Towards Mining Creative Thinking Patterns from Educational Data Nasrin Shabania aMacquarie University Sydney Australia

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Towards Mining Creative Thinking Patterns from Educational Data
Nasrin Shabani*a
aMacquarie University, Sydney, Australia
nasrin.shabani@mq.edu.au
ABSTRACT
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or ef-
fective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be
taught in schools. The use of educational technology to promote creativity is an active study field, as evidenced by
several studies linking creativity in the classroom to beneficial learning outcomes. Despite the burgeoning body of
research on adaptive technology for education, mining creative thinking patterns from educational data remains
a challenging task. In this paper, to address this challenge, we put the first step towards formalizing educational
knowledge by constructing a domain-specific Knowledge Base to identify essential concepts, facts, and assumptions
in identifying creative patterns. We then introduce a pipeline to contextualize the raw educational data, such as
assessments and class activities. Finally, we present a rule-based approach to learning from the Knowledge Base,
and facilitate mining creative thinking patterns from contextualized data and knowledge. We evaluate our ap-
proach with real-world datasets and highlight how the proposed pipeline can help instructors understand creative
thinking patterns from students’ activities and assessment tasks.
KEYWORDS
Educational Data Mining, Creativity Patterns, Data Curation
1 INTRODUCTION
In this section, we first begin with an overview of the work and explain the problem statement which is under-
standing and identifying creative thinking patterns from raw educational data. Next, we provide our contributions
and explain how the proposed method greatly facilitates the process of discovering creativity patterns. Finally, we
outline the organization of this paper.
1.1 Overview and Problem Statement
Around the world today, original and creative ideas are the best and most important products of any powerful
country. This clearly shows the importance of recognizing and nurturing creativity in children from a young age.
Creativity is a set of skills that all humans have the capacity to possess, but it must be nurtured and expanded
under the right circumstances. Unlike earlier theories that assumed creativity as an inherited and intrinsic process,
recent research on creativity via education reveals that creative thinking, i.e., the ability to consider something in
a new way, is considered a skill and can be learned by individuals. Therefore, in countries with a dynamic educa-
tion system, fostering creativity has been considered one of the most important goals of education158.
Creativity is defined in many different ways, but almost all researchers and psychologists consent to a definition
that describes it as a process of generating ideas or products that are both unique and useful10. It may involve a
set of challenges, such as generating various solutions in response to a problem, spotting problems in the existing
state of knowledge, dealing with ambiguous circumstances, and bringing ideas into action. Hence, in the process of
creative pursuits, students need ongoing guidance, and training. But before providing personalized training, it is
needed to first detect creativity patterns in students125.
arXiv:2210.06118v1 [cs.IR] 12 Oct 2022
There are numerous existing tools and techniques for measuring and detecting creativity such as divergent think-
ing tests174, self-report measures of creativity121, or judgment of products10 which have been traditionally used to
identify creative students. These approaches mostly involve evaluating the quality of ideas and products. Practi-
cally, using human evaluators to asses students’ responses to creative tasks, such as rating the uniqueness of ideas
from the alternate uses test, is a common element of doing creativity research. Although scoring systems have
proven effective, they are susceptible to two fundamental limitations: labor cost and subjectivity, which pose spe-
cific psychometric risks to reliability and validity26.
Recent development in learning management systems has proved to assist different educational assessments and
minimize the aforementioned limitations. These technologies have the capacity to gather and visualize large amount
of educational data, e.g., assessments and class activities. In this context, helping instructors to understand the ed-
ucational data remains a challenging task71. There is a large amount of work aiming to discover insight from edu-
cational data, with the goal to support traditional learning and educational assessments15, 57, 147, 149. However, the
current state of the art lacks a significant data-driven strategy to link students’ behaviour to creativity patterns.
In this paper, to address these challenges, we construct a domain-specific Knowledge Base (KB) to identify essen-
tial concepts, facts, and assumptions in identifying creative patterns. We then introduce a pipeline to contextual-
ize the raw educational data, such as assessments and class activities. Finally, we present a rule-based approach
to learning from the Knowledge Base, and facilitate mining creative thinking patterns from contextualized data
and knowledge. We evaluate our approach with real-world datasets and highlight how the proposed framework can
help instructors understand creative thinking patterns from students’ activities and assessment tasks.
1.2 Contributions
In this study, we propose a rule-based insight discovery method to discover patterns of creativity in educational
data. Our work relies on the knowledge of experts in education for buildings a domain specific Knowledge Base to
be linked to the extracted features from educational data. To achieve this goal, we first imitate the knowledge of
domain experts into an Educational Knowledge Base, i.e., a set of concepts organized into a taxonomy, instances
for each concept, and relationships among them. Secondly, to drive insight from raw data we propose a method to
link the concept nodes in the taxonomy to the entities extracted from educational data.
