He looked out on the vast expanse of forest that encompassed their hill. Reaching up and behind him he
put a hand on the Keel of his Ship, which now formed the Pier. Funny, we know nothing about this
world, except what we can see from here, or what our scouts tell us. We're like some old sailors. Like
Columbus, making first landfall on a new continent. All we could tell from two-space was that it was a
green world, and would probably support life. Then we had to crash, like some sailing ship smashing
itself on a reef to enter into a new land. Now you, my friend, my old Ship, are the link, the Pier across
that reef.
Yep, yep. Answered Swish-tail, I'm there, and I'm here!
Through this strange, telepathic link with his faithful Ship, Melville "heard" these words, but they came
with a great weight of context and additional information that was subtly communicated, so that
Melville knew exactly what Swish-tail meant. The Keel of his little ship now disappeared up into two-
space, into Flatland, forming a link between the two realms. It was here, and there.
Funny, in the old, classic science fiction novels they were always talking about going into the fourth or
fifth dimensions to go between planets. Ha! Things just get further apart when you add dimensions. I
wonder why none of them thought about going the other way, into the second dimension. Into Flatland.
A book called Flatland was one of the very earliest science fiction novels, dating all the way back to the
nineteenth century. It seems so simple, really. Just pop into two-space where things are so much closer
together, sail to where you want to go, and pop back out. The problem is that instead of orbiting around
a world, looking at it from outer space, in Flatland all you see is this big green and blue blob that you
sail into. Just like seeing green shores on the other side of the reef. Unfortunately, you have to crash
your ship to get across the reef, and you have no idea what's waiting for you.
Yep, yep. Came down with a crash!
Melville thought back, This world could work you know. We were supposed to find an unclaimed world
on the frontier between the Guldur and Stolsh empires. This was a historical first, a cooperative effort
with the prominent Sylvan world of Osgil. A trading base right between Guldur and Stolsh would have
really paid off for us and the Sylvans. Still might, if only Kestrel would come back for us. Do you really
think she's still out there?
Think so... Feel her there...
But we had to wreck you to get here. Melville added, looking sadly at his old command, his little cutter,
lying on its side next to the copse of trees that topped this hill. Do you regret it?
Nope. Is good world.
Still, it was sad. Was there anything in the universe quite so sad as a beached sailing ship? Especially a
Ship of two-space, looking like two old-time wooden sailing ships joined at the waterline, with masts
protruding out from both top and bottom. They were majestic and grand, with their sails spread as they
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