Lawrence Watt-Evans - Dus 1 - Lure Of The Basilisk

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The Lure of the Basilisk
Book One of the Lords of Dûs Series
Copyright 1980 by Lawrence Watt-Evans
PROLOGUE
"I am weary of all this death and dying."
The speaker was a huge armor-clad figure almost seven feet in height,
standing at the narrow mouth of a small cave near the top of a snowy and
rubble-strewn hillside. Even from a distance an observer would have seen the
fading light of the setting sun glinting a baleful red from his eyes, marking
him as something other than human. He was speaking to a bent, crouching
creature clad in tatters who stood inside the cave's mouth, at the edge of the
impenetrable gloom of the interior, her face and form only faintly visible in
the dim twilight. She was hunched and humpbacked, shriveled and bent with age.
Her face was twisted and broken, her teeth gone, one of her golden eyes
squinted horribly, yet she was plainly of the same race as the tall warrior.
"Death is everywhere;" the decrepit creature replied.
"I know that, Ao; I would it were not so." The hag addressed as Ao
merely shrugged, and the warrior continued: "It makes life pointless-to know
that I and all I know will die and pass away, as if I had never been." He
paused briefly, then went on. "I wish that it were possible for me to perform
some feat of cosmic significance, to change the nature of things, so that all
would look back millennia from now and say, 'Garth did this.' I wish that I
could alter the uncaring universe so that even the stars would respond to my
passing, so that my life would not be insignificant."
Ao moved uncomfortably. "You are a lord and a warrior whose deeds will
be recalled for a generation."
"I am known to a tiny corner of a single continent; and even there, as
you yourself say, I will be remembered only for a century or two, an instant
in the life of the world."
"What would you have of us, my sister and myself?"
"Is it possible for a mortal being to alter the way things are?"
"That, it is said, is the province of the gods; if the gods are the
baseless myth some believe them, then it is the role of Fate and Chance."
Garth had apparently expected this reply; there was only the slightest
pause before he said, "I would have it, then, that if I cannot change the
world, at the least the world shall remember me. I would have it that my name
shall be known as long as anything shall live, to the end of time. Can this
be?" He stared at the misshapen hag, his usually expressionless face intent.
She gazed back impassively and answered slowly, "It is your desire that
you be known throughout history, from now until the end of the world?"
"Yes."
"This can be done." Her tone seemed curiously reluctant.
"How?"
"Go to the village called Skelleth, and seek there the Forgotten King;
submit yourself to him, obey him without fail, and what you have wished will
be." "How am I to find this king?"
"He is to be found in the King's Inn, clad in yellow rags."
"How long must I serve him?"
Ao drew a deep breath, paused, and said, "You weary us with your
questions; we will answer no more." She turned and hobbled out of sight into
the darkness of the cave, the darkness that concealed her sister Ta and their
humble living facilities.
The warrior stood respectfully motionless as the oracle withdrew, then
turned east, toward where the last rays of sunlight lit the iced-in port of
Ordunin and the cold sea beyond, and started thoughtfully down the hillside.
CHAPTER ONE
The village of Skelleth was the northernmost limit of human civilization, a
perpetually starving huddle of farmers and ice-cutters. It shrank with each
succeeding ten-month winter. Its existence depended equally on the goats and
hay of the farmers and on the declining trade in ice to cool the drinks of
wealthy nobles to the south. This trade brought to the decaying community
those many necessities they could not obtain from their own land, but was less
each year as fewer of the ice-caravans survived the ravages of brigands and
bankruptcy.
Although Skelleth was universally acknowledged as the limit of human
civilization, both humans and civilization could be found further north. The
humans, however, were either the goat-herding nomads of the plains and
foothills or the barbaric hunters and trappers of the snow-covered mountains,
who were all too fond of banditry and murder and could hardly be called
examples of civilization; the civilization was that of the overmen of the
Northern Waste, driven there by the Racial Wars of three centuries before, and
they were most assuredly not human.