Our approach is based on a motivating scenario in educational assessment, where a knowledge worker (e.g., a teacher)
may need to analyze the activities of students in a classroom and augment that information with the knowledge in
the educational Knowledge Base. Making benefit from a user-guided rule-based technique the person can link the
information extracted from raw educational data to creativity patterns, identified in the educational Knowledge
Base.
The unique contributions of this paper are:
We put the first step towards formalizing the educational knowledge by constructing a domain-specific Knowl-
edge Base to identify essential concepts, facts, and assumptions in identifying creative patterns.
We introduce a pipeline to contextualize the raw educational data, such as assessments and class activities.
We customize existing data curation techniques to turn the raw educational data into contextualized data
and knowledge.
we present a rule-based approach to learn from the Knowledge Base, and facilitate mining creative thinking
patterns from contextualized data and knowledge.
We evaluate our approach with real-world datasets and highlight how the proposed framework can help in-
structors understand creative thinking patterns from students’ activities and assessment tasks.
1.3 Summary and Outline
In this section, we gave a broad picture of the problem and covered the motivation, problem statement, and contri-
butions of this paper. The remaining of this paper is structured in the following manner:
In Section 2 we will present the background and analyze the related work in the education domain. We will
review the current state-of-the-art approaches, including educational knowledge, educational modelling, Open
Learner Models, and Educational Data Mining techniques. We will provide a summary to compare the re-
viewed methods and techniques in the four areas.
In Section 3 we will explain our methodology towards mining creative thinking patterns from educational
data. This section will provide detailed information about the proposed method which includes building an
Educational Knowledge Base, data curation, feature selection, building a Knowledge Graph, and finally link-
ing the graph to the proposed knowledge base using a novel rule-based technique.
In Section 4 we will present the experiment, results, and evaluation. We will discuss a motivating scenario
to clarify our approach to the reader and then explain the experiment’s dataset and setup. We will conclude
this section with a discussion over the evaluation results.
Finally, in section 5, we will conclude the study by providing a summary of the proposed method. We will
also discuss the future directions that we build on our study.
2 BACKGROUND AND STATE-OF-THE-ART
In this section, we study and analyze the recent work in modelling and mining educational data. We introduce the
key terms and background in the field, and then discuss the related works in Educational Data, Educational Data
Modeling, Open Learner Models, Educational Data Mining, and Learning Analytics. We conclude the section by
summarizing the challenges in educational data mining and analytics, and highlight the added value of our pro-
posed approach.
2.1 Data in Education
2.1.1 Data, Metadata, and Big Data
Data in computing refers to the information that is converted to a digital format that could be stored and pro-
cessed. Individuals, machines, and sensors, as sources of information, are generating a massive amount of data
each second. For example, individuals generate data when they take a photo using their digital devices, browse
the internet, or publish content on their social media. Smart devices such as cars, watches, TVs, and phones also
sense and create data even when they are not in use30, 154.
Data can be stored in three formats: structured, unstructured, and semi-structured. Structured data consists of
data types that are well defined and have patterns that make them easy to search including student name, ID
number, and age. Unstructured data consists of data types that are often difficult to search, including text, pdf,
image, and video. And, semi-structured data consists of a loosely organized meta-level structure that can contain
unstructured data, e.g., Email, HTML, XML, and JSON documents. From the processing point of view, data pro-
cessing consists of organizing, curating, analyzing, and presenting operations29.
Metadata refers to as the information that describes other data. It is also defined as a prefix that provides an ’un-
derlying definition or description’ in most information technology applications181. Metadata describes fundamental
data information, making it simpler to discover, utilize, and reuse specific data instances. For example, a docu-
ment file’s metadata includes the creator’s information, the date that has been created or updated, and the file for-
mat. In addition, metadata can be used for relational databases, images, videos, audio files, and web pages. By us-
ing the tracking method, smart devices such as phones or watches track our location, speed, the Apps and gadgets
we are using, and the music we often listen to. Or, smart TVs can track the channels we watch, time and dura-
tion, and the Apps we use during a specific time of day41. Metadata offers a primary description of an information
item, and it should be appropriately specified in terms of granularity, structure, quality, and provenance5, 37, 39.
Big Data refers to a set of large datasets that are so vast, fast, or complicated. Processing such data using stan-
dard methods could be difficult or impossible. The term also refers to the technology that is used to manage the
generated data and metadata. The everyday exchanged data on the Internet, social media contents and feeds, and
mobile phone location data are examples of big data. Construction, healthcare, insurance, telecommunications,
and ecommerce are among the areas where big data is becoming increasingly important.
Wide data dispersion, a variety of formats, non-standard data models, and heterogeneous semantics are all charac-
teristics of big data. It should be notes that several challenges are involved while using big data such as the way it
should be organized, curated, analyzed, and visualized30.
