Modesitt, L.E. - Recluce 01 - The Magi' i of Cyador

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Magi'i of Cyador
by L. E. Modesitt, Jr.
Copyright © 2000
Edited by David G. Hartwell
Jacket art by Darrell K. Sweet
Jacket design by Carol Russo Design
A Tor Book Published by Tom Doherty Associates, LLC
175 Fifth Avenue New York, NY 10010
Tor® Books on the World Wide Web: http://www.tor.com
From Inner Cover:
L. E. Modesitt, Jr., is one of the standard names in fantasy entering the new decade, and his
most famous series is the Saga of Recluce. Each novel fills in pieces of the history of this land
where Chaos and Order strive to maintain a magical balance.
Magi'i of Cyador marks the beginning of a new tale from deep within the rich depths of the
history of Recluce. This is the story of Lorn, a talented boy born into a family of Magi'i. A
fastidious student of remarkable talent, Lorn lacks the single most coveted attribute required of
a Magus of Cyador: unquestionable loyalty. Lorn is too independent for his own good.
So Lorn is forced to become a lancer officer, and he's sent to the frontier to fight off the
all-too-frequent barbarian raids-a career that comes with a fifty percent mortality rate. His
enemies don't expect him to survive....
Lorn is a fresh, new character who will enrich one of the most important fantasy series of the
decade: the Saga of Recluce.
Robert Edward Janes In memoriam, for the dreams he had.
CHARACTERS
Kien - Magus, Senior Lector, "Fourth Magus"
Lorn - Son of the Magus Kien
Vernt - Younger son of Kien
Jerial - Eldest child and daughter of Kien
Myryan - Youngest child and daughter of Kien
Nyryah - Consort of Kien
Toziel'elth'alt'mer - Emperor of Cyador
Ryenyel - Consort-Empress of Cyador
MAGI'I
Chyenfel - First Magus and High Lector
Kharl - Second Magus and Senior Lector
Liataphi - Third Magus and Senior Lector
Abram - Senior Lector
Ciesrt - Student/Magus
Jysnet - Lector
Hyrist - Senior Lector
Rustyl - Student/Magus
Tyrsal - Student/Magus
LANCERS
Rynst - Majer-Commander, Mirror Lancers
Luss - Captain-Commander, Mirror Lancers
Allyrn - Student/Lancer Undercaptain
Brevyl - Sub-Majer [commanding at Isahl]
Dettaur - Student/Lancer Officer
Eghyr - Captain
Helkar - Captain
Jostyn - Captain
Juist - Undercaptain
Kyl - Undercaptain
Maran - Majer [Patrol Commander, Geliendra]
Meylyd - Commander [Geliendra]
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Thiataphi - Commander [Syadtar]
OTHERS
Bluoyal - Merchanter Advisor to the Emperor
Dustyn - Factor in spirits [Jakaafra]
Eileyt - Enumerator
Fuyol - Head, Yuryan Clan
Ryalth - Woman merchanter
Shevelt - Merchanter heir [Yuryan Clan]
Veljan - Merchanter [Yuryan Clan]
Part I - Lorn'elth, Cyad
I
The man wears white trousers and a white tunic, belted with white leather and secured with a
glistening white metallic buckle. His boots are white, including the thick leather soles, and his
hands are encased in white gloves. The only items of color upon his body are the pair of gold star-
bursts-one on each of the short square collars of his tunic.
A dark-haired boy wearing shimmering gray trousers and a short-sleeved shirt of the same
shimmering fabric holds the man's left hand. Both walk along a corridor. The floors, walls, and
ceiling are all of white granite, except for one window of a glass-like substance so dark it
appears nearly black. The black window is on the man's right, exactly halfway between the two
metal doors, each also of shimmering white metal.
When the pair reaches the window, the man halts, bends, and lifts the boy, holding him so that
their heads are almost even with each other. The man inclines his head toward the dark expanse of
glass. "There. There is the First Tower."
The dark-haired youth, his amber eyes shielded by the ancient dark glass, stares at the
glittering trapezoid of light beyond the wall. The dark transparency filters out all that lies
beyond the wall except for the blistering light that is the Tower.
"One day," says the man, "one day, Lorn'elth... you and your brother will be Magi'i of the
Rational Stars. One day, you will direct the workings of Towers of Light to harness the power of
chaos and to continue to bring peace and prosperity to Cyad and to all of Cyador."
Abruptly, the boy shivers, then stiffens, though his eyes do not leave the chaos light of the
Tower.
"To be of the Magi'i-it is a long and difficult struggle." The man smiles at his son, and even
his sun-golden eyes smile. "But as you grow older, you will see that it is worth the effort, for
nothing compares to the glory that is Cyad, and the peace and the grace of her people."
