Leiber, Fritz - Saga of Fafhrd and the Gray Mouser 06 - Swords and Ice Magic

VIP免费
2024-12-15 0 0 303.02KB 121 页 5.9玖币
侵权投诉
======================
Swords and Ice Magic [Book 6 of the "Fafhrd and Gray Mouser" series]
by Fritz Leiber
======================
Copyright (c)1977 by Fritz Leiber
--------
*I: The Sadness of the Executioner*
There was a sky that was always gray.
There was a place that was always far away.
There was a being who was always sad.
Sitting on his dark-cushioned, modest throne in his low, rambling
castle in the heart of the Shadowland, Death shook his pale head and pummeled
a little his opalescent temples and slightly pursed his lips, which were the
color of violet grapes with the silvery bloom still on, above his slender
figure armored in chain mail and his black belt, studded with silver skulls
tarnished almost as black, from which hung his naked, irresistible sword.
He was a relatively minor death, only the Death of the World of Nehwon,
but he had his problems. Tenscore flickering or flaring human lives to have
their wicks pinched in the next twenty heartbeats. And although the heartbeats
of Death resound like a leaden bell far underground and each has a little of
eternity in it, yet they do finally pass. Only nineteen left now. And the
Lords of Necessity, who outrank Death, still to be satisfied.
Let's see, thought Death with a vast coolness that yet had a tiny
seething in it, one hundred sixty peasants and savages, twenty nomads, ten
warriors, two beggars, a whore, a merchant, a priest, an aristocrat, a
craftsman, a king, and two heroes. That would keep his books straight.
Within three heartbeats he had chosen one hundred and ninety-six of the
tenscore and unleashed their banes upon them: chiefly invisible, poisonous
creatures within their flesh which suddenly began to multiply into resistless
hordes, here a dark and bulky bloodclot set loose with feather touch to glide
through a vein and block a vital portal, there a long-eroded artery wall
tunneled through at last; sometimes slippery slime oozing purposefully onto
the next footrest of a climber, sometimes an adder told where to wriggle and
when to strike, or a spider where to lurk.
Death, by his own strict code known only to himself, had cheated just a
little on the king. For some time in one of the deepest and darkest corners of
his mind he had been fashioning the doom of the current overlord of Lankhmar,
chiefest city and land in the World of Nehwon. This overlord was a gentle and
tenderhearted scholar, who truly loved only his seventeen cats, yet wished no
other being in Nehwon ill, and who was forever making things difficult for
Death by pardoning felons, reconciling battling brothers and feuding families,
hurrying barges or wains of grain to regions of starvation, rescuing
distressed small animals, feeding pigeons, fostering the study of medicine and
kindred arts, and most simply of all by always having about him, like finest
fountain spray on hottest day, an atmosphere of sweet and wise calm which kept
swords in scabbards, brows unknotted, and teeth unclenched. But now, at this
very instant, by Death's crooked, dark-alleyed plotting hidden almost but not
quite from himself, the thin wrists of the benign monarch of Lankhmar were
being pricked in innocent play by his favoritest cat's needle-sharp claws,
which had by a jealous, thin-nosed nephew of the royal ailurophile been late
last night envenomed with the wind-swift poison of the rare emperor snake of
tropical Klesh.
Yet on the remaining four and especially the two heroes -- Death
assured himself a shade guiltily -- he would work solely by improvisation. In
no time at all he had a vision of Lithquil, the Mad Duke of Ool Hrusp,
watching from high balcony by torchlight three northern berserks wielding saw-
edged scimitars joined in mortal combat with four transparent-fleshed, pink-
skeletoned ghouls armed with poniards and battle-axes. It was the sort of
heavy experiment Lithquil never tired of setting up and witnessing to the
slaughterhouse end, and incidentally it was getting rid of the majority of the
ten warriors Death had ticketed for destruction.
