Fred Saberhagen - Berserker 01 - Berserker

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Fred Saberhagen - Berserker 1 Table of Contents INTRODUCTION WITHOUT A
THOUGHT GOODLIFE PATRON OF THE ARTS THE PEACEMAKER STONE PLACE WHAT T AND I
DID MR. JESTER MASQUE OF THE RED SHIFT SIGN OF THE WOLF IN THE TEMPLE OF
MARS THE FACE OF THE DEEP INTRODUCTION I, third historian of the carmpan
race, in gratitude to the Earth-descended race for their defense of my world,
set down here for them my fragmentary vision of their great war against our
common enemy. The vision has been formed piece by piece through my contacts
in past and present time with the minds of men and of machines. In these minds
alien to me I often perceive what I cannot understand, yet what I see is true.
And so I have truly set down the acts and words of Earth-descended men great
and small and ordinary, the words and even the secret thoughts of your heroes
and your traitors. Looking into the past I have seen how in the twentieth
century of your Christian calendar your forefathers on Earth first built radio
detectors capable of sounding the deeps of interstellar space. On the day when
whispers in our alien voices were first detected, straying in across the
enormous intervals, the universe of stars became real to all Earth's nations
and all her tribes. They became aware of the real world surrounding them-a
universe strange and immense beyond thought, possibly hostile, surrounding and
shrinking all Earthmen alike. Like island savages just become aware of the
great powers existing on and beyond their ocean, your nations began-sullenly,
mistrustfully, almost against their will-to put aside their quarrels with one
another. In the same century the men of old Earth took their first steps into
space. They studied our alien voices whenever they could hear us. And when the
men of old Earth began to travel faster than light, they followed our voices
to seek us out. Your race and mine studied each other with eager science and
with great caution and courtesy. We Carmpan and our older friends are more
passive than you. We live in different environments and think mainly in
different directions. We posed no threat to Earth. We saw to it that Earthmen
were not crowded by our presence; physically and mentally they had to stretch
to touch us. Ours, all the skills of keeping peace. Alas, for the day
unthinkable that was to come, the day when we wished ourselves warlike! You
of Earth found uninhabited planets, where you could thrive in the warmth of
suns much like your own. In large colonies and small you scattered yourselves
across one segment of one arm of our slow-turning galaxy. To your settlers and
frontiersmen the galaxy began to seem a friendly place, rich in worlds hanging
ripe for your peaceful occupation. The alien immensity surrounding you
appeared to be not hostile after all. Imagined threats had receded behind
horizons of silence and vastness. And so once more you allowed among
yourselves the luxury of dangerous conflict, carrying the threat of suicidal
violence. No enforceable law existed among the planets. On each of your
scattered colonies individual leaders maneuvered for personal power,
distracting their people with real or imagined dangers posed by other
Earth-descended men. All further exploration was delayed, in the very days
when the new and inexplicable radio voices were first heard drifting in from
beyond your frontiers, the strange soon-to-be-terrible voices that conversed
only in mathematics. Earth and Earth's colonies were divided each against all
by suspicion, and in mutual fear were rapidly training and arming for
war. And at this point the very readiness for violence that had sometimes so
nearly destroyed you, proved to be the means of life's survival. To us, the
Carmpan watchers, the withdrawn seers and touchers of minds, it appeared that
you had carried the crushing weight of war through all your history knowing
that it would at last be needed, that this hour would strike when nothing less
awful would serve. When the hour struck and our enemy came without warning,
you were ready with swarming battlefleets. You were dispersed and dug in on
scores of planets, and heavily armed. Because you were, some of you and some
of us are now alive. Not all our Carmpan psychology, our logic and vision and
subtlety, would have availed us anything. The skills of peace and tolerance
were useless, for our enemy was not alive. What is thought, that mechanism
seems to bring it forth? WITHOUT A THOUGHT The machine was a vast fortress,
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containing no life, set by its long-dead masters to destroy anything that
lived. It and many others like it were the inheritance of Earth from some war
fought between unknown interstellar empires, in some time that could hardly be
connected with any Earthly calendar. One such machine could hang over a
planet colonized by men and in two days pound the surface into a lifeless
cloud of dust and steam, a hundred miles deep. This particular machine had
already done just that. It used no predictable tactics in its dedicated,
unconscious war against life. The ancient, unknown gamesmen had built it as a
random factor, to be loosed in the enemy's territory to do what damage it
might. Men thought its plan of battle was chosen by the random disintegrations
of atoms in a block of some long-lived isotope buried deep inside it, and so
was not even in theory predictable by opposing brains, human or
electronic. Men called it a berserker. Del Murray, sometime computer
specialist, had called it other names than that; but right now he was too busy
to waste breath, as he moved in staggering lunges around the little cabin of
his one-man fighter, plugging in replacement units for equipment damaged by
the last near-miss of a berserker missile. An animal resembling a large dog
