Elaine Cunningham - Starlight and Shadows 03 - Windwalker

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WINDWALKER
©2003 Wizards of the Coast, Inc.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.
Distributed in the United States by Holtzbrinck Publishing. Distributed in Canada by Fenn Ltd.
Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.
Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.
forgotten realms and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro,
Inc.
All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast,
Inc.
Printed in the U.S.A.
The sale of this book without its cover has not been authorized by the publisher. If you purchased this book without a cover, you
should be aware that neither the author nor the publisher has received payment for this "stripped book."
Cover art by
Lockwood
First Printing: April 2003
Library of Congress Catalog Card Number: 2002113218
987654321
US ISBN: 0-7869-2968-5 UK ISBN: 0-7869-2969-3 620-17970-001-EN
U.S., CANADA, EUROPEAN HEADQUARTERS
ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium
Wizards of the Coast, Inc. T Hosfveld 6d
PO. Box 707 1702 Groot-Bijgaarden
Renton, WA 98057-0707 Belgium
+1-800-324-6496 +322 467 3360
Visit our web site at www.wizards.com
starlight & shadows
elaine cunningham
Daughter of the Drow
Tangled Webs
Windwalker
also by elaine cunningham
songs & swords
Elfshadow
Elfsong
Silver Shadows
Thornhold
The Dream Spheres
counselors & kings
The Magehound
The Floodgate
The Wizardwar
Evermeet: A Novel
With appreciation to Todd Lockwood, a remarkable visual
storyteller. Thank you for trying to see Uriel as I did, and for succeeding beyond any expectation.
I'll never be
able to look at the cover of Tangled Webs without
experiencing a momentary shock of recognition!
Thanks to Bob Salvatore, whose generous spirit and
gracious support made venturing into dark elf territory
a little less terrifying than it might otherwise have been.
Finally, thanks to the readers who over the past few years
have written requesting the finale to Liriel's tale.
This story is dedicated to the memory of my grandmother, Franceszka Cwitovzska, a reader of
dreams and singer
of old tales, a kindred spirit then and still. She would
have been very much at home in Rashemen.
Dzienkuje, Babka.
PRELUDE
the blunt sword
The Battle of lmmil Vale, Rashemen, DR 1360
The ruins of an ancient tree guarded the western border of Immil Vale. Its massive trunk, blackened
by long-ago fires, was as thick as a wizard's keep, and storm-twisted branches, winter-bare and sharp as
spears, encircled it with the determined air of mountain elk standing antler to antler against an onslaught of
wolves.
Warm mists swirled around the base of the tree, and high overhead, faint light spilled from an arched
portal half-hidden among jagged spires of shattered wood. Framed in that doorway stood three
black-robed figures: witches of Rashemen, guardians of a land besieged.
They looked out over a place of exceptional beauty, a deep narrow valley that ran along the northern
side of the mountain range known as Running Rocks. Rashemen winters were long and stubborn, but in
this place eternal springtime ruled. Hot springs bubbled and steamed in small rocky enclaves. The grass
grew thick and soft, and the scent of meadow flowers sweetened the warm air. Swift-running streams
chattered excitedly, telling boastful little tales of journeys down rugged mountainsides. The witches who
kept this tower usually went about their business to the accompaniment of birdsong. Today, no bird flew,
no songs were sung. Even the whitewater streams seemed oddly subdued. The valley, like the witches,
awaited Death in silence.
In the center of the trio stood Zofia, a plump, aging woman who in some other land might be mistaken
for a cheerful village crone. Here in Rashemen the Othlor—elders among the witches—drew magic from
the land itself. Springtime held potent promise, but no Rashemi denied either the power or the beauty of
winter. Zofia held herself like the queen she was, as did the two hathran with her: competent witches in
the late summer of their lives. The three formed a powerful sisterhood, ready to combine their magic into
a single force. Other, similar bands stood ready on mountain ledges, their robes dark slashes against the
snow.