Death felt a less than momentary qualm recalling how well Lithquil had
served him for many years. Even the best of servants must some day be
pensioned off and put to grass, and in none of the worlds Death had heard of,
certainly not Nehwon, was there a dearth of willing executioners, including
passionately devoted, incredibly untiring, and exquisitely fantastic-minded
ones. So even as the vision came to Death, he sent his thought at it and the
rearmost ghoul looked up with his invisible eyes, so that his pink-broidered
black skull-sockets rested upon Lithquil, and before the two guards flanking
the Mad Duke could quite swing in their ponderous shields to protect their
master, the ghoul's short-handled ax, already poised overshoulder, had flown
through the narrowing gap and buried itself in Lithquil's nose and forehead.
Before Lithquil could gin crumple, before any of the watchers around
him could nock an arrow to dispatch or menace the assassin, before the naked
slavegirl who was the promised but seldom-delivered prize for the surviving
gladiator could start to draw breath for a squealing scream, Death's magic
gaze was fixed on Horborixen, citadel-city of the King of Kings. But not on
the interior of the Great Golden Palace, though Death got a fleeting glimpse
of that, but on the inwardness of a dingy workshop where a very old man looked
straight up from his rude pallet and truly wished that the cool dawn light,
which was glimmering through window- and lower-crack, would never more trouble
the cobwebs that made ghostly arches and buttresses overhead.
This ancient, who bore the name of Gorex, was Horborixen's and perhaps
all Nehwon's skillfulest worker in precious and military metals and deviser of
cunningest engines, but he had lost all zest in his work or any other aspect
of life for the last weary twelve-month, in fact ever since his great-
granddaughter Eesafem, who was his last surviving kin and most gifted
apprentice in his difficult craft, a slim, beauteous, and barely nubile girl
with almond eyes sharp as needles, had been summarily abducted by the harem
scouts of the King of Kings. His furnace was ice cold, his tools gathered
dust, he had given himself up entirely to sorrow.
He was so sad in fact that Death had thought to add a drop of his own
melancholy humor to the black bile coursing slowly and miserably through the
tired veins of Gorex, and the latter painlessly and instantly expired,
becoming one with his cobwebs.
So! -- the aristocrat and the craftsman were disposed of in no more
than two snaps of Death's long, slender, pearly midfinger and thumb, leaving
only the two heroes.
Twelve heartbeats to go.
Death most strongly felt that, if only for artistry's sake, heroes
should be made to make their exits from the stage of life in the highest
melodramatic style, with only one in fifty score let to die of old age and in
the bed of sleep for the object of irony. This necessity was incidentally so
great that it permitted, he believed as part of his self-set rules, the use of
outwardly perceptible and testifiable magic and need not be puttied over with
realism, as in the case of more humdrum beings. So now for two whole
heartbeats he listened only to the faint simmer of his cool mind, while
lightly massaging his temples again with nacreous knuckles. Then his thoughts
shot toward one Fafhrd, a largely couth and most romantical barbarian, the
soles of whose feet and mind were nonetheless firmly set in fact, particularly
when he was either very sober, or very drunk, and toward this one's lifelong
comrade, the Gray Mouser, perhaps the cleverest and wittiest thief in all
Nehwon and certainly the one with either the bonniest or bitterest self-
conceit.
The still less than momentary qualm which Death experienced at this
point was far deeper and stronger than that which he had felt in the case of
Lithquil. Fafhrd and the Mouser had served him well and in vastly more varied
fashion than the Mad Duke, whose eyes had been fixed on death to the point of
crossedness, making his particular form of ax-dispatch most appropriate. Yes,
the large vagabond Northerner and the small, wry-smiling, eyebrow-arching
cutpurse had been most useful pawns in some of Death's finest games.
Yet without exception every pawn must eventually be snapped up and
tossed in box in the course of the greatest game, even if it have advanced to
the ultimate rank and become king or queen. So Death reminded himself, who
knew that even he himself must ultimately die, and so he set to his
intuitively creative task relentlessly and swifter than ever arrow or rocket
or falling star flew.
After the fleetingest glance southwest toward the vast, dawn-pink city
of Lankhmar, to reassure himself that Fafhrd and the Mouser still occupied a
rickety penthouse atop an inn which catered to the poorer sort of merchants
and faced on Wall Street near the Marsh Gate, Death looked back at the late
Lithquil's slaughter pen. In his improvisations he regularly made a practice
of using materials closest at hand, as any good artist will.
