Gary Gygax - Gord the Rogue 4 = Come Endless Darkness

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Gary Gygax
Come Endless Darkness
Gord the Rogue series, book 4
Publisher: ACE Charter (March 1, 1988)
ISBN: 0441114466
Scanned, formatted and proofed by Dreamcity
Ebook version 1.0
Release Date: November 12, 2004
WITH A DEEP LAUGHTER that was totally an expression of malign
hatred and ineffable wickedness, Tharizdun took the cambion Iuz into his
monstrous right hand and lifted him high.
"Observe the view as your Master sees it," Tharizdun bellowed, still
with a voice brimming with evil mirth. Then the terrible god tossed the
cambion up, caught him again, and squeezed. A piercing shriek came from
Iuz as his bones were splintered, organs ruptured.
Tharizdun's talonlike nails sank deeper into his victim's flesh as he
looked down with satisfaction at his handiwork. Then
the
glowing eyes of
pure purple looked up from the corpse of Iuz clutched in his hand and out
across the chitinous plane. "Now for you, little champion!"
Gord's knees sagged, his spirit quailed. Gord had found some measure
of revenge against the ones who had made his childhood a nightmare of
fear, hunger, and self-disgust. But his reason told him that no additional
evening of the score would ever occur hereafter. He steeled himself.
"If I must go," he said, "then why not go as a wolf rather than a
rabbit?"
Preface
AT ONLY A FEW WEEKS OF AGE, Gord suddenly became an orphan.
He was quite unaware of the fact, of course, but it impacted his life in a
bizarre and cruel fashion. His parents, knowing what threatened them,
had left him in the company of an old friend, a kindly sorcerer. But
instead of being watched and kept in safety for a brief time while his
parents were eluding the murderous evil that pursued them, the infant
became the target of the same deadly force that was visited upon his
father and mother.
Fortunately, many magical protections surrounded the little Gord. He
and the woman who was to be his nursemaid were thus hidden from the
malign ones who hunted them she magically transformed and disguised
as the crazed and ugly crone known as Leena, and Gord as an ignorant
urchin unaware of his birth and heritage. Together they dwelled in the
crumbling filth and stark poverty of the slums of Greyhawk's Old City.
But then deprivation, sorrow, and cold perhaps with some
assistance from the evil magics seeking them both slew the
unfortunate and unsightly woman, Gord's only companion, before the lad
was twelve. Alone thereafter, Gord managed to escape a series of
harrowing challenges, learn the craft of beggary, and even receive some
training as a thief.
That period was in some ways more enjoyable than what he had
previously been through; for one thing, at least he didn't have to worry
any longer about starving. In other ways, it was worse for him than his
earlier life had been. In any event, this time came to an end when
warfare erupted between criminal elements of Greyhawk. Taking this
opportunity for revenge, Gord escaped from his indenture to the cruel
and sadistic murderer Theobald, master of all beggars in the city. After
having seen to Theobald's much-deserved demise, young Gord and his
friend, San, another little beggar lad, ventured forth uncertain if they
would be hunted down and slain by the Thieves Guild as other beggars
had been. Both found refuge among the young students dwelling in the
university area of the city. There too they found a tutor. In time both
boys actually managed to become official students during the day, paying
their own way from the proceeds of what they practiced in the night...
thievery!
Older, more learned, and an apt swordsman, Gord eventually left the
grim City of Hawks behind in order to sail the great lakes and waterways
of Oerth with the Rhennee, the so-called gypsy bargefolk of his world.
During his time with them and their land-loving cousins the Attloi, Gord
learned still more about thieving, acrobatics and gymnastics, life, and
love. Still not much wiser, however, the young adventurer began to rove
here and there throughout the eastern lands. In the bandit city of
Stoink he met a one-eyed troubador named Gellor, with whom he would
later become fast friends. In fact, Gellor was responsible for getting
Gord out of prison after he had immersed himself in an ill-fated love
affair with a beautiful woman named Evaleigh. During this period of his
life Gord also met a number of other brave stalwarts, among them Chert
the iron-thewed hillman and Curley Greenleaf, a half-elven ranger and
druid. The three of them had some desperate adventures indeed. A full-
scale battle, life-and-death duels, and combats with demons were
suddenly the stuff of daily routine for Gord.