with an ape's forelegs moved around the cabin too, carrying in its nearly
human hands a supply of emergency sealing patches. The cabin air was full of
haze. Wherever movement of the haze showed a leak to an unpressurized part of
the hull, the dog-ape moved to apply a patch. "Hello, Foxglove!" the man
shouted, hoping that his radio was again in working order. "Hello, Murray,
this is Foxglove," said a sudden loud voice in the cabin. "How far did you
get?" Del was too weary to show much relief that his communications were open
again. "I'll let you know in a minute. At least it's stopped shooting at me
for a while. Move, Newton." The alien animal, pet and ally, called an aiyan,
moved away from the man's feet and kept singlemindedly looking for
leaks. After another minute's work Del could strap his body into the
deep-cushioned command chair again, with something like an operational panel
before him. That last near-miss had sprayed the whole cabin with fine
penetrating splinters. It was remarkable that man and aiyan had come through
unwounded. His radar working again, Del could say: "I'm about ninety miles
out from it, Foxglove. On the opposite side from you." His present position
was the one he had been trying to achieve since the battle had begun. The two
Earth ships and the berserker were half a light year from the nearest sun. The
berserker could not leap out of normal space, toward the defenseless colonies
of the planets of that sun, while the two ships stayed close to it. There were
only two men aboard Foxglove. They had more machinery working for them than
did Del, but both manned ships were mites compared to their opponent. Del's
radar showed him an ancient ruin of metal, not much smaller in cross section
than New Jersey. Men had blown holes in it the size of Manhattan Island, and
melted puddles of slag as big as lakes upon its surface. But the berserker's
power was still enormous. So far no man had fought it and survived. Now, it
could squash Del's little ship like a mosquito; it was wasting its
unpredictable subtlety on him. Yet there was a special taste of terror in the
very difference of it. Men could never frighten this enemy, as it frightened
them. Earthmen's tactics, worked out from bitter experience against other
berserkers, called for a simultaneous attack by three ships. Foxglove and
Murray made two. A third was supposedly on the way, but still about eight
hours distant, moving at C-plus velocity, outside of normal space. Until it
arrived, Foxglove and Murray must hold the berserker at bay, while it brooded
unguessable schemes. It might attack either ship at any moment, or it might
seek to disengage. It might wait hours for them to make the first move-though
it would certainly fight if the men attacked it. It had learned the language
of Earth's spacemen-it might try to talk with them. But always, ultimately, it
would seek to destroy them and every other living thing it met. That was the
basic command given it by the ancient warlords. A thousand years ago, it
would easily have swept ships of the type that now opposed it from its path,
whether they carried fusion missiles or not. Now, it was in some electrical
way conscious of its own weakening by accumulated damage. And perhaps in long
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centuries of fighting its way across the galaxy it had learned to be
wary. Now, quite suddenly, Del's detectors showed force fields forming in
behind his ship. Like the encircling arms of a huge bear they blocked his path
away from the enemy. He waited for some deadly blow, with his hand trembling
over the red button that would salvo his atomic missiles at the berserker-but
if he attacked alone, or even with Foxglove, the infernal machine would parry
their missiles, crush their ships, and go on to destroy another helpless
planet. Three ships were needed to attack. The red firing button was now only
a last desperate resort. Del was reporting the force fields to Foxglove when
he felt the first hint in his mind of another attack. "Newton!" he called
sharply, leaving the radio connection with Foxglove open. They would hear and
understand what was going to happen. The aiyan bounded instantly from its
combat couch to stand before Del as if hypnotized, all attention riveted on
the man. Del had sometimes bragged: "Show Newton a drawing of
different-colored lights, convince him it represents a particular control
panel, and he'll push buttons or whatever you tell him, until the real panel
matches the drawing." But no aiyan had the human ability to learn and to
create on an abstract level; which was why Del was now going to put Newton in
command of his ship. He switched off the ship's computers-they were going to
be as useless as his own brain under the attack he felt gathering-and said to
Newton: "Situation Zombie." The animal responded instantly as it had been
trained, seizing Del's hands with firm insistence and dragging them one at a
time down beside the command chair to where the fetters had been
installed. Hard experience had taught men something about the berserkers'
mind weapon, although its principles of operation were still unknown. It was
slow in its onslaught, and its effects could not be steadily maintained for
more than about two hours, after which a berserker was evidently forced to
turn it off for an equal time. But while in effect, it robbed any human or
electronic brain of the ability to plan or to predict-and left it unconscious
of its own incapacity. It seemed to Del that all this had happened before,
maybe more than once. Newton, that funny fellow, had gone too far with his
pranks; he had abandoned the little boxes of colored beads that were his
favorite toys, and was moving the controls around at the lighted panel.
Unwilling to share the fun with Del, he had tied the man to his chair somehow.