Lithquil was in mid-crumple. The slavegirl was screaming. The mightiest
of the berserks, his big face contorted by a fighting fury that would never
fade till sheer exhaustion forced it, had just slashed off the bonily pink,
invisibly fleshed head of Lithquil's assassin. And quite unjustly and even
idiotically -- but most of Death's lesser banes outwardly appear to work in
such wise -- a halfscore arrows were winging from the gallery toward
Lithquil's avenger.
Death magicked and the berserk was no longer there. The ten arrows
transfixed empty air, but by that time Death, again following the practice of
economy in materials, was peering once more at Horborixen and into a rather
large cell lit by high, barred windows in the midst of the harem of the King
of Kings. Rather oddly, there was a small furnace in the cell, a quenching
bath, two small anvils, several hammers, many other tools for working metals,
as well as a small store of precious and workaday metals themselves.
In the center of the cell, examining herself in a burnished silver
mirror with almond eyes sharp as needles and now also quite as mad as the
berserk's, there stood a deliciously slender girl of no more than sixteen,
unclad save for four ornaments of silver filigree. She was, in fact, unclad in
extremest degree, since except for her eyelashes, her every last hair had been
removed and wherever such hair had been she was now tattooed in fine patterns
of green and blue.
For seven moons now Eesafem had suffered solitary confinement for
mutilating in a harem fight the faces of the King of Kings' favoritest
concubines, twin Ilthmarts. Secretly the King of Kings had not been at all
displeased by this event. Truth to tell, the facial mutilations of his special
darlings slightly increased their attractiveness to his jaded appetite. Still,
harem discipline had to be kept, hence Eesafem's confinement, loss of all
hairs -- most carefully one at a time -- and tattooing.
The King of Kings was a thrifty soul and unlike many monarchs expected
all his wives and concubines to perform useful work rather than be forever
lolling, bathing, gossiping and brawling. So, it being the work she was
uncontestably best trained for and the one most apt to bring profit, Eesafem
had been permitted her forge and her metals.
But despite her regular working of these and her consequent production
of numerous beauteous and ingenious objects, Eesafem's young mind had become
viciously unhinged from her twelve harem moons, seven of those in lonely cell,
and from the galling fact that the King of Kings had yet to visit her once for
amorous or any other reason, even despite the charming metal gifts she had
fashioned for him. Nor had any other man visited her, excepting eunuchs who
lectured her on the erotic arts -- while she was securely trussed up, else she
would have flown at their pudgy faces like a wildcat, and even at that she
spat at them whenever able -- and gave her detailed and patronizing advice on
her metalworking, which she ignored as haughtily as she did their other
fluting words.
Instead, her creativity, now fired by insane jealousies as well as
racklike aches for freedom, had taken a new and secret turn.
Scanning the silver mirror, she carefully inspected the four ornaments
adorning her slender yet wiry-strong figure. They were two breast cups and two
shin-greaves, all chiefly of a delicate silver filigree, which set off nicely
her green and blue tattooing.
Once her gaze in the mirror wandered overshoulder, past her naked pate
with its finely patterned, fantastical skullcap, to a silver cage in which
perched a green and blue parrot with eye as icily malevolent as her own --
perpetual reminder of her own imprisonment.
The only oddity about the filigree ornaments was that the breast cups,
jutting outward over the nipples, ended in short spikes trained straight
forward, while the greaves were topped, just at the knee, with vertical ebony
lozenges about as big as a man's thumb.
These bits of decor were not very obtrusive, the spikes being stained a
greenish blue, as though to match her tattooing.
So Eesafem gazed at herself with a crafty, approving smile. And so
Death gazed at her with a more crafty one, and one far more coldly approving
than any eunuch's. And so she vanished in a flash from her cell. And before
the blue-green parrot could gin squawk his startlement, Death's eyes and ears
were elsewhere also.
Only seven heartbeats left.
