Elaine Cunningham - Starlight and Shadows 02 - Tangled Webs

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Elaine Cunningham
"Tangled Webs"
Chapter 1
Skullport
Far below the streets of Waterdeep, in a cavern buried beneath the bottom of
the sea, lay the hidden city that legend and rumor had named Skullport. Most
of those who came here sought to trade in goods that were banned in civilized
ports, and the dregs of a hundred warring races did business in an atmosphere
of knife-edged danger. Yet beneath the streets of Skullport were even deeper
realms, places that the most intrepid merchants strove to avoid. In one
particularly noisome labyrinth-a series of winding tunnels and despoiled
crypts-a dungeon had been fashioned for those who disturbed the tenuous
balance of the city.
Once the burial place of a long-vanished tribe of dwarves, over the centuries
these catacombs had become home to other, more dangerous creatures. From time
to time, treasure hunters came seeking an undiscovered dwarven cache; most of
these seekers remained as piles of moldering bones, giving powerful testament
to the trapsand monsters that lingered in the dank stone passages.
It was a forbidding place, even to a drow accustomed to walking the endless
tunnels of the Underdark. Magical elven boots muted the sound of her
footsteps, and a glittering piwafwi cloaked her with invisibility, yet Liriel
Baenre kept keenly alert for possible dangers. To speed her way, she carried
foremost in her thoughts the remembered face of the man imprisoned in this,
the worst of Skullport's dungeons.
Slender as a human girl-child and seemingly not much older, the young drow
appeared delicate to the point of fragility. Her black-satin skin gave her the
look of living sculpture, an image that was enhanced by the supple, tightly
fitted black leathers and ebony-hued chain mail she wore. She was beautiful in
the fey manner of elvenkind, with fine, sharp features and a cloud of thick
white hair as glossy as moonlight on new snow. Hers was a mobile face that
could be one moment impish, the next coldly beautiful, dominated by a pair of
large, almond-shaped eyes the color of Rashemaar amber. These eyes spoke of a
restless intelligence and an ever-ready supply of mischief By all appearances,
the drow girl hardly seemed capable of storming this deeply buried stronghold.
And yet, that was precisely what she intended to do.
Liriel moved easily through the utter darkness of the tunnel. The gloom
presented no problem, for the eyes of a drow could detect subtle heat patterns
in the rock and the air currents. The eyes of a drow wizard were even more
sensitive; in the tunnel ahead, Liriel perceived the faint, bluish
aura-visible only to those who had inherent magical talent and assiduous
training-that warned of magic at work.
The drow crept cautiously closer. The eerie glow curtained off the tunnellike
a luminous sheet, but since it was a magical aura visible only to wizards, it
cast no illumination upon the scene around it. Liriel debated for a moment
whether to risk creating a true light and decided it might be wise to view the
trap through the eyes of those who had created it. That it was a trap, she did
not doubt for a moment.
As easily as thought, Liriel conjured a globe of faerie fire. The magical
light bobbed in the air beside her, floating here and there in response to her
unspoken directions and bathing the grim scene in faint white light.
Bones littered the tunnel on both sides of the telltale blue aura, tumbled
haphazardly together with abandoned weapons and gear. The tunnel's floor and
walls had been splashed repeatedly with gore, and the stone was caked with the
dull, dark red of long-dried blood. Whatever the trap was, it had certainly
proven effective.
Liriel's gaze fell upon a shallow, much-dented bronze bowl embossed with
finely wrought designs and lined with ivory. It seemed strangely out of place
among the grisly remains and the practical tools scattered around her feet,
and the curious drow crouched to examine it. As she picked it up, the "lining"
fell out-it was not ivory but bone, and too thick to be anything but the skull
of a dwarf
The drow settled back on her heels to examine this discovery. Something had
sliced neatly through the dwarf's head, cutting through helm and bone so
cleanly that the edges of both were as smooth as if they'd been ground and
polished by a master gem-cutter. This told her much about the dwarf's death.
Liriel kicked through the scattered debris until she found a heavy thigh bone
that had once belonged to a goodsized ogre. As she expected, the bone was
severed near the upper joint, at just about the spot where a dwarf's head
would reach if the two treasure-hunting fools had stood side by side. The drow
rummaged through the pile, selecting similarly cut bones from the remains of
several different races, and then laid them out beside each other. In moments
she had a fairly precise idea of the trap's danger-and its limitations.