The magus slowly lowers Lorn'elth to the polished white stone floor and takes his son's hand
once more. They continue along the corridor to the second door, where the father raises his hand.
A flicker of golden energy flashes from a point just beyond his gloves to the door. Then he slides
the door into its recess-to his left. The two enter the second corridor, and the magus closes the
door behind them.
Another window awaits them midway down the second white stone corridor.
At this window, the man again lifts his son, speaking softly as he does. "You will be the ones
who will transfer the pure chaos energy from the towers to the fireships, to the firewagons, and
to the firelances of Cyador. You will ensure that the fair city remains so, and that her people
bless the Emperor and the Magi'i of the Rational Stars."
Serious-eyed, the boy watches through the darkened glass-not so dark as that in the first
corridor-as the six-wheeled firewagon rolls silently into the shimmering enclosure that flanks the
chamber holding the mighty tower. Figures scurry and remove the square cells from the rear of the
vehicle, replacing them with other cells that almost glitter. Then the firewagon rolls out, and
another rolls in and halts.
"This is the heart of Cyad, and Cyador, and it can be yours, Lorn'elth." The father lowers his
son once more. "It will be yours."
The two return as they came, their heavy boots whispering but slightly on the hard stone of the
corridor.
II
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Rising above the bay and the Great Western Ocean to the south are puffy white clouds, clouds not
dark enough to forecast rain at any time soon, nor high enough to block the sun that casts its mid-
day autumn light upon the playing field that had been carved from the hillside generations
earlier. There on the field, with a gentle sea-breeze cooling them, a score of students alternate
jerky bursts of speed with sudden stops, their polished wooden mallets glistening as they jockey
for position on the reddish surface. All wear white trousers and undertunics, but the undertunics
bear green collars and green borders upon the sleeves.
"Lorn!" calls one student as the polished wooden oval skitters from his mallet toward another
youth.
"Thanks!" With his dark-brown hair and wiry frame, Lorn is neither the largest nor the smallest
on the playing field, but he streaks past a defender, his mallet almost lazily precise as it
strikes the oval that is weighted unevenly. Lorn slips one way, and the oval flashes the other
way, yet both Lorn and the oval meet at full speed beyond the defender as Lorn sprints inward and
toward the trapezoidal frame in the middle of the circular field of play. His eyes take in the
last defender and the smaller redheaded player dashing toward the goal. Lorn smiles and flicks his
wrist, calling, "Tyrsal, it's yours!"
Lorn's mallet strikes the oval, and it skitters over the packed clay toward Tyrsal.
The small and redheaded Tyrsal darts around the taller and more muscular young defender and
swings his mallet. The oval spins, but lifts off the clay and accelerates toward the trapezoidal
goal. When it strikes to one side of the goal frame, it veers sideways and skids into the net of
the opening.
"Goal!" The redhead jumps up in glee. "I got by you, Dett!"
"That's the last time, Tyrsal!" The tall and heavily muscled blond student drops his mallet and
tackles the redhead, whose polished wooden mallet skids across the smooth red clay as both
students lurch toward the ground.
Despite Tyrsal's struggles, Dett handily dumps the smaller youth onto the clay and raises an
arm as if to strike Tyrsal.
"Bruggage! Bruggage!" Four other youths jump on top of the two who struggle.
The dark-haired Lorn is the second to slam into the pile, but the first to put his shoulder and
then his elbow into the midsection of the larger Dett.
"...oooffff..."
Dett struggles to take his hands away from the squirming Tyrsal, to fend off the hidden attack
on himself.
A low voice whispers in the muscular boy's ear, "Don't do it again, Dett. Ever."
"Says who?" The bully gets his knees under him and one hand on the clay and starts to elbow his
way clear, unsure of who has spoken to him.
Snap... snap!
The other students fall away from the larger figure, who bellows, then staggers upright holding
an injured hand, coddling two fingers that have already begun to swell. "Barbarians! Sheep-loving
swill-drinkers!" Dett turns toward the students who had piled on. "Cowards! You just wait...
You'll see."
"Dett... hurt his hand."
"...couldn't happen to a better fellow..."
"...bullied enough... deserved it..."
"...careful... get you..."
Even before he rises, neither the first nor the last, Lorn slips the polished pair of wooden
rods back inside his belt. After he stands, he limps slightly as he walks toward the mallet he
abandoned, bending gracefully and scooping it up left-handed.
Tyrsal, the last to scramble up, quickly extinguishes a grin and avoids looking at the injured
Dett.
"That's it! Over here!" orders the schoolyard proctor, a tallish man with a pointed goatee and
wavy black hair that stands away from his head. "All of you. You know the rules! Bruggages are
forbidden!"