Zofia scanned the battle-ready company below with keen, bright blue eyes. All was as it should be.
War bands had come from many villages, and each fang gathered under its own bright banner.
Berserker warriors took the forefront, as was custom, but today all were mounted on shaggy, rugged
Rashemaar ponies. The wild, running charge of screaming berserker warriors, so effective in melting an
enemy's courage and resolve, was of limited effect against the Tuigan riders. Today the warriors of
Rashemen would meet cavalry with cavalry.
The huhrong himself commanded the forces. Zofia's gaze went to him, and she noted with a pang of
sadness that the Iron Lord had become a graybeard, his once-massive shoulders stooped with age. She
brought to mind his broad, weathered face, lined with the passing of time and the scars of battles fought
and won.
On impulse she slipped one hand into the bag tied to her belt.
She fingered the ancient rune-carved bones, tempted to see if the old warrior had one more victory in
him.
No. Though Hyarmon Hussilthar might lead the fighters, she was Othlor here. Ultimately the battle
was hers to win or lose, and any witch who sought to know her own future was courting ill fortune.
Zofia quickly drew her hand from the bag and spat lightly onto her fingers, then fisted and flicked her
fingers sharply, three times. The other witches showed no reaction to the little ritual. To the Rashemi such
things were as commonplace as children's laughter or winter coughs.
The warding didn't quite banish Zofia's unnamed fears. Her eyes flashed to the place where the
berserkers of the Black Bear lodge gathered, all of them mounted on sturdy, coal-black ponies. At the
head was Mahryon, the fyrra of village Dernovia, a bear of a man as dark and shaggy and fierce as his
half-tamed war pony.
A surge of pride warmed the old witch's heart. Though she was an Othlor among Rashemen's
witches, her thoughts turned to Mahryon, her only son, whenever she tallied her contributions to the land.
How swiftly the wheel turned, how soon boys became warriors! Her child was a grizzled veteran, and his
own son rode beside him. The boy— Fyodor—was not yet twenty, but he had been counted among the
berserkers of Rashemen these past four winters.
Zofia's lingering unease deepened. She had heard Fyodor's name spoken of late. The first stories
recounting the young berserker's exploits were told with gusto, which was soon flavored with awe. The
last few tales that had come to Zofia's ears were tinged with apprehension, an emotion that Rashemi were
slow to acknowledge and slower to admit.
Her gaze clung to her grandson as a distant rumble, like the muted cadence of war drums, began to
swell. The berserkers lifted their own song, a musical invitation to the battle rage. As the song increased
in power and size, so did the men who sang. Their faces burned blood-red, and dark hair writhed around
their fierce faces as if stirred by sudden winds. The illusion granted by the magical battle frenzy extended
even to the ponies, lending them the daunting size and solidity of a knight's armored mount.
The huhrong lifted one hand high, holding back the swelling tide of battle. Zofia knew his strategy:
Once the charge began, the witch whips would flail the advancing enemy from behind, cutting off escape,
unhorsing many of the enemy and forcing them to fight with their feet on Rashemaar soil.
A grim smile curved Zofia's lips. These invaders would soon learn that the Land was Her own best
defender.
The enemy came into view, and the witch's smile faltered. A large battalion of infantry roiled forward,
well in advance of the mounted Tuigan warriors.
Strange, that so many warriors went afoot. The Tuigan and their horses were nearly as inseparable as
the two parts of a centaur. Though the tundra-bred horses lacked the ferocity of a Rashemaar pony, they
had proven to be intelligent, loyal beasts that would stay with their riders until death.
The truth came to Zofia suddenly.
"Dierneszkits," she said softly, glancing at the witches on either side. "The Tuigan are bringing the
spirit-fled against us."
The two women paled. In this land, zombies were seldom encountered and greatly feared. Quickly
they took up a singsong evocation. Zofia joined them in a plea to the spirits that inhabited the streams and
trees and rocks of this enchanted vale. With one voice the witches importuned the spirits to quit their
homes for a short while, to inhabit the bodies of slain enemies and bring them under the witches' control.