Liriel took up the ogre's leg bone once again. Keeping her hand well away from
the magical danger zone, she thrust one end of the bone into the glowing aura.
From either side of the tunnel wall, discs of gleaming blue whirled out from
the solid rock. The spinning blades met, crossed, and disappeared back into
the stone.
The drow regarded the bone in her hand. The tip had been sheared off, so
quickly that she hadn't even felt the impact, so silently that the only
telltale sound was the muffled clatter as the bone shard fell to the
bloodencrusted rock.
Not bad, Liriel acknowledged silently, but too predictable. A drow wizard
would have enspelled the blades for random attack, so that each strike would
come from a different place. Or perhaps such a provision had been made to deal
with those who might figure out the first attack and try to slip in under the
trigger area.
Liriel picked up two more long bones, one in each hand, and held the first
into the glowing aura. Again the blue discs sped from the tunnel walls. The
moment they crossed paths through the first bone, Liriel thrust the second one
down low. The blades continued undeterred along their course and disappeared
into the rock. The second bone did not trigger the magical trap at all.
Too easy! Her lips twisted into a smile that mingled triumph with contempt. A
drow would have expected a second intrusion-and a third!-and would have
ensured that the blades could reverse their paths instantly to meet any
challenge.
Now that she saw her way clear, Liriel triggered the trap one last time. The
moment the circular blades met and crossed, she dove under their path and
rolled through the portal to safety.
In Skullport and environs, however, "safety" was a relative term. As Liriel
rose to her feet, she glimpsed a flicker of reflected light on the wall of the
tunnel ahead. Something was approaching from a side passage. Instantly she
summoned the innate drow magic of levitation and, still invisible, floated up
to the tunnel ceiling some twelve feet off the floor. She flattened herself
against the damp stone to wait and observe.
A wisp of luminous smoke rounded the sharp bend, then recoiled as if surprised
to find itself in an empty corridor. After a moment's pause the smoke came on,
flowing around the corner until there was enough to form a small, glowing
cloud. The luminous mass writhed and twisted, finally settling into a hideous,
vaguely human shape. As Liriel watched, horror-struck, the wraithlike cloud
solidified into decaying flesh. The undead thing looked this way and that, its
red eyes gleaming in the darkness.
Liriel had never seen a ghoul, but she recognized the creature for what it
was. Once human, it had been twisted into a mindless but cunning beast that
fed on carrion. Somehow it had sensed that the magical trap had been
triggered, and it had come to feed. This would account for the clean-picked
bones that littered the tunnel. It did not, however, explain the ghoul's
ability to take on a wraithlike form.
The ghoul shuffled around the passage, sniffing audibly and pawing the air
with filthy, clawed hands. Liriel noted that it narrowly skirted the magical
trap, showing a perception that only a gifted wizard could have possessed. As
she studied the creature's movements, the drow realized that it was retracing
her steps. It was following the invisible path left by her innate dark-elven
magic. But how?
She thought fast. Without doubt, the undead creature had once been a wizard,
probably talented enough to have prepared for an afterlife as a lich. If his
plans had been altered by attacking ghouls, he might somehow have managed to
combine the two transformations. If that were so, it meant the ravenous
creature below her was armed with a lich's magic and a ghoul's terrible
cunning.
Her own command of magic was formidable, but Liriel knew better than to fight
this mindless, undead thing. In a spell battle, strategy was as important as
power. Accustomed as she was to the multilayered intrigues of her people, she
could not outthink a being that acted solely on hunger and instinct.
At that moment the ghoul looked upward, turning its red eyes fully upon
Liriel's face. A long, serpentine tongue flicked out in anticipation, rasping
audibly as it passed over the creature's fangs. The drow shuddered, though she
was certain the ghoul could not actually see her. Her invisibility granted her
little comfort, though, when the lichghoul's clawed fingers began moving
jerkily through the gestures of some long-unused spell.
Liriel seized the leather thong that hung around her neck and gave it a sharp
tug. Up from its hiding place beneath her tunic flew a small obsidian disk
engraved with the holy symbol of Lloth, the Spider Queen, the dark goddess of
the drow.