It was because of these last that the Baron of Skelleth had seen fit to
make the North Gate the only portion of the crumbling city wall to be guarded,
although none of Skelleth's meager trade passed through the North Gate, even
the wild trappers preferring to use the more accessible gates to east and west
on their rare trading expeditions. At any hour, night or day, one of
Skelleth's three dozen men-at-arms could be found huddled over a watch-fire in
the shelter of the one remaining wall of the fallen gatehouse-assuming that
the man assigned had not deserted his post. This cold and unrewarding duty
made a convenient punishment for any guard who chanced to run afoul of the
moody Baron's whims, and so was usually the lot of the younger and more
cheerful among the company, as the Baron was prone to consider it a mortal
offense should anyone be happy when he himself was sunk in one of his frequent
and incapacitating fits of black depression.
Thus it was that Arner, youngest and most daring of the guard, was
ordered to stand twenty-four hours of guard duty without relief at this
unattractive spot; and it was scarcely surprising that the youth should
abandon his post and be asleep in his sweetheart's arms when, for the first
time in memory, someone did approach Skelleth down the ancient Wasteland Road.
Thus it was that Garth rode into Skelleth unannounced and unopposed,
astride his great black warbeast, past the wide ring of abandoned, ruined
homes and streets into the inhabited portion, his steel helmet glinting in the
morning sunlight, his crimson cloak draped loosely across his shoulders. His
gaze was fixed straight ahead, ignoring the ragged handful of villagers who
first stared and then ran as he appeared in their midst.
Although Garth's noseless, leathery-brown face and glaring red eyes were
enough to evoke horror among humans, it was quite possible that some of the
villagers did not even notice him at first but ran from his mount, thinking it
some unnatural monster of the Waste. It stood five feet high at the shoulder
and measured eighteen feet from nose to tail, its sleekfurred feline form so
superbly muscled that the weight of its armored rider was as nothing to it.
Its wide, padded paws made no more sound than any lesser cat's and its slender
tail curled behind it like a panther's. Like its master, the warbeast did not
spare so much as a glance from its golden slit-eyes or a twitch of its stubby
whiskers for the terror-stricken townspeople, but strode smoothly on,
unaffected, with the superb grace of its catlike kind, triangular ears
flattened against its head. Its normal walk was as fast as a man's trot, and
the relentless onward flow of that great black body moving in utter silence
through the icy mud of the streets was as terrifying in itself as the
three-inch fangs that gleamed from its jaw.
As the screams and shouts of the fleeting villagers increased, a faint
frown touched Garth's thin-lipped mouth, though his gaze never wavered; this
noisy reception was not what he wanted. He slid back his cloak, revealing the
steely gray breastplate and black mail beneath, and slid his double-edged
battle-axe from its place on the saddle, carrying it loosely in his left hand.
His right hand still held the guide-handle of the beast's halter, a guide that
was more a formality than a necessity for a well-trained warbeast. Garth knew
that his mount was the finest product of Kirpa's breeding farms, the end
result of a thousand years of magically assisted crossbreeding and careful
selection. Still, he kept the handle in hand, preferring to trust no creature
save himself.
As Garth approached the market-square at the center of town, he found
himself the object of a hundred curious stares. His lack of offensive action
thus far had allowed the villagers to gather their nerve, and they now lined
the street to watch him pass, their earlier shouting giving way to an awed
silence; he was by far the most impressive sight Skelleth had seen in
centuries. They gawked at the size of his mount, at his own seven-foot
stature, at the gleaming axe in his hand, at the dull armor that protected him
and, incidentally, hid the black fur that was one of the major differences
between his race and humanity. He could not hide his lack of facial hair, his
lack of a nose, nor the hollow cheeks and narrow lips which all combined to
give his visage, to human eyes, much the appearance of a red-eyed skull.
Garth was not impressed with Skelleth. It certainly failed to live up to
the ancestral tales of a mighty fortress standing eternally vigilant, barring
his race from the warm, lush south. Although the outer wall had plainly once
been a serious fortification, he had seen several gaps in it as he approached,
crumbled sections wide enough for a dozen soldiers to walk through abreast if
they were willing to clamber over loose stone. He could see why the wall went
unrepaired; the village guarded by this quondam barrier was scarcely worth the
trouble of taking that walk. Quite aside from the foolishness of the crowd,
even in the parts not utterly ruinous, the half-timbered buildings that sagged
with long years of harsh weather and ill care were no better than the poorest
sections of his native Ordunin-rather worse, in truth, and the people, dirty,
ragged, and flea-bitten, were worse still. But then, they were merely humans.