Their magic reached out into the valley, entwined with the seeking mists, ruffled the springtime meadows.
However, the spirits, who for more than two years had been growing increasingly capricious, did not
answer at all.
The undead hoard shambled steadily forward. The riders pulled up, staying within the parameters of a
large circle of winter-brown grass that scarred the land like a fading bruise.
Zofia's voice faltered first. "How is this possible?" she murmured. The location of magic-dead spots
was a secret closely guarded. The Tuigan were said to be skilled at torture, but it seemed remarkable to
her that a Rashemi would yield this information under any circumstances.
Fraeni, the youngest of the trio, pantomimed the sprinkling of salt in a semicircle before her, a warding
against evil magic. "The Time of Trouble," she intoned, "when the Three were silent, and long-dead
heroes walked the land. Our power has not been the same since."
The Othlor dismissed the obvious with a sharp wave of one hand. "But the rest of the valley wasn't
touched by the magic-death. The place spirits—the telthors—are here. I can feel them. I just can't reach
them."
"It is like trying to sing in tune with our Sisters on the Rookery Peak," the third witch said, nodding
toward the farthest outpost. "We see them, but we cannot hear them or they us."
"Just so," Zofia agreed grimly. "Let's get on with it. Command the whips!"
Scores of weapons—many-headed hydras fashioned from magic and black leather—emerged from
the empty air. The broad, metal-fanged tips lifted, arched back, and whistled forward. Sharp cracks, like
lightning and thunder combined, echoed though the valley and bounced in fading echoes from peak to
peak. Each whip tore deep, bloodless furrows into the advancing enemy.
The zombies kept coming.
The witches joined hands and shouted a single ringing word. Steam erupted from the land in killing
geysers. The stench of rotten meat filled the air, but the zombies' advance did not falter.
Dark wings filled the air as ravens answered the witches' summons. They swooped down upon the
undead carrion, their talons raking and their beaks diving deep into sightless eyes. Feathers flew as the
zombies batted the birds aside. Finally the ravens yielded the fruitless battle, leaping into the air to circle
and scold.
Still the undead warriors came.
One of the witches on a nearby ledge loosed a stream of magical fire at the undead warriors. The
weapon never came close to its target. A dense cloud of mist, dragon-shaped, exploded from a stream,
jaws flung wide. It lunged at the flame, swallowed it whole. Wisps of steam rose from its nostrils as it
sang back into the waters.
"Fool," muttered Zofia. "You cannot defend the land by attacking it. Are we wizards, to create what
we want by destroying what we need?"
"These monsters are not of the natural world or the spirit world," argued Fraeni. "How are we to fight
them?"
The old witch nodded toward the impatient berserkers. "This is their battle now."
At that moment the Iron Lord waved his men into battle. Several fangs kicked their mounts into
running charge. Zombies went down under thrashing hooves and flailing swords.
They did not die as men did. They pulled the horses down with them, and bony fingers clung and
burrowed and tore even after the body and limbs were hewn asunder. Many a warrior urged his mount
up and forward, unaware of a severed hand making its way, spiderlike, up a pony's withers toward the
rider.
As Zofia watched, the huhrong's sweeping sword caught one zombie below the ribcage and severed it
neatly in two. The upper body went spinning off, arms windmilling in wild search for a handhold. The
half-zombie caught a fistful of long flying mane then managed to drag itself up and fling its arms around the
pony's neck. Its teeth began to gnaw, and its head shook savagely as it tore out the animal's throat.
Meanwhile, the lower body and legs kept plodding forward, its gray entrails dragging behind, directly into
the thickest part of the charge. One of the black ponies plowed into the half-creature and stumbled. Its
rider went down and quickly disappeared under a swarm of undead.