Such behavior was really intolerable, especially when there was supposed to be
a battle in progress. Del tried to pull his hands free, and called to
Newton. Newton whined earnestly, and stayed at the panel. "Newt, you dog,
come lemme loose. I know what I have to say: Four score and seven... hey,
Newt, where're your toys? Lemme see your pretty beads." There were hundreds of
tiny boxes of the varicolored beads, leftover trade goods that Newton loved to
sort out and handle. Del peered around the cabin, chuckling a little at his
own cleverness. He would get Newton distracted by the beads, and then... the
vague idea faded into other crackbrained grotesqueries. Newton whined now and
then but stayed at the panel moving controls in the long sequence he had been
taught, taking the ship through the feinting, evasive maneuvers that might
fool a berserker into thinking it was still competently manned. Newton never
put a hand near the big red button. Only if he felt deadly pain himself, or
found a dead man in Del's chair, would he reach for that. "Ah, roger,
Murray," said the radio from time to time, as if acknowledging a message.
Sometimes Foxglove added a few words or numbers that might have meant
something. Del wondered what the talking was about. At last he understood
that Foxglove was trying to help maintain the illusion that there was still a
competent brain in charge of Del's ship. The fear reaction came when he began
to realize that he had once again lived through the effect of the mind weapon.
The brooding berserker, half genius, half idiot, had forborne to press the
attack when success would have been certain-perhaps deceived, perhaps
following the strategy that avoided predictability at almost any
cost. "Newton." The animal turned, hearing a change in his voice. Now Del
could say the words that would tell Newton it was safe to set his master free,
a sequence too long for anyone under the mind weapon to recite. "-shall not
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perish from the earth," he finished. With a yelp of joy Newton pulled the
fetters from Del's hands. Del turned instantly to the radio. "Effect has
evidently been turned off, Foxglove," said Del's voice through the speaker in
the cabin of the larger ship. The Commander let out a sigh. "He's back in
control!" The Second Officer-there was no third-said: "That means we've got
some kind of fighting chance, for the next two hours. I say let's attack
now!" The Commander shook his head, slowly but without hesitation. "With two
ships, we don't have any real chance. Less than four hours until Gizmo gets
here. We have to stall until then, if we want to win." "It'll attack the next
time it gets Del's mind scrambled! I don't think we fooled it for a minute...
we're out of range of the mind beam here, but Del can't withdraw now. And we
can't expect that aiyan to fight his ship for him. We'll really have no
chance, with Del gone." The Commander's eyes moved ceaselessly over his
panel. "We'll wait. We can't be sure it'll attack the next time it puts the
beam on him... " The berserker spoke suddenly, its radioed voice plain in the
cabins of both ships: "I have a proposition for you, little ship." Its voice
had a cracking, adolescent quality, because it strung together words and
syllables recorded from the voices of human prisoners of both sexes and
different ages. Bits of human emotion, sorted and fixed like butterflies on
pins, thought the Commander. There was no reason to think it had kept the
prisoners alive after learning the language from them. "Well?" Del's voice
sounded tough and capable by comparison. "I have invented a game which we
will play," it said. "If you play well enough, I will not kill you right
away." "Now I've heard everything," murmured the Second Officer. After three
thoughtful seconds the Commander slammed a fist on the arm of his chair. "It
means to test his learning ability, to run a continuous check on his brain
while it turns up the power of the mind beam and tries different modulations.
If it can make sure the mind beam is working, it'll attack instantly. I'll bet
my life on it. That's the game it's playing this time." "I will think over
your proposition," said Del's voice coolly. The Commarder said: "It's in no
hurry to start. It won't be able to turn on the mind beam again for almost two
hours." "But we need another two hours beyond that." Del's voice said:
"Describe the game you want to play." "It is a simplified version of the
human game called checkers." The Commander and the Second looked at each
other, neither able to imagine Newton able to play checkers. Nor could they
doubt that Newton's failure would kill them within a few hours, and leave
another planet open to destruction. After a minute's silence, Del's voice
asked: "What'll we use for a board?" "We will radio our moves to one
another," said the berserker equably. It went on to describe a checkers-like
game, played on a smaller board with less than the normal number of pieces.
There was nothing very profound about it; but, of course, playing would seem
to require a functional brain, human or electronic, able to plan and to
predict. "If I agree to play," said Del slowly, "how'll we decide who gets to
move first?" "He's trying to stall," said the Commander, gnawing a thumbnail.