There was a murmur among the villagers as half a dozen men-at-arms
belatedly appeared, their short swords drawn. Garth looked at them in mild
amusement, dropping his gaze at last, and halted his mount with a soft word.
To the northerner, this pitiful sextet appeared as harmless as as many
geese; he had feared he would be confronted by cavalry in plate armor, or at
the very least a few pikemen, not a handful of farmers in rusty mail shirts
carrying poorly forged swords half the length of the broad blade that hung at
his side. Surely his ancestors had fought mightier foes than these? It was
clearly not just the wall that had decayed over the years since the overmen
had withdrawn into the Northern Waste. Still, these were plainly the town
authorities or their representatives, and it was necessary to treat them
diplomatically if he were to go on about his business unhindered. It being the
guest's duty to speak before the host, he said, "Greetings, men of Skelleth."
With some hesitation, the squad's captain-at least, Garth assumed he was
captain, since his helmet was steel rather than leather-replied, "Greetings,
overman."
"I am Garth of Ordunin. I come in peace."
"Then why is your axe unsheathed?"
"I was unsure of my reception."
Hesitating once more, the captain said, "We have no quarrel with you."
Garth slid the axe back into its boot. "Then could you direct me to the
King's Inn?"
The man gave directions, then paused, unsure of what to do next.
"May I pass?" Garth asked politely.
Well aware that, should the warbeast decide to pass, he and his men
would have no chance of stopping it, the captain motioned his subordinates
aside, and Garth continued on his way to the broken-down tavern that had been
known for longer than anyone could recall as the King's Inn, despite the utter
lack of any connection with any known monarch.
As the guard captain watched the looming figure of the overman recede,
it struck him that he had not yet fulfilled his whole duty; two details
remained. "Tarl, Thoromor, we must inform the Baron at once," he said.
Ignoring the unhappy expressions of the two chosen to accompany him, he
pointed to those not named and went on, "And you three will go see whether
that monster killed Arner or whether the young fool deserted his post, and
report back to me" The trio saluted and marched off as the captain cast a
final glance at Garth's back, sparing himself a moment to envy the overman's
armor and weapons before hurrying toward the Baron's mansion. The pair he took
with him followed reluctantly, muttering over the unpleasant likelihood that
their lord would be in one of his notorious fits of depression.
It was a sign of Skelleth's poverty that the Baron could afford neither
palace nor castle, but made do with a house that was referred to as a mansion
largely out of courtesy, facing the market-square and blocking a few winding
streets that perforce ended in a short cross-alley along the rear of the
Baron's home. Once these streets had been thoroughfares leading into the
square when Skelleth had a less immediate government; but the first Baron had
erected his domicile and seat of government with an utter disregard for
anything except the appearance of its unbroken façade. Thus the alley that had
once been an unimportant cross-street became even less important as the
streets leading into it were cut off, and sank into a state of filth and
disrepair unequaled anywhere in the kingdom of Eramma. It was on this alley
that the King's Inn faced.
Garth's face, having no nose to wrinkle, showed no sign of disgust at
his unhygienic surroundings as he led his mount into the stable beside the
tavern, but he was disgusted nevertheless; no community of overmen, he told
himself, would ever allow such feculence. Trying to ignore his environment, he
made sure the warbeast was as comfortable as could be managed, removing the
battle-axe from the saddle to prevent chafing where its haft slapped the
creature's flank and cleaning the beast's catlike ears with the wire brush
designed for that task. The creature accepted these attentions silently, as
always. That done, the overman leaned the axe and his broadsword against one
wall of the stall, as neither was suitable equipage for a visit to a tavern;
his only weapon would be the foot-long dirk on his belt. Looking around, he
spotted the stable-boy who had tremblingly refused to approach the monstrous
beast, and strode over to him. The frightened youth cowered, but stood his
ground.
"My warbeast will need feeding. See that he is brought meat, as much as
you can carry, raw, and as fresh as possible. If he is not fed before I
return, I will let him eat you instead. Is that clear?" The lad nodded, too
frightened to speak. "Further, if any of my belongings are disturbed, I will
hunt down and kill whoever is responsible. Here." He pulled a handful of gold
from the pouch on his belt and dumped it in the boy's hands. The youth's eyes
widened, his fear forgotten, though he remained unable to speak. Garth
realized that he had probably just given away as much gold as the entire
village possessed, but the thought did not bother him; he had plenty, and
could expect good service if he were generous. Leaving the boy staring in
disbelief at the wealth he held, the overman strode out of the stable toward
the tavern.
