Tom Purdom - Fossil Games

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2024-11-23
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Fossil Games
by Tom Purdom
Morgan's mother and father had given him a state-of-the-art inheritance.
It was only state-of-the-art 2117 but they had seen where the world was going.
They had mortgaged twenty percent of their future income so they could order a
package that included all the genetic enhancements Morgan's chromosomes could
absorb, along with two full decades of postnatal development programs. Morgan
was in his fifties when his father committed suicide. By that time his father
could barely communicate with half the people he encountered in his day-to-day
business activities.
Morgan's mother survived by working as a low-level freelance prostitute.
The medical technology that was state-of-the-art 2157 could eliminate all the
relevant physical effects of aging and a hidden computer link could guide her
responses. For half an hour-- as long as no one demanded anything too
unusual-- she could give her younger customers the illusion they were
interacting with someone who was their intellectual and psychological equal.
Morgan tried to help her, but there wasn't much he could do. He had already
decided he couldn't survive in a Solar System in which half the human
population had been born with brains, glands, and nervous systems that were
state-of-the-art-2150 and later. He had blocked his mother's situation out of
his memory and lived at subsistence level for almost three decades. Every yen,
franc, and yuri he could scrape together had been shoved into the safest
investments his management program could locate. Then he had taken all his
hard won capital and bought two hundred shares in an asteroid habitat a group
of developers had outfitted with fusion reactors, plasma drives, solar sails,
and anything else that might make a small island move at nine percent the
speed of light. And he and three thousand other "uncompetitive",
"under-enhanced" humans had crept away from the Solar System. And set off to
explore the galaxy.
* * * *
Morgan had lived through three lengthy pairings back in the Solar System.
Six years after the Island of Adventure had begun its slow drift away from the
sun, he established a fourth pairing with a woman he had met through the
ship's information system. The ship's designers had endowed it with attractive
common spaces, complete with parks and cafes, but most of the passengers
seemed to prefer electronic socialization during the first years of the
voyage. Biographies and lists of interests were filed with the system.
Pseudonyms and electronic personalities proliferated. Morgan thought of old
stories in which prisoners had communicated by tapping on the walls of their
cells.
Savela Insdotter was eleven years younger than Morgan but she was a fully
committed member of the EruLabi communion. She used pharmaceutical mental
enhancers, but she used them sparingly. Morgan consumed all the mental
enhancers his system could accommodate, so his functional intelligence was
actually somewhat higher than hers in certain areas.
The foundation of the EruLabi ethos was a revolt against genetic
enhancement. In the view of the EruLabi "mentors", the endless quest for
intellectual and physical improvement was a folly. Life was supposed to be
lived for its own sake, the EruLabi texts declared. Every moment was a gift
that should be treasured for the pleasure it brought, not an episode in a
quest for mental and physical perfection. The simplest pleasures-- touches,
languor, the textures of bodies pressed together-- were, to the EruLabi, some
of the most profound experiences life had to offer.
One of the most important texts in the EruLabi rituals was the words, in
ancient Greek, that the Eudoran king had spoken to Odysseus: Dear to us ever
are the banquet and the harp and the dance and the warm bath and changes of
raiment and love and sleep.
* * * *
The Island of Adventure had pointed itself at 82 Eridani-- a Sol-type
star twenty-one light years from the Solar System. 82 Eridani was an obvious
candidate for a life-bearing planet. A fly-by probe had been launched at 82
Eridani in 2085-- one hundred and eighteen years before Morgan and his fellow
emigrants had left their home system. In 2304-- just after they had celebrated
the first century of their departure-- the Island of Adventure intercepted a
message the probe was sending back to the Solar System.
It was the beginning of several years of gloomy debate. The probe had
found planets. But none of them looked any more interesting than the cratered
rocks and giant iceballs mankind had perused in the Solar System.
The third planet from the sun could have been another Earth. It was
closer to its sun than Earth was but it could have supported life if it had
been the right size. Unfortunately, the planet's mass was only thirty-eight
percent the mass of Earth.
Theorists had calculated that a planet needed a mass about forty percent
the mass of Earth if it was going to develop an oxygen-rich atmosphere and
hold it indefinitely. The third planet was apparently just a little too small.
The images transmitted by the probe were drearily familiar-- a rocky, airless
desert, some grandiose canyons and volcanoes, and the usual assortment of
craters, dunes, and minor geological features.
The Island of Adventure had set out for 82 Eridani because 82E was a star
of the same mass and spectral type as Sol. The second choice had been another
star in the same constellation. Rho Eridani was a double star 21.3 light years
from the Solar System. The two stars in the Rho system orbited each other at a
promising distance-- seven light hours. With that much separation between
them, the theoreticians agreed, both stars could have planets.