The girl clutched the sacred device and quickly debated her next move. Even a
minor priestess could turn aside an attack by undead creatures, but Liriel had
attended the clerical school for only a very short time and was accounted a
rank novice. On the other hand, she was a princess of House Baenre-the most
powerful clan in mighty Menzoberranzan-and she had left her homeland armed
with the favor of Lloth and the captured magic of the Underdark. But Liriel
had traveled far since then, in ways that could not be measured in miles
alone. She found herself inexplicably hesitant to call upon the deity of her
foremothers.
Then the lich-ghoul's lips began to move, spewing graveyard dust and foul
spittle as it chanted soundless words of power. An unseen force closed around
Liriel like a giant hand, pulling her down toward the waiting creature with a
yank so sharp and sudden that her head was snapped painfully back and her arms
thrown open wide. Her piwafwi flapped open, disclosing her to the undead
creature. But Liriel managed to keep her grip on the sacred symbol, and with a
drow's lightning-fast reflexes, she thrust it into the ghoul's upturned,
slavering face.
"In the name of Lloth, I turn you," she said simply. It was enough. Crackling
black energy burst from the symbol and sent the undead thing reeling back. For
a moment the ghoul huddled against the far wall, cowering before the revealed
power of the drow goddess. Then its hideous body dissolved into smoke, and the
wisps scattered and fled like a flock of startled birds.
Liriel heaved a ragged sigh and floated the rest of the way down to the tunnel
floor. But her relief was mixed with vague, nagging misgivings. She had reason
to know that Lloth was capricious and cruel. Fortunately, the ghoul did not
bother to inquire into the goddess's character. Power was power, and Liriel
was alive because she had dared to wield it. There was a certain basic
practicality to this reasoning that quieted the drow's uneasiness and sped her
steps. She once again drew her piwafwi close about her and glided silently
down the tunnel, making her way unerringly toward the dungeons.
The drow girl had explored Skullport for several days now and had learned many
of the city's secrets. She had reveled in Skullport's lawless freedom, its
endless chaotic possibilities. But Liriel was young, and certain that her
destiny lay across a vast sea on an island known as Ruathym. She was impatient
to get on with it.
Her ears caught the echoes of a distant song, a rollicking tune sung with
enormous gusto but little discernible talent. Liriel followed the voice,
tracing the intricate path the sound took through winding passages and
reverberating stone as effortlessly as a surface-dweller might follow a tree's
shadow to its source.
Before long she came to a small, dank cave that in eons past had served as a
crypt. Now a prison cell, the cave was secured by iron bars as thick as
Liriel's wrist and a massive door that was chained and locked not once, but
three times. The small stone chamber was cold, and lit by a single, sputtering
torch that gave off more foul-smelling smoke than light. A few deep shelves,
long emptied of bones and treasure, had been chiseled into one stone wall. On
the opposite side of the cave was a plank bed, suspended from the wall by two
rusted chains. And sprawled upon the bed was the singer, who kept time to his
music by tossing bits of moldy bread to the creatures that scuttled about the
floor of the cell.
The prisoner did not seem at all downcast by his grim surroundings. He was a
giant of a man, deep-chested and broad of shoulder, with a face bronzed by the
sun and wind, and bright blue eyes nearly lost in a maze of laugh lines. The
man's braided hair, vast mustache, and long beard were all of the same
sun-bleached hue, a color so pale that it almost hid the streaks of gray. This
was Hrolf of Ruathym, better known as Hrolfthe Unruly, a genial ship's captain
with a taste for recreational mayhem. Liriel had learned that this rowdy
pastime had gotten him barred from many civilized ports and had landed him-not
for the first time-in Skullport's dungeons.
She reached into her pack and took out a statuette she'd purchased in a
backstreet market: a roughly carved, rather comic rendition of a Northman
skald with a horned helm, a bulbous nose, and a moon-shaped belly; It was not
an impressive work of art, but some wizard with a sense of whimsy had imbued
it with an especially powerful magic mouth spell, one that would capture any
song and play it back, over and over, for nearly an hour. Liriel figured that
an hour should just about do it. As she triggered the statue's magic, the
wooden bard stirred to life in her hands. His tiny; bewhiskered face screwed
up into an expression of intense concentration as he absorbed the lustily sung
ditty;
"When you meet with the lads of the Elfmaid, my friend, You would rather face
Umberlee's wrath.