"We won't be able to offer any advice, with that thing listening. Oh, stay
sharp, Del boy!" "To simplify matters," said the berserker, "I will move
first in every game." Del could look forward to another hour free of the mind
weapon when he finished rigging the checkerboard. When the pegged pieces were
moved, appropriate signals would be radioed to the berserker; lighted squares
on the board would show him where its pieces were moved. If it spoke to him
while the mind weapon was on, Del's voice would answer from a tape, which he
had stocked with vaguely aggressive phrases, such as: "Get on with the game,"
or "Do you want to give up now?" He hadn't told the enemy how far along he
was with his preparations because he was still busy with something the enemy
must not know-the system that was going to enable Newton to play a game of
simplified checkers. Del gave a soundless little laugh as he worked, and
glanced over to where Newton was lounging on his couch, clutching toys in his
hands as if he drew some comfort from them. This scheme was going to push the
aiyan near the limit of his ability, but Del saw no reason why it should
fail. Del had completely analyzed the miniature checker game, and diagrammed
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every position that Newton could possibly face-playing only even-numbered
moves, thank the random berserker for that specification!-on small cards. Del
had discarded some lines of play that would arise from some poor early moves
by Newton, further simplifying his job. Now, on a card showing each possible
remaining position, Del indicated the best possible move with a drawn-in
arrow. Now he could quickly teach Newton to play the game by looking at the
appropriate card and making the move shown by the arrow- "Oh, oh," said Del,
as his hands stopped working and he stared into space. Newton whined at the
tone of his voice. Once Del had sat at one board in a simultaneous chess
exhibition, one of sixty players opposing the world champion, Blankenship. Del
had held his own into the middle game. Then, when the great man paused again
opposite his board, Del had shoved a pawn forward, thinking he had reached an
unassailable position and could begin a counterattack. Blankenship had moved a
rook to an innocent-looking square and strolled on to the next board-and then
Del had seen the checkmate coming at him, four moves away but one move too
late for him to do anything about it. The Commander suddenly said a foul
phrase in a loud distinct voice. Such conduct on his part was extremely rare,
and the Second Officer looked round in surprise. "What?" "I think we've had
it. "The Commander paused. "I hoped that Murray could set up some kind of a
system over there, so that Newton could play the game-or appear to be playing
it. But it won't work. Whatever system Newton plays by rote will always have
him making the same move in the same position. It may be a perfect system-but
a man doesn't play any game that way, damn it. He makes mistakes, he changes
strategy. Even in a game this simple there'll be room for that. Most of all, a
man learns a game as he plays it. He gets better as he goes along. That's
what'll give Newton away, and that's what our bandit wants. It's probably
heard about aiyans. Now as soon as it can be sure it's facing a dumb animal
over there, and not a man or computer... " After a little while the Second
Officer said: "I'm getting signals of their moves. They've begun play. Maybe
we should've rigged up a board so we could follow along with the game." "We
better just be ready to go at it when the time comes." The Commander looked
hopelessly at his salvo button, and then at the clock that showed two hours
must pass before Gizmo could reasonably be hoped for. Soon the Second Officer
said: "That seems to be the end of the first game; Del lost it, if I'm reading
their scoreboard signal right." He paused. "Sir, here's that signal we picked
up the last time it turned the mind beam on. Del must be starting to get it
again." There was nothing for the Commander to say. The two men waited
silently for the enemy's attack, hoping only that they could damage it in the
seconds before it would overwhelm them and kill them. "He's playing the
second game," said the Second Officer, puzzled. "And I just heard him say
`Let's get on with it.' " "His voice could be recorded. He must have made
some plan of play for Newton to follow; but it won't fool the berserker for
long. It can't." Time crept unmeasurably past them. The Second said: "He's
lost the first four games. But he's not making the same moves every time. I
wish we'd made a board... " "Shut up about the board! We'd be watching it
instead of the panel. Now stay alert, Mister." After what seemed a long time,
the Second said: "Well, I'll be!" "What?" "Our side got a draw in that
game." "Then the beam can't be on him. Are you sure... " "It is! Look, here,
the same indication we got last time. It's been on him the better part of an
hour now, and getting stronger." The Commander stared in disbelief; but he
knew and trusted his Second's ability. And the panel indications were
convincing. He said: "Then someone-or something-with no functioning mind is
learning how to play a game, over there. Ha, ha," he added, as if trying to
remember how to laugh. The berserker won another game. Another draw. Another
win for the enemy. Then three drawn games in a row. Once the Second Officer
heard Del's voice ask coolly: "Do you want to give up now?" On the next move
he lost another game. But the following game ended in another draw. Del was
plainly taking more time than his opponent to move, but not enough to make the
enemy impatient. "It's trying different modulations of the mind beam," said
the Second. "And it's got the power turned way up." "Yeah," said the
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Commander. Several times he had almost tried to radio Del, to say something
that might keep the man's spirits up-and also to relieve his own feverish
inactivity, and to try to find out what could possibly be going on. But he
could not take the chance. Any interference might upset the miracle. He could
not believe the inexplicable success could last, even when the checker match
turned gradually into an endless succession of drawn games between two perfect
players. Hours ago the Commander had said good-bye to life and hope, and he
still waited for the fatal moment. And he waited. "-not perish from the
earth!" said Del Murray, and Newton's eager hands flew to loose his right arm
from its shackle. A game, unfinished on the little board before him, had been
abandoned seconds earlier. The mind beam had been turned off at the same time,
when Gizmo had burst into normal space right in position and only five minutes
late; and the berserker had been forced to turn all its energies to meet the
immediate all-out attack of Gizmo and Foxglove. Del saw his computers,
recovering from the effect of the beam, lock his aiming screen onto the
berserker's scarred and bulging midsection, as he shot his right arm forward,
scattering pieces from the game board. "Checkmate!" he roared out hoarsely,
and brought his fist down on the big red button. "I'm glad it didn't want to
play chess," Del said later, talking to the Commander in Foxglove's cabin. "I
could never have rigged that up." The ports were cleared now, and the men
could look out at the cloud of expanding gas, still faintly luminous, that had
been a berserker; metal fire-purged of the legacy of ancient evil. But the
Commander was watching Del. "You got Newt to play by following diagrams, I see
that. But how could he learn the game?" Del grinned. "He couldn't, but his
toys could. Now wait before you slug me." He called the aiyan to him and took
a small box from the animal's hand. The box rattled faintly as he held it up.