Stepping inside the taproom door, Garth stopped for an instant in
astonishment. Despite its ordure-coated, crumbling exterior, the King's Inn
was as clean and orderly within as a well-kept ship. The floor was
wellscrubbed oak, worn to a velvet smoothness by countless feet and shaped
into hills and valleys that showed the tables had not been moved in
generations; the walls were paneled in dark woods kept polished to a
reflective gloss; the windows, though the glass-was purple with age, were
spotless and unbroken. The tables and chairs were solid, well-made pieces of
the woodworker's art, worn, like the floor, to a beautiful softness. Most of
one wall was taken up by a stone fireplace where a friendly blaze danced.
Opposite it stood the barrels of beer and wine, their brass fittings polished
and bright. The far wall was partially obscured by a staircase leading to an
upper story, and various doors opened to either side.
Though it was too early in the day for even the lunchtime drinkers, half
a dozen customers were sitting about; they had been talking cheerfully, but
all conversation died when the overman entered. All eyes save two turned
toward the armored monstrosity that stood in the doorway, blinking in
surprise. The two that did not belonged to a figure that sat alone at a small
table in the corner between the fireplace and the stairs, a figure bent with
age whose only visible feature was a long white beard, the rest of his face
and form being hidden by the tattered ruin of a hooded yellow cloak that he
wore. As Garth's moment of astonishment passed, he spotted this lone shape and
wondered briefly why he did not look up as had his fellows. Perhaps he was
deaf and had not noticed the silence, or blind, in which case he had no reason
to raise his head. Both infirmities, Garth knew, were common among extremely
aged humans. He returned his thoughts to his quest and realized that this
ancient was the only one present fitting the oracle's description. Although
the other customers, apparently all farmers, were far from welldressed, none
were in rags. Only the old man wore yellow, the others being variously clad in
gray, brown, and a paler gray that must once have been white. With a mental
shrug, though outwardly impassive, Garth crossed the room to the shadowed
corner where the old man sat, and seated himself at the other side of the
table.The old man gave no sign that he was aware of the newcomer.
The other customers, after following the overman across the room with
their eyes, now turned back to their own conversations. Garth was unsure
whether his sensitive ears had caught the phrase "Should have known" being
muttered at another table.
After a moment, when the old man remained utterly motionless, Garth
hesitantly broke the silence by saying, in a low voice, "I seek one called the
Forgotten King."
"Who are you?" The voice was little more than a whisper, as dry as
autumn leaves, horribly dry and harsh, yet clear and steady.
"I am called Garth, of Ordunin."
"Your title?"
"What?" Garth was taken aback.
"What title do you bear?"
"Tell me first of him whom I seek."
"I am he; answer me your title."
Reluctantly, the overman answered, "I am Prince of Ordunin, and Lord of
the Overmen of the Northern Waste."
At last the old man moved, raising his head to gaze at Garth. The
overman saw that his face was as dry and wrinkled as a mummy's, and his eyes
so deeply sunken that they remained invisible in the shadow of the dark yellow
hood. Garth had a momentary uncomfortable impression that there were no eyes,
that he was looking at empty sockets, but he dismissed it as a trick of the
light."What would you have of me?"
"I have been told, O King, that you can grant me a boon I desire."
"Who has told you this?"
"An oracle"
"What oracle?"
"One among my own people. You would not have heard of her."
"She must have heard of me."
Unwillingly, unsettled by those darkened eyes, Garth replied, "She and
her sister are called the Wise Women of Ordunin."
There was no reply.
"They have said that you alone may grant what I ask."
"Ah. What do you ask?"
"I am weary of life as it is, in which decay and death are everywhere. I
am tired of being insignificant in the cosmos."
"Such is the lot of all, be they man or overman." The dry monotone was
unchanged, but Garth thought a glint of light touched the hidden eyes. He was
comforted by this proof that there were indeed eyes there.
