Using Physics Simulations to Find Targeting Strategies in Competitive Bowling Simon Ji Shouzhuo Yang Wilber Dominguez Cacey Bester

2025-04-24 0 0 983.78KB 11 页 10玖币
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Using Physics Simulations to Find Targeting Strategies in
Competitive Bowling
Simon Ji, Shouzhuo Yang, Wilber Dominguez, Cacey Bester
October 14, 2022
Abstract
This article demonstrates a new approach to finding ideal bowling targeting strategies through
computer simulation. To model bowling ball behaviour, a system of 5 coupled differential equa-
tions is derived using Euler’s equations for rigid body rotations. We used a computer program
to demonstrate the phases of ball motion and output a plot that displays the optimum initial
conditions that can lead to a strike. When the bowler is modeled to be imperfect, it is shown that
some targeting strategies can lead to higher strike rates due to the “miss room” created by the
inhomogeneity of the oil pattern.
1 Introduction
Bowling remains as one of the most popular sports in the U.S. , with over 45 million people participating
regularly in bowling as of 2017. (4) With millions of dollars at stake every year in national competitions,
significant research has been done to understand how players can achieve higher scores. Due to the
complexity of the calculations and the vast number of variables that can affect the ball’s trajectory,
most of the research has focused on statistical analysis from empirical data instead of theoretical
modeling. For example, the 2018 U.S. Bowling Congress (USBC) Equipment Specifications Report
used “37 bowlers with a full range of revolutions per minute (RPM) rates” rather than a computer
model.(3)
Literature on quantitative analysis of bowling physics is rare due to the many parameters involved,
but has been attempted by Frohlich, Hopkins and Huston over the past few decades.(5)(2)(6) Frohlich
and Huston created mathematical models that took into account the effects of a weighted core within
the bowling ball, and provided simulation results for a small sample of parameter values, including
effects of varying radius of gyration (RG), center of gravity (CG) offset from the geometric center
of ball and initial angular velocity. The simulations demonstrated the qualitative effects of changing
certain variables, but only assumed simple friction profiles.
The purpose of this paper is to demonstrate bowling target strategies through a simulation that
samples a large number of possible initial conditions, and explores the effects of realistic friction
profiles based on modern competition oil patterns. The program can then provide the user with the
best possible starting positions. These results would be much easier to obtain compared to empirical
methods, and will be useful for both competitors and tournament oil pattern designers, who would
quickly find the ideal way to tackle the lane condition. We verify the success of the simulation by
testing the likelihood of a strike with changing entry positions and lane oil patterns.
1
arXiv:2210.06753v1 [physics.pop-ph] 13 Oct 2022
2 Methods
2.1 Equations of Motion
The equations of motion derived in this section describe rigid body rotation using a rotating frame of
reference fixed to the ball. The derivations use a novel approach through Euler’s equations, as they
are only dependent on the principal moments of inertia, and not the non-diagonal terms in the inertia
tensor; this is important as the full inertia tensor of a reference frame fixed to space cannot be easily
determined simply based on the published Radius of Gyration (RG) and differential values of each ball.
Previous theories derived by Hopkins assumed a perfectly uniform, spherical ball (2), while theories
from Frohlich required knowing the non-diagonal terms in the inertia tensor of the bowling ball. (5)
The CG offset (distance from the center of gravity to the geometric center of the ball, must be below
1mm to be competition-legal (5)) is assumed to be zero for this study in order to simplify calculations.
Parameters Explanation
v0, θ0
Initial velocity and angle of the ball. θ0is measured relative to the
y-axis, typically ranging from 0 to 5 degrees.
ωx,0, ωy,0, ωz,0
Initial angular velocities imparted on the ball. A skilled bowler typi-
cally generates around 300-400 revolutions per minute (5), while some
bowlers using the two-handed style are able to generate up to 600
revolutions per minute. The direction of rotation varies depending
on bowling style, and is typically determined using measurements of
“positive axis point”.
Ix0, Iy0, Iz0
The principal moments of inertia, measured in a rotated frame so that
the highest inertia occurs at the y’ axis. These values are different
depending on the bowling ball, and can be derived using three values
given by the manufacturer: Radius of Gyration (RG), Differential
(Diff), Intermediate Differential (Int. Diff). Different combinations
lead to different ball trajectories.
Iy0=m(RG)2
Ix0=m(RG+Diff)2
Iz0=m(RG+Diff+Int. Diff)2
µ
Kinetic friction coefficient between the ball’s surface and the lane.
When the lane is completely dry, this value is roughly 0.2. When oil
is applied to the lanes, µdecreases to around 0.04. (7) Exact val-
ues will depend on the lane conditions, oil thickness and ball surface
characteristics.
φ
Angle between the major moments of inertia axis y’ and the lane axis
y. (See figure 1) This value would change based on the bowler’s style
and the way finger holes are drilled into the ball.
x0, y0
Starting Position of the ball. x0is easily adjusted by the bowler; y0is
typically close to zero; however, for rare cases when the lane friction
is too high, professional bowlers sometimes choose to “loft” the ball
and increase y0by 3 to 5 meters. This allows a lower total contact
time with the lane, hence decreasing hook.
mMass of bowling ball. Most league bowlers use masses between 6.3 to
7.3 kg (14 to 16 lbs).
r Radius of bowling ball. A typical ball has a radius of 10.85 cm.
Table 1: List of parameters used to derive the ball trajectory.
2
Figure 1: Axis Definitions with respect to the lane and the bowling ball. The x-axis of a bowling
lane is typically measured in boards. A USBC-approved bowling lane has 39 boards, each measuring
2.74cm. The y’ axis is aligned with the minimum moment of inertia axis of the core.
Ignoring air resistance, the only force of interaction between the ball and the lane is at the contact
surface. The direction of the friction force on the ball is therefore purely dependent on the contact
surface velocity ~
vb, as illustrated in figure 2.
Figure 2: Surface interactions between the ball and the lane along the ˆxand ˆydirections.
3
摘要:

UsingPhysicsSimulationstoFindTargetingStrategiesinCompetitiveBowlingSimonJi,ShouzhuoYang,WilberDominguez,CaceyBesterOctober14,2022AbstractThisarticledemonstratesanewapproachto ndingidealbowlingtargetingstrategiesthroughcomputersimulation.Tomodelbowlingballbehaviour,asystemof5coupleddi erentialequa-t...

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