On the cover was pasted a diagram of one possible position in the simplified
checker game, with a different-colored arrow indicating each possible move of
Del's pieces. "It took a couple of hundred of these boxes," said Del. "This
one was in the group that Newt examined for the fourth move. When he found a
box with a diagram matching the position on the board, he picked the box up,
pulled out one of these beads from inside, without looking-that was the
hardest part to teach him in a hurry, by the way," said Del, demonstrating.
"Ah, this one's blue. That means, make the move indicated on the cover by a
blue arrow. Now the orange arrow leads to a poor position, see?" Del shook all
the beads out of the box into his hand. "No orange beads left; there were six
of each color when we started. But every time Newton drew a bead, he had
orders to leave it out of the box until the game was over. Then, if the
scoreboard indicated a loss for our side, he went back and threw away all the
beads he had used. All the bad moves were gradually eliminated. In a few
hours, Newt and his boxes learned to play the game perfectly." "Well," said
the Commander. He thought for a moment, then reached down to scratch Newton
behind the ears. "I never would have come up with that idea." "I should have
thought of it sooner. The basic idea's a couple of centuries old. And
computers are supposed to be my business." "This could be a big thing," said
the Commander. "I mean your basic idea might be useful to any task force that
has to face a berserker's mind beam." "Yeah." Del grew reflective. "Also...
" "What?" "I was thinking of a guy I met once. Named Blankenship. I wonder
if I could rig something up... " Yes, I, third historian, have touched living
minds, Earth minds, so deadly cool that for a while they could see war as a
game. The first decades of the berserker war they were forced to see as a game
being lost for life. Nearly all the terrors of the slaughters in your past
were present in this vaster war, all magnified in time and space. It was even
less a game than any war has ever been. As the grim length of the berserker
war dragged on, even Earthmen discovered in it certain horrors that they had
never known before. Behold... GOODLIFE "It's only a machine, Hemphill,"
said the dying man in a small voice. Hemphill, drifting weightless in
near-darkness, heard him with only faint contempt and pity. Let the wretch go
out timidly, forgiving the universe everything, if he found the going-out
easier that way! Hemphill kept on staring out through the port, at the dark
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crenelated shape that blotted out so many of the stars. There was probably
just this one compartment of the passenger ship left livable, with three
people in it, and the air whining out in steady leaks that would soon exhaust
the emergency tanks. The ship was a wreck, torn and beaten, yet Hemphill's
view of the enemy was steady. It must be a force of the enemy's that kept the
wreck from spinning. Now the young woman, another passenger, came drifting
across the compartment to touch Hemphill on the arm. He thought her name was
Maria something. "Listen," she began. "Do you think we might-" In her voice
there was no despair, but the tone of planning; and so Hemphill had begun to
listen to her. But she was interrupted. The very walls of the cabin
reverberated, driven like speaker diaphragms through the power of the enemy
force field that still gripped the butchered hull. The quavering voice of the
berserker machine came in: "You who can still hear me, live on. I plan to
spare you. I am sending a boat to save you from death." Hemphill was sick
with frustrated rage. He had never heard a berserker's voice in reality
before, but still it was familiar as an old nightmare. He could feel the
woman's hand pull away from his arm, and then he saw that in his rage he had
raised both his hands to be claws, then fists that almost smashed themselves
against the port. The damned thing wanted to take him inside it! Of all people
in space it wanted to make him prisoner! A plan rose instantly in his mind
and flowed smoothly into action; he spun away from the port. There were
warheads, for small defensive missiles, here in this compartment. He
remembered seeing them. The other surviving man, a ship's officer, dying
slowly, bleeding through his uniform tatters, saw what Hemphill was doing in
the wreckage, and drifted in front of him interferingly. "You can't do
that... you'll only destroy the boat it sends... if it lets you do that
much... there may be other people... still alive here... " The man's face had
been upside-down before Hemphill as the two of them drifted. As their movement
let them see each other in normal position, the wounded man stopped talking,
gave up and rotated himself away, drifting inertly as if already
dead. Hemphill could not hope to manage a whole warhead, but he could extract
the chemical-explosive detonator, of a size to carry under one arm. All
passengers had put on emergency spacesuits when the unequal battle had begun;
now he found himself an extra air tank and some officer's laser pistol, which
he stuck in a loop of his suit's belt. The girl approached him again. He
watched her warily. "Do it," she said with quiet conviction, while the three
of them spun slowly in the near-darkness, and the air leaks whined." Do it,
The loss of a boat will weaken it, a little, for the next fight. And we here
have no chance anyway." "Yes." He nodded approvingly. This girl understood
what was important: to hurt a berserker, to smash, burn, destroy, to kill it
finally. Nothing else mattered very much. He pointed to the wounded mate, and
whispered: "Don't let him give me away." She nodded silently. It might hear
