The Mathematics of Painting the Birth of Projective Geometry in the Italian Renaissance Graziano Gentili Luisa Simonutti and Daniele C. Struppa

2025-05-06 0 0 5.4MB 27 页 10玖币
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The Mathematics of Painting:
the Birth of Projective Geometry in the Italian Renaissance
Graziano Gentili, Luisa Simonutti and Daniele C. Struppa
«Porticus aequali quamvis est denique ductu
stansque in perpetuum paribus suffulta columnis,
longa tamen parte ab summa cum tota videtur,
paulatim trahit angusti fastigia coni,
tecta solo iungens atque omnia dextera laevis
donec in obscurum coni conduxit acumen.»
Titus Lucretius Carus, De rerum natura, IV 426-431
Abstract. We show how the birth of perspective painting in the Italian Renaissance led to a
new way of interpreting space that resulted in the creation of projective geometry. Unlike other
works on this subject, we explicitly show how the craft of the painters implied the introduction
of new points and lines (points and lines at infinity) and their projective coordinates to complete
the Euclidean space to what is now called projective space. We demonstrate this idea by looking
at original paintings from the Renaissance, and by carrying out the explicit analytic calculations
that underpin those masterpieces.
Keywords. Renaissance, Piero della Francesca, painting, perspective, analytic projective
geometry, points and lines at infinity.
1. Introduction
The birth of projective geometry through the contribution of Italian Renaissance painters is a
topic that has originated a large and very interesting bibliography, some of which is referred to
in this article. Most of the existing literature dwells on the evolution of the understanding of
the techniques that painters and artists such as Leon Battista Alberti and Piero della Francesca
developed to assist them (and other painters) in creating realistic representations of scenes.
These techniques, of course, are a concrete translation of ideas that slowly germinated and were
only later completely developed into a new branch of geometry that goes under the name of
projective geometry.
The point of view that we are taking in this article, however, is to strengthen the linkage
between the pictorial ideas and the mathematical underpinnings. More to the point, the entire
architecture of prospective painting consists in realizing that the space of vision cannot be
represented through the usual Euclidean space, but requires the inclusion of new geometrical
objects that, properly speaking, do not exist in the Euclidean space. We are referring here to
what mathematicians call improper points and improper lines or, with a more suggestive term,
points and lines at infinity. Unlike most other studies, for example [4] and [12], we use here the
approach and the terminology from analytic projective geometry, rather than the proportion
0The first author was partially supported by INdAM and by Chapman University. The second author was
partially supported by ISPF-CNR and by Chapman University
1
arXiv:2210.13295v1 [math.HO] 24 Oct 2022
theory from Euclidean geometry, by introducing the notion of projective coordinates. Just as
the birth of projective geometry was stimulated by pictorial necessities, we show here how the
language of this new geometry can be applied to those necessities.
There are two main reasons for this approach. On one hand, we believe the projective
terminology allows a simpler way to treat the technical task at hand, namely the identification
of the technical processes that a painter needs to represent a scene. But there is a deeper reason:
perspective is not simply a technique; rather it is a radical change of perspective (pun intended)
on what space is. In order to formally perfect the process of representation, the mathematicians
had to introduce new objects, new points, new lines, new planes. It is by introducing these
objects that mathematicians were able to create a logically consistent view of the pictorial
space, that allowed them a formally unimpeachable process through which what we see can
be translated into what we draw. The new line, plane, space (which are now the projective
line, the projective plane, the projective space) resemble (and contain) the old Euclidean line,
plane, space, but perfect the nature of their properties. So, for example, while in the Euclidean
plane we say that any two distinct lines intersect in a point unless they are parallel, in the new
projective plane we can say that any two distinct lines intersect in a point, without exception.
Projective geometry is not just a new and useful technique, it is a radically different way of
representing the space around us.
We should add a couple of notes for the reader. Projective geometry is born of the necessity
to understand the phenomenon of apparent intersection between parallel lines, and most of our
article is devoted to this aspect. However, once the mathematics is clear, projective geometry
allows the study of much more complex situations. For example, the same techniques that we
illustrate in our article, can be utilized to determine how to represent the halo of a saint, or
the shadow of a lamp against the wall of a church. This topic goes beyond the purposes of this
article, but we did not want the reader to think that projective geometry exhausts its role with
the study of points and lines. We should add that, like it often happens in mathematics, the
theory of projective geometry and its developments has taken a life of its own, and it is now one
of the most fertile and successful fields in all of mathematics.
