
War Of The Spider Queen
Book 1
Dissolution
a temple built in the eight-limbed shape of a spider. Inside, the priestesses of
Lolth, goddess of arachnids, chaos, assassins, and the drow race, trained dark elf
maidens to serve the deity in their turn.
And yet, magnificent as was Tier Breche, considered in the proper context, it
was only a detail in a scene of far greater splendor. The Academy sat in a side
cavern, a mere nook opening partway up the wall of a truly prodigious vault. The
primary chamber was two miles wide and a thousand feet high, and filling all that
space was Menzoberranzan.
On the cavern floor, castles, hewn like the Academy from natural protrusions of
calcite, shone blue, green, and violet amid the darkness. The phosphorescent
mansions served to delineate the plateau of Qu'ellarz'orl, where the Baenre and
those Houses nearly as powerful made their homes; the West Wall district, where
lesser but still well-established noble families schemed how to supplant the
dwellers on Qu'ellarz'orl; and Narbondellyn, where parvenus plotted to replace
the inhabitants of West Wall. Still other palaces, cut from stalactites, hung from
the lofty ceiling.
The nobles of Menzoberranzan had set their homes glowing to display their
immensity, their graceful lines, and the ornamentation sculpted about their walls.
Most of the carvings featured spiders and webs, scarcely surprising, Ryld
supposed, in a realm where Lolth was the only deity anyone worshiped, and her
clergy ruled in the temporal sense as well as the spiritual one.
For some reason, Ryld found the persistence of the motif vaguely oppressive,
so he shifted his attention to other details. If a drow had good
eyes, he could
make out the frigid depths of the lake called Donigarten at the narrow eastern end
of the vault. Cattle-like beasts called rothe and the goblin slaves who herded
them lived on an island in the center of the lake.
And there was Narbondel itself, of course. It was the only piece of un-worked
stone remaining on the cavern floor, a thick, irregular column extending all the
way to the ceiling. At the start of every day, the Archmage of Menzoberranzan
cast a spell into the base of it, heating it until the rock glowed. Since the radiance
rose through the stone at a constant rate, its progress enabled the residents of the
city to tell the time.
In their way, the Master of Melee-Magthere supposed, he and Pharaun were, if
nowhere near as grand a sight as the vista before them, at least a peculiar one by
virtue of the contrasts between them. With his slender build, graceful manner,
foppish, elegant attire, and intricate coiffure, the Mizzrym mage epitomized what
a sophisticated noble and wizard should be. Ryld, on the other hand was an
oddity. He was huge for a member of his sex, bigger than many females, with a
burly, broad-shouldered frame better suited to a brutish human than a dark elf. He
compounded his strangeness by wearing a dwarven breastplate and vambraces in
preference to light, supple mail. The armor sometimes caused others to eye him
askance, but he'd found that it maximized his effectiveness as a warrior, and that,
he'd always believed, was what really mattered.
Ryld and Pharaun walked to the edge of Tier Breche and sat down with their
legs dangling over the sheer drop-off. They were only a few yards from the head
of the staircase that connected the Academy with the city below, and at the top of
those steps, beside the twin pillars, a pair of sentries—last-year students of
Melee-Magthere—stood watch. Ryld thought that he and Pharaun were distant
enough for privacy if they kept their voices low.
Richard Lee Byers
Low, but not silent, curse it. Ever the sensualist, the mage sat savoring the
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