The score of students slouch toward the proctor and the columns of the low white stone building
behind him. None move to brush away the smears of reddish clay upon their student garments, nor
lift their eyes to the shimmering white of the Palace that stands farther to the south and which
dominates the gradual slope rising from the harbor, nor even to the white structures that lie
uphill of the school, the dwellings of the senior Magi'i and Mirror Lancer commanders.
"Line up! All of you."
Lorn somehow materializes in the second rank, nearly in the middle, the expression on his face
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one of mild concern.
"What happened? How did Dettaur'alt's hand get injured?" demands the proctor. His eyes travel
the youths, picking out a stocky student. "Allyrn'alt? You always know."
"Ser... Dett fell on Tyrsal, and everyone tripped in the bruggage. When we got untangled, Dett
was holding his hand. I guess he fell on it." Allyrn'alt's face is carefully blank.
"Tyrsal'elth?"
"I made the goal, and I jumped around. I must have bumped into Dett, ser. We all got tangled in
the bruggage. Maybe Dett's hand got kicked by someone's boot." The small redhead looks
apologetically at the proctor.
"Ciesrt'elth?"
"No, ser. I wasn't even in the bruggage, ser."
"...never is..." murmurs someone.
"Quiet!" The proctor turns to another. "Shalk'mer?"
"Ser... I got tangled up, but I didn't see anything." The square-faced merchant's son looks
directly at the proctor.
"Lorn'elth? You wouldn't know... of course, you wouldn't." The proctor shakes his head. "You
never see anything."
"I'm sorry, ser." Lorn looks contritely at the proctor.
"All of you, except Dettaur'alt, get back to your studies." The proctor sighs and motions for
the muscular injured student to follow him toward the healer's room.
Before he turns to follow the proctor, Dett's eyes rake over the other students, but each in
turn meets his eyes openly, without flinching.
III
Cyador is a paradox, one wrapped in an enigma, and offered as a riddle to the world it dominates
by its sheer force of being. No land, no ruler, can contest the might of Cyador, yet its people
look no different from other folk, except by their raiment and their deportment.
The Towers of Chaos descended from the Rational Stars, yet they serve those upon the land and
water, those who can but observe the distant chaos of those stars, yet who can bring such chaos
upon their foes.
For does the White Empire not have the fireships of war that can destroy all other vessels? Yet
the trade vessels that dock at Cyad and Fyrad and Summerdock are carried there by sails, and not
by the power of chaos. Do not the firewagons roll endlessly across the finest of granite roads
that link all of the Empire together, carrying passengers and cargoes smoothly and speedily? Yet
even within mighty Cyad, are not the white streets of the great city filled, not with firewagons,
but carts and carriages pulled by horses, by men on horseback and women on foot?
Does not the Emperor, Protector of the Steps to Paradise, Ruler of the Towers of Chaos, command
the firelances before which quail the barbarians of the north and east? Yet those firelances are
borne by lancers who ride the same horses as do the barbarians, and those lancers also bear
blades, even if such blades are of white cupridium, against which the poor iron of Candar cannot
stand.
Do not the towers of chaos send forth light so bright that it must be shielded by solid stone?
Yet the Palace of Eternal Light is lit by the diffuse chaos of the sun and the lesser chaos of oil
lamps.
Is not the Emperor himself a figure of might and majesty? Yet all in power fear that an emperor
may again arise who is truly mighty, like the one who is seldom mentioned by the high in Cyad.
Maintaining this paradox, this enigma that is Cyad, that is the task of the Magi'i, and the
duty of every magus who has ever lived and ever will live, now and forevermore....
Paradox of Empire
Bern'elth, Magus First
Cyad, 157 A.F.
IV
In the blessing and warmth of chaos, in the prosperity which it engenders, and for the
preservation of all the best of our heritage, whether of elthage, altage, or merage, let us give
thanks for what we receive." The silver-haired man at the north end of the table lifts his head
and smiles.
The family is seated around the dining table on the covered upper balcony, from where they can
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look downhill and south directly at the harbor-and to the west and slightly uphill at the Palace
of Eternal Light. Although the sun has set, the sky remains the purple that precedes night, and
the white stone piers of the harbor glitter above the darkness of the Great Western Ocean. The
Palace gleams a shimmering white-both from the white sunstone from which it was constructed all
too many years before and from the innumerable lamps which bathe its endless corridors and
vaulting halls in continuous light.
The dining table around which the family sits is lit but dimly by two lamps set in gleaming
cupridium brackets, each affixed to a pillar, the two closest to each end of the table. None of
those seated appear to be affected by the dimness. The mahogany-haired Nyryah, who sits at the end
of the table opposite the silver-haired Kien'elth, lifts a silver tray that holds both dark bread
and sun-nut bread and tenders it to the sandy-haired young man on her left. "Go ahead, Vernt."