After deciding he had taken in quite a sufficiency of that sort of
thing for a time, Gord convinced the barbarian Chert to return to
Greyhawk with him. The pair of them lived a fast and easy life on the
easy pickings of the city. They did have many rich hauls by practicing
their "night arrantry," but eventually Chert could stand the confines of
urban life no longer. He departed, and Gord carried on alone
undaunted, it seemed. Then another unfortunate experience with another
beautiful woman brought about a change in his life. Gord became wiser
and more cynical. Yet he still sought three things: who he really was,
what had become of his parents, and exactly what meaning his life had.
Both Gellor and Curley Greenleaf had given Gord some inkling of his
purpose in the past, which is what got the young man thinking about such
serious matters in the first place. Possibly unrealized by Gord, both had
also influenced him for the better in other ways. Thus, when Gord
discovered he had an enchanted ring that not only enabled him to change
from man to panther and back as he willed, but also saved him from death
and carried him safely to the domain of the Catlord, he reached a plateau
of maturity. In early adulthood but already with a lifetime of dangers
and experiences behind him. Gord the Rogue was ready to do something
other than thieving his way to vast sums of loot and then spending it on
drinking and carousing.
Rexfelis the Catlord and Basiliv, the mighty worker of spells known as
the Demiurge, combined to convince Gord that he was instrumental in a
quest that was taking place a quest to recover a terrible relic from a
bygone era. They explained to him that a millennium and more had passed
since Tharizdun, the Darkest of Evil, King of Wickedness, Emperor of all
the Netherplanes, was brought to ruin. The forces of Weal and Nature
had combined to defeat the malign Tharizdun, but slay him they could
not. Instead, they drugged him with a magical sleep from which there was
virtually no awakening, chained him with enchanted powers, and then
walled him in a prison that was in an otherworldly no-space. In this way
Tharizdun was to be exiled until the end of time, a captured and
slumbering incarnation of everything bad in the multiverse.
Unfortunately, even this imprisonment had a price for the jailers. His
foes could not accomplish the binding without unavoidably leaving a means
by which all could be undone. Just as a key can be used to both lock and
unlock, the great artifact that made possible Tharizdun's incarceration
could also be used to free him. The makers of it knew that even the
strongest of magics could not destroy the key, so the relic was divided
into thirds and each part carefully hidden far from the others. Each so-
called Theorpart was a mighty artifact of powerful evil force in itself. If
conjoined, the three portions were the key to the awakening and return
of the dreaded king of evil.
Eventually, one of the forces of evil did locate one of the Theorparts.
The vile society that worshiped evildom and called itself the Scarlet
Brotherhood managed to find the Initial Key, known as the Awakener.
When this occurred, Tharizdun stirred in his lightless cell in no-when and
sent forth thoughts of sleeping evil. This effect empowered the
possessors of the first of the keys to locate the whereabouts of the
second one. In fact, Gord himself had taken part in the force that fought
against the minions of evil to prevent their capture of this second
portion of the ancient relic.
In the course of events, the demons who also sought the thing were
triumphant. Iuz, a part-demon, part-human fiend, managed to gain the
second portion and thus become a terrible force for evil. Yet, this
outcome was not entirely to the detriment of those who opposed
wickedness. Demonkind did not seek to reawaken Tharizdun, for if that
occurred the mighty evil of that being would force them into submission.
If Good sought to conceal the second portion of the terrible relic, at
least the demoniacal possessors who gained it also sought to keep it from
the minions of the hells, who would favor reawakening the slumbering lord
of all darkness. A near stalemate had thus occurred but now the Final
Key held the balance of power, and It could not be allowed to fall to
either the Brotherhood or the servants of Iuz. Rexfelis and the
Demiurge enlisted Gord to seek out and try to take the last portion of
the relic, thus preserving the balance that would keep Tharizdun
entombed.
