Larry Niven & Steve Barnes - The California Voodoo Game

VIP免费
2024-12-23 0 0 708.38KB 310 页 5.9玖币
侵权投诉
The California Voodoo Game
by Larry Niven and Steven Barnes
Selected Dramatis Personae
Dream Park and Cowles Industries
ALEX GRIFFIN: Chief of Security
MILLICENT SUMMERS: Financial operations officer
THADDEUS HARMONY: Chief of Operations, Dream Park
TONY McWHIRTER: Data operations, IFGS liaison
SHARON CRAYNE: Cowles Industries security executive
MITCH HASEGAWA: Dream Park Security
DOCTOR NORMAN VAIL: Dream Park psychologist
International Fantasy Gaming Society (IFGS):
ELMO WHITMAN: Game Master
DORIS WHITMAN: Game Master
RICHARD LOPEZ: Game Master of international reputation
MITSUKO "CHI-CHI" LOPEZ: Game Master of equal renown
ARLAN MEYERS: IFGS arbiter
Gamers:
The University of California "Manhunters":
ACACIA 'PANTHESILEA' GARCIA: Loremaster, Warrior
CORBY 'CAPTAIN CIPHER' CAULDWELL: Magic User
MATI 'TOP NUN' COHEN: Cleric
STEFFIE 'ACES' WILDE: Engineer/Scout
TERRANCE 'PREZ' COOLIDGE: Warrior
CORRINDA HARDING: Thief
Texas Instruments-Mitsubishi "Cyberjocks":
ALPHONSE NAKAGAWA: Loremaster, Warrior
CRYSTAL COFAX: Engineer/Scout
MARY-MARTHA 'MARY-EM' CORBETT: Warrior
PEGGY 'THE HOOK' HOOKHAM: Engineer
FRIAR DUCK: Cleric/Magic User
OSWALD 'OZZIE THE PIKE' MURPHY: Warrior
Apple Computer "Troglodykes":
TWAN TSING: Loremaster, Magic User
TAMMI ROMATI: Loremaster' Magic User
MOUSER ROMATI: Thief
APPELION: Warrior, Magic User
GORDON REESE: Scout
GEORGE 'INDIANA' HOWARDS: Warrior
Army:
MAJOR TERRY CLAVELL: Loremaster, Magic User
CORPORAL S. J. WATERS: Scout/Thief
LIEUTENANT MADONNA PHILLIPS: Warrior
LAWRENCE BLACK ELK: Cleric, Magic User
GENERAL HARRY EVIL POULE: Warrior/Scout
CHAIM COHEN: Cleric
General Dynamics:
NIGEL BISHOP: Loremaster, Magic User
HOLLY FROST: Warrior, Thief
TREVOR STONE: Magic User
TAMASAN: Cleric
ILSA RADICHEV: Warrior
MIKHAIL RADICHEV: Warrior
Glossary:
THE BARSOOM PROJECT: the ongoing attempt to transform Mars into a
habitat suitable for human life. Named after the Martian locale in novels by
Edgar Rice Burroughs.
CHARACTER: a role played by a Gamer, in broad categories such as Magic
User, Scout, Engineer, Cleric, and Warrior. Characters are often continued
from one Game to the next. During Games, Gamers accumulate points,
talismans, and
treasures, which strengthen their characters. Gamers can also "split"
accumulated points to create a character with abilities in two different
areas: for instance, a Scout/Warrior.
COWLES INDUSTRIES: Dream Park's parent corporation. Driving force behind
the Barsoom Project.
GAME MASTER: one of those responsible for designing and guiding Dream
Park "Gaming" scenarios.
LOREMASTER: one of those who plays within a scenario, recruiting and
guiding a team of Gamers.
MIMIC: Meacham Incorporated Mojave Industrial Community.
NPC (NON-PLAYER CHARACTER): an actor who performs within a Dream
Park scenario. Often, but not always, in opposition to Gamers.
PALO MAYOMBE: Congolese variant of voodoo. Generally thought to be
violent and death-oriented.
SANTARIA: a Latin American variant of voodoo.