Everywhere Zofia looked this scene was being re-enacted in endless, grim variation. She shaded her
eyes and squinted toward the far end of the battle. The riders stayed where they were, in the magic-dead
stretch of land where no witch whip could venture, no spell could reach. She had anticipated that this
might occur—by accident if not foreknowledge—but had thought it no matter for concern. After all, the
spirits could walk where they willed.
Why, then, were they silent?
She felt Mahryon's horse stumble, felt her son go down before her eyes actually found the place that
received his spilled blood. His sword lifted again and again, a bright flash among the writhing, seeking
limbs of the soul-fled monsters who had dragged him down. The man himself she could not see, but his
flame burned bright in her heart and soul.
And like a wind-snuffed candle it was gone.
A wail of soul-deep anguish burst from the aged witch, a keening lament for Mahryon—her firstborn,
her baby, her heart's own! The younger women laced their arms around her waist, supporting her as they
matched her cry and turned it into power.
A sudden gale lifted a score or so of the undead creatures and sent them hurtling back. The
berserkers they had been assailing picked themselves up and charged forward, unaware of their wounds.
Zofia beat back the wave of her grief and looked for Fyodor. He had not yet been unhorsed, and his
scream of rage and fury carried on the wind, as alike her own as if it were a mountain-cast echo. His
pony wheeled and kicked and bit as Fyodor beat aside a knot of zombies. Horse and rider broke
through rode for the fallen warrior at a gallop. The boy leaped from his mount before it could break stride
and hit the ground at a run. The pony veered away; Fyodor stooped and seized his father's sword.
Lofting it high, he let out one fierce roar and burst into a charge. He ran forward, scything through the
undead warriors like a farmer harvesting rye. To Zofia's astonishment, he emerged from the deadly
gauntlet and kept running toward the waiting riders.
"There is courage!" exulted Fraeni. "But what can one sword do?"
As if he heard the witch, Fyodor slammed the sword into the sheath on his back and kept running. He
seized one of the ineffectual witch whips from the air and hauled it back.
All three witches caught their breath. Their astonishment was mirrored throughout the valley as witch
and warrior beheld the inconceivable. For a moment time stopped. . . .
The many strands of black leather flashed forward in a single gray blur.
Fyodor's first strike took a Tuigan rider, wrapping around his body with bone-cracking force. When
he pulled the weapon away, it came dragging long strips of flesh. The horse shied away from the
thunderous crack and the sudden fountain of blood, sending its owner's body pitching into the next
warrior.
Fraeni exhaled on a curse and made the sharp, slashing hand gesture reserved for those Rashemi who
flouted the cardinal laws of the land. When she caught Zofia's incredulous stare, she said defensively,
"The boy is mad! It is death to wield a witch whip!"
"Yes, he is mad," Zofia agreed, "and yes, it is death—and may the Three be praised for it!"
By now other berserkers had broken through, dodging their way past Tuigan swords and stampeding
horses. Fyodor continued on his suicidal path, lashing at the invaders, tearing them from their mounts and
urging the horses into panicked flight.
Once unhorsed, the invaders could do little against Rashemen's battle-mad defenders. The fangs of
Rashemen drove them away from the magic-dead circle, deeper into the valley. The witch whips awaited
them there. They joined in deadly song with Fyodor's whip, lashing the Tuigan toward Imiltur, the army
that awaited them there, and the Lake of Tears beyond.
When it was over, Zofia dismissed the witches to go among the wounded, to find and help those who
might yet be saved. It was grim and dangerous work, separating the wounded from the dead, and the
dead from the undead. Nor would they work alone:
The skies were already black with ravens, and the hungry cries of wolves rose from the darkening
shadows of the Ashenwood.
Zofia quickly slipped into a witch's trance, sliding into the gray overworld that linked the living and the
spirit realms. She reached out to the Sisters guarding the Watchtowers of Ashane. They must know what
was coming their way.
She quickly touched the minds of the first Guardian, the witch who stood at the portal to the
overworld, and conveyed without words what needed to be said. When the tower had been warned, she
moved to the next and to the next. Here no entranced witch guarded the portal. Instead Zofia
encountered a chaos of displaced spirits—
And a burst of power that threw her across the room.