"Ah... thank you."
"And don't take all the sun-nut bread," suggests Myryan from where she sits across from the
still-lanky Vernt. "We like it, too."
"There's plenty there, children," suggests Nyryah, "and there's another loaf in the kitchen."
Vernt grins and takes one slice of each bread, then passes the tray to Lorn, who takes only a
single slice of dark bread before passing the tray to his father. Kien'elth, like his younger son,
takes one slice of each, and hands the tray to Jerial, dark-haired, and the eldest child. She,
like Lorn, takes but a slice of dark bread, and smiles across at Lorn as she hands the tray to
Myryan, also black-haired, and the youngest of the four siblings. Myryan takes a single slice of
sun-nut bread and returns the tray to her mother.
The fowl casserole that had been set before Kien'elth makes a circuit of the table, but all
helpings are so similar in size that they would have to have been weighed for an outsider to
determine which is the largest-or the smallest. After the casserole comes the dish of buttered and
nutted beans.
When Myryan sets down the serving spoon for the beans, all six begin to eat, silently for a
moment, until each has had at least one mouthful of something.
"You were a little late, dear," suggests Nyryah.
"We had to chaos-charge a second complement of firewagons," replies Kien'elth. "The two new
companies of Mirror Lancers are being sent along the Great Eastern Highway tomorrow. The
barbarians of the northeast have tried to attack the cuprite mines. While they were thrown back
across the Hills of Endless Grass, the Emperor has determined that the lancers of the northeast
shall be more greatly reinforced to carry the message to the barbarians that they may be reminded
of the futility of such attacks."
Myryan smiles.
"You find that amusing?" asks Vernt.
"The name's amusing," she admits. "Nothing's endless, not even the Rational Stars. So how can
grass be endless?"
"The barbarians are endless," says Vernt. "Every year there are more of them."
"More doesn't mean endless."
"And they're just as stupid every year. Tens of scores of them try to cross the border, and
most of them die." Vernt looks at his father. "There must have been more than usual if you had to
do more chaos-charging."
"I was told that the lancers have it well in hand," answers his sire.
"And they will push the barbarians back across the not-so-endless Grass Hills," Myryan says,
"no matter what the barbarians call the grass."
"I do believe we've heard this before," suggests Kien'elth politely. "We decided the name was a
barbarian affectation." He clears his throat, then takes another mouthful of the fowl casserole,
nodding as he tastes it.
"We just ought to take over all of Candar-the western half, anyway," says Vernt. "That way, we
wouldn't have to worry about the smelly barbarians."
"The chaos-towers can't be moved," Lorn points out. "That's why Emperor-"
"Lorn," interjects Kien'elth quickly. "Not at dinner."
"Yes, ser."
"We don't need to move the towers," continues Vernt, seemingly oblivious to his father's
warning to Lorn. "The barbarians' iron blades are so soft that a cupridium blade cuts through any
of their weapons." The younger son snorts. "We don't need firewagons and highways to conquer
them."
"No-but would you want to live in a mud-brick hut or a tent?" Kien'elth laughs. "You wouldn't
get cooking like this, or cities like Cyad or Fyrad or Summerdock."
"We've heard this discussion before, too," interjects Jerial. "Cyador already has more land
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than we'll ever need, and so do the barbarians. They don't attack from need, but from perversity.
They want to take what we've built, because they're too lazy and too stupid to make things for
themselves."
"They do not have chaos-towers, nor could they fabricate them if they wanted to," says her
father gently.
"They don't have to live like swine," counters Vernt. "You can smell them from kays away."
"They weren't born with your advantages," Kien'elth points out.
"We've sent teachers out to the north and east." Vernt's voice rises. "And those that weren't
killed had to kill the barbarians to escape with their lives...."
"Maybe they don't want to learn," suggests Jerial, with a hint of a laugh in her voice. "They
don't like books as much as you do."
Lorn quietly finishes his casserole, and, while the others are looking at Vernt and Jerial, and
while his mother has slipped away from the table to bring the dessert platter, he slips a slice of
sun-nut bread from the tray and onto his platter. He eats it in precise motions before finally
speaking. "They still think we took their land."
"We didn't take anything, did we?" asks Myryan. "I thought most of Cyador was the Accursed
Forest before the founders came, and it killed either the barbarians or us whenever it could. They
didn't live here. They couldn't have lived here." She shakes her head. "It doesn't make sense.
We're not using land that they ever could have farmed or herded on. I agree with Jerial. They're
just lazy."
"They are what they are," replies Kien'elth, "and we aren't going to change that. We can only
deal with our own lives." He clears his throat. "Lorn... have you ever met Aleyar? She's Lector
Liataphi's next-to-youngest daughter?"
