Fred Saberhagen - Berserker 12 - Berserker Fury

VIP免费
2024-12-19 0 0 765.57KB 238 页 5.9玖币
侵权投诉
BERSERKER FURY
THE BERSERKER SERIES
By
Fred Saberhagen
CONTENTS
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Chapter Eight
Chapter Nine
Chapter Ten
Chapter Eleven
Chapter Twelve
Chapter Thirteen
Chapter Fourteen
Chapter Fifteen
Chapter Sixteen
Chapter Seventeen
Chapter Eighteen
Chapter Nineteen
Chapter Twenty
Chapter Twenty-one
Chapter Twenty-two
Chapter Twenty-three
Chapter Twenty-four
Chapter Twenty-five
Chapter Twenty-six
Chapter Twenty-seven
Chapter Twenty-eight
Chapter Twenty-nine
Chapter Thirty
Chapter Thirty-one
Chapter Thirty-two
Chapter Thirty-three
"The Berserker stories are war stories, but war stories in the tradition ofThe Red Badge of Courage
or All Quiet on the Western Front ."
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
TheBaltimore Evening Sun
"Saberhagen's Berserkers are not only a great literary invention, they also reflect our deep and real
concerns about technology run amok."
—Jack Williamson
"Saberhagen has given SF one of its most powerful images of future war in his Berserker series."
Publishers Weekly
"One of the most interesting series in modern SF."
Science Fiction Chronicle
"Fred Saberhagen has proven he is one of the best."
—Lester del Rey
BERSERKER FURY®
Tor Books by Fred Saberhagen
THE BERSERKER SERIES
The Berserker Wars
Berserker Base(with Poull Anderson, Ed Bryant, Stephen
Donaldson, Larry Niven, Connie Willis, and Roger Zelazny)
Berserker Blue Death
The Berserker Throne
Berserker's Planet
Berserker Kill
Berserker Fury
THE DRACULA SERIES
The Dracula Tapes
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
The Holmes-Dracula Files
An Old Friend of the Family
Thorn
Dominion
A Matter of Taste
A Question of Time
Seance for a Vampire
A Sharpness on the Neck
THE SWORDS SERIES
The First Book of Swords
The Second Book of Swords
The Third Book of Swords
The First Book of Lost Swords: Woundhealer's Story
The Second Book of Lost Swords: Sightblinder's Story
The Third Book of Lost Swords: Stonecutter's Story
The Fourth Book of Lost Swords: Farslayer's Story
The Fifth Book of Lost Swords: Coinspinner's Story
The Sixth Book of Lost Swords: Mindsword's Story
The Seventh Book of Lost Swords: Wayfinder's Story
The Last Book of Swords: Shieldbreaker's Story
An Armory of Swords(editor)
OTHER BOOKS
A Century of Progress Coils(with Roger Zelazny)
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
Dancing Bears
Earth Descended
The Mask of the Sun
Merlin's Bones
The Veils of Azlaroc
The Water of Thought
FRED SABERHAGEN
BERSERKER
FURY
TOR®
A TOM DOHERTY ASSOCIATES BOOKNEW YORK
NOTE: If you purchased this book without a cover you should be aware that this book is stolen
property. It was reported as "unsold and destroyed" to the publisher, and neither the author nor the
publisher has received any payment for this "stripped book."
This is a work of fiction. All the characters and events portrayed in this book are either products of the
author's imagination or are used fictitiously.
BERSERKER® FURY
Copyright © 1997 by Fred Saberhagen
All rights reserved, including the right to reproduce this book, or portions thereof, in any form.
A Tor Book
Published by Tom Doherty Associates, Inc.
175Fifth Avenue
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
New York,NY10010
Tor Books on the World Wide Web:http://www.tor.com
Tor® is a registered trademark of Tom Doherty Associates, Inc.