them talking. If it could speak through these walls, it might be
listening. "A boat's coming," said the wounded man, in a calm and distant
voice. "Goodlife!" called the machine-voice, cracking between syllables as
always. "Here!" He woke up with a start, and got quickly to his feet. He had
been dozing almost under the dripping end of a drinking-water
pipe. "Goodlife!" There were no speakers or scanners in this little
compartment; the call came from some distance away. "Here!" He ran toward the
call, his feet shuffling and thumping on metal. He had dozed off, being tired.
Even though the battle had been a little one, there had been extra tasks for
him, servicing and directing the commensal machines that roamed the endless
ducts and corridors repairing damage. It was small help he could give, he
knew. Now his head and neck bore sore spots from the helmet he had had to
wear; and his body was chafed in places from the unaccustomed covering he had
to put on it when a battle came. This time, happily, there had been no battle
damage at all. He came to the flat glass eye of a scanner, and shuffled to a
stop, waiting. "Goodlife, the perverted machine has been destroyed, and the
few badlives left are helpless." "Yes!" He jiggled his body up and down in
happiness. "I remind you, life is evil," said the voice of the
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machine. "Life is evil, I am Goodlife!" he said quickly, ceasing his
jiggling. He did not think punishment impended, but he wanted to be
sure. "Yes. Like your parents before you, you have been useful. Now I plan to
bring other humans inside myself, to study them closely. Your next use will be
with them, in my experiments. I remind you, they are badlife. We must be
careful." "Badlife." He knew they were creatures shaped like himself,
existing in the world beyond the machine. They caused the shudders and shocks
and damage that made up a battle. "Badlife-here." It was a chilling thought.
He raised his own hands and looked at them, then turned his attention up and
down the passage in which he stood, trying to visualize the badlife become
real before him. "Go now to the medical room," said the machine. "You must be
immunized against disease before you approach the badlife." Hemphill made his
way from one ruined compartment to another, until he found a gash in the outer
hull that was plugged nearly shut. While he wrenched at the obstructing
material he heard the clanging arrival of the berserker's boat, come for
prisoners. He pulled harder, the obstruction gave way, and he was blown out
into space. Around the wreck were hundreds of pieces of flotsam, held near by
tenuous magnetism or perhaps by the berserker's force fields. Hemphill found
that his suit worked well enough. With its tiny jet he moved around the
shattered hull of the passenger ship to where the berserker's boat had come to
rest. The dark blot of the berserker machine came into view against the
starfield of deep space, battlemented like a fortified city of old, and larger
than any such city had ever been. He could see that the berserker's boat had
somehow found the right compartment and clamped itself to the wrecked hull. It
would be gathering in Maria and the wounded man. Fingers on the plunger that
would set off his bomb, Hemphill drifted closer. On the brink of death, it
annoyed him that he would never know with certainty that the boat was
destroyed. And it was such a trifling blow to strike, such a small
revenge. Still drifting closer, holding the plunger ready, he saw the puff of
decompressed air moisture as the boat disconnected itself from the hull. The
invisible force fields of the berserker surged, tugging at the boat, at
Hemphill, at bits of wreckage within yards of the boat. He managed to clamp
himself to the boat before it was pulled away from him. He thought he had an
hour's air in his suit tank, more than he would need. As the berserker pulled
him toward itself, Hemphill's mind hung over the brink of death, Hemphill's
fingers gripped the plunger of his bomb. In his mind, his night-colored enemy
was death. The black, scarred surface of it hurtled closer in the unreal
starlight, becoming a planet toward which the boat fell. Hemphill still clung
to the boat when it was pulled into an opening that could have accommodated
many ships. The size and power of the berserker were all around him, enough to
overwhelm hate and courage alike. His little bomb was a pointless joke. When
the boat touched at a dark internal dock, Hemphill leaped away from it and
scrambled to find a hiding place. As he cowered on a shadowed ledge of metal,
his hand wanted to fire the bomb, simply to bring death and escape. He forced
his hand to be still. He forced himself to watch while the two human prisoners
were sucked from the boat through a pulsing transparent tube that passed out
of sight through a bulkhead. Not knowing what he meant to accomplish, he
pushed himself in the direction of the tube. He glided through the dark
enormous cavern almost weightlessly; the berserker's mass was enough to give
it a small natural gravity of its own. Within ten minutes he came upon an
unmistakable airlock. It seemed to have been cut with a surrounding section of
hull from some Earth warship and set into the bulkhead. Inside an airlock
would be as good a place for a bomb as he was likely to find. He got the outer
door open and went in, apparently without triggering any alarms. If he
destroyed himself here, he would deprive the berserker of-what? Why should it
need an airlock at all? Not for prisoners, thought Hemphill, if it sucks them
in through a tube. Hardly an entrance built for enemies. He tested the air in
the lock, and opened his helmet. For air-breathing friends, the size of men?