"I would not have it so. O King, I know my place in the cosmos, I know I
cannot change the stars nor alter the fate of the world, although I would like
to; that is not what I ask. If I cannot change the world, then I would
influence the dwellers therein. I would have it that my name shall be known so
long as any living thing shall move upon the earth or sea, that I shall be
famed throughout the world."
The figure in yellow stirred. "Why would you have this?"
"Vanity, 0 King."
"You know it for vanity? There is no other purpose?"
"There is no other purpose possible to such a desire."
"Think you not that your desire exceeds reason, even in vanity? What
will it profit you that you be remembered when dead?"
"Nothing. But I would know while I yet live that I shall be thus
remembered, for this knowledge will comfort me when it comes my turn to die."
"So be it, then, Garth of Ordunin; what you wish shall be yours if you
serve me without fail in certain tasks. I, too, have an unfulfilled desire,
the realization of which requires certain magic I do not now possess, and I
swear by my heart and all the gods that if I achieve my goal with your aid,
then your name shall be known as long as there is life upon this earth."
The old man's face had slipped back into shadow as he made this speech,
but Garth thought he detected a smile as he said, "I shall serve you, O King."
"We shall see. I must first set you a trial of sorts, for I dare not
send an incompetent about certain businesses. I must also be sure I will not
be bothered unnecessarily."
Garth made no reply as the hooded face sank back to its original
contemplative position, so that only the thin white beard showed. It was some
ten minutes before the dry voice spoke again.
"You will bring me the first living thing you find in the ancient crypts
beneath Mormoreth."
"Mormoreth?"
"A city, far to the east. But details can wait. Fetch me food and
drink." The ancient head rose once more, and although the eyes were as
invisible as ever, the wrinkled lips were twisted upward in a hideous grin.
CHAPTER TWO
It was almost two days later when the overman remounted his warbeast and rode
toward the East Gate. Much of the intervening time had been spent deciding
what he might need and making sure he had it. Although he had come from
Ordunin equipped for most eventualities, he had not prepared for bringing a
live captive of some sort back across plains and mountains. He had no idea
what the first living thing he would encounter in the crypts would be, and had
to consider every possibility from insect to elephant. He could only hope that
it was not a dragon he was being sent after, although even that possibility
was provided for as best he could manage with an asbestos blanket and several
heavy chains. His first inclination had been to acquire cages of various
sizes, but he quickly realized that that was impractical and settled on a
single cage big enough for a large cat or small dog, but with a wire mesh so
fine it would hold most insects or spiders. Should his quarry prove to be
larger, he had several ropes and chains of various weights, and a short bolt
of gray cloth which could be used for binding or muzzling. He had determined
to make do with his usual three weapons, axe, sword, and dagger, rather than
weigh himself and his mount down any further with more specialized gear; as
with restraints, he could only hope he was not being sent after a dragon.
Besides these special preparations, he of course made the usual ones,
checking and refilling his canteen and water-cask, obtaining food that would
not spoil, and making certain that both he and his beast were as well fed and
healthy as he could contrive.
The Forgotten King watched all these preparations in silent amusement,
refusing to offer any advice or assistance other than a repetition of the
original charge and directions for reaching Mormoreth, which were absurdly
simple inasmuch as an old highway ran almost directly thither from Skelleth's
East Gate, requiring only that a traveler know which fork to take at each of
three turnings. He also consumed, at Garth's expense, an amount of food and
wine astonishing for one so old and thin. But prices being what they were in
Skelleth, this did little to deplete the overman's supply of gold.
While these preparations were being made, there was some stir in the
village over a local event that did not strike Garth as being in any way
relevant to himself; a man named Arner had been sentenced to decapitation by
the Baron, who was said to be in an even fouler temper than was customary in
the spring and to be behaving most erratically. When Garth overheard this,
whispered by villagers torn between excitement at the prospect of a public
execution and anger at the harshness of the decision, he shrugged it off as
yet another manifestation of the difference between the cultures of Skelleth
and Ordunin, an event that could only happen among humans. Unfamiliar as he
was with human emotions, he did not notice the resentful glances invariably
cast in his direction when the subject came up. He remained calmly unconcerned
about the entire matter, riding through the village streets and out the gate
unaware of the hate-filled glances he received, most especially from the
Baron's guards, the companions of the doomed man. The hatred of his own kind
was never visible in face or manner, but only in words and actions, so that he
was utterly incapable of seeing the human emotion for what it was. Nor would
he have cared if he did recognize it, for he thought little better of men than
he did of dogs.