SCANNET: MIMIC's security system.
VOODOO: a belief system, or system of magic, incorporating African and
European cosmologies.
Prologue
Tuesday, July 19, 2059 - 3:00 P.M.
For seventy minutes now, the murmur of five thousand throats had built
steadily into a cacophony. The lobby well of the Dream Park Hyatt was
filled from mezzanine to rafters with cheering, stomping, hooting fans.
Banners streamed
and flickered in the wind like the tails of small dragons. Faces from a dozen
countries were animated, eager, expectant.
At the lobby floor was a multileveled crystal dome with a narrow, tapering
top. Beneath that dome lay a miniature city that sparkled as if riven from
diamonds or carved from ice. Within its walls, lights crawled like glowing
snakes, panels slid like ships through oiled seas, and braziers pulsed with
scented smoke. Any lurking minotaurs would have felt right at home.
This was the Crystal Maze. It was covered by one-way transparent plastic,
allowing observers on the mezzanine and upper levels of the Hyatt to
witness the duel to come. Vid cameras would broadcast everything to
thousands of room
monitors and hundreds of thousands of homes and gaming venues
worldwide.
A whistle split the air, stilling voices. A door opened at the western edge of
the lobby. Four combatants advanced to the mark.
Tammi Romati's ash-blond hair was tied back by the band of her slimline
Virtual goggles. She was beautiful, a vision in white leather. Tammi had the
physique of a semipro bodybuilder. Her energy and intensity intimidated
most men even before they learned her sexual preference.
Beside her, enfolded in a red cloak and an emerald sheet of flames, was
Twan Tsing, Magician. Twan's black hair was chopped short and hidden
under the emerald skullcap that incorporated her Virtual apparatus. The
green-tinted liquid crystal lenses of the Virtual gear leached the color from
Twan's Cantonese eyes but couldn't disguise their intensity. She was half a
head shorter than Tammi, and more smoothly muscled. She gestured
mystically, fingers intertwining in arcane, angular configurations. Her aura
flared until it matched and then surpassed the radiance of all the Hyatt's
lights, then silently subsided.
To her left stood Tammi's son, Mouser. He was clad in grey leather, a silver
saber weighting his belt at the left hip. He was a Thief, if not a reaver or
slayer. Two months shy of his fourteenth birthday, he combined an
adolescent's narrow-eyed insolence with an adult's cold-blooded
self-assurance. His thumb tested the edge of his blade.
Beside Mouser was the Warrior Appelion. He was everything Mouser was
not: tall, sinewy, black-bearded, and ferocious in countenance. He balanced
a single-headed battle-ax easily in his massive left hand.
Both wore their own versions of the Virtual gear, video equipment that
would enable them to see specialised overlays on the holographic and
mechanical illusions to come.
All four raised their hands to the assembled multitude, graciously receiving
a deafening ovation.
And then, the eastern portal swung open.
Again, the first through was a woman, Acacia Garcia. She was dressed in
the leather body armor and chaps of a nomadic warrior. Not as muscular as
Tammi Romati, Acacia was a lithe, athletic blend of Pueblo Indian and
Spanish with a dash of Moor. She was sloe-eyed and wide-mouthed, quick
to laughter or anger. Her long black hair gave her an air of sensuality that
quieted the room and evoked a clearly audible "Jeeeesus Christ" from
somewhere above her. She
scanned the room almost absently. She relaxed, shoulders slumping ... then
in a flash her sword appeared in her hand, with only the hint of a blur to
suggest a draw. She stood perfectly balanced, as alert as a hungry leopard.
Behind Acacia came a short figure in a nun's habit, with a tranquil,
sun-bronzed face. The roar "Top Nun!" rose from the crowd. The Cleric
inclined her head solemnly, her fingers tracing a Star of David on her chest.
A small, pale, chunky
man followed her: Captain Cipher, Magician. And beside Cipher was a man
with the height, color, and weaponry of a Zulu warrior. His name was
Terrance Coolidge.
All wore slimline goggles or costuming incorporating the Virtual lenses.
