That was the pall over his elation. There were no dead for him to raise. Or rather, there were too
many dead. Just not dead enough.
In bitter frustration, Xar slammed his hands down on the elaborately conceived rune-construct. The
rune-bones* went flying, skittering and sliding off the table onto the floor.
*A game played on Abarrach, similar to an ancient game known on Earth as mah-jongg. The
playing pieces are inscribed with the sigla used by both Patryns and Sartan to work their magic.
Fire Sea, vol. 3 of The Death Gate Cycle.
Xar paid no attention to them. He could always put the construct together again. Again and again.
He knew it as well as he knew the rune-magic to conjure up water. For all the good it would do
him.
Xar needed a corpse. One not more than three days dead. One that hadn't been seized by these
wretched lazars.* Irritably he swept the last few remaining rune-bones to the floor.
*The Sartan inhabiting Abarrach learned to practice the forbidden art of necromancy, began giving
a dreadful type of life to the corpses of their dead. The dead became slaves, working for the living.
If the dead are brought back too soon after death, the soul does not leave the body, but remains tied
to it. These Sartan become lazar—fearful beings who inhabit simultaneously both the plane of the
living and the realm of the dead. A lazar can find no peace, no rest. Its "life" is constant torment.
Fire Sea, vol. 3 of The Death Gate Cycle.
He left the room he used as his study, headed for his private chambers. On his way, he passed by
the library. And there was Kleitus, the Dynast, former ruler (until his death) of Necropolis, the
largest city on Abarrach. At his death, Kleitus had become a lazar—one of the living dead. Now the
Dynast's gruesome form, which was neither dead nor alive, wandered the halls and corridors of the
palace that had once been his. The lazar thought it was still his. Xar knew better, but he saw no
reason to disabuse Kleitus of the notion.
The Lord of the Nexus steeled himself to speak to the Lord of the Living Dead. Xar had fought
many terrible foes during his struggles to free his people from the Labyrinth. Dragons, wolfen,
snogs, chaodyn—every monster the Labyrinth could create. Xar feared nothing. Nothing living.
The lord couldn't help feeling a qualm deep in his bowels when he looked into the hideous, ever-
shifting death-mask face of the lazar. Xar saw the hatred in the eyes—the hatred that the dead bore
the living of Abarrach.
An encounter with Kleitus was never pleasant. Xar generally avoided the lazar. The lord found it
uncomfortable talking to a being who had one thought on his mind: death. Your death.
The sigla on Xar's body glowed blue, defending him from attack. The blue light was reflected in the
Dynast's dead eyes, which glittered with disappointment. The lazar had tried once, on Xar's arrival,
to kill the Patryn. The battle between the two had been brief, spectacular. Kleitus had never tried it
again. But the lazar dreamed of it during the endless hours of his tormented existence. He never
failed to mention it when they came together.
"Someday, Xar," said Kleitus, the corpse talking, "I will catch you unawares. And then you will
join us."