The gray world exploded in a white burst of pain, and there was only darkness.
Zofia didn't hear the warriors come in, couldn't have said who had the effrontery to pour a swig of
jhuild down her throat. She came to herself choking and sputtering, and her first words were a few
choice phrases she'd learned in her days in the warriors' lodge.
A thin but still-strong hand captured hers and hauled her to her feet. "Save it for the Tuigan, Zofia."
She focused on the face of the aging huhrong then glanced at the white-faced youth who stood a pace
to the side and two behind. Her gaze returned to the huhrong's face.
"We have won another battle, Hyarmon Hussilthar. Perhaps we should all have another drink."
"The time to celebrate has not yet come," the huhrong said coldly. "Young Fyodor broke ranks and
should be dealt with accordingly."
Zofia let out a derisive laugh. "Broke ranks? Has your eyesight so faltered, Hyarmon, that you
mistake our berserkers for Cormyr's Purple Dragons? The men of Rashemen do not march into battle
like ants."
The old man's face mottled. "Wolves attack with more discipline and order!
"And with less ferocity," she countered. She nodded toward Fyodor. "That young warrior turned the
battle. You know it."
"That young warrior is dangerous, and you know it. He is not his own master. What man in control of
his wits would lay hands upon a witch whip?"
The Iron Lord reached over his shoulder and drew a long, dark weapon from the baldric slung there.
This he threw onto the floor. It landed on the stone floor with a deep ringing clatter, like the bass-voiced
bells that tolled a warrior's death.
"I will not deny that young Fyodor did his duty," the huhrong said in more tempered tones. "Now I
must do mine, and you, yours."
It was the law of the land, born of stern necessity, and Zofia had no argument against his demand. She
gave a curt nod that was both agreement and dismissal. The Iron Lord inclined his head and strode from
the room.
She stooped to pick up the weapon. With both hands she held it at arm's length, sighting down the
blade. It was straight and true, as well made as any weapon of Rashemen. It was also heavy—even in
the strength of her girlhood, she could not have held it so for more than a moment. Such swords were
nearly impossible to wield in battle except in the throes of berserker frenzy. It had no edge. It was a
bludgeon, not a cutting weapon. A berserker raging out of control was a danger to himself as well as
others, and it was the greatest dishonor for any Rashemi to die by his own hand, his own sword.
She turned to the young man, saw the bleak acceptance in his eyes, but before she could speak, a
dark cloud of magic shimmered in the far side of the tower room, then took silent, solid form. The bodies
of three of Rashemen's witches—the women whose death had nearly been Zofia's—had returned to the
nearest fastness.
Zofia dropped the black sword and hurried to her fallen sisters. Her mind refused to catalogue all their
injuries, acknowledging only that they had been horribly slain. Two of them still wore the black masks
that witches donned when traveling and sometimes when spell casting. The other's face was untouched
by her violent death, and it appeared young, fair, and very familiar. It was the face that Zofia had seen
when as a girl she had looked into a clear pool or a silvered glass.
Her heart breaking, she dropped to her knees and gently removed the mask so that she might gaze
into the aging face of Zhanna, her twinborn sister. She gently smoothed aside a strand of gray hair and
whispered a prayer to speed her sister's spirit on its way.
A lifetime of duty pushed aside this new pain. With steady fingers Zofia tied the mask to her belt.
Later she would call Fraeni to her, give her the mask, and send her to hold the Watchtower. Zhanna was
one of the most powerful witches in the land, and she had been the guardian of many treasures. In
addition to the Mask of Danigar, she had been entrusted with an ebony wish-staff and the task of
ferreting out the ancient power hidden in the Wind-walker amulet.
A deep foreboding filled Zofia, and she slid one hand beneath the high collar of his sister's robes, her
fingers seeking the chain. It was gone—taken by the wizards who had slain her sister.
