
Blood of Four Kings Round One Page 2
This scenario is a standard RPGA® Network
tournament. A four-hour time block has been set aside
for this event. Begin by passing out the player
character sheets. Pass them out randomly, or
distribute them based on the players' preference of
class only—do not reveal gender or race. Instruct the
players to leave the character sheets face down until
you have read the introduction. Then, tell them to
study their character sheets, select spells, and notify
you when they are ready to begin the adventure.
It's a good idea to ask each player to put a name tag
in front of him or her. The tag should have the player's
name at the bottom, and the character's name at the
top. The actual playing time will be about three hours.
Make sure you use the last 20 to 30 minutes of the
event time block to have the players capsulize their
characters for each other and vote.
Standard RPGA Network voting procedures will be
used. Make sure you have finished voting before you
collect the players' voting sheets. This way you will
not be influenced by their votes and comments. The
players are free to use the game rules to learn about
equipment and weapons their characters are carrying.
DM Information
The BIRTHRIGHT campaign setting allows players to
take the parts of scions or regents, characters granted
powerful blood abilities which give them abilities
unknown to ordinary people. Also, special rules of the
setting allow for domain turns, actions which affect
all the people of a particular realm.
DMs and players need not be very familiar with the
BIRTHRIGHT setting to enjoy this scenario. Rounds
One and Two require no special DM knowledge
(brief but sufficient notes on the setting are provided,
and the PCs' blood abilities are described on the
character sheets). To run Round Three, however, the
DM must have access to a BIRTHRIGHT boxed set and
be familiar with the rules for domain turns and war
cards. In all rounds, the DM should have a copy of the
boxed set handy to share with the players, if they wish
to look up their special abilities or equipment.
The main part of this adventure is the infiltration of
Boden Keep. The PCs may explore only a fraction or
almost all of the keep in their search for Rowena's
child. Very quick and clever players may spend
relatively little time in this encounter, while others
may not finish it at all. Be sure to allow the players to
set their own pace; it is less important that they finish
than that they decide for themselves which areas to
explore and which to ignore.
For those who play the BIRTHRIGHT setting at home,
most of the events of this tournament fit into the
established history of Cerilia. In the three rounds of
the adventure, the wicked Rowena becomes the
awnshegh known as the White Witch, gaining more
power and evoking the curse of her own evil deeds.
The notable exception to Cerilian chronology is that
Raesa is the destined ruler of Dhoesone, replacing
Fhiele Dhoesone from the Ruins of Empire book in
the BIRTHRIGHT boxed set.
Adventure Background
One year ago, four regents fell victim to the schemes
of a beautiful young Rjuven woman, Rowena
Stormsdotter. But she had set foot upon the path of
dark power long before.
Even as a girl, Rowena dreamed of ruling her own
lands, and she encouraged her father to great
ambition. But when Rowena saw that her father was
unwilling to usurp the power held by his brother, the
jarl, the wrathful daughter persuaded a malleable
warrior of the clan to kill him. It was much easier than
she had imagined. But it brought her no closer to
ruling the northern clans.
Rowena grew more ambitious still. The blood of
kings ran in her family, but not strongly. Dedicating
herself to Karesha, the Winter Witch, Rowena
became an increasingly powerful and wicked
priestess. Assuming control of her father's keep, she
installed her own chapel and commissioned works of
art in honor of Karesha and Rowena herself. With
careful subterfuge, she created tentative alliances with
certain orog chieftains of the Blood Skull Barony.
And still it was not enough. It always came back to
the blood, the birthright of regents throughout Cerilia.
Increasing her power through bloodtheft was
dangerous at best, and Rowena was no warrior. At
last, a Rjuven magician under thrall of her charms
gave her the secret she needed. Through vile
enchantment and seduction, she could steal the
bloodline of a regent and invest that power in her
offspring. Through such a child, invested with the
blood of kings, she could rule the entire north.
Rowena found the magic she needed, prayed to
Karesha for success in her wicked endeavor, and then
sought out a powerful regent whose bloodline she
could steal. Under guise of diplomatic visits, she met