ISBN: 0-812-55376-4
Library of Congress Catalog Card'Number: 97-1157
First edition: August 1997
First mass market edition: December 1998
Printed in theUnited States of America
BERSERKER FURY®
ONE
One smashing impact after another buffeted the little spy ship, the blasts coming so fast some
overlapped. Wave-fronts of radiation hurled by weapon explosions smote like atmospheric shock waves
against sagging defensive fields and melting armor. A few minutes ago, under the first probing phase of
the attack, the ship had quickly lost its disguise, revealing its egg-shaped Solarian hull to the optelectronic
senses of the killer, the berserker computer that was directing the attack from a thousand kilometers
away. Ever since that moment of discovery the onslaught of beams and missiles had come on furiously
and without pause, as if the berserker were enraged and triumphant. As if a computer could feel those
emotions, on having exposed the ship's deception, ferreting out a Solarian artifact inhabited by badlife.
The goal of each and every berserker's basic programming was the destruction of all life in the
Galaxy—with a special effort directed against badlife, defined as those organic units that actively resisted
their own annihilation, the fate ordained for them by the berserkers' programming.
During the thousands of years in which this program of sterilization had been in progress, Solarian
humans had turned out to be the worst badlife of all. And sometime in the early stages of that age-old
project, at an epoch when humans on Earth were dwelling in caves and wielding spears and clubs against
their enemies, the berserkers had eliminated their own organic creators.
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
The control cabin of the Solarian ship was crowded with a dozen armored human bodies. Here the
battle stations of the ship's entire crew had been ergonometrically, mathematically arranged for the utmost
in efficiency and comfort. The great majority of the twelve suits of armor were now junk; most of the
human flesh was pulp. The three people who still lived had been saved by armor and by luck, and by the
layers of inertial damping, first inside the cabin, then inside their suits.
The artificial gravity, which in warships was designed for heroic reliability, surged and struggled to
compensate for the pounding of the near-misses, the jolting of solid fragments beating on the hull at bullet
speed and sometimes coming through. A darkness deep as that of death itself obtained inside the cabin
now, but like death itself it failed to register on human eyes. In this ship, with everyone at battle stations,
no human senses perceived the enemy, or any of the surrounding world, save through the filter of
sophisticated symbols, projecting a virtual reality. The head of each surviving crew member was sealed
and shielded inside an eyeless, windowless helmet, a casque combining the functions of protection and
control. The helmets administered modest doses of light and sound, small portions fit for human senses to
endure.
Until now the fight had not been entirely one-sided. Almost, but not quite. The spy ship's beam
projectors were blazing too, aimed at a foe that seemed too big to miss. For a few seconds at a time the
spy ship was able to launch bursts of small missiles at the berserker. Their blasts rocked the enemy of all
life in its charging, zigzag course. But still the death machine came on, closing at a rate of kilometers per
second with the small ship and the three human lives it still contained. The Solarian drive had been
disabled now, and it seemed impossible to try to run away.
The onrushing monster, now less than a thousand kilometers distant, aiming and propelling itself
missile-wise through space, was the size of a hangar that could have accommodated a dozen spy ships. It
was one of the latest generation of a machine race, whose first members had been built and programmed
many thousands of years ago.
Ignoring the Earthly weapons now pounding against its defensive fields and armor, the unliving enemy
kept up its staccato assault on the Solarian ship with beams and missiles, shredding fake mineral
encrustations, the last remnants of the spy ship's failed disguise, gouging and melting holes right through
the solid hull beneath. The possibility of the berserker's own destruction meant nothing to it, as long as it
could advance its programmed purpose.
The fight raged on between the ravaging berserker and the increasingly helpless human spy ship. The
remnant of the livecrew, shell-shocked and shaken in their armor, had almost abandoned any attempt at
choosing tactics, and were depending heavily in their conduct of the fight upon their own computer
hardware. For the last few minutes the Solarian ship had been itself operating in something approaching
berserker-mode, gunlaying systems locked on the one, the seemingly indestructible target, weapons firing
at full capacity.