The Crystal Maze shuddered before them, groaning and weeping as if it
were a living thing.
"In two days we're going head-to-head with the Troglodykes in the
California Voodoo Game. They're used to winning. We've got to shake them
now. Establish dominance, or at least gain respect or they'll motor over us.
I've got a strategy," Acacia had told her team. "It may seem crazy, but you
have to trust me..."
Now, looking into the vid monitor and the coldly confident gaze of Tammi
Romati, who had never lost a game of Crystal Maze, Acacia wondered if her
confidence had been misplaced.
The door to the Crystal Maze opened to a cloud of flaming pink smoke.
A little man walked out of the smoke. He stood only waist-high, his thick
grey skin mottled with warts the size and shape of half-dollars. His hand
brushed smoke from his stubby nose, then waved Acacia and her
companions forward. "This way," he whispered, raising a gnarled finger to
his lips.
Acacia followed the troll, trusting in her instincts and sword arm to save
her. Her opponents hadn't had time to subvert the locals ... had they?
The wall slid shut behind them.
"Eyes open for a double cross," she whispered to "Prez" Coolidge, the tall,
stocky African-American at her left. His eyes were focused intensely. He
would miss nothing, and she had seen him catch flies in midair, on a
summer day...
The walls of the Maze throbbed around them like the chambers of a titan's
heart. Faces flared momentarily behind crystal panels, mouths leering or
laughing. If she turned to look at the faces they dwindled, then vanished
altogether, their laughter echoing mockingly through the corridors.
Acacia glanced at her wrist monitor. She brushed a button on it and gained
an aerial view of the Crystal Maze. The Troglodykes were clearly visible as a
cluster of red dots. She could keep track of them—it was the only sane
thing to do. But the monitor's special ViSiOII had cost dearly.
Both teams were expected to struggle to the center of the Maze. Then,
equally drained of power, they would slug it out for the pleasure of the
audience. There might be another, better way...
She punched buttons, disabling the wrist monitor.
"What are you doing?" the slender Zulu whispered.
"Trust me," Acacia told him. "I have a plan."
"Jesus. Don't they all?"
A bone-chilling buzz vibrated the walls of the Maze, and Acacia tightened
her sword grip. It sounded like ... what? A swarm of flies? Bees?
Light flared ahead, light that moved with such impossible torpor that it
bounced back and forth between mirrors in a visible sheet. Still, it moved
much too fast for her to dodge or avoid. When it struck her face, the world
was instantly seared white. Then black specks rose in a mass, black against
a screen of white, and swarmed toward them.
Bees. Swords were useless. "Top Nun!"
The small, dark-cowled woman pushed past her to face the approaching
swarm. She raised her arms high and began to chant. "fly gevalt! For honey,
bees are good. One of your better ideas, God. Stingers on the other hand,
pfui!"
A brisk, irresistible wind flared up behind them, striking the bees just as
they reached Top Nun's hood. The entire swarm tumbled away, down the
corridor and gone.
Acacia hissed air. Top Nun had probably won them five hundred points right
there, but ... "Too close. Any stings?"
Top Nun scornfully held up unblemished arms. "Stings schmings. Am I a
shmegegge now, or what?"
*1*—New Dreams
Tuesday, July 19, 2059 - 5:00 P.M.
Late afternoon shadows crept across MIMIC.
Meacham Incorporated Mojave Industrial Community was one of the largest
structures in the world, for all of its ruined grandeur, a testament to 1990s
optimism and the vision of the late Nicholas Meacham. Built forty miles
northeast of Barstow, about twenty miles west of the California-Nevada
border, MIMIC looked east with a facade that resembled a nineteen-story
rust-colored sandwich board with a vertical convex crease. A thirty-foot-high
horizontal row of letters spelling M.I.M.I.C. divided the crease from the
tenth to the twelfth floor. The flattened top extended acres of concrete roof
onto Clark's Ridge, a natural mesa. At the bottom, MIMIC measured nearly
half a mile across.
