Analysis of Smooth Pursuit Assessment in Virtual Reality and Concussion Detection using BiLSTM Prithul Sarker1 Khondker Fariha Hossain1 Isayas Berhe Adhanom1

2025-04-30 0 0 681.54KB 11 页 10玖币
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Analysis of Smooth Pursuit Assessment in Virtual
Reality and Concussion Detection using BiLSTM
Prithul Sarker1, Khondker Fariha Hossain1, Isayas Berhe Adhanom1,
Philip K Pavilionis2, Nicholas G. Murray2, and Alireza Tavakkoli1
1Department of Computer Science and Engineering, University of Nevada, Reno,
United States
2School of Public Health, University of Nevada, Reno, United States
prithulsarker@nevada.unr.edu
Abstract. The sport-related concussion (SRC) battery relies heavily
upon subjective symptom reporting in order to determine the diagnosis
of a concussion. Unfortunately, athletes with SRC may return-to-play
(RTP) too soon if they are untruthful of their symptoms. It is criti-
cal to provide accurate assessments that can overcome underreporting
to prevent further injury. To lower the risk of injury, a more robust
and precise method for detecting concussion is needed to produce reli-
able and objective results. In this paper, we propose a novel approach
to detect SRC using long short-term memory (LSTM) recurrent neural
network (RNN) architectures from oculomotor data. In particular, we
propose a new error metric that incorporates mean squared error in dif-
ferent proportions. The experimental results on the smooth pursuit test
of the VR-VOMS dataset suggest that the proposed approach can pre-
dict concussion symptoms with higher accuracy compared to symptom
provocation on the vestibular ocular motor screening (VOMS).
Keywords: Concussion ·VOMS ·Smooth Pursuit ·Virtual Reality ·
LSTM.
1 Introduction
Mild Traumatic Brain Injuries (mTBI), also known as concussions, remain an
active major public health issue that affects all levels of participation in sport
and recreational activities with an average of 1.6 to 3.8 million occurrences each
year [1]. A higher risk of traumatic brain injury (TBI) is linked with many of
these activities. In particular TBI affects an estimated 1.7 million people every
year in the United States according to the estimation of the US Centers for
Disease Control and Prevention (CDC) [1]. Sport-related concussions (SRCs)
are a variety of injuries that produce transitory neurological impairment and
usually go away within two to four weeks [2].
Assessment of concussion is challenging as it requires recognizing the post-
injury symptoms rapidly. Some of the most validated and utilized sports con-
cussion assessment tools are Sport Concussion Assessment Tool 5 (SCAT5) [3],
arXiv:2210.11238v1 [physics.med-ph] 12 Oct 2022
2 Sarker et al.
Standard Assessment of Concussion (SAC) [4], King-Devick test (KDT) [5], Bal-
ance Error Scoring System (BESS) [6], Vestibular/Ocular Motor Screening Tool
(VOMS) [7], Blood-based biomarkers [8] etc. The tests often rely on the athlete’s
self-reported symptoms, and sometimes the symptoms go unrecognized for the
clinician perspective, resulting in misleading outcomes. Additionally, the physi-
cians’ concussion assessment system is sometimes influenced by self-reported bias
[9]. Even the most extensively used tests to detect concussion such as SCAT5
are not always accurate [10].
An immediate and transient loss of consciousness at the instant of head
trauma and returning to alertness within an hour or two is the main symptom of
concussion. Two of the commonly reported trajectories after SRC are 1) vestibu-
lar with dizziness, nausea, and vertigo as common symptoms and 2) ocular with
convergence insufficiency, blur, diplopia and/or headaches as impairments [2].
About 30% of concussed athletes have reported visual impairments during the
first week of the injury [7]. The detection of vestibular and visual impairments
is the component of VOMS assessment to concussion evaluation and manage-
ment. The VOMS study contains five concise evaluations: (1) smooth pursuit,
(2) horizontal and vertical saccades, (3) convergence, (4) vestibular ocular reflex
(VOR), and (5) visual motion sensitivity (VMS). The test provokes the systems
responsible for controlling balance, vision, and movement, which help identify
issues that are not found in other assessments [7].
In our study, we used virtual reality (VR) headset to develop different do-
mains of the assessment to eliminate subjectiveness and to introduce objec-
tiveness in the VOMS assessment. Smooth pursuit of the VOMS assessment is
performed to examine if there is a central pathology that prevents the eyes from
tracking moving targets.
2 Related Work
Concussion diagnosis is primarily justified in order to reduce the risk of imme-