Such an undertaking seemed worthwhile to Gord. He despised the evil
ones and understood the threat that Tharizdun posed to all not of their
ilk. Agreeing to serve, the young thief set off into the hinterland in
search of the last Theorpart. The trail of clues took him deep into the
Ashen Desert, a veritable sea of dusty death in whose center lay a lost
and burled city. Deep beneath the powdery ash of the desert, created by
a terrible magical war fought at the time of the forging of the relic.
Gord discovered the last portion of the thing, just as he had been told.
But finding it was one thing and keeping it quite another. At the
moment of potential triumph, Gord was deserted by his dark-elf
companion Leda and confronted by the evil-serving dwarf Obmi, the
champion of Iuz. The dwarf left Gord for dead and fled the buried ruins
with the Final Key, thinking that he would soon place it in the hands of his
master. Leda, however, and Gord, too, followed on Obmi's heels. Even as
Leda overcame her counterpart Eclavdra, a truly evil dark elf, so too did
Gord battle Obmi in a fearsome combat to the death.
Finally the young adventurer overcame the wicked dwarf despite the
black powers Obmi commanded. In part Gord's victory was due to his
ability to assume the form of a panther. Then, a demon stood before him
and offered Gord the very artifact he had sought, the prize for which he
and Obmi had fought. Vuron, the alabaster-white lord of the Abyss,
henchman of the demon king Graz'zt, spoke with Gord and explained
much. Eventually Gord came to the only conclusion he could: Graz'zt must
have the Theorpart, for only an evil power could maintain a hold on an
object of such vileness. There was a terrible price to be paid for that
decision, even though it seemed the correct thing to do. Vuron, for
reasons of his own, would not take the key unless Leda also willingly
accompanied him so all three had to descend into the abyssal
netherplanes. Leda understood this and agreed. Despairing. Gord also
consented. For the third time in his life, he had loved and lost.
Feeling but half-alive, Gord traveled on with his new band of
comrades. Soon they took ship and sailed into the southern seas of Oerik
the name of the great continent on which is found the City of
Greyhawk. As traders in the wild jungles there, as island explorers, and
as buccaneers too, the young thief and his friends went. They earned
fabulous treasures and gained untold wealth, only to lose it just as readily
in games of chance or mishaps in some exotic city of the many lands of
the southwestern seas. Eventually the pain of Gord's loss became only a
dull ache that upset his quiet moments and disturbed his sleep.
Gord had finally become a full-fledged man, and one with wisdom
beyond his years. Still a daring thief and a willing roisterer, he was no
longer altogether uncertain of himself or what he stood for. Despite
that, he remained ignorant of his background. Who had his parents been?
Why had he been abandoned in the slums? Those questions and others
remained unanswered, and when he thought about them which was
often — they troubled him.
The saga now continues with Gord aboard a ship in the southern
waters off Oerik. Much is in store, not only for Gord but for those who
share this episode of his life with him....
Chapter 1
THE LEADEN SKY lowering above seemed to press flat the dull
waters of the sea. The lean ship sat upon those waveless waters as does a
little fowl in the center of a great pewter salver, alone, awaiting a certain
fate. The air was as motionless as the water. Heat and oppressive silence
were the vessel's only companions in the middle of that forsaken ocean
desert. No creak of plank, no rattle of rigging, not a splash of wave or
whisper of motion in canvas.
A dark-winged sea bird gently gliding high above the cog saw
scattered bodies littering the ship's weathered decking, their forms as
still as the sails and Gords. The bird croaked raucously, flapped its great
wings, and soared away. Again the vessel was alone, bearing its cargo of
dead upon the dead-gray, becalmed sea. All was quiet, until...
"It is gone."
"Are you sure?"
"Yes. It is gone."