That was a contradiction. Everything that lived and breathed must be a
berserker's enemy, except the unknown beings who had built it. Or so man had
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thought, until now. The inner door of the lock opened at Hemphill's push, and
artificial gravity came on. He walked through into a narrow and badly lighted
passage, his fingers ready on the plunger of his bomb. "Go in, Goodlife,"
said the machine. "Look closely at each of them." Goodlife made an uncertain
sound in his throat, like a servomotor starting and stopping. He was gripped
by a feeling that resembled hunger or the fear of punishment-because he was
going to see life-forms directly now, not as old images on a stage. Knowing
the reason for the unpleasant feeling did not help. He stood hesitating
outside the door of the room where the badlife was being kept. He had put on
his suit again, as the machine had ordered. The suit would protect him if the
badlife tried to damage him. "Go in," the machine repeated. "Maybe I'd
better not," Goodlife said in misery, remembering to speak loudly and clearly.
Punishment was always less likely when he did. "Punish, punish," said the
voice of the machine. When it said the word twice, punishment was very near.
As if already feeling in his bones the wrenching pain-that-left-no-damage, he
opened the door quickly and stepped in. He lay on the floor, bloody and
damaged, in strange ragged suiting. And at the same time he was still in the
doorway. His own shape was on the floor, the same human form he knew, but now
seen entirely from outside. More than an image, far more, it was himself now
bilocated. There, here, himself, not-himself- Goodlife fell back against the
door. He raised his arm and tried to bite it, forgetting his suit. He pounded
his suited arms violently together, until there was bruised pain enough to
nail him to himself where he stood. Slowly, the terror subsided. Gradually
his intellect could explain it and master it. This is me, here, here in the
doorway. That, there, on the floor-that is another life. Another body,
corroded like me with vitality. Only far worse than I. That one on the floor
is badlife. Maria Juarez had prayed continuously for a long time, her eyes
closed. Cold impersonal grippers had moved her this way and that. Her weight
had come back, and there was air to breathe when her helmet and her suit had
been carefully removed. She opened her eyes and struggled when the grippers
began to remove her inner coverall; she saw that she was in a low-ceilinged
room, surrounded by man-sized machines of various shapes. When she struggled
they gave up undressing her, chained her to the wall by one ankle, and glided
away. The dying mate had been dropped at the other end of the room, as if not
worth the trouble of further handling. The man with the cold dead eyes,
Hemphill, had tried to make a bomb, and failed. Now there would probably be no
quick end to life- When she heard the door open she opened her eyes again, to
watch without comprehension, while the bearded young man in the ancient
spacesuit went through senseless contortions in the doorway, and finally came
forward to stand staring down at the dying man on the floor. The visitor's
fingers moved with speed and precision when he raised his hands to the
fasteners of his helmet; but the helmet's removal revealed ragged hair and
beard framing a slack idiot's face. He set the helmet down, then scratched
and rubbed his shaggy head, never taking his eyes from the man on the floor.
He had not yet looked once at Maria, and she could look nowhere but at him.