Hand over a measure of all of your treasure,
Or swim in a saltwater bath!"
"Come ashore with the lads of the Elfmaid, my friend. We're awash on an ocean
of ale!
Some taverns to plunder, some guards to sunder, And then, a short rest in the
jail!"
Liriel winced. Dark elves did not include ballads among their numerous art
forms, but since leaving Menzoberranzan she'd heard many good songs. This was
not one of them. Even so, her slender black fingers flew as she shaped the
spell that would lock the music into the statue's memory. The cost of a magic
mouth spell was a small thing compared to the worth of the man imprisoned
within the crypt.
Hrolf was reputed to be one of the finest captains to sail the Sword Coast. He
was also the only captain Liriel could find who was willing to take on a drow
passenger.
With the song safely stored inside the wooden skald, Liriel silently removed
her piwafwi and stepped into the circle of torchlight. She cleared her throat
to get the singers attention.
Hrolf the Unruly looked up, startled into silence by the sudden interruption.
Liriel propped her fISts on her hips and tapped her foot in a pantomime of
impatience.
"So. When do we set sail?" she demanded.
A broad grin split the man's face, lifting the corners of his mustache and
giving him a boyish appearance that belied his graying beard and braids.
"Well, chop me up and use me for squid bait! It's the black lass herself!" he
roared happily.
"A little louder, please," Liriel requested with acidic sarcasm as she cast
quick glances up and down the corridors. "There might be two or three people
up in Waterdeep who didn't hear you."
Hrolfhauled himself to his feet and walked stiff-Iegged over to the door of
his cell. "It's glad I am to see you again, lass, but you shouldn't ha' come,"
he said in a softer tone.
" Just a day or two more, and they'll be setting me free."
The drow sniffed derisively and bent down to examine the locks on the cell
door. "Sure, if by freedom you mean a couple of years of enforced labor. It'll
take you at least that long to work off the damage done to that tavern."
"Gull splat!" he said heartily, dismissing this dire prediction with a wave of
one enormous hand. "The penalty for tavern brawls is never more than a few
days' stay in this sow's bowels of a dungeon."
"The Skulls decided to change the law in your honor," Liriel responded,
referring to the trio of disembodied skulls that appeared randomly in
Skullport to pass sentence on miscreants. "The idea of waiting around for
years doesn't appeal to me. I'd rather fight our way from here to the docks
and have done."
"Not a bit of it," Hrolf insisted. "Laws are all good and well-fighting's
better, of course-but bribes, now! That's the way for a sensible man to do
business! And no place bet tern Skullport for it, so don't you worry yourself
The
Elfmaid came to port fully loaded. A bundle of ermine skins and a few bolts of
fine Moonshae linen should serve." Liriel cocked an eyebrow. "Did I mention
that your ship and cargo have been impounded?"
That was true, as far as it went, and as much truth as the drow wanted him to
hear. Although it appeared Hrolf's freedom was not for sale, Liriel had
already managed to buy free the ship and the crew. She thought it better to
let Hrolf think otherwise. By all accounts, the captain took his ship's
well-being more seriously than his own.
"Took the Elfmaid, did they?" The captain pondered this development, chewing
his mustache reflectively. "Well then, that's different. Fighting it is!"
The drow nodded her agreement. She quickly cast a cantrip, a minor spell that
would reveal any magic placed upon the locks. When no telltale glow appeared,
Liriel took a small bundle from her bag and carefully removed the wraps that
padded a small glass vial. With infinite care she unstoppered the vial and
poured a single drop of black liquid onto each of the chains and locks.
A faint hiss filled the air, and the locks sagged and melted as the distilled
venom of a black dragon ate through the metal. It was a pricey solution, but
it was quick and quiet, and Liriel had no real need to practice thrift. Just
days earlier, she had led a raid on a rival drow stronghold and claimed a
share of the massive treasure hoard buried there. Her share would take her to
Ruathym in style, with enough left over to hide a cache or two for future use.
Yet there was a strange tightness in Liriel's throat as she remembered the
battle and the friends who had fallen there. One of those friends, although
gravely wounded, had survived and was awaiting her even now on Hrolf's ship.
Just thinking of Fyodor, and his own great need to reach Ruathym, heightened
her impatience.