For the greater part of another minute, a time that seemed almost an eternity to the three who were
compelled to live it, the tactical situation did not change.
But the disparity in size and power and armament was too great. The ship, which still contained three
lives, had not a tenth of the attacker's bulk, and could not nearly match its firepower. On and on the
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
unliving killer came, lurching and staggering in its contested passage. Now the damned thing was only
nine hundred kilometers distant. Now only eight. To the three humans still gasping air aboard the Solarian
spy ship, depending on their body armor to keep from being fried, it was an embodiment of death that
looked unstoppable. The ship had taken heavy hits, the crew cabin had already been penetrated by
fragments from more than one shot, and the three sat in their combat chairs surrounded by the armored
corpses of their shipmates.
For tens of light years in every direction, these three Solarian survivors—and their unliving enemy
outside, relentlessly trying to dispatch them—were the only agents of intelligent purpose.
The trio of live humans on the little ship—two men, one woman—following the burned-in rituals of their
training, exchanged terse comments, bits of information, and orders among themselves. But now and
again there came on intercom, from one of them, the sound of a sharply drawn breath, as if by one
suffering an agony of fear.
And again, in an interval between necessary communications, one of the two male voices, that of Spacer
Second Class Traskeluk, was abruptly raised in song, one of the Templar battle chants.
Traskeluk's shipmates paid the outburst no attention. Knowing him as they did, a singing challenge to the
enemy at this moment came as no surprise. And all of them were very busy, struggling with their own
private demons.
Confined at their battle stations, the three survivors in the cabin were unable to see or touch one another
except by means of instruments. Their trio of heads remained muffled in their respective helmets, delicate
hardware that melded their minds with their machinery, keeping them also in indirect contact with all of
their surroundings. They kept up a fretful babble of communication, in which they had long ago
abandoned the prescribed military forms. Off and on Traskeluk continued his ragged song. Somewhere
one of the ship's faithful machines was still recording each utterance of the living crew, keeping a record
of this struggle that no organic ears or eyes would ever read.
All three of those still surviving were junior members of the crew. The spacecraft commander was dead,
so was the co-pilot, so were all the senior officers who would otherwise have taken over.
"Drive's now inoperable. We've been hit again—" That was the other man, Spacer First Class Sebastian
Gift.
"—force fields can't hold—" A woman's voice this time, that of Ensign Terrin. She was, by a small
margin, the ranking person still left alive.
And the whole ship shuddered with yet another impact. There was nothing in the least virtual about the
force that shook the displays in all the helmets.
Their spy ship had been equipped with a lifeboat for emergency use, but now the ship itself, in its
imperturbable voice of superhuman clarity, reported to the three survivors that their lifeboat had been
wrecked, hull stove in by the last incoming hit. Not that it seemed likely to be of much use to them
anyway, in the present situation.
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
As the seconds ticked by, out of the terse three-way conversation emerged the form of rationality—a
plan. At last it was the woman, the ranking surviving crew member, who said decisively: "We're bailing
out of this. Prepare to abandon ship."
"We won't last ten seconds out there—" Gift was babbling, almost incoherent.
"Shut up! We've got one thing to try. Someone's got to ride the bike over to the extra courier and drive
it closer—that'll save maybe thirty seconds."
The voice of command made a lifeline into Gift's sealed helmet, breaking the spell of paralysis that sheer
terror was beginning to impose. Like all the other voices, other sounds he heard while at his battle station,
it issued from no visible source in the helmet's virtual displays. At the moment the visuals projected at
close range into his eyes were an orchestration of sheer terror, symbols of the berserker and its weapons
starkly outlined against a starry universe devoid of help or mercy. In a more peaceful epoch, Gift had
chosen for the background of his virtual sky a lovely summer blue, and inside his helmet that color
persisted now, as if in savage mockery.
The voice of the invisible Terrin, quavering once or twice, on the verge of breaking with fear and strain,
still came through plainly. "Nifty, you can best be spared from your battle station. Break out the scooter,
get over to the spare courier. We're going to ride it out of here."
