
The control cabin of the Solarian ship was crowded with a dozen armored human bodies. Here the
battle stations of the ship's entire crew had been ergonometrically, mathematically arranged for the utmost
in efficiency and comfort. The great majority of the twelve suits of armor were now junk; most of the
human flesh was pulp. The three people who still lived had been saved by armor and by luck, and by the
layers of inertial damping, first inside the cabin, then inside their suits.
The artificial gravity, which in warships was designed for heroic reliability, surged and struggled to
compensate for the pounding of the near-misses, the jolting of solid fragments beating on the hull at bullet
speed and sometimes coming through. A darkness deep as that of death itself obtained inside the cabin
now, but like death itself it failed to register on human eyes. In this ship, with everyone at battle stations,
no human senses perceived the enemy, or any of the surrounding world, save through the filter of
sophisticated symbols, projecting a virtual reality. The head of each surviving crew member was sealed
and shielded inside an eyeless, windowless helmet, a casque combining the functions of protection and
control. The helmets administered modest doses of light and sound, small portions fit for human senses to
endure.
Until now the fight had not been entirely one-sided. Almost, but not quite. The spy ship's beam
projectors were blazing too, aimed at a foe that seemed too big to miss. For a few seconds at a time the
spy ship was able to launch bursts of small missiles at the berserker. Their blasts rocked the enemy of all
life in its charging, zigzag course. But still the death machine came on, closing at a rate of kilometers per
second with the small ship and the three human lives it still contained. The Solarian drive had been
disabled now, and it seemed impossible to try to run away.
The onrushing monster, now less than a thousand kilometers distant, aiming and propelling itself
missile-wise through space, was the size of a hangar that could have accommodated a dozen spy ships. It
was one of the latest generation of a machine race, whose first members had been built and programmed
many thousands of years ago.
Ignoring the Earthly weapons now pounding against its defensive fields and armor, the unliving enemy
kept up its staccato assault on the Solarian ship with beams and missiles, shredding fake mineral
encrustations, the last remnants of the spy ship's failed disguise, gouging and melting holes right through
the solid hull beneath. The possibility of the berserker's own destruction meant nothing to it, as long as it
could advance its programmed purpose.
The fight raged on between the ravaging berserker and the increasingly helpless human spy ship. The
remnant of the livecrew, shell-shocked and shaken in their armor, had almost abandoned any attempt at
choosing tactics, and were depending heavily in their conduct of the fight upon their own computer
hardware. For the last few minutes the Solarian ship had been itself operating in something approaching
berserker-mode, gunlaying systems locked on the one, the seemingly indestructible target, weapons firing
at full capacity.
For the greater part of another minute, a time that seemed almost an eternity to the three who were
compelled to live it, the tactical situation did not change.
But the disparity in size and power and armament was too great. The ship, which still contained three
lives, had not a tenth of the attacker's bulk, and could not nearly match its firepower. On and on the
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