Big data is characterized by the following attributes (also known as four Vs196): Volume (size of data), Velocity
(speed of data streaming), Variety (data types), and Veracity (uncertainty of data).
Volume: The volume of data is the defining attribute of big data. Individuals, machines, and organizations
create data from numerous sources, from which reliable information is collected and integrated at the organi-
zation center. For example, consider the wide range of data collected from students using their smart phones,
evaluations, homework, feedback forms, surveys, etc. This mass of data creates a huge amount of data that
must be appropriately analyzed.
Velocity: This attribute of big data gives an indication of data speed, or the rate at which data is emerging
from diverse sources. This high speed data is enormous and arrives in a constant stream, necessitating fast
processing.
Variety: The data that is received for processing might take many different file forms from structured to
unstructured data. Formats such as ‘.XLS’ or ‘.XLSX’ (Excel file), ‘.CSV’ (comma-separated values file),
‘.TXT’ (plain text file), ‘.PDF’ (PDF file), or ‘.RTF’ (rich text file). Data can arrive in a variety of formats,
including audio, image, video, SMS, maps, geographical data or something we hadn’t considered. It is criti-
cal for organizations to effectively handle such a diverse set of data, as there is currently a broad selection of
data formats from which to extract information.
Veracity: There are several data stream sources accessible, each of which creates a significant amount of
data. Due to the large number of sources accessible, this data is susceptible to outliers or noise. As a result,
the data’s nature or behavior may change. Veracity deals with the uncertainty of data, which has a signifi-
cant influence on the organization’s decision-making process.
Recently, the four Vs concept has been expanded into numerous Vs. For example, big data is classified into five
Vs (Volume, Velocity, Veracity, and Value) in one research69, while characterized into seven Vs in another one by
adding two other new concepts such as Valence, and Variability152.
2.1.2 Educational Data
A wide range of educational data is accessible from a number of different sources. By using the educational data
teachers may now monitor their students’ academic achievements, learning behaviors, and offer immediate feed-
back based on the needs and requirements of students. Learning management systems collect a huge quantity of
data from students that may be used to improve the learning environment, assist teacher in teaching and students
in learning, and enhance the learning experience in general. Different learning resources are available which a num-
ber of them can be listed as follows21:
Interaction between students, instructors, and also students and instructors (e.g., chat boxes, discussion fo-
rums, navigation behavior).
Administrative data (e.g., institution, courses, instructors),
Demographic data (e.g., age, nationality, gender),
Students’ activities (e.g., assessments, questions, feedbacks),
Students’ dispositions and affectivity (e.g., attitude and motivation).
Since traditional learning analytics are not equipped to handle this volume of data, big data technologies and tools
have found their way into education to process this massive amount of data. To deal with different kinds of educa-
tional challenges administrative data could be very useful. As a result, experts should acknowledge the influence of
big data in education in order to alleviate educational difficulties.
In the big educational data, several research and review studies have been conducted. Highly cited studies investi-
gated themes14 such as: (i) Behaviour and performance of learners: Dedicated to learner perspectives, fulfillment,
methods, and behaviour, as well as big data structures, adaptive learning, teaching, data mining, and learning ana-
lytics59, 61; (ii) Educational data modeling and warehouse: Introducing big data modeling, educational data ware-
houses, and cloud environment research, as well as cluster analysis for educational purposes137, 194; (iii) Improving
educational system: Introducing statistical tools, metrics, obstacles, and the usefulness of ICT. It places a strong
emphasis on training and its numerous ramifications. It also establishes a rating system that monitors how web-
sites are used in order to enhance the educational system117, 130; and (iv) Merging pedagogy with big data: Incor-
porating big data concepts into various courses and emphasizing their educational implications52, 73.
2.1.3 Educational Environments
The environment in which a student gets educational services is referred to as the educational environment. There
are three types of educational environments available for different users such as face-to-face learning, E-learning,
and blended learning182.
Face-to-face learning refers to educational methods in which instructors and students meet in a certain loca-
tion at a specific time for one-by-one or group class sessions, similar to what occurs in schools.
E-learning involves any and all information delivery using digital technology for teaching and learning in
education. E-learning became the foundation of modern education due to the progress of technology in in-
formation and communication. Individuals can benefit from the environment without the time and space
摘要:

TowardsMiningCreativeThinkingPatternsfromEducationalDataNasrinShabani*aaMacquarieUniversity,Sydney,Australianasrin.shabani@mq.edu.auABSTRACTCreativity,i.e.,theprocessofgeneratinganddevelopingfreshandoriginalideasorproductsthatareusefuloref-fective,isavaluableskillinavarietyofdomains.Creativityiscall...

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