According to documents found among Meacham's effects after his demise,
MIMIC was intended to be the "linchpin of a planned community, an
ever-expanding prefab metropolis poised to house and employ the excess
population which, in years to come, will boil out of the Los Angeles basin
like a crazed yeast culture."
As one might guess, Meacham's genius lay in construction, design, and
financing, rather than the realm of prose. If not for a little seismic
misunderstanding in 1995, MIMIC might have been all he anticipated.
After the Quake, MIMIC lay cracked and rotting for almost fifty years. Myths
about the abandoned hulk multiplied. There was a live nuclear reactor in its
guts; mutants prowled the ruins, shambling semi-human Morlocks with a
taste for trysting teenagers...
Then, abruptly, the nightmares were dispelled. Life began to return.
And with new life came new dreams.
The rooftop stretched to a convincingly distant horizon, a concrete flat
etched with pools and gardens, shadowed with California stucco. Newly
installed sensors scanned sun-bronzed tennis enthusiasts as they swished
their rackets about.
Monitors translated sounds of thudding feet and gasping lungs, waste-heat
silhouettes, and cheerfully exhausted visages into multisensory data for the
security banks. Like glowing ghosts, guests roamed through three
minimalls, lounged in tiny parks and arboretums, or chased golf balls
through the flames of purgatory and the gilded clouds of paradise in
Dante's, the best miniature golf course in the state.
A swimming pool glittered in the sun, like a pond touched by King Midas.
Here its border was a white sand beach; there a rippling frictionless slide
with a vertical loop; elsewhere were black basalt cliffs for diving. A hidden
wave generator sent seven white crests rippling across the surface every
minute. Here was an expanse of cattails sculpted of bronze; there,
swimming in a programmed curve, was a weed-and-palm-covered island.
Explorers would find it to be a huge lethargic flatfish with feelers the size
of hawsers writhing about its mouth. In the center of the pool rose an
island shaded by an artificial banyan tree, beneath which a grass-roofed
tavern tinkled with laughter and the clink of glasses. One could swim to
that tavern, or stroll a glass pathway hidden beneath the artificial waves.
Four hundred Dream Park employees were partying hard: swimming,
minigolfing, playing dominance games, drinking.
Sixteen stories beneath them in level three, Tony McWhirter licked his lips.
A drink? Later. He focused on the work at hand, his fingers and thumbs
dancing in the holographic display of a keyboard.
He was an intense man in his middle thirties. Light red hair ran thin above
a lean face with chocolate eyes. His fingers were long and almost delicate,
his forearms still wiry from years of college wrestling and gymnastics.
Muscles bunched and corded as he typed. A window jumped into place,
superimposed on the projection of the roof. It focused on a view of the bar
beneath the island.
Tony knew the man and woman busily mixing drinks: Elmo and Doris
Whitman. Both were white-haired, pink with sun and as oval and solid as
potatoes. They meshed like well-worn gears.
Tony made adjustments. His viewpoint floated in closer, as if his camera
were mounted on a skimmer. He was staring into El's face. Capped teeth
and sun-peeled lips filled the visual field at point-blank range.
Sound: the computer picked out El's voice from the surrounding gibberish,
matched it to his lip movements, filtered, and compensated.
"...part-time for eight years. Never really thought about being full-time
until..."
Doris glided onscreen. She was chunky but esthetically firm and rounded.
Her legs looked damn good beneath the barmaid's skirt.
"Tequilla—"
The computer made a fast adjustment, backed itself up, and now she was a
vocal pattern, locked into the bank. "—Sunrise for table six. "
Doris Whitman's face was pink with sun, pleasantly plump, and invariably
glowing with some private amusement. She plopped her tray down on the
counter and kissed El behind the ear as he juggled bottles and glasses. She
said, "We met at drama school, Metro N.Y., did a lot of summer theater, a
little off-Broadway. I guess we never quite made it big, but we always ate,
which is more than most can say. Anyway, we gave it up maybe six years
ago when an old buddy offered good jobs at a restaurant at Kennedy
International. Lugbot jockeys, off-duty stews, mostly. They went
automated, we grabbed our savings and got out. El, I said, what would we
rather do than anything in the world?"