"He's met them all." Vernt chortles.
Lorn manages not to flush. "She is blonde, I believe, and quite well spoken."
"I told you so," Vernt hisses.
"Father..." Jerial begins.
Kien'elth turns to his eldest daughter. "Liataphi has no sons. I am not asking Lorn to consort
with her. I am asking if he would at least talk to the young lady. There's no harm in seeing if he
likes an eligible young woman."
"...and it would be kind," Myryan says with a sad smile.
"Because her older sister Syreal ran off with that merchanter, and that means that unless she
consorts with a Magi'i she'll lose her standing in the Magi'i?" asks Jerial.
"It's true, isn't it?" counters Myryan. "We're lucky. We have brothers who are carrying on as
Magi'i. Aleyar isn't, and she's sweet."
"You know her?" asks Nyryah.
"I like her," replies Myryan. "She's too gentle to be consorted to a lancer or a merchanter."
She looks at Lorn. "And she is pretty."
Lorn shifts his weight in his chair almost imperceptibly, then smiles. "I'll make a point of
talking to her."
"That's all I ask," Kien'elth says, as he turns and smiles at Myryan. "Lector Kharl'elth said
that the only young lady his son ever talked about was you."
"Ciesrt?" Myryan's expression reverts to one of polite interest.
Lorn glances from her to their father, who in turn watches the wavy-haired Myryan closely.
"Ciesrt'elth," corrects Kien'elth. "You know him, Lorn."
"He's in my student group," concedes Lorn.
"He works hard," adds Vernt. "Lector Hyrist'elth says he wishes all the students worked as
hard."
Across from Lorn, Myryan's face tightens ever so slightly.
"He's pretty serious," Lorn adds.
"These are serious times," Kien'elth begins, clearing his throat in the way that Lorn knows a
long pontification is about to begin.
"It sounds like a good time for sweets." Nyryah sets the wide white-glazed platter in the
center of the table, then re-seats herself. "Baked pearapple creamed tarts." She smiles at her
consort. "You can talk about serious times after dessert, dear."
Kien'elth laughs. "Undermined at my own table."
"A good dessert doesn't wait," counters Nyryah, "and if you do, you won't have any tarts with
this bunch drooling over them."
Myryan and Vernt laugh. Lorn and Jerial nod minutely at each other, but the corners of Lorn's
mouth turn up ever so slightly as he glances at the warm smile his mother has bestowed upon their
father.
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"Outstanding!" Kien'elth beams as he takes the first tart. "The barbarians and the serious folk
have nothing like this."
"They might." Vernt frowns, as if in thought, then adds, "But they probably don't."
"You can't even argue just on one side, Vernt," says Jerial after a mouthful of her tart.
"Maybe you should become a counselor. That's what they do-they argue both sides of everything."
"What about something like being the Hand of the Emperor?" asks Myryan guilelessly.
"Myryan," cautions Nyryah. "One doesn't talk about the Hand."
"Especially since no one knows who he is," adds Jerial dryly. "That's not wise."
Kien'elth, his mouth filled with the creamy tart, shakes his head and finally swallows.
"Argumentative counselors get sent as envoys to the barbarian lands. Besides, no Magi'i should
stoop to being a counselor. Mostly, they mediate between merchanters."
Amused smiles fill the faces around the table, smiles followed by silence as they enjoy the
tarts.
"There are a few tarts left," offers Nyryah when all have finished, glancing toward Lorn, "and
since you didn't have as much of the sun-nut bread..." She looks at Vernt, on whose face a frown
appears and quickly vanishes, "and since you look positively starved, Vernt..."
Myryan raises her eyebrows.
"...and you're still growing, youngest daughter," Nyryah smiles at Myryan and concludes, "there
are enough extra tarts for each of you."
"The last thing I need is another tart," observes Jerial, glancing down at her slender waist.
"I should not have had the one."
"You could eat three every night, and it would scarce show," counters her mother, "but I know
how you feel."
Kien'elth glances at his consort. Nyryah raises her eyebrows, and he closes his mouth quietly.
Lorn eats a second tart, deftly, with motions that are neither hasty nor dawdling, yet leave no
crumbs upon his fingers or his mouth. "Excellent. You must tell Elthya." He smiles at his mother.
"If I don't first."
"You'll not only tell her, Lorn, you'll charm her out of a third," says Jerial.
"A fourth," suggests Myryan. "I'd wager a silver he had one this afternoon when they were
cooling." Her warm smile turns toward Lorn.
He shrugs. "It might be."
His sisters laugh. Even Vernt, seated beside Myryan, smiles. So does Nyryah, although the
mahogany-haired woman's smile is more knowingly ironic.