His journey was uneventful at first, a peaceful ride down a well-used
highway where the snow had been pounded flat and hard by the feet of farmers
and caravans and was only beginning to show signs of melting into the muddy
slush it would soon become. But with his turning at the first fork, the way
became much worse, as no trade passed along the road to Mormoreth and he was
beyond all but the furthest farms. The road here was buried in largely
untrodden snow, its presence discernible only because of the relatively large
spaces between the struggling trees, the greater-than-elsewhere number of
tracks, both human and animal-the human, as often as not, made by bare feet;
the locals must be either very poor or very barbaric, Garth thought-and the
irregularly spaced milestones, which were often buried, only a mound or small
drift in the even snow cover indicating their presence.
The snow actually did little to slow the warbeast, whose padded paws and
long legs had been intended for all weather, but the difficulty of being sure
of the road's location caused Garth to keep the beast's speed down and to stop
every so often to reconnoiter. As a result, it was a full week before he
crossed the hills onto the Plain of Derbarok, a distance he could ordinarily
have traveled in half that time. That week included two brief delays to allow
his warbeast to hunt its own food. Even had he wanted to, it would have been
impossible for Garth to carry with him enough meat to feed the immense hybrid,
especially in view of its preference for fresh meat. Instead he loosed the
beast every third evening after he had made camp. Ordinarily it would have
been back by morning, but the poor hunting the region allowed had kept it away
until almost noon on both occasions so far. Entering the open plain worried
the overman slightly, as he knew nothing of what wildlife was to be found in
such terrain. Although the beast was usually superbly obedient, if it became
hungry enough it would run amok, willing to devour even its master, and Garth
had no misconceptions as to how dangerous the creature could be. Even with axe
and broadsword, he had grave doubts that he could handle a starving warbeast.
It was with great relief, therefore, that he caught sight of large
animals grazing in the distance. They disappeared over the horizon before he
could decide whether to loose his mount or not, but he knew that where there
was any wildlife at all his beast would be able to find sufficient prey. This
weight lifted from his mind, he rode on calmly, meditating on his appointed
task, wondering what manner of living thing he would find and running through
every contingency he could think of, to be certain he was equipped as well as
he could manage. The matter of feeding the warbeast was ignored, as it had
been only two days since its last meal, the normal interval between feedings
being seventy-two hours.
Having decided that he was indeed sufficiently well prepared, Garth
pondered the purpose of his mission. The most likely products of his quest
would be serpents, rats, or spiders, and he could see no point in the capture
of vermin. The Forgotten King meant this errand as a trial, so there would be
difficulties encountered. It would appear that his intended quarry was not
mere vermin, then. But how could the old man be sure that the quarry he wanted
would be the first living thing that Garth found? It seemed unlikely in the
extreme that he had been to Mormoreth himself recently...
His thoughts were interrupted by a low growl from his mount. Its catlike
ears were laid back, as if in preparation for battle. Clearly, something had
disturbed the great black beast. He looked at it questioningly, but it gave no
indication of the direction from which danger threatened. Instead it stopped
dead in its tracks, its nostrils flared, its head lowered as if ready either
to receive a charge or to launch one itself; yet the head wavered slightly
from side to side. The beast was plainly as unsure in which quarter the threat
lay as was its master, and Garth thought it was unusually uneasy.
He unsheathed his broadsword and held it at ready; his own senses had as
yet detected no sign of danger, but he trusted the keener perceptions of his
mount. It had saved him before.
His eyes swept the plain, a vast expanse of drying mud, the winter snow
melted on this side of the hills. It seemed empty as far as the horizon ahead
and to either side, while behind lay only the barren, unthreatening ridge. He
could see no danger. Closer at hand he saw no snakes, no pitfalls that could
account for the warbeast's actions. Thoroughly unsettled, he sat unmoving upon
his unmoving mount for perhaps a minute. When no threat manifested itself, he
cautiously urged the animal forward, his sword still in his hand.
The beast took a single step, then froze again. Garth did not need to
wonder why. He himself sat utterly motionless for a few brief seconds that
seemed like long, slow minutes as he struggled to accept the evidence of his
senses.
He was staring into the face of a fur-clad human, not fifteen feet away.