Gone, too, was her sister's dream. According to the old tales, in the Windwalker lay the power to
bind and to break, to heal and destroy. Zhanna had been certain that it had a role to play in the
restoration of Rashemen's magic.
The burden of grief was suddenly too heavy for Zofia's shoulders. The tower room spun and blurred,
and her own spirit strained at its life-tether in a yearning to follow its twinborn self.
"Grandmother?"
The tentative question, voiced in a deep, resonant bass, jarred Zofia back to herself. She rose to her
feet in a single smooth movement, schooled her face to a mask of calm majesty, and turned to face
Fyodor.
The young warrior was pale and haggard, weaving on his feet. It was a marvel he could stand at all.
The sickness that fell over Rashemen's warriors after a berserker rage could be as devastating in its own
way as the killing frenzy.
Pride and grief mingled in the old witch's heart as she beheld her kinsman for the last time. Fyodor
was his father's son—a strong man, a fine warrior. Young as he was, there had been talk about making
him leader of his own fang. With a heavy heart, she took up the dull black sword, holding it so it lay flat
across her two hands.
"You have brought honor to Rashemen," the witch said softly. She marveled that she was able to
speak the ritual words without wavering. Even so, she had to swallow hard before she could speak the
last words. "In honor go to your last battle."
He took the weapon from her, accepting without hesitation his sentence of death. An honorable death,
yes, but death all the same. Zofia lifted one hand to give the blessing bestowed upon the dead and dying,
but try as she might, she could not form the ritual gesture.
For a long moment the old witch and the young warrior stood in frozen tableau, then Zofia's hand
dropped heavily to her side.
She had had too much of death.
The bag that held her augury stones shifted, as if the ancient bones within stirred of their own accord.
She reached in, drew out a handful of the engraved stones, and cast them to the floor.
They landed in a precise circle around the young man. Instantly he was surrounded with translucent,
rapidly shifting images, too many and too fleeting for Zofia to perceive them all. The one that seized her
attention was a raven with golden eyes, wearing about its neck an ancient amulet, a rune-carved dagger
of dull, weathered gold.
"The Windwalker," she said aloud, and heard the power that filled her words like strong winds
passing through winter trees— the power of Sight. "You will find the Windwalker. She will bind and
break, heal and destroy. You will bring her to Rashemen, and she will bring you home."
The images around Fyodor faded, and the witch's summoned power receded like a departing storm.
"The Windwalker," Zofia repeated in her own voice, speaking to the puzzlement on her grandson's
face. "It is an ancient artifact of our people. You must find it and return it to me."
The warrior responded with a bleak smile. He lifted the black weapon, gripped the blade and drew
his hand along it, then showed her his unmarked palm.
"I have been declared nydeshka, a blunt sword. By Rashemaar law, I am a dead man."
"That excuses you from obeying the Othlor?" she demanded tartly. "If I say you will go, you will go."
Fyodor's lips thinned. "I accept our customs and tradition. Any berserker who cannot control his rage
has earned death," he said evenly, "but what dishonorable thing have I done, Grandmother, that you
condemn me to exile?"
"Consider it darjemma, then," she said, naming the journey all Rashemaar youth took in early
adulthood.
"No youth has gone on darjemma since the Tuigan invaded. Would you have me abandon Rashemen
while she is under attack?"
"Have I not said so?"
He acknowledged the command with a nod. For a long moment, however, he waged a silent battle
against pride.
"I am willing to die," he said at last, speaking his plea with quiet dignity, "but let me die at home. Do
not condemn my spirit to walk lands it cannot know, like the fallen Tuigan."
摘要:

WINDWALKER©2003WizardsoftheCoast,Inc.Allcharactersinthisbookarefictitious.Anyresemblancetoactualpersons,livingordead,ispurelycoincidental.ThisbookisprotectedunderthecopyrightlawsoftheUnitedStatesofAmerica.Anyreproductionorunauthorizeduseofthematerialorartworkcontainedhereinisprohibitedwithouttheexpr...

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