Now it may be that in the world of Nehwon there are gods of whom even
Death does not know and who from time to time take pleasure in putting
obstacles in his path. Or it may be that Chance is quite as great a power as
Necessity. At any rate, on this particular morning Fafhrd the Northerner, who
customarily snoozed till noon, waked with the first dull silvery shaft of dawn
and took up his dear weapon Graywand, naked as he, and blearily made his way
from his penthouse pallet out onto the roof, where he began to practice all
manner of swordstrokes, stamping his feet in his advances and from time to
time uttering battleshouts, unmindful of the weary merchants he waked below
him into groaning, cursing, or fright-quivering life. He shivered at first
from the chill, fishy dawnmist from the Great Salt Marsh, but soon was
sweating from his exercise, while his thrusts and parries, perfunctory to
begin with, grew lightning-swift and most authoritative.
Except for Fafhrd, it was a quiet morning in Lankhmar. The bells had
not yet begun to toll, nor the deep-throated gongs resound for the passage of
the city's gentle overlord, nor the news been bruited about of his seventeen
cats netted and hustled to the Great Gaol, there in separate cages to await
trial.
It also happened that on this same day the Gray Mouser had waked till
dawn, which usually found him an hour or so asleep. He curled in penthouse
corner on a pile of pillows behind a low table, chin in hand, a woolly gray
robe huddled around him. From time to time he wryly sipped sour wine and
thought even sourer thoughts, chiefly about the evil and untrustworthy folk he
had known during his mazily crooked lifetime. He ignored Fafhrd's exit and
shut his ears to his noisy prancings, but the more he wooed sleep, the further
she drew away.
The foamy-mouthed, red-eyed berserk materialized in front of Fafhrd
just as the latter assumed the guard of low tierce, swordhand thrust forward,
down, and a little to the right, sword slanting upward.
He was astounded by the apparition, who, untroubled by sanity's
strictures, instantly aimed at the naked Northerner's neck a great swipe with
his saw-edged scimitar, which looked rather like a row of short, broad-bladed
daggers forged side to side and freshly dipped in blood -- so that it was pure
automatism made Fafhrd shift his guard to a wellbraced high carte which
deflected the berserk's sword so that it whished over Fafhrd's head with
something of the sound of a steel rod very swiftly dragged along a fence of
steel pickets, as each razor-edged tooth in turn met the Northerner's blade.
Then reason took a hand in the game and before the berserk could begin
a back-handed return swipe, Graywand's tip made a neat, swift counterclockwise
circle and flicked upward at the berserk's sword-wrist, so that his weapon and
hand went flying harmlessly off. Far safer, Fafhrd knew, to disarm -- or
dishand? -- such a frenziedly fell opponent before thrusting him through the
heart, something Fafhrd now proceeded to do.
Meantime the Mouser was likewise astounded by the abrupt, entirely non
sequitur appearance of Eesafem in the center of the penthouse. It was as if
one of his more lurid erotic dreams had suddenly come to solid life. He could
only goggle as she took a smiling step toward him, knelt a little, carefully
faced her front at him, and then drew her upper arms close to her sides so
that the filigree band which supported her breast cups was compressed. Her
almond eyes flashed sinister green.
What saved the Mouser then was simply his lifelong antipathy to having
anything sharp pointed at him, be it only the tiniest needle -- or the
playfully menacing spikes on exquisite silver breast cups doubtless enclosing
exquisite breasts. He hurled himself to one side just as with simultaneous
_zings_ small but powerful springs loosed the envenomed spikes as though they
were crossbow quarrels and buried them with twin _zaps_ in the wall against
which he had but now been resting.
He was scrambling to his feet in an instant and hurled himself at the
girl. Now reason, or perhaps intuition, told him the significance of her
grasping toward the two black lozenges topping her silver greaves. Tackling
her, he managed to get to them before her, withdraw the twin, black-handled
stilettos, and toss them beyond Fafhrd's tousled pallet.
Thereafter, twining his legs about hers in such fashion that she could
not knee him in the groin, and holding her snapping, spitting head in the
crook of his left arm and by an ear -- after futilely grasping for hair -- and
finally mastering with his right hand the wrists of her two sharp-nailed,
flailing ones, he proceeded by gradual and not unnecessarily brutal steps to
ravage her. As she ran out of spit, she quieted. Her breasts proved to be very
small, but doubly delicious.