As the family rises and as Elthya and the shorter serving girl step forward out of the shadows
to clear the table, Kien'elth beckons to Lorn. "I'd like to talk with you for a few moments,
Lorn."
"Yes, ser." Lorn, slightly taller and slightly broader across the chest than his father or his
younger brother, follows Kien'elth along the outside upper arched portico until they reach the
open door of the study.
The study is lit by the pair of oil lamps at each end of the pale oak table-desk. Their
silvered mantels-and their separation-cast an even glow across the room so that the shadows are
faint against the warmth of the blond wood panels that comprise the walls and the amber leather of
the volumes set in the bookcase that is built into the wall beside the desk. The scents of frysya
and baked pearapples linger in the room, reminding Lorn of the glazed tarts that had followed
dinner.
Kien'elth turns and stands between his desk, empty except for the lamps, and the stand that
holds the shimmering white cupridium pen that is yet another mark of his position as a magus. The
polished white oak case that holds his chaos glass rests on the small octagonal table to the right
of the desk proper.
Lorn's eyes pass over the glass, though he has often felt its power when his father has
employed it to observe him from afar.
After a moment of silence, the magus turns to his dark-haired son. "I spoke with Lector
Hyrist'elth."
Lorn nods, waits for his father to continue.
"He is not displeased with your studies, Lorn, but he is not pleased, either. He and I both
feel that while you learn all that comes before you, and more, you learn because it is easier for
you to learn than to oppose us." Kien'elth smiles. "I have seen you on the korfal field. There,
you are unfettered, almost joyous. I would wish you to show such joy in learning and in studies."
"I learn everything that I can, ser," Lorn replies carefully, knowing he must choose his words
with care, for his father can sense any hint of untruth-as can anyone within the family-and Lorn
does not wish to have his father use his chaos glass to follow him continually, though he can
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sense when Kien'elth-or any of the Magi'i-seek him with a glass. Most of his actions are innocent
enough, but there is little sense in provoking his father into deeper inquiries. "It is true that,
presently, learning for me is not so joyous, but I will persevere until, I hope, it is such."
"All Cyador rests on the Magi'i," says the older man. "Without the chaos towers, the firewagons
would not run, and neither lancers nor foot nor crops could be carried to where they must go. The
barges could not run the Great Canal. Without the chaos chisels, the stone for the roads would
have to be quarried by hand, and it would take years to pave but a kay of road. The Great Eastern
Highway alone... Without chaos glasses, we could not see the storms or the larger barbarian
forces,..."
Lorn listens politely as his father continues.
"...and that is why it is a great honor and a worthy duty to become a magus, and a goal for
which you should strive."
"I understand that, father."
"Lorn... you nod politely, and you apply yourself diligently enough, and you have mastered the
art of chaos transfer, indeed more than mastered it, and you have even learned the basics of
healing from Jerial, though that be more of a serving art than a magely one, and you have, I know,
the skill to truthread, and that is something but a handful ever fully master."
"Is that not what I am required to do, ser?"
"You are capable of more, far more. You have the talent to become one of the great mages. But
that requires more than talent." Kien'elth looks squarely at his oldest son. "I would hope that
you would see such." He shrugs. "I have told Lector Hyrist'elth that, if you do not show great
love of your studies, I will seek an officership for you with the Mirror Lancers. You possess the
skills to direct the lances of an entire company already, and perhaps the time on the frontiers
would rekindle your love of chaos."
Lorn continues to meet his sire's searching study. "I will do my best for the year ahead, ser,
but I can promise only diligence and hard work."
"That I know you will provide, Lorn." Kien'elth shakes his head slowly. "But each one of the
Magi'i must possess the very fire of chaos within himself or the chaos with which he works will
consume him as surely as a firelance will consume whatever its fire strikes. If you cannot find
such passion, no matter how great your skill, you would be better as an officer of the Mirror
Lancers than as the highest of the Magi'i." His lined face and silver and hair do not hide the
sadness within him as he beholds his eldest son.
"I understand, father. I will do what I can do." Kien'elth nods. "I know."
Lorn cannot disguise the frown as he closes the polished wooden door behind him and steps from
the study into the open pillared corridor that rings the upper levels of the house. As he had
sensed, Jerial waits in the shadows. Lorn turns to his older sister.
"How is Father?" asks Jerial. "He was quiet at dinner, and you're frowning. It must have been a
serious discussion."
"It was. We discussed how, without the Magi'i, the Great Eastern Highway-and the Great North
Highway-would still be under construction," Lorn finishes with a smile, "since even the North
Highway's length is four hundred and ninety three kays. We also talked about how I should build a
new chaos tower when I finish my studies."
"Lorn... someday you're going to have to be serious."
