
theory from Euclidean geometry, by introducing the notion of projective coordinates. Just as
the birth of projective geometry was stimulated by pictorial necessities, we show here how the
language of this new geometry can be applied to those necessities.
There are two main reasons for this approach. On one hand, we believe the projective
terminology allows a simpler way to treat the technical task at hand, namely the identification
of the technical processes that a painter needs to represent a scene. But there is a deeper reason:
perspective is not simply a technique; rather it is a radical change of perspective (pun intended)
on what space is. In order to formally perfect the process of representation, the mathematicians
had to introduce new objects, new points, new lines, new planes. It is by introducing these
objects that mathematicians were able to create a logically consistent view of the pictorial
space, that allowed them a formally unimpeachable process through which what we see can
be translated into what we draw. The new line, plane, space (which are now the projective
line, the projective plane, the projective space) resemble (and contain) the old Euclidean line,
plane, space, but perfect the nature of their properties. So, for example, while in the Euclidean
plane we say that any two distinct lines intersect in a point unless they are parallel, in the new
projective plane we can say that any two distinct lines intersect in a point, without exception.
Projective geometry is not just a new and useful technique, it is a radically different way of
representing the space around us.
We should add a couple of notes for the reader. Projective geometry is born of the necessity
to understand the phenomenon of apparent intersection between parallel lines, and most of our
article is devoted to this aspect. However, once the mathematics is clear, projective geometry
allows the study of much more complex situations. For example, the same techniques that we
illustrate in our article, can be utilized to determine how to represent the halo of a saint, or
the shadow of a lamp against the wall of a church. This topic goes beyond the purposes of this
article, but we did not want the reader to think that projective geometry exhausts its role with
the study of points and lines. We should add that, like it often happens in mathematics, the
theory of projective geometry and its developments has taken a life of its own, and it is now one
of the most fertile and successful fields in all of mathematics.
To begin our analysis of the evolution of the prospective point of view in painting, we will
look at a few paintings from the early renaissance. Specifically, in section 2, we will look at two
Tuscan painters: Giotto, whose worldwide fame rests on his fresco cycle in Padova (where he
depicted the life of Jesus and the life of the Virgin Mary), and possibly (attribution is disputed)
on his frescos in Assisi (where he depicted the life of San Francesco), and the equally important
Duccio di Buoninsegna, whose Maestà is visible at the Duomo in Siena.
Giotto was considered, at the time, the greatest living painter, and he is usually credited with
being the link between the Byzantine style and the Renaissance, and the first to adopt a more
naturalistic style. Giotto was an attentive observer of reality, as we can see by looking at the
faces and figures in his paintings, but because of the lack of appropriate technique, his approach
to architecture appears a mixture of artificial and fantastic.1In this section, we consider some
of his works, as well as Duccio’s paintings, to highlight both their early understanding of the
need for new ideas, as well as their insufficient clarity on what those ideas would need to be.
Section 3 is devoted to the mathematical description of the process that is necessary for a
faithful representation of a three-dimensional scene on a canvas. This section is where we are able
to introduce the basic ideas that will lead to the projective space. How Leon Battista Alberti
and Piero della Francesca understood such ideas is the subject of Section 4, where we go back to
the original texts, and paintings, to illustrate the way in which the theory of projective geometry
was applied in these more advanced works from the Renaissance. To be precise, we will show
that in fact Leon Battista Alberti did not fully justify his technique (costruzione legittima), and
so we have an example of a process which seems to work, while its own developers are not yet
1The reader is referred to [18], [26] for a careful reconstruction of the path from natural to artificial perspective
in the Middle-Ages and Renaissance. See also the bibliographies [19], [21], [25].
2