Fafhrd, returning mightily puzzled from the roof, goggled in turn at
what he saw. How the devil had the Mouser managed to smuggle in that winsome
bit? Oh, well, no business of his. With a courteous, "Pardon me. Pray
continue," he shut the door behind him and tackled the problem of disposing of
the berserk's corpse. This was readily achieved by heaving him up and dropping
him four storeys onto the vast garbage heap that almost blocked Specter Alley.
Next Fafhrd picked up the saw-edged scimitar, pried from it the still-clenched
hand, and tossed that after. Then frowning down at the encrimsoned weapon,
which he intended to keep as a souvenir, he futilely wondered, "Whose blood?"
(Disposing of Eesafem was hardly a problem capable of any such instant,
hand-brushing solution. Suffice it that she gradually lost much of her madness
and a little of her hatred of humanity, learned to speak Lankhmarese fluently,
and ended up quite happily running a tiny smithy of her own on Copper Court
behind Silver Street, where she made beautiful jewelry and sold under the
counter such oddments as the finest poison-fanged rings in all Nehwon.)
Meanwhile Death, for whom time moves in a somewhat different fashion
than for men, recognized that there remained to him only two heartbeats in
which to fill his quota. The extremely faint thrill of excitement he had felt
at seeing his two chosen heroes foil his brilliant improvisations -- and at
the thought that there _might_ be powers in the universe unknown to him and
subtler even than his -- was replaced by a wry disgust at the realization that
there was no longer time enough left for artistry and for indirection and that
he must personally take a hand in the business -- something he thoroughly
detested, since the deus ex machina had always struck him as fiction's -- or
life's -- feeblest device.
Should he slay Fafhrd and the Mouser direct? No, they had somehow
outwitted him, which ought in all justice (if there be any such thing) give
them immunity for a space. Besides, it would smack now almost of anger, or
even resentment. And after his fashion and despite his occasional and almost
unavoidable cheating, Death was a sportsman.
With the faintest yet weariest of sighs, Death magicked himself into
the royal guardroom in the Great Golden Palace in Horborixen, where with two
almost sightlessly swift, mercifully near-instantaneous thrusts, he let the
life out of two most noble and blameless heroes whom he had barely glimpsed
there earlier, yet ticketed in his boundless and infallible memory, two
brothers sworn to perpetual celibacy and also to the rescue of at least one
damsel in distress per moon. And so now they were released from this difficult
destiny and Death returned to brood sadly on his low throne in his modest
castle in the Shadowland and to await his next mission.
The twentieth heartbeat knelled.
--------
*II: Beauty and the Beasts*
She was undoubtedly the most beautiful girl in Lankhmar, or all Nehwon,
or any other world. So Fafhrd, the red-haired Northerner, and the Gray Mouser,
that swarthy, cat-faced Southerner, were naturally following her.
Her name, most strangely, was Slenya Akkiba Magus, the most witching
brunette in all the worlds, and also, most oddly, the most sorcerous blonde.
They knew Slenya Akkiba Magus was her name because someone had called it out
as she glided ahead of them up Pinchbeck Alley, which parallels Gold Street,
and she hesitated for an instant in that drawing-together fashion one only
does when one's name is unexpectedly called out, before gliding on without
looking around.
They never saw who called. Perhaps someone on a roof. They looked into
Sequin Court as they passed, but it was empty. So was Fools Gold Court.
Slenya was two inches taller than the Gray Mouser and ten shorter than
Fafhrd -- a nice height for a girl.
"She's mine," the Gray Mouser whispered with great authority.
"No, she's mine," Fafhrd murmured back with crushing casualness.
"We _could_ split her," the Mouser hissed judiciously.
There was a zany logic to this suggestion for, quite amazingly, she was
completely black on the right side and completely fair on the left side. You
could see the dividing line down her back very distinctly. This was because of
the extreme thinness of the dress of beige silk she was wearing. Her two
colors split exactly at her buttocks.
On the fair side her hair was completely blonde. On the black side it
was all brunette.
At this moment an ebony-black warrior appeared from nowhere and
attacked Fafhrd with a brass scimitar.
Drawing his sword Graywand in a rush, Fafhrd parried at a square angle.
The scimitar shattered, and the brazen fragments flew about. Fafhrd's wrist
whipped Graywand in a circle and struck off his foe's head.