"I am serious." The dark-haired young man smiles at his older sister. "I'm always serious." The
smile fades. "Too serious in my studies for father. He wishes that I approach them as a lover."
"Well..." Jerial grins, "you've already had enough experience there, brother dear. Surely...
surely..."
Lorn laughs. "Ah... if I could."
Jerial smiles, then slips away.
After a moment, Lorn shrugs and takes the outside steps down into the rear garden, past the
fruit trees and the grape arbor. He pauses by the rear gate, in the shielded darkness, and
concentrates on his adaptation of chaos transfer.
Hssst! A small firebolt arcs from his fingers onto the white stone, splashing like liquid
flame, rearing up a good two spans into the gloom.
Lorn quickly steps on the twig that has caught fire and stamps out the small fire with his
heavy white boots. "Careful..." He glances around, but there are no sounds beyond the murmurs that
drift from the servants' quarters beyond the garden. He should have used even less chaos.
After a last look at the house, he leaves by the rear gate, and walks down the paved and
spotless alley to the lower street, above which tower the three levels of the family dwelling.
Lorn strides along the Road of Perpetual Light, eastward, away from the taverns frequented by
the higher-ranking lancers and the cider-houses that cater to the students. The cylar trees
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overhanging the white-paved street whisper in the night breeze, and the autumn perfume of the
purple arymids fills the cool air.
Lorn senses red-dark chaos... or trouble, and wonders what it might be. His eyes note little
distinction between twilight and night as he strides purposefully eastward, almost welcoming the
reddish-whiteness that he nears-after the talk with his father.
A couple walks toward him, nearly in the white and sparkling center of the wide walkway
flanking the road, and Lorn can see from shimmering blue attire that both are from the
merchanters. The man is slender, and his attention is upon the red-haired woman he escorts. Chaos
lurks behind them, in the hulking figure that follows, apparently unseen in the shadowed darkness
of the trees.
Lorn eases onto the same side of the road as the skulker who moves toward the couple, but the
student magus is too late as the heavy and tall man leaps and strikes the male merchanter, with a
blunt club or some such. The man collapses in a heap, and the woman turns to flee, but the
attacker grabs her arm.
"Halthor! Let go of me!" she screams. "Help! The Patrol!"
The man called Halthor drops the club to muffle her screams with his oversized hand.
Lorn steps out of the shadows, then ducks and picks up the truncheon as Halthor releases the
woman. Lorn moves as if he had seen the large fist coming and steps under the giant's arms,
bringing the short wooden truncheon into the vee of the man's ribs. Something cracks. The giant
gasps, standing there immobile.
Lorn's eyes glitter gold for but an instant as he speaks. "I believe that all would be best if
you jumped off the southernmost pier in the harbor and inhaled as much water as you can."
The taller man shivers, then turns, breathing laboriously, and begins to walk westward along
the Road of Perpetual Light, ignoring the fallen trader, the woman merchanter, and Lorn.
Despite the sudden knife-like headache that has shivered through his skull, Lorn lowers the
truncheon and turns toward the woman in shimmering blue, his voice filled with concern. "Are you
all right?"
"Ah... I think so. Yes." She does not quite shiver, as she bends toward the fallen man.
Through slightly blurred vision, Lorn sees that she is a redhead, and lightly freckled, with
creamy skin, and a full figure under the shimmering blue tunic.
"What did you do?" she asks. "He... just turned away and left."
"Just offered an opinion...." Lorn's laugh sounds easy. "He won't be bothering anyone soon."
The warm and friendly smile appears as he also steps toward the fallen junior trader. "We need to
attend to your friend."
The male trader squints, rolls to his knees, glances up at the redhead, then at Lorn. "What did
you do to Halthor? He'd like as kill you, student magus or not." He slowly rises to his feet, but
he shivers and staggers.
Lorn extends a hand. "As I told your lady friend, I offered my opinion to the fellow, that he
take himself elsewhere."
"He's never heeded anyone's advice before." The trader groans as he straightens up. "Cracked in
my skull."
"This... young man," says the woman, "offered it rather persuasively. Halthor was almost
doubled over. He has a cracked rib or two, perhaps."
The male trader lowers his head and holds it in both hands. "My head's splitting."
"I'm sure it only feels that way," says the woman.
Lorn's fingers brush the man's skull.
"That's better," admits the wounded trader.
Somehow the slight healing Lorn can offer the trader also lessens his own headache, if
marginally.
"Are you a healer, young ser?" asks the woman.
"Me?" Lorn shakes his head ingenuously. "I've picked up some from my older sister, who is, but
I'm afraid I'm poor in comparison to her." He looks eastward, along the white stones of the road,
past two couples who are strolling in a leisurely fashion down the cross-street toward the
pavilions that wait on the beach front park. "I think you do need to lie down before long. Are
your... quarters far from here?"
