
2 ANASTASIA BROOKS, FRANJO ˇ
SARˇ
CEVI´
C, AND ISMAR VOLI´
C
Simple games correspond to simplicial complexes via the observation that the losing coalitions form a
complex. This is because of the requirement that any subset of a losing coalition is losing, which is
precisely the defining property of a simplicial complex. This correspondence does not seem to have been
explored in the literature, and we hope our work initiates further investigation. A notable result in this
direction is Theorem 4.2 (and its consequence Corollary 4.3) which provides a topological characterization
of a certain type of a weighted voting game.
One of the reasons weighted voting games are an important class of simple games is that the theory of
quantification of power, or power indices, can be applied to them. Power indices are the second way in
which we introduce topology into simple game theory. In general, these indices measure a voter’s ability
to change the outcome of a game. Two of the most classical indices are the Banzhaf index [Ban65] and
the Shapley-Shubik index [SS54].1However, in their most basic definition, neither of them can account
for certain nuances of real-life voting schemes. Both assume an equal likelihood of all coalitions being
formed, but reality suggests that some coalitions might be impossible.
The literature that builds such considerations into modifications of power indices is extensive, but none of
it uses our approach via simplicial complexes. Incorporating quarreling coalitions into theory goes back
to the 1970s [Kil74], with more recent work including that of Schmidtchen and Steunenberg [SS14] who
take institutional considerations into account and K´oczy [K´oc14] who incorporates voters’ preferences
and strategies (the starting point being the “paradox” that refusing to enter a coalition can increase a
voter’s power). Some of this theory is recounted in Section 7.5. of the classic book [FM98].
The situation when the communication between voters is limited goes back to Myerson [Mye77] who uses
graphs to encode which voters are in communication with one another. There is also a complementary
approach where voter incompatibilites are kept track of by a graph. Now an edge between two players
means that they can never be in a coalition together. Such games are sometimes called I-restricted
[Car91, GBnGJ93, Yak08]. Power indices for systems with such restrictions have also been studied
[JAM15] and use generating functions to compute them.
One point of view on our work is that we expand on the notion that a graph captures voter (in)compatibilities.
A graph is an example of a simplicial complex, but it is limited in that it only knows about relationships
between pairs of voters via its edges. If, for example, three voters are compatible, a graph cannot
capture this information. A simplicial complex, on the other hand, can, and this three-fold compatibility
would be represented by a triangle. Our formulas for the Banzhaf and Shapley-Shubik indices are thus
in a way generalizations of those for graph restricted weighted voting games.
Further situation where there is a gradation of cooperation between voters is done by Owen [Owe86],
and Borm, Owen, and Tijs [BOT92]. Owen [Owe77, Owe81] modifies the power indices by introducing
non-equal probability assumptions for the coalitions. A further advance in that direction was made by
Edelman [Ede97], whose work was extended by Perlinger and Berg [Per00, BP00] and Mazurkiewicz and
Mercik [MM05]. Recent literature on these topics includes [MS18, dMLLBL20, Kur20]. In particular,
the authors of [MS18] give a modification of the Banzhaf, Shapley-Shubik, and other power indices to
take into account the profiles of the political parties as the main factor for forming a winning coalition.
Aleskerov [Ale09] extends the Banzhaf index to incorporate the intensity of the voters’ desire to form
coalitions. Freixas [Fre20], building on work by [FZ03], extends the Banzhaf index to situations where
voters can choose from a finite set of ordered actions or approvals.
The simplicial complex model for cooperative games which tries to capture a more nuanced coalition
dynamic is fairly novel. The most relevant work is that of Martino [Mar21] who sets up the dictionary
between coalitions and simplices. Unfeasible coalitions are captured by the absence of simplices that
would have been spanned by the vertices representing those voters. This work generalizes the study of
1There are other power indices, such as Deegan-Packel and Public Good, but Banzhaf and Shapley-Shubik are the most
familiar.