
stranglehold on the fortress.
At the same time this bad news became known, the chief of the sappers reported to (he assembled commanders of the
besieging army that his miners were in position to enter the dungeons of Strandkeep Castle.
Intelligence had alerted them that these catacombs were used to house a large contingent of trolls, ogres, and the like - kept by
the castle's master as a surprise weapon against attackers, and recently stocked full because of the advancing enemy. The time since had
certainly caused supplies of food for these creatures to run low, and cannibalism must begin soon if the trolls and gnolls weren't released
against their human adversaries outside Strandkeep. To give the evil master of the castle reason to do this, the great attack was staged.
The escalade involved only about a thousand actual troops, plus some powerful illusions worked by the dweomercrafters of the attacking
force, spell-binders schooled in this special art.
A reaction came as expected; the dungeons were emptied of their evil spawn, and the dwarven miners set to work to finish
their labors. Within an hour their task was completed, and a force of men and dwarves poured down and through the long, low tunnel,
spreading out under the works of the castle above, and proceeded to clear the subterranean complex of all resistance. A special
contingent accompanied these soldiers, and Gord was a part of that smaller group.
Stout dwarf and man-at-arms could face their ilk, human or humanoid, with relative equality. The champions of the castle -
the clerics, fighters, magic-users, and who knew what else - were a far different matter. Defeating such persons, as well as monstrous
guardians possibly held in reserve too, would require heroes and those able to counter works of power. With the column of attackers
came such persons, both dwarven and human. Gord, of course, was with them. His training in silence and stealth was paramount, not to
mention his skill with weapons. He led a small band of dwarves and men, black-clad and fast moving. With them came a pair of
spell-workers, too. While the lower area was cleared, this handful of warriors went above and secured the egress from the dungeons.
Once this was accomplished, reinforcements followed, and these troops were soon issuing from below and securing the ground
floor of the great castle's massive keep. Meanwhile, Gord and his associates, along with others of the special force, began seeking their
skillful counterparts within the castle. Thus, Gord had come upon the wicked commander of the fortress lost in his butchery, attacked,
and slain him. Now he sought more such enemies, but did so with caution, however, for he knew that spell or sword could lay him low
despite his own ability.
Fighting had progressed to the upper floors. A great melee still raged on the lower story, where the garrison fought to prevent
the attackers from exiting the keep. Gord knew that the ring of besiegers had by now closed upon the entire circumference of Strandkeep
Castle, forcing the defenders to make a choice. There were many soldiers in such a fortress, but not nearly enough to both protect the
wall and contain the invaders already within the central structure of the stronghold. Soon, very soon, the place must fall.
Gord bounded up the wide main staircase. Bodies were everywhere, most of them dead defenders in their red surcoats, but not a
few men and dwarves in other garb also. The second floor seemed to have been cleared, and Gord noted that archers and crossbow-armed
dwarves were sniping from embrasures at the defenders below. He ran down a long hallway that led toward the tower at the core of the
complex. Ahead, several of the invading men-at-arms were struggling with a makeshift battering ram, trying to beat down the door
leading to the tower. A gray-robed magician who had just joined the men motioned them aside. The bronze wood door would yield easily
to her She cast her dweomer and the portal flew open, its bar magically lifted and dropped away.
The spell-caster moved back from the suddenly opened door quickly, but not quickly enough. A spear hurled from within the
tower took her full in the shoulder. Its possessor must have lain in wait for the opportunity to occur, and she had no chance to avoid the
weapon. As the wounded magician reeled and fell, Gord leaped and rolled into the area beyond the portal. Another spear came at him as
he did so, but his acrobatics foiled the attack, and the weapon clanged on the stone flags near him, skittering across the floor. He saw
that its head was coated with a greenish paste: poison! These were foul opponents indeed. Gord recovered and crouched, sword and dagger
on guard, back to the wall. Before him were a pair of tall, crimson- and black-garbed men. They appeared to be twins, almost, each with
curly hair, pale, ice-blue eyes, and thin-featured, arrogant faces that suited their slender build and confident carriage. The men-at-arms
came rushing into the chamber, and one of these tall men moved gracefully to prevent the soldiers from passing him. Gord had time
only to see the fellow sneer as he batted two speeding quarrels away with his bare hands, just as the missiles streaked toward his chest.
Then the other of the pair came at Gord.
The speed of his attack was incredible. Gord had time only to attempt to fend off the spinning, bare-handed foe. Gord thought
himself successful, as the fellow moved away from his threatening blades, but then Gord was struck by a kick that drove him against the
stone wall and nearly left him breathless. Gord responded with a fast backhand cut with his shortsword, but the man's leg was already
elsewhere, and the counterstroke cut only air.
"Not fast enough, thief!" the crimson-robed opponent said, posturing strangely before Gord. "I shall give you a lesson in true
fighting skills before I kill you. . . . Watch now."
With this, the man's hands began to flutter, his arms moved sinuously, and his feet stepped in a complex dance-like
movement. Gord, fortunately for him, was too battle-wise to be fooled by such motions. He watched his opponent's eyes - when he
could. The fellow actually turned his back, or looked away too often, for Gord to be able to lock his gaze on that of his adversary.
Something in those eyes, or a tension displayed in neck or body, alerted Gord, and he was ready when the exotic posturing suddenly
turned into a furious assault. Gord was struck again, this time by an iron-hard hand and a powerful kick, but in return he dealt the fellow a
long gash with his sword and a deep wound with his dagger.
"Perhaps you might gain instruction in swordplay," Gord mocked despite a bleeding mouth, blades moving slowly before him in
his own complex rhythm of fighting.
The pale features of the robed man's face went nearly white at this. "Save your breath, you inferior mongrel!" he snarled. "I
don't wish you to be too winded to scream when I give you a painful death!"
"It is you who keep on squeaking, white rat. Do you bite too?" Gord egged the man on, for this contest must be finished soon.
The soldiers were not faring well against his near-twin. Two were down and still, and a third dropped even as Gord spoke. Their lone
opponent seemed unhurt. Gord knew that he would never be able to defeat both of these formidable, weaponless fighters, so he had to
finish with the one before him quickly.
Amazingly, the wounds he had given this man had ceased much of their bleeding, almost as if he were a troll. The bastard had
used the opportunity of insult exchange to somehow partially heal himself, Gord realized. The process required some concentration,
though, and Gord acted on the assumption that his foe was distracted. His assumption proved true, and despite the fellow's superior speed,
Gord was successful in his onslaught, scoring another pair of wounds and avoiding the flurry of hands and feet that countered his attack.