
journeyed to display their work to the speculative eyes of merchants and traders of the forestland and
beyond--wind-burned sailors whose merchant ships plied theInland Sea to the west, dark-tanned
horsemen whose caravans crossed the grassy plains of the southern kingdoms where the forestland
turned to savannah on Shapeli's southern border. Even for those who were neither craftsman nor
merchant, the Guild Fair was a grand event--a holiday from an existence of bucolic drudgery. From
innumerable towns and settlements, those who were able to make the journey travelled to Ingoldi for a
week of carnival.
In stalls and pavilions, from wagons and hastily thrown up awnings, all acrossGuild Square and
overflowing along the streets that entered the square, buyer and seller hawked and haggled for the
products of the forest. Rich fur pelts and leatherwork, finely woven cloth of cotton and linen. Sturdy
chests of tropical hardwood to hold your purchases safe against your travel, or a delicate comb of ebony
and adder skill to grace your lady's hair. Tablewares of tin and copper, pottery and blown glass, wooden
trenchers and silver plates. Exquisite jewellery of silver and gold, emerald and opal--and to guard it,
hardwood bows and iron-barbed arrows, knives and swords whose blades are of true Carsultyal
steel--by Thoem, I swear it!
Taverns and impromptu wineshops served the thirsty crowd with ale and wine, brandy and more curious
spirits. Street vendors hawked fresh fruits and produce, or spicy stews and kabobs, cooked before your
eyes on charcoal braziers. Beneath the tolerant eyes of the city guard, cutpurses and con men roved
through the throng in search of prey. Enterprising whores with harsh laughter and automatic smiles sought
to lure tradesmen from the business of the day. Acrobats, mimes, and street singers added their frantic
distractions to the milling crowds.
The Guild Fair was an imbroglio of gaudy colors, exotic smells, strident sounds and jostled bodies. All
Ingoldi was engulfed in the festival atmosphere, and the abortive attempt of Orted and his outlaw pack to
raid the Guild Fair the day before was already a topic of outworn interest.
To Captain Fordheir, who commanded the city guard, the matter was still of pressing interest. Fordheir it
was whose archers had yesterday made a bloody shambles of Orted's carefully planned raid. Tempted
by the bounty on the famous outlaw's head, one of his band had earlier revealed Orted's well-laid plans
to the captain of the guard.
Ingoldi was an indolent, sprawling city--after centuries of peace, its walls outgrown and dismantled for
building stone. With the Guild Fair at height, an incalculable fortune in coin and costly, readily
transportable wares was concentrated here--with only an undermanned city guard to protect it. It was a
daring scheme, but the common folk applauded the bold outlaw and would not rally behind the
mercenary guard or the rich merchants. Why face outlaw steel to protect gold that could never be yours?
Orted thought to have a hundred of his men intermingled with the throng as he rode intoGuild Square .
The informer's eye had been keen as an adder's fang, and less than half remained untaken when Orted
and the rest of his band charged down narrowTrade Street . Suddenly guildsmen's wagons were
barricades, and overhanging shops housed archers. It was quick slaughter for all but a few.
To Fordheir's chagrin, Orted himself had thus far eluded him. When the trap closed, Fordheir saw the
bandit leader, already hit twice, crash his horse through the lattice window of a shop. Somehow the
wounded outlaw cut his way past the archers within, then bolted down the twisting maze of alleys and
hidden courtyards beyond--losing himself in the confusion of mob panic. They hunted him throughout the
afternoon and evening, but withal Orted somehow won free.
Fordheir scowled as he remembered how the bloodtrail inexplicably vanished near the ancient walls of