
"Are you ready for a fight?" Deudermont asked slyly.
Before the drow could even answer, Deudermont pulled hard and the Sea Sprite leaned into a starboard
turn until it came about to face the slowed caravel. The square-sailed ship's topmasts were burning and half
her was crew busy trying to repair the rigging, to at least keep her under half-sail. Deudermont angled his
ship to intercept, to cut across the prow, in what the archers called a "bow rake."
And the wounded caravel couldn't maneuver out of harm's way. Her wizard, though blinded, had kept the
presence of mind to put up a wall of thick mist, the standard and effective defensive seaboard tactic.
Deudermont measured his angle carefully, wanting to turn the Sea Sprite right against the edge of that mist
and the whipping water, to get as close to the caravel as he could. This was their last pass, and it had to be
devastating or else the caravel would be able to limp into the fight with its sister ships, which were closing
fast.
There came a flash on the square-rigged ship's deck, a spark of light that countered Drizzt's darkness spell.
From her high perch above the defensive magic, Catti-brie saw it. She was already training on the
darkness when the wizard emerged. The robed man went immediately into a chant, meaning to hurl a
devastating spell in the path of the Sea Sprite before she could cross the caravel's bow, but only a couple of
words had escaped his lips when he felt a tremendous thump against his chest and heard the planks of the
ship's deck splinter behind him. He looked down at the blood beginning to pour onto the decking and realized
that he was sitting, then lying, and all the world grew dark.
The wall of mist the wizard had put up fell away.
Robillard saw it, recognized it, and clapped his hands and sent twin bolts of lightning slashing across the
caravel's deck, slamming the masts and killing many pirates. The Sea Sprite crossed in front of the caravel,
and the archers let fly. So, too, did the ballista crew, but they did not hurl a long spear this time. They used a
shortened and unbalanced bolt, trailing a chain lined with many-pronged grapnels. The contraption twirled as
it flew, entangling many lines, fouling up the caravel's rigging.
Another missile, a living missile, six hundred pounds of sleek and muscled panther, soared from the Sea
Sprite as she crossed by and caught the caravel's beam.
"Are you ready, drow?" Robillard called, seeming excited for the first time this fight.
Drizzt nodded and motioned to his fighting companions, the score of veterans who comprised the Sea
Sprite's crack boarding crew. They scrambled toward the wizard from all sections of the ship, dropping their
bows and drawing out weapons for close melee. By the time Drizzt, leading the rush, got near to Robillard,
the wizard already had a shimmering field-a magical door-on the deck beside him. Drizzt didn't hesitate,
charging right through, scimitars in hand. One of them, Twinkle, glowed a fierce blue.
Out the other end of Robillard's magical tunnel he came, arriving in the midst of many surprised pirates
aboard the caravel. Drizzt slashed left and right, clearing a hole in their ranks, and he darted through, his feet
a blur. He turned sharply, fell to the side and rolled as one archer shot harmlessly above him. He came back
to his feet, darted straight for the bowman and cut him down.
More of the Sea Sprite's warriors poured through the gate and the middle of the caravel erupted in wild
battle.
The confusion on the caravel's bow was no less as Guenhwyvar, all teeth and claws she seemed, slashed
and tore through the mass of men who wanted nothing more than to be away from this mighty beast. Many
were pulled down under those powerful claws, and several others simply turned to the side and leaped
overboard, ready to take their chances with the sharks.
Again the Sea Sprite bent low in the water, Deudermont pulling her hard to port, angling away from the
caravel and turning to meet the charge of the coming duo head-on. The tall captain smiled as he heard the
fighting on the ship behind him, confident in his boarding party, though they were still likely outnumbered two
to one.
The dark elf and his panther tended to even such odds.
From her high perch, Catti-brie picked several more shots, each one taking down a strategically-placed
pirate archer, and one driving through a man to kill the pirate goblin sitting next to him!
Then the young woman turned her attention away from the caravel, looking forward in order to direct the
Sea Sprite's movements.
Drizzt ran and rolled, leaped in confusing spins and always came down with his scimitars angled for an
enemy's most vital areas. Under his boots, he wore bands of gleaming mithril rings secured around black
material, enchanted for speed. Drizzt had taken these from Dantrag Baenre, a famed drow weaponmaster.
Dantrag had used them as bracers to speed his hands, but Drizzt understood the truth of the items. On his
ankles, they allowed the drow to run and dart like a wild hare.
He used them now, along with his amazing agility, to confuse the pirates, to keep them unsure of where he
was, or where they could next expect him to be. Whenever one of them guessed wrong and was caught off
guard, Drizzt seized the opportunity and came in hard, scimitars slashing away. He made his way generally
forward, seeking to join up with Guenhwyvar, the fighting companion who knew him best and complimented
his every move.
He didn't quite get there. The rout on the caravel was nearly complete, many pirates dead, others throwing
down their weapons, or throwing themselves overboard in sheer desperation. One of the crew, the most
seasoned and most fearsome, a personal friend of Pinochet, wasn't so quick to surrender.
He emerged from his cabin under the forward bridge, his body bent over because the low construction of
the ship would not accommodate his ten-foot height. He wore only a sleeveless red vest and short breeches,