Motioning for Hrolf to stand back, she kicked open the door, keeping a careful
distance from the still-melting chains. Dragon venom could eat through boot
leather-not to mention flesh and bone-as easily as it dissolved metal. The
captain watched, intrigued, as Liriel set the enspelled statue on the bed and
triggered its song. His face lit up with pride as his own song poured forth
from the little figure.
"That'll keep 'em away for a bit," he observed with a touch of wry humor.
Obviously, Liriel concluded, the man held a realistic view of his musical
talents.
Hrolf turned to regard the drow with obvious respect. "I was glad enough to
offer you passage on the strength of your smile, but to be getting a ship's
wizard in the bargain! With your magic, lass, we're as good as a-sail. May
Umberlee take me if I'm not getting better at picking my friends!" he
concluded happily.
Liriel cast a startled glance at the man's blu' cheerful face. His easy claim
of friendship struck her as odd. She'd met him only once, shortly before he'd
begun the spectacular brawl that landed him in this predicament. He seemed a
companionable sort, and she was glad to have found passage with an able
captain who could also fight like a bee-stung bear. But friendship was still
new to her and not something to be taken lightly. For a moment she envied
these shortlived humans, who seemed to come to it so easily.
"We're still a long way from the ship," Liriel reminded the man. She stripped
off the extra swordbelt she carried and handed it to him. He buckled it on
without a word and then drew the sword, regarding its keen edge with pleasure.
After a few practice swings to get the feel of the blade and to awaken muscles
stiff from disuse, he followed the drow out into the tunnel.
The way was lit by an occasional torch thrust into a wall bracket, so Hrolfwas
able to walk with assurance, if not silence. The drow set a slow, steady pace,
trying to minimize the noise of Hrolf's heavy footsteps. She could fight well
when necessary, but she knew the wisdom of avoiding trouble. So far, despite
the encounter with the magic-wielding ghoul, breaching the dungeon's defenses
had seemed almost too easy. But then, no one expected anyone to try to sneak
in. Liriel suspected that getting out would be another matter entirely.
A faint sound caught her ear. From a nearby passage came the reverberating
tread of many boots and the guttural speech of goblinkin. She pushed Hrolf
into an alcove and shielded them both with her sheltering piwafwi. To her
relief, Hrolf the Unruly did not protest this precaution or leap out roaring
to engage the goblins in battle. The captain and the drow waited for many
moments, then watched silently as the guards marched past in sharp formation.
They were squat, muscular creatures-goblin hybrids of some sort-broad as
dwarves and haphazardly garbed in ill-fitting, cast-off leather armor.
Obviously overfed and underpaid, the guards nevertheless carried a daunting
assortment of well-honed weapons. All told, there were twelve of them, enough
to give pause even to the darkelven and the unruly.
The goblin patrol halted in the tunnel ahead, gibbering among themselves and
shouldering off the packs they carried. Liriel muttered a curse.
"What're they doing?" Hrolf asked, his voice just above a whisper.
"Taking a break," she responded in kind. Whispering caused the voice to carry
too far, and Liriel was frequently amazed that few humans seemed to realize
this. Dark elves whispered when they intended to be heard-the audible
equivalent of a knowing smile.
"They're blocking the tunnel," the drow added grimly, "and we don't have time
to wait them out."
The captain pondered this for a moment, and then patted the short sword
strapped to Liriel's hip. "I've heard tell that a drow can take a dozen
goblins, easy."
The girl shrugged. She could handle a sword well enough and throw knives with
deadly precision, but her skills were slanted more toward magic than mayhem.
"Some drow can. I'm not one of them."
"Ah, but do yonder goblins know that?"
The drow snapped a look back at the captain, surprised that a human had
offered such a devious-yet simplesolution. They shared a quick, companionable
grin, and she accepted his plan with a nod.
Hrolf patted her shoulder, then drew his sword. "Go, lass. If the ugly little
bastards don't spook, I'll be right behind you."
Against reason, despite the suspicious nature bred and ingrained in her by her
treacherous kindred, Liriel believed him.
She pulled her sword and walked, silent and invisible, into the circle of
goblins. Then, tossing back her piwafwi, she dropped into a menacing crouch
and presented her blade. "Hi, boys," she purred in the goblin tongue. "Want to
play?"