Gift gasped an acknowledgment of the order. He understood that the ensign was sending him out to be
killed. But he was going to be every bit as dead if he stayed here.
In an attempt at disguise similar to that which had failed to protect the spy ship itself, the spare courier
had been coated with material in an attempt to make it look realistically like another piece of space
debris, and then stored in space at a distance of several kilometers.
The full complement of robot couriers that normally rode inside the spy ship had already been used up,
fired off with cargoes of information, in the course of a successful months-long mission.
There came the sound of a muffled impact, much lighter than a hit from a berserker weapon. All three of
the survivors knew a chilling fear that a berserker boarding machine might have got onto the spy ship.
That could mean that the enemy, now computing victory in this skirmish as mathematically certain, was
willing to delay their final destruction in an effort to capture at least one of them alive.
Traskeluk broke off his song. His speaking voice came on, quite rational, making an alternate suggestion.
They could, he said, bring the available robot courier directly into the fight, instead of using it to escape.
They could send it on a kamikaze ramming attack against the berserker.
But that plan was overruled by the ensign, rejected in favor of one that might get all three out of this
alive, and whose success seemed less totally unlikely: All three humans ought to be able to fit their
unsuited bodies inside the one courier. They could make a run for it that way.
Traskeluk did not argue for his own plan. Singing sporadically now in his deep voice, Traskeluk
half-crazily added another verse to the Templar battle hymn, a borrowed portion of some even more
ancient song:
Mine eyes have seen the glory of the coming of the Lord;
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
He is trampling out the vintage where the grapes of wrath are stored
Over the preceding twenty seconds of life-and-death combat, the enemy's progress had been slowed
considerably by the spy ship's squandering what were almost its last weapons. Of course a mere slowing
meant very little; a berserker could no more be discouraged than a runaway ground train. Seven hundred
kilometers now. Now only six.
For several minutes now the outcome of the battle had no longer been in any doubt. Enough evidence
was in. The berserker was not going to be stopped, not by anything its present opponent might be able to
do to it; but it had taken hits and it was damaged. It had to be damaged, and if you set a courier on
autopilot—like a smart missile—and tried to ram the damned thing with it, the berserker might be
sufficiently distracted to give the spy ship with its small weapons a chance to get in a decisive blow.
Even using to maximum effect every bit of Solarian hardware still on hand and functioning, the three
humans had lost all reasonable hope that they might prevail against this foe. With perfect timing and a
good share of luck, the best theymight do was to prolong the struggle for a few more minutes.
He hath loosed the fateful lightning of His terrible swift sword;
His truth is marching on.
Spacer Nifty Gift's hands were shaking inside their armored gauntlets, as he turned off the audio coming
on intercom from Traskeluk's position—it was either break off communication, it seemed to Nifty, or go
mad. But still Gift could hear the singer directly, through both helmets, his own and the singer's. And
Gift's raw nerves were screaming. He wanted to bellow at Traskeluk to shut up. The berserker had
probably tapped into their intercom by now, so it could listen to whatever hopeless plans they might be
making. Did the damned fool have to reveal to the enemy how lunatic he was?
Traskeluk's behavior also irritated the woman who was now in command. Ensign Terrin couldn't be
sure, in the midst of all the noise, if he had heard and acknowledged her latest decision or not.
The beleaguered three had already done almost all that they could do, launching their last salvo of
defensive missiles. And it was plain that everything they could do was not going to be enough.
The plan improvised on the spur of the moment by the acting ship commander, Ensign Terrin, was the
only one that offered any chance at all. It seemed to hold open one slim hope for the survival of the three.
One of them was going to have to get aboard the robot courier—there was sufficient room inside for a
man in armor to do that—and then, giving careful orders by voice or keyboard, ride it back to pick up
the other two. Somehow three, jamming their armored bodies into space inadequate for one, would try
to take an interstellar jaunt to safety.