Meanwhile the Mouser was suddenly faced by an ivory-white warrior
sprung from another nowhere and armed with a steel rapier, silver-plated. The
Mouser whisked out Scalpel, laid a bind on the other's blade, and thrust him
through the heart.
The two friends congratulated each other.
Then they looked around. Save for the corpses, Pinchbeck Alley was
empty.
Slenya Akkiba Magus had disappeared.
The twain pondered this for five heartbeats and two inhalations. Then
Fafhrd's frown vanished and his eyes widened.
"Mouser," he said. "The girl divided into the two villains! That
explains all. They came from the same nowhere."
"The same somewhere, you mean," the Mouser quibbled. "A most exotic
mode of reproduction, or fission rather."
"And one with a sex alternation," Fafhrd added. "Perhaps if we examined
the corpses --"
They looked down to find Pinchbeck Alley emptier still. The two liches
had vanished from the cobbles. Even the chopped-off head was gone from the
foot of the wall against which it had rolled.
"An excellent way of disposing of bodies," Fafhrd said with approval.
His ears had caught the tramp and brazen clank of the approaching watch.
"They might have lingered long enough for us to search their pouches
and seams for jewels and precious metal," the Mouser demurred.
"But what was behind it all?" Fafhrd puzzled. "A black-and-white
magician?"
"It's bootless to make bricks without straw," said the Mouser, cutting
him short. "Let us hie to the Golden Lamphrey and there drink a health to the
girl, who was surely a stunner."
"Agreed. And we will drink to her appropriately in blackest stout laced
with the palest bubbly wine of Ilthmar."
--------
III: Trapped in the Shadowland
Fafhrd and the Gray Mouser were almost dead from thirst. Their horses
had died from the same Hell-throated ailment at the last waterhole, which had
proved dry. Even the last contents of their waterbags, augmented by water of
their own bodies, had not been enough to keep alive the dear dumb equine
beasts. As all men know, camels are the only creatures who can carry men for
more than a day or two across the almost supernaturally hot arid deserts of
the World of Nehwon.
They tramped on south-westward under the blinding sun and over the
burning sand. Despite their desperate plight and heat-fevered minds and
bodies, they were steering a canny course. Too far south and they would fall
into the cruel hands of the emperor of the Eastern Lands, who would find rare
delight in torturing them before killing them. Too far east and they would
encounter the merciless Mingols of the Steppes and other horrors. West and
northwest were those who were pursuing them now. While north and northeast lay
the Shadowland, the home of Death himself. So much they well knew of the
geography of Nehwon.
Meanwhile, Death grinned faintly in his low castle in the heart of the
Shadowland, certain that he had at last got the two elusive heroes in his bony
grip. They had years ago had the nerve to enter his domain, visiting their
first loves, Ivrian and Vlana, and even stealing from his very castle Death's
favorite mask. Now they would pay for their temerity.
Death had the appearance of a tall, handsome young man, though somewhat
cadaverous and of opalescent complexion. He was staring now at a large map of
the Shadowland and its environs set in a dark wall of his dwelling. On this
map Fafhrd and the Mouser were a gleaming speck, like an errant star or fire
beetle, south of the Shadowland.
Death writhed his thin, smiling lips and moved his bony fingertips in
tiny, cabalistic curves, as he worked a small but difficult magic.
His incantation done, he noted with approval that on the map a southern
tongue of the Shadowland was visibly extending itself in pursuit of the
dazzling speck that was his victims.
Fafhrd and the Mouser tramped on south, staggering and reeling now,
their feet and minds aflame, their faces a-drip with precious sweat. They had
been seeking, near the Sea of Monsters and the City of Ghouls, their strayed
newest girls, Mouser's Reetha and Fafhrd's Kreeshkra, the latter a Ghoul
herself, all her blood and flesh invisible, which made her bonny pink bones
stand out the more, while Reetha believed in going naked and shaven from head
to toe, a taste which gave the girls a mutual similarity and sympathy.
But the Mouser and Fafhrd had found nothing but a horde of fierce male
Ghouls, mounted on equally skeletal horses, who had chased them east and
south, either to slay them, or to cause them to die of thirst in the desert or
of torture in the dungeons of the King of Kings.