A group of corpses suddenly became animated. The five arose and
peered carefully around them. One gave a low whistle, and the remaining
litter of dead forms likewise stirred and began to move about.
"The trick worked, Cap'n, but how long can this game go on?" The man
who rumbled the question was a stockily built old salt, sailing master of
the ship, known to one and all simply as Barrel. He looked expectantly at
the man he had addressed his boon companion, the vessel's captain,
and in fact leader of all aboard.
Gord was a seasoned traveler, experienced on land and sea, but he
felt more at home swindling some dishonest noble or fighting a fell
monster than trying to outwit whatever unseen powers worked against
the ship now. Without revealing his own uncertainty, the young
adventurer leveled his gray eyes calmly so as to look Barrel squarely in
the face as he replied.
"Sea hags and sirens have failed to waylay us. We weathered the
storm sent next. Now, we've managed to fool that ill-omened bird of evil
into believing all of us have died from thirst. I'd say we have the enemy
on the run, old friend!" Gord turned and looked at the old priest who had
taken ship with them on Keoland's coast. "What say you, good cleric?"
Abbot Pauncefot was forthright and direct. "Oh, we have managed to
fox them well enough," he barked, "but the workings of demons are not
so quickly done. Even if they suppose us all dead, they'll not be through
with us until bones of men and ship lie rotting on the floor of the deep!"
A buzzing of fearful exchanges sprang up among the crewmen at that.
Barrel set his mouth tightly, almost as if In imitation of the thin-lipped
priest. Gord frowned and thought furiously. Could he repair the damage
the cleric's words had done? "Grist for our mill," Gord said with a
jauntiness that he hoped would hearten the men. "They've tossed their
best at us and failed. Whatever else might happen along can be something
to batten on. What with our good abbot's powers, master Dohojar's
magics, and the stout steel of our weapons, no fiend of the netherworld
can harm us now."
"Never tempt demons!" This new admonition from the cleric
countered whatever bolstering of flagging spirits Gord had just managed
to accomplish. Abbot Pauncefot cared not a whit for anything but the
truth... as he saw it. The benisons bestowed by mine own Great Lord are
but petty powers when compared to those of the evil ones who seek to
destroy this vessel and all aboard. It is no fault of Rao that I am too
small to channel more than a trickle of the benefit he could bestow."
"You have seen to our drink and sustenance, good abbot," the homely
Barrel said. "Your prayers and divinations have brought us all through 'til
now...."
The elderly priest squared his thin shoulders and looked grimly at the
men who had gathered close to hear the exchange. Forsaking the
compliment Barrel had just paid him, Pauncefot saw instead an
opportunity to address a higher issue. The abbot spread wide his arms
and spoke loudly for all to hear. "Salvation of the sort I have provided is
temporary. To be truly saved, you must give yourselves unto Him who is
All." Before the priest could say more, growls and mutterings arose from
the crowd.
"We are of the sea," one crewman called. "We trust and believe,
abbot, but there are times and places for—"
"Silence!" Gord shouted. "I am your captain. All of you, quiet!" Then
the small, dark-haired thief turned to the cleric, saying, "It is your good
counsel and great spells we need. Abbot Pauncefot, not preaching. Even
now the evil might be again massing to attack us."
It was as If the cleric had been awaiting just this sort of
opportunity. His face was stern and his voice thundered. "It is not these
men whom the demons and dark forces seek to destroy no! It is you,
Gord ~ you, the disbeliever. I cannot fathom you, but I think you are not
far removed from those who threaten to carry us all into some watery
hell!"
First the
Sovereign Sea Lion,
next
Stormeater,
then
Seablade,
and
now
Silver Seeker
many of those present had been on each of those
ships with Gord. What the priest had just uttered was worse than
blasphemy to them, a blasphemous lot anyway. Dirks suddenly appeared in
clenched fists, and threats flew thick and fast. Perhaps this self-
righteous priest would make an acceptable sacrifice to Brocam the
Sealord! Even the young thief, though he did not give the cleric's words
any credence, felt a surge of hatred and a desire to see the abbot's
blood stain the dun waters around the ship as it lay becalmed.