She had never seen a face so blank on a living person. This was what happened
to a berserker's prisoner! And yet-and yet. Maria had seen brainwashed men
before, ex-criminals on her own planet. She felt this man was something
more-or something less. The bearded man knelt beside the mate, with an air of
hesitation, and reached out to touch him. The dying man stirred feebly, and
looked up without comprehension. The floor under him was wet with blood. The
stranger took the mate's limp arm and bent it back and forth, as if interested
in the articulation of the human elbow. The mate groaned, and struggled
feebly. The stranger suddenly shot out his metal-gauntleted hands and seized
the dying man by the throat. Maria could not move, or turn her eyes away,
though the whole room seemed to spin slowly, then faster and faster, around
the focus of those armored hands. The bearded man released his grip and stood
erect, still watching the body at his feet. "Turned off," he said
distinctly. Perhaps she moved. For whatever reason, the bearded man raised
his sleepwalker's face to look at her. He did not meet her eyes, or avoid
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them. His eye movements were quick and alert, but the muscles of his face just
hung there under the skin. He came toward her. Why, he's young, she thought,
hardly more than a boy. She backed against the wall and waited, standing.
Women on her planet were not brought up to faint. Somehow, the closer he came,
the less she feared him. But if he had smiled once, she would have screamed,
on and on. He stood before her, and reached out one hand to touch her face,
her hair, her body. She stood still; she felt no lust in him, no meanness and
no kindness. It was as if he radiated an emptiness. "Not images," said the
young man as if to himself. Then another word, sounding like:
"Badlife." Almost Maria dared to speak to him. The strangled man lay on the
deck a few yards away. The young man turned and shuffled deliberately away
from her. She had never seen anyone who walked just like him. He picked up his
helmet and went out the door without looking back. A pipe streamed water into
one corner of her little space, where it gurgled away through a hole in the
floor. The gravity seemed to be set at about Earth level. Maria sat leaning
against the wall, praying and listening to her heart pound. It almost stopped
when the door opened again, very slightly at first, then enough for a large
cake of pink and green stuff that seemed to be food. The machine walked around
the dead man on its way out. She had eaten a little of the cake when the door
opened again, very slightly at first, then enough for a man to step quickly
in. It was Hemphill, the cold-eyed one from the ship, leaning a bit to one
side as if dragged down by the weight of the little bomb he carried under his
arm. After a quick look around he shut the door behind him and crossed the
room to her, hardly glancing down as he stepped over the body of the
mate. "How many of them are there?" Hemphill whispered, bending over her. She
had remained seated on the floor, too surprised to move or speak. "Who?" she
finally managed. He jerked his head toward the door impatiently. "Them. The
ones who live here inside it, and serve it. I saw one of them coming out of
this room, when I was out in the passage. It's fixed up a lot of living space
for them." "I've only seen one man." His eyes glinted at that. He showed
Maria how the bomb could be made to explode, and gave it to her to hold, while
he began to burn through her chain with his laser pistol. They exchanged
information on what had happened. She did not think she would ever be able to
set off the bomb and kill herself, but she did not tell that to
Hemphill. Just as they stepped out of the prison room, Hemphill had a bad
moment when three machines rolled toward them from around a corner. But the
things ignored the two frozen humans and rolled silently past them, going on
out of sight. He turned to Maria with an exultant whisper: "The damned thing
is three-quarters blind, here inside its own skin!" She only waited, watching
him with frightened eyes. With the beginning of hope, a vague plan was
forming in his mind. He led her along the passage, saying: "Now we'll see
about that man. Or men." Was it too good to be true, that there was only one
of them? The corridors were badly lit, and full of uneven jogs and steps.
Carelessly built concessions to life, he thought. He moved in the direction he
had seen the man take. After a few minutes of cautious advance, Hemphill
heard the shuffling footsteps of one person ahead, coming nearer. He handed
the bomb to Maria again, and pressed her behind him. They waited in a dark
niche. The footsteps approached with careless speed, a vague shadow bobbing
ahead of them. The shaggy head swung so abruptly into view that Hemphill's
metal-fisted swing was almost too late. The blow only grazed the back of the
skull; the man yelped and staggered off balance and fell down. He was wearing
an old-model spacesuit, with no helmet. Hemphill crouched over him, shoving
the laser pistol almost into his face. "Make a sound and I'll kill you. Where
are the others?" The face looking up at Hemphill was stunned-worse than
stunned. It seemed more dead than alive, though the eyes moved alertly enough
from Hemphill to Maria and back, disregarding the gun. "He's the same one,"
Maria whispered. "Where are your friends?" Hemphill demanded. The man felt
the back of his head, where he had been hit. "Damage," he said tonelessly, as
if to himself. Then he reached up for the pistol, so calmly and steadily that
he was nearly able to touch it. Hemphill jumped back a step, and barely kept
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摘要:

FredSaberhagen-Berserker1TableofContentsINTRODUCTIONWITHOUTATHOUGHTGOODLIFEPATRONOFTHEARTSTHEPEACEMAKERSTONEPLACEWHATTANDIDIDMR.JESTERMASQUEOFTHEREDSHIFTSIGNOFTHEWOLFINTHETEMPLEOFMARSTHEFACEOFTHEDEEPINTRODUCTIONI,thirdhistorianofthecarmpanrace,ingratitudetotheEarth-descendedracefortheirdefenseofmywo...

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