The sudden appearance of a battle-ready drow in their midst stole whatever
courage the creatures possessed. The goblins squeaked in terror and fled,
leaving their packs and many of their weapons behind in their panic.
Hrolf strode to the drow's side, grinning broadly. "Well done! D'you think,
though, that they'll be back-bringing friends?"
"Not a chance," Liriel said flatly. "They're guards, and they ran. If they
admit that, they're as good as dead." The drow knelt and began to rifle
through the abandoned packs, while Hrolf devoted himself to selecting a few
promising weapons for his own use. Liriel's search yielded up several large,
well-rusted keys. She smiled and brandished them at Hrolf.
The captain nodded happily, recognizing the significance of this find. He'd
been dragged down to this dungeon through a succession of gates. The keys
would speed their escape, though each gate was also guarded by magical traps
and at least one species of ugly, well-armed creatures. Neither prospect
worried Hrolf Unlike most of his people, he held magic in high regard, and
he'd seen enough of this elf maid's talents to entrust that aspect of the
escape to her. As for the other-well, he had a sword now, didn't he?
* * * * *
Fyodor of Rashemen leaned against the rail of the ship, gazing out over the
noise and confusion that was Skullport. Merchants, sailors, and dockhands
milled about the rotting wooden docks, busying themselves with a dizzying
variety of wares. Flocks of wykeen, a kind of sea bat indigenous to the
underground port, wheeled and screeched overhead. The black water lapped at
the ship with a restless rhythm that echoed the pulse of the far-distant seas.
Yet there was no moon to order the tides, no sky at all but a soaring vault of
solid stone.
This teeming underground city, so different from the villages of his distant
homeland, astounded Fyodor. Most amazing to him was the peace that existed
between ancient enemies, all in the name of trade. Dwarves tossed crated cargo
to orcs; humans hired themselves out to beholders; svirfneblin bartered with
illithids. It was just as well, this unnatural harmony. A nearby fight-any
fightcould set him off on a deadly battle frenzy.
Fyodor was a berserker, one of the famed warriors of Rashemen, a champion
among the protectors of his homeland. Unlike his brothers, however, he could
not control the rages or bring them on at will. When the Witches who ruled his
land had come to fear that his wild battle-rages might endanger those about
him, they sent him on a quest to recover a stolen artifact, an amulet known as
the Windwalker. Its magic was ancient and mysterious, but the Witches thought
it might be used to contain the young warrior's magical curse. Thus Fyodor's
only hope for controlling his battle rages, and ending his exile from his
homeland, lay in the amulet-and in the magic of the drow girl who carried it.
His search for the Windwalker had taken him from snow-swept Rashemen into the
depths of the Underdark, where he'd met the beautiful young wizard. Liriel had
been first an enemy, then a rival, and finally a partner and friend. Fyodor
had followed the drow across half of Faerun and would gladly travel with her
to Ruathym-and not just for the magic she wielded.
The young man's eyes, blue as a winter sky, anxiously scanned the crowded
streets. Liriel had arranged passage on this ship for them both and had
promised to meet him here. She was late. He could imagine far too many things
that might have detained her.
"Troubles?"
The laconic question jarred Fyodor from his grim thoughts. He turned to face
the ship's mate, a ruddy, redbearded man much his own size and build. Nearly
six feet tall and heavily muscled, the sailor had the look of a Rashemi.
Fair-skinned and blue-eyed, he had a certain familiar directness of gaze and
an open countenance defined by broad planes and strong features. The sailor's
resemblance to Fyodor's own kin did not surprise the young man, for they no
doubt had ancestors in common. The ancient Northmen who'd settled the island
of Ruathym had also traveled far east to Fyodor's Rashemen. "Just wondering
when we'd be off, Master. . ."
"Ibn," the first mate supplied. "Just Ibn. We sail with the captain."
Fyodor waited, hoping the man would elaborate. But Ibn merely pulled a pipe
from his sash and pressed some aromatic leaves into the bowl. A passing sailor
supplied flint and stone, and soon Ibn was puffing away with stolid
contentment.