To begin our analysis of the evolution of the prospective point of view in painting, we will
look at a few paintings from the early renaissance. Specifically, in section 2, we will look at two
Tuscan painters: Giotto, whose worldwide fame rests on his fresco cycle in Padova (where he
depicted the life of Jesus and the life of the Virgin Mary), and possibly (attribution is disputed)
on his frescos in Assisi (where he depicted the life of San Francesco), and the equally important
Duccio di Buoninsegna, whose Maestà is visible at the Duomo in Siena.
Giotto was considered, at the time, the greatest living painter, and he is usually credited with
being the link between the Byzantine style and the Renaissance, and the first to adopt a more
naturalistic style. Giotto was an attentive observer of reality, as we can see by looking at the
faces and figures in his paintings, but because of the lack of appropriate technique, his approach
to architecture appears a mixture of artificial and fantastic.1In this section, we consider some
of his works, as well as Duccio’s paintings, to highlight both their early understanding of the
need for new ideas, as well as their insufficient clarity on what those ideas would need to be.
Section 3 is devoted to the mathematical description of the process that is necessary for a
faithful representation of a three-dimensional scene on a canvas. This section is where we are able
to introduce the basic ideas that will lead to the projective space. How Leon Battista Alberti
and Piero della Francesca understood such ideas is the subject of Section 4, where we go back to
the original texts, and paintings, to illustrate the way in which the theory of projective geometry
was applied in these more advanced works from the Renaissance. To be precise, we will show
that in fact Leon Battista Alberti did not fully justify his technique (costruzione legittima), and
so we have an example of a process which seems to work, while its own developers are not yet
1The reader is referred to [18], [26] for a careful reconstruction of the path from natural to artificial perspective
in the Middle-Ages and Renaissance. See also the bibliographies [19], [21], [25].
2
fully aware of its theoretical justification. The last Section, before our final conclusions, inverts
the process, so to speak. Instead of discussing how to use geometry to represent a scene on the
canvas, we will take a painting as a starting point, to reconstruct what the scene that the painter
had in mind must have been. This is an interesting exercise, not only for the mathematician, but
for the art historian as well, since this reconstruction can help shed light on some interpretation
issues, as we will discuss in more detail in the section.
2. Early steps: Giotto (1267-1337) and Duccio di Buoninse-
gna (1255/60-1318/19)
If one takes a look at any of Giotto’s frescos, the first thing that jumps to the eye is a really
distorted sense of distances, positions, and sizes of the elements of the pictorial composition.
As we see below (figure 1) in a fresco that represents San Francesco who chases away the devils
from the city of Arezzo, the buildings have odd angles, the figures are too big, and it looks like
we are watching the scene both from the top and from the side (note how we see the side of the
walls surrounding Arezzo, but also the buildings inside the walls themselves). What is going
on?
The answer to this question lies in the fact that Giotto is one of those painters who found
themselves in a moment of epochal transformation. A moment in which painters understood
that the way we see objects, and the way objects are, do not coincide. More specifically, when
we think of a table, when we touch a table, we deal with a rectangle. This is what most tables
are, and if we close our eyes and simply touch the table, we perceive a rectangle. Opposite sides
are parallel, and the angles between contiguous sides are right angles (ninety degrees). But when
we look at a table, or when we try to draw a table, something completely different appears. Now
the angles become acute or obtuse, depending on where we are looking, and the parallel sides
may not appear parallel anymore.
Figure 1. Giotto, La cacciata dei diavoli da Arezzo, scene from “Storie di San Francesco”,
(1295-1299), fresco, Basilica Superiore di Assisi.
3
So, the painter has to recognize a complex shift: if the table has to look right, it has to
be drawn wrong. Instead of a rectangle, something else has to be drawn, in order to trick the
viewer’s brain into recognizing a properly positioned table. If the painter were a mathematician,
he would recognize that there are two geometries that conflict with each other: the geometry
of touching (the geometry of sculpture), and the geometry of seeing (the geometry of painting).