This is the next attack of the enemy, Gord Ze-haab! Listen, friends,
bold sailors and shipmates all!"
This voice of reason came from Dohojar, the only man among them all
who seemed unaffected by rage. The dark man native to far-off Changar
was a spell-worker, an aspiring mage, but despite his uniqueness one of
the group nonetheless. His magic was of the West, his inner powers thus
slightly different from what the others were used to, and he sensed the
black force that lay unseen upon
Silver Seeker
as a dark octopus
surrounds a mollusk it is about to devour. "Think now," Dohojar continued
when all ears were turned to him. "Would you harm the one who has given
us our lives this past fortnight? And you, holy man do you really dare
to condemn this one who champions the fight against all evil?"
Dohojar's admonition contained sufficient accuracy to give everyone
pause. The old abbot started a chant to counteract malign sendings, while
the Changa used his own spell-working art to ward off dark magical
forces being visited upon them. Gord, Barrel, and the two dozen crewmen
stood sheepishly by. It was humiliating to realize that the enemy had
almost managed to bring another of its attacks to fruition so insidiously
that none but the perceptive little Changa had noticed. "Use whatever
rituals and talismans you have to assist our comrades." Gord told the
officers of
Silver Seeker.
"And tell your men the same," he added in a
hushed voice as the priest and the mage continued their work.
"I cannot make the magic leave," Dohojar finally said with a gasp.
"Nor can I do more than force the evil of it but a little way from us,"
Abbot Pauncefot said slowly. "Yet that may be enough for the time if we
are carefully on guard. To know the presence of the enemy is to be armed
against attacks."
"Well and good, stout friends." the burly Barrel said. "I still have the
problem of being dead in the water, and the Azure Sea is no place to be
becalmed in for long!"
The old cleric prayed and gave the crew his blessings against the
black anger sent upon them by the forces of the netherworld. Then
Pauncefot retired to his tiny cabin to meditate. "What now, cap'n?"
Barrel asked. He was grim faced, for the sun was near the horizon. Soon
it would vanish to the west, and then they would be pinned to the flat sea
with the darkness surrounding them. "In the dark, our powers will wane,
and those of evil grow and not even a sliver of a moon to lend us
strength."
Gord motioned for Barrel and Dohojar to come to his side, and then
he addressed the full assemblage of crewmen. "We must hold moot now. I
need your counsel. Unless a strong course of action can be determined, I
will have to accept the abbot's advice."
"What do you mean, Zehaab?" Dohojar looked at his comrade with
true puzzlement, for he had heard nothing from the priest that he could
interpret as advice to Gord. "The man said nothing but the ugly things
put into his head by demonshine!"
"Not quite, Dohojar, not quite. The enemy doesn't care a jot for the
life of anyone aboard
Silver Seeker
but for me. That much of what the
abbot said was pure truth. Somehow, those vile ones who seek me have
managed to succeed. If I get away from the ship, then it... and all of
you... will be safe."
"You have no proof of that, lad," Barrel said, neglecting for once to
address Gord by his official title an office conferred by Barrel,
Dohojar, and the rest by vote during the time when they sailed aboard
the
Sovereign Sea Lion
more than a year ago. Since then most of their
original band had left for home or some personal quest, but the new
members who had Joined were of like mind. Gord, once beggar-boy, then
thief and swordsman, now buccaneer, was their leader. "I say we lower
our boats and row us the hells out of this demon-made calm!"
摘要:

GaryGygaxComeEndlessDarknessGordtheRogueseries,book4Publisher:ACECharter(March1,1988)ISBN:0441114466Scanned,formattedandproofedbyDreamcityEbookversion1.0ReleaseDate:November12,2004WITHADEEPLAUGHTERthatwastotallyanexpressionofmalignhatredandineffablewickedness,TharizduntookthecambionIuzintohismonstro...

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