The face had not approached, not slid in from the side, not swooped down
from above, not risen out of the ground; it had simply appeared!
Attached to the face was a lean body wrapped in gray furs and seated
upon a beast thoroughly unlike Garth's own, a brown beast with a long, narrow
muzzle, great round eyes on either side of its head of a brown a shade darker
than its hide, a shock of long black hair starting between its ears and
running down the back of its neck.
Garth took this in instantly, without any conscious reaction; indeed,
the image of that bizarre creature and its barbaric rider burned itself into
his mind to the momentary exclusion of all else.
The rider had skin burnt brown by the sun and wind, but still paler than
the overman's own. He had dirty, ragged black hair trailing to his shoulders;
his features were contorted into an expression that conveyed nothing to his
inhuman observer; and his right arm was raised above his head, clutching a
long, curved, dull-gray sword, which was sweeping down and to the side, a
motion that, when combined with the forward charge of his mount, would bring
the blade sweeping into the eyes of Garth's warbeast.
This all flashed before the overman in seeming slow motion as he sat
frozen in astonishment. Then time started to resume its normal pace as he
brought his own blade up to meet and parry the attack.
It was only after he heard the clash of steel on steel, heard the
warbeast roar in anger, felt it moving under him as it swung its head aside,
and felt himself slipping from the saddle that he realized the attacker was
not alone; at least a dozen of the strange animals and their barbaric riders
were approaching from a dozen directions.
The combination of utter unbelieving astonishment, the sudden thrashing
of his mount, and his own sideways lunge in parrying the first attack did what
it would ordinarily take several men to do; Garth lost his balance. Rather
than fight to regain it, which would waste precious seconds, he swung his legs
free and slid to the ground, standing beside his beast. This action also
served to guard his rear, as the furry bulk of the animal was almost as
impenetrable as a stone wall at his back.
Fortunately for the overman, his opponents were disorganized, attacking
without any order or plan. When he hit the ground he found the one facing him
all but motionless, while the others remained out of reach. Never one to miss
an opportunity, he drove his sword forward with all the power he could manage
at the extreme reach necessary to hit a mounted warrior; it was sufficient.
The point of the blade ripped through the man's fur jacket, through the rusty
mail underneath, and into his chest. He let out a gasping moan, and his eyes
sprang wide. Garth guessed he had pierced a lung. His face grim, the overman
withdrew his blade, unleashing a gout of blood from both the wound and the
man's gaping mouth. The barbarian fell forward and to the left, tumbling
messily from his mount, which shied away in terror, eyes rolling.
Even as the man died, Garth heard two screams, one human and one
hideously inhuman; the warbeast was defending itself. Its low growl could be
heard as the screaming subsided, but Garth dared not take the time to look to
see what was happening; he was again beset, this time by a yelling maniac
charging at him with saber swinging. Not caring to risk the strength of his
sword's metal against the swooping arc of the saber, Garth ducked low and
thrust his blade at the man's mount. The saber whistled over his head. His own
weapon slashed open the animal's belly and was almost torn from his grasp by
the momentum of the creature's charge. The thing screamed, horribly, then
fell, flinging its master aside; Garth could spare no further attention for it
as two more mounted warriors approached, much more cautiously.
This pair showed the first teamwork the attackers bad displayed;
approaching from opposite sides, they swung their blades in unison, both
aiming for the body rather than the head. The overman parried one blade while
attempting to dodge the other, but was not totally successful. His breastplate
took the blow he had attempted to dodge, the sword scraping across it,
bruising his body beneath, while his parry locked with the other blade,
notching the overman's weapon and requiring three vital seconds to untangle.
Thus delayed, Garth was unable to defend himself against a second blow
from his other antagonist. Seeing the blade approaching, he attempted to dodge
again. He was lucky; the blade became entangled in his cloak, grazing his
shoulder lightly. Awkwardly, Garth dropped his left hand from his sword hilt
and drew his dagger. Maintaining his guard as best he could with the
broadsword on his right, he turned his attention to the left and hacked with
his dagger at the hand that held the entangled sword. The man released his
weapon, his wrist gouged messily, and Garth turned his attention once again to
the right.