Tony pulled farther back as another voice came in, highpitched and lightly
accented. "I know your answer. "
Chi-Chi Lopez was the prettier half of the world's most famous team of
Game Masters. Her cheekbones were high and angular, but softened by
ringlets of shoulder-length, jet-black hair. Her eyes were just as dark and
sparkled with mischief.
"Richard and I used three of your DreamTime routines before you even went
pro, Doris."
"Tribute from a master," Elmo said, putting two drinks on Doris's tray.
"Later. Our room." Doris arched her eyebrows. "Tribute from a mistress?"
"Rrrrr!" He swatted her affectionately. She dimpled, sashaying away.
Barmaid's walk, Tony mused. Efficient, no-nonsense sex appeal. She was
old enough to be his mother, but she'd been a private fantasy for months.
Was the Whitman marriage lock-stepped?
Chi-Chi watched them and then turned her attention to her husband,
Richard. Tony remembered the wan little man. More specifically, he
remembered playing the South Seas Treasure Game, designed and executed
by the Lopezes. Their reputation had been well earned: lethal,
unpredictable, but basically fair.
Richard spoke, and the computer automatically adjusted for decreased
volume and pitch change: Richard had lost a lung four years back.
A small dark man with introspective black eyes and a pencil-thin mustache,
he always hesitated over his words, as if writing them on a mental slate
before speaking. "This is the Game I always wanted to conduct," he said. "I
am happy to have you with me, El. Doris. This one will be remembered."
Hell, yes. It would be argued about, debated, and replayed for years.
And even after costs, and dividing up almost seven million dollars in
guarantees among the players, the Park would still profit mightily.
Worldwide pay-per-view, virtual simulations, theatrical re-creations, and
licensing rights would
reap over thirty million dollars.
Damned little of which would find its way into Tony McWhirter's hands.
Richard and Chi-Chi huddled silently against the bar. How long had it been
since Tony had seen them? Eight years? Chi-Chi was tall and slender even
when seated, the elegant curve of her back accentuated by a fluff-fringed
yellow
dress that clung like body paint. If anything, she looked younger and more
alive. Richard, smaller and darker, seemed shrunken. Could his health be a
liability in the coming Game?
No. Richard Lopez never gave less than one hundred percent. Never. It was
what made him great.
They were all great, in their individual ways—the Lopezes with their
holograms and overall Game design, the Whitmans with their choreography
of Virtual mimes and Non-Player Characters.
Four Game Masters. And Tony made five. A junior member he might be, but,
by God, a member.
Tony's fingers tapped again. A window zoomed on the shoreline, framing
schools of bathers. All those Dream Park employees tended to cluster,
leaving lots of empty space. The roof was too big for them, dauntingly
large.
The water was green, covered with lily pads and shoals of moss. Pure
artifice, it looked as if half a thousand years of neglect had allowed a real
swamp to take over Meacham's toy bayou. But that was Game reality. In
truth there hadn't been water in the rooftop lake since the Quake of '95,
when the tilt of the roof changed and the lake emptied into the desert.
There had been several levels to the roof, even before the Quake. Now it
sagged to the west, and the whole western edge had collapsed. Twelve
thousand gallons a minute flowed from the swimming pool through a safety
grid and over the edge, plummeting two hundred feet to a fountain below.
What was the rate of evaporation? It boggled his mind—only the power of
the Cowles fusion distillery in Long Beach could have furnished sufficient
cheap water to make the lake viable.
Tony zoomed in on the roof party: some of the celebrants were almost at
the edge, near the vine-camouflaged barricades. Narrow focus: he watched
them enjoy the view. Meacham's architects had never planned that
waterfall, either!
"Barsoom Project" was the designation for the projected terraforming of
Mars. The dead planet would gain a breathable atmosphere, arable land,
and enough water for an expanding human population. The Barsoom Project
would take
decades, and would involve the natural, industrial, and scientific resources
of almost every nation on Earth, but MIMIC would house the beginnings.