A minimum of two livecrew members were required to maintain effective fire control aboard the spy
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
ship, and for tuning what was left of the defensive fields. Each organic brain had an important role to play
in combat, where living thought coupled with optelectronic computation had proven slightly more
effective than either mode of decision-making alone. The ship might have been commanded to fight on in
robot mode—but at the moment that would have been immediately fatal.
With precious seconds draining away, the enemy still came on, drawing a small crowd of human-friendly
robots, built more for spying than for combat. Terrin in the last few minutes had summoned these devices
home, in a tactic analogous to the old Terran one of drafting schoolchildren in the last stages of a war. It
was not at all the kind of job that these robots were good at, but like well-trained children they made no
protest. Relentlessly the berserker smashed out of its way this bumbling swarm of trivial obstacles,
indifferently enduring the ineffective violence of human countermeasures, smart bombs, and booby traps.
Once, twice again it was hit, but nothing stopped it and on it came.
That deadly progress, which had been briefly slowed, was speeding up again. Inside Spacer Gift's
helmet, presented on his instruments, that dread shape seemed to swell up bigger as it came, now blotting
out the Core and half the Galaxy behind it. For centuries the race of Earth-descended humanity had been
battling the berserkers, ancient and lifeless enemies of all Galactic life.
A final terse and hasty exchange of words among the three, and then Spacer First Class Sebastian Gift
was on his way.
"Get going!" Terrin barked.
"Acknowledge!"
Gift sprang into action. At that moment, under the pressure of extreme fear, all his mind could really
focus on was that he was being allowed—no, he was actually being ordered—to get out of the doomed
ship and get away.
Although the crew had already turned over most of the details of fighting to their ship's optelectronic
brain, there still remained urgent business to be accomplished: Destroying certain equipment and
information to keep them from being captured. That could no longer be postponed; it would take time,
and would eventually mean getting out of the soup bowls and climbing about through the ship's various
compartments.
A scooter was local space transportation for one, a compact machine whose size and shape suggested
an Earthly motorcycle without wheels. By this means Spacer Sebastian Gift ought to be able to reach the
courier a full minute before the other two could possibly get there, their bodies propelled by only the
feeble jets of their space armor. Once inside the courier and taking its controls, moving its considerable
bulk gently with its low-power thrusters, Gift would ease it back to pick up the other two, who would be
space-swimming toward it. This would enable all three survivors to get out of the berserker's reach a full
thirty seconds earlier than any other plan would make an escape possible.
The survivors had good reason to hope that the damaged berserker machine would be unable to
overtake the courier once the latter had plunged into superluminal flight.
Generated by ABC Amber LIT Converter, http://www.processtext.com/abclit.html
摘要:

BERSERKERFURYTHEBERSERKERSERIES ByFredSaberhagenCONTENTSChapterOneChapterTwoChapterThreeChapterFourChapterFiveChapterSixChapterSevenChapterEightChapterNineChapterTenChapterElevenChapterTwelveChapterThirteenChapterFourteenChapterFifteenChapterSixteenChapterSeventeenChapterEighteenChapterNineteenChapt...

展开>> 收起<<
Fred Saberhagen - Berserker 12 - Berserker Fury.pdf

共238页,预览48页

还剩页未读, 继续阅读

声明:本站为文档C2C交易模式,即用户上传的文档直接被用户下载,本站只是中间服务平台,本站所有文档下载所得的收益归上传人(含作者)所有。玖贝云文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。若文档所含内容侵犯了您的版权或隐私,请立即通知玖贝云文库,我们立即给予删除!
分类:外语学习 价格:5.9玖币 属性:238 页 大小:765.57KB 格式:PDF 时间:2024-12-19

开通VIP享超值会员特权

  • 多端同步记录
  • 高速下载文档
  • 免费文档工具
  • 分享文档赚钱
  • 每日登录抽奖
  • 优质衍生服务
/ 238
客服
关注