Throughout this exchange Garth could feel the warbeast moving about
behind him, and a constant accompaniment of growling, screaming, and shouting
filled the overman's ears. Rage began to overcome him, and rather than
continue the defensive, cautious fighting he had been using up to that point,
he went on the offensive. Depending on his vastly superior strength and reach,
he drove forward, blade swinging.
From that point on, things happened too fast for Garth to follow
consciously: he hacked down at least two more warriors, one mounted and one on
foot; at least one sword broke before the fury of his onslaught; blood
spattered his cloak and armor, some of it his own, but mostly human.
Then, abruptly, the fight was over. A cry went up calling the retreat,
and Garth found himself standing alone, ten feet from his mount, with dead and
dying men strewn about him. His rage subsided abruptly, to be replaced with
revulsion; he did not approve of unnecessary bloodshed, and this gory mess
seemed definitely unnecessary.
Disgusted, he looked about, ignoring the handful of survivors fleeing to
the southeast. Nine men lay unmoving around him, with three of their strange
beasts. Three of the men were obviously dead, their throats ripped out by the
warbeast. Two of the animals were the same. The third downed animal was the
one Garth had gutted with his sword. The overman was not certain whether a
trace of life remained or not. Since he obviously could do nothing for the
creature if it still lived, he killed it as swiftly as he could with his
sword.Of the six men still more or less intact, investigation showed three
dead of sword wounds, one with a broken neck resulting from being flung from
his mount, one with a slashed wrist and a gash across his chest, unconscious
from loss of blood, and the last, his leg trapped beneath his fallen mount,
still alive and struggling.
His struggles grew frantic as Garth approached, then ceased when he
realized that he could not free himself. The overman looked at him and, seeing
no obvious wounds, decided the man could wait. Ignoring the barbarian's
terrified cringing, he motioned for the warbeast to stand guard over the
trapped man. The creature padded silently over and stood motionless, its
fearsome, blood-soaked jaws directly above the man's face, dripping gore on
the mud by his ear.
Garth then turned his attention to the unconscious warrior; stripping
off the man's armor and clothing, he used the cloth linings to improvise
bandages and bind the wounds. He was displeased to see the dull white fabric
turn bright red in a matter of seconds; the cuts were deeper than they
appeared. Momentarily leaving the man where he lay, he fetched his own medical
supplies from the pack on his mount's back.
The trapped barbarian asked hesitantly, "What are you doing?"
Garth did not bother to answer, but returned to his patient and
carefully removed the bloody bandages. He cleaned the wounds as best he could,
applied what healing herbs and drugs he felt he could spare, and bound them
anew with fresh wrappings. When he was satisfied that he had done all he
could, he arranged the warrior as comfortably as he could on the man's own
furs, covered him with furs from one of his dead companions, and placed a
sword beside the man's right hand so that he could defend himself, against any
carrion-eaters that might wake him.
This done, he turned his attention to his own wounds; none were serious,
but there were many of them. He had undoubtedly lost at least as much blood as
the unconscious human he had just treated. Upon realizing this, he realized as
well that he was very weary and that his entire body was laced with pain.
Still, he drove himself to complete the dressing of his injuries and then to
turn at last to his conscious captive.
Standing beside the warbeast, looking down at the pinned barbarian,
Garth demanded, "Are you in pain?"
"My leg hurts."
"The trapped one?"
"Yes."
The overman muttered a command to the warbeast. It growled softly, then
reached down, grabbed the dead animal's ruined neck in its teeth, and lifted
the creature's front half off the ground as if it weighed no more than a
mouthful of hay. The barbarian quickly pulled his leg free, and the warbeast
bit down, so that the animal's body fell heavily to one side while its head
fell to the other. Garth watched as a curious grimace crossed the face of his
captive. He had had too little contact with humanity to realize that the man
was struggling to keep from vomiting. The barbarian turned his head away from
the grisly ruin of his mount and the unsettling sight of the warbeast chewing
摘要:

TheLureoftheBasiliskBookOneoftheLordsofDûsSeriesCopyright1980byLawrenceWatt-EvansPROLOGUE"Iamwearyofallthisdeathanddying."Thespeakerwasahugearmor-cladfigurealmostsevenfeetinheight,standingatthenarrowmouthofasmallcavenearthetopofasnowyandrubble-strewnhillside.Evenfromadistanceanobserverwouldhaveseent...

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