diate or delayed harm following an external force head injury. As a result, tests
must be able to spot deviations from normal performance, behavior, and symp-
toms as well as changes or risks. The Standard Assessment of Concussion (SAC),
developed in 1997, comprises measures Orientation, short-term memory, atten-
tion, and delayed recall are the four components of the Standard Assessment
of Concussion (SAC), which assesses mental health [4]. Despite being a part of
the first concussion evaluation, the SAC is insufficient on its own to conduct a
complete concussion evaluation. The SAC score cannot be used to determine the
severity of a concussion or to support a player’s return to play on its own [11].
The Balance Error Scoring System (BESS) was developed by Guskiewicz et
al. to assess an athlete’s balance after a concussion [6]. Trials for the BESS test
must be completed by the athlete. A sequence of six balancing poses is used by
BESS to test postural stability by subjectively counting mistakes. The number
of errors on each trial determines the BESS score [6]. Although numerous studies
now conclude that there are postural and motor signs and symptoms that do not
Analysis of Smooth Pursuit Assessment 3
go away after a week or two, the BESS still has a tendency to be most sensitive
during the very acute period of recovery [12][11].
The Sideline Concussion Assessment Tool (SCAT) is the most frequently uti-
lized sports tool in the world. The SCAT1 was developed in 2004 by combining
the SAC, the Post-Concussion Symptom Scale (PCSS), sports-specific orienta-
tion questions, on-field concussion indications, and RTP recommendations [3].
After its appearance, SCAT has been redesigned and updated its versions by
combining other assessments to improve the efficiency of the assessment. To
assist in the diagnosis of SRC, SCAT5 was created for qualified healthcare prac-
titioners, usually including doctors and sports trainers. The SCAT5, which has
undergone multiple significant revisions, is still the industry standard for sideline
evaluation. Depending on the degree of the brain damage, administering SCAT5
might take as long as 20 minutes [3].
The above-described exams are extremely subjective in nature, and they take
a long time. Other tests have been tried and shown to be helpful in identifying
SRC on the sidelines at the time of injury in addition to the SCAT. The King-
Devick Test (KD) detects acutely subtle visual scanning abnormalities and is
based on the idea that mTBIs are a multi-system lesion. KD is a quick visual
scanning test lasting 2 to 3 minutes in which participants read numbers from
left to right for several lines on stimulation pages [5]. KD is a potential indica-
tor of mTBIs with good specificity and sensitivity levels. Combining KD with
other popular rapid sideline assessments of focus, memory, and balance increases
sensitivity and specificity [13].
Considering the other assessment methods, the VOMS has proven to be a
clinically effective tool to diagnose concussion that recorded a high accuracy
of 89% with areas under the receiver operating characteristic curve (AUC) for
adolescent and collegiate-athlete populations [2]. Even VOMS manifested high
internal consistency in civilian [14] and military [2] people, making it one of
the most popular multi-domain assessments for the concussion detection sys-
tem. Current sideline assessment tools SCAT3, SAC, KDT, BESS, etc. failed
to inscribe vestibular and ocular system dysfunction comprehensively [15]. The
VOMS allows incorporating the missing findings related to the vestibular and
ocular system while assessing concussion. However, the VOMS assessment is also
distinctly subjective as the patients verbally rate changes in different symptoms
including headache, dizziness, nausea, and fogginess on a scale of 0 to 10 after
each VOMS assessment in comparison to their pre-assessment state [7] [16].
Because the VOMS relies on subjective reporting of provoked symptoms, it
is important to understand how the eye movements may be related to these
provoked symptoms. In order to implement the concept and eliminate the sub-
jectivity from the assessment, we developed a novel method for VOMS testing
utilizing virtual reality. In this paper, we analyze the smooth pursuit test of
VOMS data collected through VR technology using different deep learning ar-
chitectures.
摘要:

AnalysisofSmoothPursuitAssessmentinVirtualRealityandConcussionDetectionusingBiLSTMPrithulSarker1,KhondkerFarihaHossain1,IsayasBerheAdhanom1,PhilipKPavilionis2,NicholasG.Murray2,andAlirezaTavakkoli11DepartmentofComputerScienceandEngineering,UniversityofNevada,Reno,UnitedStates2SchoolofPublicHealth,Un...

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