When you looked at the sky from the Solar System, Rho was a few degrees
to the left of 82 Eridani. The Island of Adventure was a massive, underpowered
rock but it could make a small midcourse correction if its inhabitants wanted
to expend some extra reaction mass.
* * * *
The strongest opposition to the course change came from the oldest human
on the ship. Madame Dawne was so old she had actually been born on Earth. All
the other people on board had been born (created, in most cases) in the
habitats the human race had scattered across the Solar System.
The Island of Adventure had been the first ship to embark for 82 Eridani.
Thirty-two years after it had left the Solar System, a ship called Green
Voyager had pointed its rocky bow at Rho. The texts of its transmissions had
indicated the oldest passengers on the Green Voyager were two decades younger
than the youngest passengers on the Island of Adventure.
If the passengers on the Island of Adventure approved the course change,
they would arrive at Rho about the same time the Green Voyager arrived there.
They would find themselves sharing the same star system with humans who were,
on average, three or four decades younger than they were. Madame Dawne would
be confronted with brains and bodies that had been designed a full century
after she had received her own biological equipment.
* * * *
Morgan was not a politician by temperament but he was fascinated by any
activity that combined conflict with intellectual effort. When his pairing
with Savela Insdotter had finally come to an end, he had isolated himself in
his apartment and spent a decade and a half studying the literature on the
dynamics of small communities. The knowledge he had absorbed would probably
look prehistoric to the people now living in the Solar System. It had been
stored in the databanks pre-2203. But it provided him with techniques that
should produce the predicted results when they were applied to people who had
reached adulthood several decades before 2200.
The Island of Adventure was managed, for all practical purposes, by its
information system. A loosely organized committee monitored the system but
there was no real government. The humans on board were passengers, the
information system was the crew, and the communal issues that came up usually
involved minor housekeeping procedures.
Now that a real issue had arisen, Morgan's fellow passengers drifted into
a system of continuous polling-- a system that had been the commonest form of
political democracy when they had left the Solar System. Advocates talked and
lobbied. Arguments flowed through the electronic symposiums and the
face-to-face social networks. Individuals registered their opinions-- openly
or anonymously-- when they decided they were willing to commit themselves. At
any moment you could call up the appropriate screen and see how the count
looked.
The most vociferous support for the course change came from eight
individuals. For most of the three thousand fifty-seven people who lived in
the ship's apartments, the message from the probe was a minor development. The
ship was their home-- in the same way a hollowed out asteroid in the Solar
System could have been their home. The fact that their habitat would
occasionally visit another star system added spice to the centuries that lay
ahead, but it wasn't their primary interest in life. The Eight, on the other
hand, seemed to feel they would be sentencing themselves to decades of
futility if they agreed to visit a lifeless star system.
Morgan set up a content analysis program and had it monitor the traffic
flowing through the public information system. Eighteen months after the
message from the probe had triggered off the debate, he put a two-axis graph
on the screen and examined a pair of curves.
* * * *
Morgan's pairing with Savela Insdotter had lasted over sixty years and
they had remained friendly after they had unpaired. He showed her the graph as
soon as he had run it through some extra checks. The curve that charted the
Eight's activities rose and fell in conjunction with the curve that measured
Madame Dawne's participation in the debate. When Madame Dawne's activity level
reached a peak, the Eight subsided into silence. They would stop agitating for
their cause, the entire discussion would calm down, and Madame Dawne would
return to the extreme privacy she had maintained from the beginning of the
voyage. Then, when Madame Dawne hadn't been heard from for several tendays,
the Eight would suddenly renew their campaign.
"I believe they're supporting the change to a new destination merely
because they wish to disturb Madame Dawne," Morgan said. "I've created
personality profiles based on their known histories and public statements. The
profiles indicate my conjecture is correct."
Savela presented him with a shrug and a delicate, upward movement of her
head. Morgan had spoken to her in Tych-- an ultra-precise language that was
primarily used in written communication. Savela was responding in an
emotion-oriented language called VA13-- a language which made extensive use of
carefully rehearsed gestures and facial expressions.
No one, as far as Morgan knew, had ever spoken VA12 or VA14. The language
had been labeled VA13 when it had been developed in a communications
laboratory on Phobos, and the label had stuck.
"Madame Dawne is a laughable figure," Savela said.
"I recognize that. But the Eight are creating a serious division in our
communal life. We might have reached a consensus by now if they hadn't
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