It was high noon and the sun was hottest. Fafhrd's left hand touched in
the dry heat a cool fence about two feet high, invisible at first though not
for long.
"Escape to damp coolth," he said in a cracked voice.
They eagerly clambered over the fence and threw themselves down on a
blessed thick turf of dark grass two inches high, over which a fine mist was
falling. They slept about ten hours.
In his castle Death permitted himself a thin grin, as on his map the
south-trending tongue of the Shadowland touched the diamond spark and dimmed
it.
Nehwon's greatest star, Astorian, was mounting the eastern sky,
precursor of the moon, as the two adventurers awoke, greatly refreshed by
their long nap. The mist had almost ceased, but the only star visible was vast
Astorian.
The Mouser sprang up agitatedly in his gray hood, tunic, and ratskin
shoes. "We must escape backward to hot dryth," he said, "for this is the
Shadowland, Death's homeland."
"A very comfortable place," Fafhrd replied, stretching his huge muscles
luxuriously on the thick greensward. "Return to the briny, granular, rasping,
fiery land-sea? Not I."
"But if we stay here," the Mouser countered, "we will be will-lessly
drawn by devilish and delusive will-o'-the-wisps to the low-walled Castle of
Death, whom we defied by stealing his mask and giving its two halves to our
wizards Sheelba and Ningauble, an action for which Death is not likely to love
us. Besides, here we might well meet our two first girls, Ivrian and Vlana,
now concubines of Death, and that would not be a pleasant experience."
Fafhrd winced, yet stubbornly repeated, "But it is comfortable here."
Rather self-consciously he writhed his great shoulders and restretched his
seven feet on the deliciously damp turf. (The "seven feet" refers to his
height. He was by no means an octopus missing one limb, but a handsome, red-
bearded, very tall barbarian.)
The Mouser persisted, "But what _if_ your Vlana should appear, blue-
faced and unloving? Or my Ivrian in like state, for that matter?"
That dire image did it. Fafhrd sprang up, grabbing for the low fence.
But lo and behold -- there was no fence at hand. In all directions stretched
out the damp, dark green turf of the Shadowland, while the soft drizzle had
thickened again, hiding Astorian. There was no way to tell directions.
The Mouser searched in his ratskin pouch and drew out a blue bone
needle. He pricked himself finding it, and cursed. It was wickedly sharp at
one end, round and pierced at the other.
"We need a pool or puddle," he said.
"Where did you get that toy?" Fafhrd quizzed. "Magic, eh?"
"From Nattick Nimblefingers the Tailor in vasty Lankhmar," the Mouser
responded. "Magic, nay! Hast heard of compass needles, oh wise one?"
Not far off they found a shallow puddle atop the turf. The Mouser
carefully floated his needle on the small mirror of clear, placid water. It
spun about slowly and eventually settled itself.
"We go that way," Fafhrd said, pointing out from the pierced end of the
摘要:

======================SwordsandIceMagic[Book6ofthe"FafhrdandGrayMouser"series]byFritzLeiber======================Copyright(c)1977byFritzLeiber--------*I:TheSadnessoftheExecutioner*Therewasaskythatwasalwaysgray.Therewasaplacethatwasalwaysfaraway.Therewasabeingwhowasalwayssad.Sittingonhisdark-cushione...

展开>> 收起<<
Leiber, Fritz - Saga of Fafhrd and the Gray Mouser 06 - Swords and Ice Magic.pdf

共121页,预览25页

还剩页未读, 继续阅读

声明:本站为文档C2C交易模式,即用户上传的文档直接被用户下载,本站只是中间服务平台,本站所有文档下载所得的收益归上传人(含作者)所有。玖贝云文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。若文档所含内容侵犯了您的版权或隐私,请立即通知玖贝云文库,我们立即给予删除!
分类:外语学习 价格:5.9玖币 属性:121 页 大小:303.02KB 格式:PDF 时间:2024-12-15

开通VIP享超值会员特权

  • 多端同步记录
  • 高速下载文档
  • 免费文档工具
  • 分享文档赚钱
  • 每日登录抽奖
  • 优质衍生服务
/ 121
客服
关注