But this must have been incredibly difficult for Giotto and his contemporaries back in the
fourteenth century. This difficulty explains why his frescos appear so odd, and why the angles
in the buildings that he depicts are so un-lifelike. It is because Giotto understood that right
angles do not always appear as right, but in fact they need to be depicted as acute or obtuse.
But he did not grasp, for example, the fact that parallel lines don’t always appear parallel. The
unrealistic sizes of the figures in his frescos are a consequence of a similar cognitive dissonance.
Giotto realized that objects that are closer to us appear larger than objects at a distance. But
he lacked the mathematics to figure out the precise proportions that should be used. As we will
see in Section 4, it will only be with Leon Battista Alberti (1404-1472) that a precise method
to address this issue will be developed.
This conflict is quite apparent in another great contemporary of Giotto, namely Duccio di
Buoninsegna. In his Maestà, there is a section where Duccio paints a Last Supper (figure 2).
Figure 2. Duccio di Buoninsegna, L’ultima Cena, scene from the back of the “Maestà”,
(1308-11), tempera on wood, Museo dell’Opera del Duomo, Siena
The central object in any such painting is the table, and when we look at this representation,
we have the impression that the plates on the table are on the verge of falling on the floor. The
reason for such an impression is that the table is represented not as a rectangle (Duccio like
Giotto realized that this would not have worked), nor as a trapezoid (which is the correct
representation). Rather, it is a parallelogram, in which the right angles are eliminated (as
they should), but the parallelism among sides is preserved, thus offering a totally inadequate
representation. One should also look at the ceiling and the beams in the ceiling itself. In the
room, such beams are clearly parallel, and we know (we will get into more details later) that
parallel lines must be represented as converging to a point. But, as we see in the modified
picture below, while Duccio understands this, he seems not to know that all lines parallel to
each other must converge in the same point. Instead, as we see (figure 3), the internal beams
converge on the figure of Christ, while the external beams converge on the table. The outcome
is a ceiling that is clearly wrong.
4
Figure 3
These two examples are not offered to demean these great painters, but rather to suggest
how complex it must have been for those living in the XIII and XIV century, to realize how
to go from Euclidean geometry to projective geometry. As we will see in the next sections,
this process will lead to the understanding that a fundamental mathematical truth is hidden
somewhere. And it was because of a few artists with great mathematical background, that this
was finally understood. Before we get to that point, however, we will take a brief mathematical
detour.
3. The mathematics of perspective
It is an interesting challenge to illustrate in modern terms how the effort to understand vision
and painting leads to a new geometry, that mathematicians call projective geometry.
First of all, notice that the main approach of a painter to this problem does not discuss how
the eye and the brain allow us to see the surrounding world, but only how the light and the
colors reach the eye: in fact this is the environment in which a painter can mainly intervene.
It is therefore reasonable to think the eye as a point of our 3-dimensional space, and set its
position as the origin Oof a system of Cartesian coordinates (x, y, z).2
We can then base our study on the experimental fact that light rays essentially propagate
along straight lines in space, and hence assume that the vision relies upon what all the infinite
rays entering Obring to the eye.3Every ray entering Obrings a colored point, which comes from
the object being viewed (possibly the sky). Therefore each ray entering the origin contributes
to the vision with a colored point. Of course Obrings no contribution to the vision.
Let us now imagine to be able to insert, between the observer, and the object which is
observed, a canvas, possibly a transparent one. Then, it is clear that the ray that joins the
object to the observer will intersect the canvas in one point and one alone. That point, with
the color that the object has, becomes like a pixel on the canvas, and the entirety of the pixels
that are generated in this way, is a faithful representation of the object itself. Note that if we
2This is clearly a simplification that does not model the anatomical aspects of vision.
3This interpretation of vision, a revolutionary one in the Renaissance, was due mainly to ibn Al-Haytham.
also known as Alhazen, a well-known authority of the 11th century. Indeed, this visual theory was based on his
Book of Optics (Kitab al-Manazir ) [3]. On this topic see [5], [6], [7].
5
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