pretending to be one of Martine's four companions. The people of Aerodromia blame the newcomers
for the disappearance, and dump them all into a labyrinth of caverns they call the Place of the
Lost, where they find themselves surrounded by mysterious, ghostly presences which Martine, with
her heightened nonvisual senses, finds particularly upsetting. The phantoms speak in unison,
telling of the "One who is Other," and how he has deserted them instead of taking them across the
"White Ocean," as promised. The voices also identify the real names of all Martine's company. The
group is fascinated and frightened, and only belatedly realizes that Sweet William has
disappeared—evidently to protect the guilty secret of his true identity. Something large and
strange—the Other—abruptly enters the darkened Place of the Lost, and Martine and the others flee
the horrifying presence. Martine searches desperately for one of the gateways that will allow them
to leave the simulation before either the Other or the renegade Sweet William catches them.
At the same time, Orlando and Fredericks discover that the Egyptian simulation is not a
straightforward historical recreation, but a mythical version. They meet a wolf-headed god named
Upaut, who tells them how he and the whole simworld have been mistreated by the chief god, Osiris.
Unfortunately, Upaut is not a very bright or stable god, and he interprets Orlando mumbling in his
sleep—the result of a dream-conversation Orlando is having with his software agent, Beezle Bug,
who can only reach him from the real world when he dreams—as a divine directive for him to try to
overthrow Osiris. Upaut steals their sword and boat, leaving Orlando and Fredericks stranded in
the desert. After many days of hiking along the Nile, they come upon a strange temple filled with
some terrible, compelling presence. They cannot escape it. In a dream, Orlando is visited by the
mystery woman also seen by Paul Jonas, and she tells them she will give them assistance, but as
the temple draws them closer and closer, they find only the Wicked Tribe, a group of very young
children they had met outside the network, who wear the sim-forms of tiny yellow flying monkeys.
Orlando is stunned that this is the help the mystery woman has brought them. The frightening
temple continues to draw them nearer.
Paul Jonas has passed from Xanadu to late 16th Century Venice, and soon stumbles into Gally, a boy
he had met in one of the earlier simulations, and who had traveled with him, but Gally does not
remember Paul. Seeking help, the boy brings him to a woman named Eleanora; although she cannot
explain Gally's missing memories, she reveals that she herself is the former real-world mistress
of an organized crime figure who built her this virtual Venice as a gift. Her lover was a member
of the Grail Brotherhood, but died too soon to benefit from the immortality machinery they are
building, and survives now only as a set of flawed life-recordings. Before Paul can learn more, he
discovers that the dreadful Finch and Mullet—the Twins, as Nandi named them—have tracked him to
Venice: he must flee again, this time with Gally. But before they can reach the gateway that will
allow them to escape, they are caught by the Twins. The Pankies also make an appearance, and for a
moment the two mirror-pairs face each other, but the Pankies quickly depart, leaving Paul alone to
fight the Twins. Gally is killed, and Paul barely escapes with his life. Still trying to fulfill
the mystery woman's summons from his Ice Age dream, he travels to a simulation of ancient Ithaca
to meet someone called "the weaver." Still shocked and saddened by Gally's death, he learns that
in this new simulation he is the famous Greek hero Odysseus, and that the weaver is the hero's
wife, Penelope—the mystery woman, again. But at least it seems he will finally get some answers.
Renie and !Xabbu and Emily find that they have escaped Kansas for something much more confusing—a
world that does not seem entirely finished, a place with no sun, moon, or weather. They have also
inadvertently taken an object from Azador that looks like an ordinary cigarette lighter, but is in
fact an access device, a sort of key to the Otherland network, stolen from one of the Grail
Brotherhood (General Daniel Yacoubian, one of Jongleur's rivals for leadership). While studying
the device in the hopes of making it work, !Xabbu manages to open a transmission channel and
discovers Martine on the other end, trapped in the Place of the Lost and desperately trying to
open a gateway. Together they manage to create a passage for Martine and her party, but when they
arrive, believing they are being pursued by a murderous Sweet William, they find that it is
William himself who has been fatally injured, and grandmotherly Quan Li who is really the murderer
Dread in virtual disguise. His secret revealed, Dread escapes with the access device, leaving
Renie and the others stranded, perhaps forever, in this disturbing place.
OTHERLAND: Mountain of Black Glass
Synopsis
Renie Sulaweyo, her Bushman friend !Xabbu, and several more of the volunteers recruited by the
strange Mr. Sellars have been reunited in the weirdest part of the Grail network they have yet
discovered—a world that seems somehow unfinished. They are stranded there because the murderer
named Dread, who was masquerading as one of their company, has taken the access device—a virtual
object that appears to be a cigarette lighter—that they have been using to travel between
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