"No. Just two streets up." The trader takes a step and pales, then takes another.
"Are you sure you're all right, Alyet?" asks the woman.
"For two streets... yes."
Lorn takes the man's arm once more. "Just lean on me."
"And me." The woman takes his other arm, and the three walk slowly eastward until they reach an
archway on the uphill side of the way.
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"There..." mumbles Alyet. "There."
The woman and Lorn guide the trader up three steps and toward a darkened doorway to the left.
She fumbles a shining brass key from Alyet's belt wallet and unlocks the door.
Once inside, they cross a small sitting room that holds but a small table with two chairs, and
a low settee under the high window. A sleeping chamber barely big enough for the bed and a chest
lies through a narrow archway.
They help Alyet lower himself onto the bed that is draped with a dark blue coverlet.
"Are you sure he'll be all right?" asks the woman.
"He has some bad bruises, and a lump on his skull, but nothing's broken, I think," Lorn
ventures, "and his head will ache for days."
"Ryalth... be careful... sorry... don't think I can see you home," Alyet apologizes.
"I'll make sure she's safe,;" Lorn promises. "Don't you worry."
Ryalth raises her well-formed but narrow eyebrows. She does not protest as they leave Alyet's
quarters.
Once they are back on the Road of Eternal Light, standing beneath the arch of curved white
stone-merely alabaster, and not sunstone-Lorn turns to Ryalth, "We should decide what we should do
tonight."
Her eyebrows arch. "I do not know you, ser, and you appear to be a student."
"I am indeed a student, but that's all the more reason for you not to worry. Besides, you
scarcely need to end the evening on such an upsetting note." Lorn takes the young woman's hand and
smiles winningly.
V
Cool winter sunlight angles through the high windows and strikes the age- and chaos-whitened
granite walls well above the heads of the five figures in the discussion room, illuminating the
space with an indirectly intense light. Four student Magi'i sit on straight-backed chairs facing
the Lector who stands before them in shimmering white tunic, trousers, belt, and boots.
Lorn wonders, not for the first time, whether the Lector's smallclothes shimmer as well, even
though he knows his father's do not-but somehow, a Lector who monitors his studies is more
forbidding.
Ciesrt'elth shifts his weight in his chair, and it creaks. Lector Abram'elth ignores the sound
and looks across the group of four with eyes that glow golden, as do the eyes of many of the
senior Magi'i. "The time has come for you to once again observe a chaos tower, this time in light
of the knowledge that you have acquired and with all your senses, and not just your eyes. You will
be escorted in pairs. Ciesrt'elth and Rustyl'elth will be first. Tyrsal'elth and Lorn'elth will be
the second group. You two in the second group will wait here."
After the other three leave and the golden oak door closes, Tyrsal glances at Lorn. "Why would
it look different now? The tower, I mean?"
"We've seen one before, and we've seen the drawings. It probably looks the same, just like the
drawings, except it would have to glow with chaos. It is a chaos tower. That's probably what the
Lector wants to know-whether we can sense the chaos." Lorn smiles and laughs gently.
"Maybe it doesn't look like that at all with chaos senses. Maybe we just thought we saw a tower
before."
"What would be the point of deceiving us about that? It would just be a waste of time."
"They say that none of the halls in the Palace of Eternal Light are actually the way people
draw them," Tyrsal counters. "And that they change them all the time."
"That's different. Anyone can request an audience with the Emperor or his Voice or his
Advisors. They don't know who might be coming in, and I suppose the Emperor cannot trust-anyone.
Except the Hand, and that's because no one knows who he is. The senior and more talented Magi'i
could use a chaos glass to scree the Palace. That's why they have lancers and firelances behind
the screens throughout the Palace. Here... the only ones who see the towers are the Magi'i, and
the older students."
"Have you... a chaos glass?" Tyrsal stumbles over his words.
"Hardly. If my father didn't discipline me for that, the Lectors certainly would, and I'm not
sure father wouldn't be worse."
"Ah..." Tyrsal swallows, then quickly asks, "What about the workings of the fireships and the
firewagons. They're all sealed, and anyone besides a magus who opens them gets chaos-fried."
"Exactly," suggests Lorn.
"I suppose you're right," Tyrsal concedes.
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file:///F|/rah/L.%20E.%20Modesitt/Modesitt,%20L%20E%20-%20Recluse%2001%2\0-%20Magi'i%20Of%20Cyador.txtMagi'iofCyadorbyL.E.Modesitt,Jr.Copyright©2000EditedbyDavidG.HartwellJacketartbyDarrellK.SweetJacketdesignbyCarolRussoDesignATorBookPublishedbyTomDohertyAssociates,LLC175FifthAvenueNewYork,NY10010To...

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