by her measure and he followed her commands
fearlessly and without question.
Dinin took comfort in the calmness of his mother's face, quite the opposite of the
shining white-hot faces of his three sisters. "All is ready” he said to her. "House
DeVir huddles within its fence-except for Alton, of course, foolishly attending his
studies in Sorcere."
"You have met with the Faceless One?" Matron Malice asked.
"The Academy was quiet this night” Dinin replied. "Our meeting went off
perfectly."
"He has agreed to our contract?"
摘要:

HomelandByR.A.SalvatorePart1StationStation:Inalltheworldofthedrow,thereisnomoreimportantword.Itisthecallingoftheir,ofourreligion,theincessantpullingofhungeringheartstrings.Ambitionoverridesgoodsenseandcompassionisthrownawayinitsface,allinthenameofLloth,theSpiderQueen.Ascensiontopowerindrowsocietyisa...

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