The young warrior sighed and then subsided. Clearly, he could do nothing but
wait. Except for his concern over Liriel's delay, the waiting had not been
unpleasant. The sights beyond the dock could have occupied him for hours, and
the ship itself was well worth contemplating. The Elfmaid was an odd
combination of old and new: her long, graceful form was reminiscent of the
ancient dragonships, and she was clinker-built of strong, light wood. Yet the
hull was deep enough to provide an area belowdecks for storage of goods and
some cramped sleeping quarters. Castles small, raised platforms-had been added
both fore and aft, and both were hung about with the brightly painted shields
of the warrior-bred crew. With its enormous square sail and row of oars, the
ship promised to be both fast and maneuverable in any number of situations.
Its most remarkable feature, however, was the figurehead that rose proudly
over the lancelike bowsprit: a carved, ten-foot image of an elf maid. More
lavishly endowed and garishly painted than any elf who'd ever drawn breath,
the figurehead gave the ship her name as well as a playful, rakish air that
Fyodor found rather appealing.
The young man also felt at home among the crew. They seemed to accept him as
one of their own, even while showing him immense deference. Fyodor thought he
knew the reason for that. He had heard that in Ruathym, warriors were afforded
great honor and high rank. It would not be unlike Liriel to mention his
berserker talents in an attempt to gain passage on a Ruathen ship. Fyodor did
not object to this; it was better that the crew was forewarned. Since the Time
of the Walking Gods, when magic had gone awry and his battle frenzies became
as capricious as the wind, he had taken every precaution he could to avoid
bringing harm to those around him.
The first mate took his pipe from his mouth and pointed with it. "Captain's
coming," he observed. "Got company, as usual."
Fyodor looked in the direction Ibn had indicated. A huge, fair-haired man
sprinted toward the ship, swinging a beefy fist back and forth before him like
a scythe as he cleared a path through the crowd. Despite his size and his
short, bandy legs, the captain set an incredibly fast pace. Behind him was
Liriel, running full out, her slender limbs pumping and her white hair
streaming back. Behind her roiled a swarm of knife-wielding kobolds.
"Step lively, my lads!" roared the captain as he swatted a bemused mongrelman
out of his way.
His crew took this development stoically, going about their business with an
ease and speed that bespoke frequent practice. Ibn cut the ropes securing the
ship to the dock and then seized the rudder; the other men took their places
at the oars. To Fyodors surprise, the Elfmaid shot away from the dock, well
beyond the reach of the captain and his drow companion.
Before Fyodor could react to this apparent desertion, the captain skidded to a
halt. As Liriel ran past, the enormous man seized the back ofher swordbelt
with one hand, jerking her to an abrupt stop. With his free hand he gathered
up a handful of her tangled hair and chain mail vest. Lifting the drow easily
off her feet, the captain hauled her back for the toss. As Fyodor watched,
slack-mouthed, the man heaved Liriel up and toward the ship.
The captain's strength, combined with Liriel's darkelven powers of levitation,
sent the drow into impromptu flight. Hands outstretched before her, she
hurtled toward the Elfmaid like a dark arrow, her eyes wide with wild delight.
Fyodor caught the drow's wrists and immediately began swinging her around and
around to defuse the force of their collision and to help slow her flight.
With each circle, the drow lost a bit of momentum but none of her obvious
enjoyment. The moment her boots touched the deck, however, Liriel tore free of
Fyodor and ran over to clutch the railing.
"Hrolf!" she called out, her face twisted with dismay.
A startled moment passed before Fyodor realized that the word was a name, not
a signal that the drow was about to become seasick. Liriel gazed at the dock
where the captain had last stood. In his place a swarm of angry kobolds danced
and hooted, growing rapidly smaller as the ship pulled away.
Wishing to ease her distress, Fyodor strode to Liriel's side and pointed down
into the dark water. Below them, swimming for the ship with strong, steady
strokes, was the captain. "He dove in right after he set you aflight," he
explained.
Liriel nodded, and her lips curved in a smile of relief Then, in one of the
abrupt changes of mood that Fyodor had come to know so well, she lifted her
chin to an imperious angle and turned a lance-sharp glare upon the first mate.
摘要:

ElaineCunningham"TangledWebs"Chapter1SkullportFarbelowthestreetsofWaterdeep,inacavernburiedbeneaththebottomofthesea,laythehiddencitythatlegendandrumorhadnamedSkullport.Mostofthosewhocameheresoughttotradeingoodsthatwerebannedincivilizedports,andthedregsofahundredwarringracesdidbusinessinanatmosphereo...

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