The vast spaces within Meacham's arcology, and the spaceport now being
built nearby, would be the Mars terraforming project for decades to come ...
unless thirty Gamers and four hundred Non-Player Characters, under the
supervisionof Tony McWhirter and four senior Game Masters, tore the
building apart during the
California Voodoo Game.
Something buzzed at the edge of his attention.
Tony ignored it—not a computer sound, not an alert, nor yet the sound of
data disappearing in randomized bubbles as unimportant. A notion had
come to him. Fingers and thumbs tapped as inspiration took hold. Pictures
jumped around
him on the white half-dome of MIMIC Security: windows into all the corners
of the huge building, windows projected onto windows.
Conversation behind him, a woman speaking. "...Voodoo Game is ready?"
A man's. Deep and musical. "Yeah. McWhirter wanted to tear the building
apart. Travis said no."
"So the Boss finally did something right. Aside from being born into the
right family."
Tony recognised voices: Alex Griffin, and that woman from Cowles Security
in Tacoma. He couldn't resist a comment. "Buildings are hardware. Software
is as cheap as dreams."
"Tony?"
"We did our work in DreamTime. You'll think we spent a billion dollars. I'm
finished here in a minute, Griff."
Out of the corner of his eye he watched Griffin, Dream Park's security chief,
a tall man who carried his seventy-five inches and two hundred pounds with
animal assurance. His hair was shaded a burnt strawberry, dark enough to
make
Tony look almost blond. When Griffin answered "Fine," his voice exuded
enough casual confidence to make Tony wince.
The woman at Alex's side was a stunning brunette. Sharon something ...
Court? Griffin's left hand lightly touched her arm, while the other gestured
with the relaxed authority of a plenipotentiary. "Sharon, there's working
room for sixty people here. MIMIC—"
"You like that name?"
"Seems appropriate."
"I like 'Meacham's Folly,' " she said. "That's what the locals call it."
"All right, Folly. ScanNet breaks it into overlapping quadrants, with variable
scan depth. The entire building gets a standard four-stage coverage, but
some countries have contracted for more. Half a billion dollars' worth of
security.
Quite a system."
"Are you jealous?" she asked innocently.
"Cowles asked me to join up. I get all the stretch in the Park." Irritation
had touched Griffin's voice, very lightly
Tony's fingers kept moving in the hologram, sensors picking up finger
movement and wrist position, inputting far faster than any mechanical
keyboard. The sensors "learned" eccentric movements and habitual errors,
the individual shorthand of the operator, and together with voice cues
created an ideal programming environment. Minimum size of portable units
was no longer limited by the physical dimensions of a keyboard. He was
trying to keep his mind on
programming. The last thing he wanted to think about was Alex Griffin. But
it wasn't working.
Persecutor ... betrayer ... woman-thief ... savior.
摘要:

TheCaliforniaVoodooGamebyLarryNivenandStevenBarnesSelectedDramatisPersonaeDreamParkandCowlesIndustriesALEXGRIFFIN:ChiefofSecurityMILLICENTSUMMERS:FinancialoperationsofficerTHADDEUSHARMONY:ChiefofOperations,DreamParkTONYMcWHIRTER:Dataoperations,IFGSliaisonSHARONCRAYNE:CowlesIndustriessecurityexecutiv...

展开>> 收起<<
Larry Niven & Steve Barnes - The California Voodoo Game.pdf

共310页,预览62页

还剩页未读, 继续阅读

声明:本站为文档C2C交易模式,即用户上传的文档直接被用户下载,本站只是中间服务平台,本站所有文档下载所得的收益归上传人(含作者)所有。玖贝云文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。若文档所含内容侵犯了您的版权或隐私,请立即通知玖贝云文库,我们立即给予删除!
分类:外语学习 价格:5.9玖币 属性:310 页 大小:708.38KB 格式:PDF 时间:2024-12-23

开通VIP享超值会员特权

  • 多端同步记录
  • 高速下载文档
  • 免费文档工具
  • 分享文档赚钱
  • 每日登录抽奖
  • 优质衍生服务
/ 310
客服
关注